Evangelos Markakis

GT
h-index29
5papers
3,741citations
Novelty49%
AI Score37

5 Papers

8.3GTJul 2
Online Budget-Feasible Mechanism Design with Predictions

Georgios Amanatidis, Evangelos Markakis, Christodoulos Santorinaios et al.

Augmenting the input of algorithms with predictions is an algorithm design paradigm that suggests leveraging a (possibly erroneous) prediction to improve worst-case performance guarantees when the prediction is perfect (consistency), while also providing a performance guarantee when the prediction fails (robustness). Recently, Xu and Lu [2022] and Agrawal et al. [2024] proposed to consider settings with strategic agents under this framework. In this paper, we initiate the study of budget-feasible mechanism design with predictions. These mechanisms model a procurement auction scenario in which an auctioneer (buyer) with a strict budget constraint seeks to purchase goods or services from a set of strategic agents, so as to maximize her own valuation function. We focus on the online version of the problem where the arrival order of agents is random. We design mechanisms that are truthful, budget-feasible, and achieve a significantly improved competitive ratio for both monotone and non-monotone submodular valuation functions compared to their state-of-the-art counterparts without predictions. Our results assume access to a prediction for the value of the optimal solution to the offline problem. We complement our positive results by showing that for the offline version of the problem, access to predictions is mostly ineffective in improving approximation guarantees.

2.3GTJul 24, 2023
As Time Goes By: Adding a Temporal Dimension Towards Resolving Delegations in Liquid Democracy

Evangelos Markakis, Georgios Papasotiropoulos

In recent years, the study of various models and questions related to Liquid Democracy has been of growing interest among the community of Computational Social Choice. A concern that has been raised, is that current academic literature focuses solely on static inputs, concealing a key characteristic of Liquid Democracy: the right for a voter to change her mind as time goes by, regarding her options of whether to vote herself or delegate her vote to other participants, till the final voting deadline. In real life, a period of extended deliberation preceding the election-day motivates voters to adapt their behaviour over time, either based on observations of the remaining electorate or on information acquired for the topic at hand. By adding a temporal dimension to Liquid Democracy, such adaptations can increase the number of possible delegation paths and reduce the loss of votes due to delegation cycles or delegating paths towards abstaining agents, ultimately enhancing participation. Our work takes a first step to integrate a time horizon into decision-making problems in Liquid Democracy systems. Our approach, via a computational complexity analysis, exploits concepts and tools from temporal graph theory which turn out to be convenient for our framework.

6.0CRMar 17
The Decentralisation Paradox in Digital Identity: Centralising Decentralisation with Digital Wallets?

Ioannis Konstantinidis, Ioannis Mavridis, Evangelos K. Markakis

Digital identity is shifting from service- and network-centric approaches toward user-centric ones that promise users increased control over their data. Despite their decentralised design, such approaches often reintroduce centralised components in different forms. This research explores this tension, i.e., the decentralisation paradox, and argues that user-centric architectures tend to redistribute rather than eliminate centralisation. Based on Critical Systems Thinking (CST), digital identity is framed as a "wicked problem" that spans across the technical, legal, social and ethical dimensions. The paper argues that understanding all these interdependencies is essential for designing reliable architectures and ensuring the next generation of digital identity goes beyond superficial decentralisation.

1.2GTFeb 3, 2022
On the Complexity of Winner Determination and Strategic Control in Conditional Approval Voting

Evangelos Markakis, Georgios Papasotiropoulos

We focus on a generalization of the classic Minisum approval voting rule, introduced by Barrot and Lang (2016), and referred to as Conditional Minisum (CMS), for multi-issue elections with preferential dependencies. Under this rule, voters are allowed to declare dependencies between different issues, but the price we have to pay for this higher level of expressiveness is that we end up with a computationally hard rule. Motivated by this, we first focus on finding special cases that admit efficient algorithms for CMS. Our main result in this direction is that we identify the condition of bounded treewidth (of an appropriate graph, emerging from the provided ballots) as the necessary and sufficient condition for exact polynomial algorithms, under common complexity assumptions. We then move to the design of approximation algorithms. For the (still hard) case of binary issues, we identify natural restrictions on the voters' ballots, under which we provide the first multiplicative approximation algorithms for the problem. The restrictions involve upper bounds on the number of dependencies an issue can have on the others and on the number of alternatives per issue that a voter can approve. Finally, we also investigate the complexity of problems related to the strategic control of conditional approval elections by adding or deleting either voters or alternatives and we show that in most variants of these problems, CMS is computationally resistant against control. Overall, we conclude that CMS can be viewed as a solution that achieves a satisfactory tradeoff between expressiveness and computational efficiency, when we have a limited number of dependencies among issues, while at the same time exhibiting sufficient resistance to control.

6.6GTJun 7, 2021
Forward Looking Best-Response Multiplicative Weights Update Methods for Bilinear Zero-sum Games

Michail Fasoulakis, Evangelos Markakis, Yannis Pantazis et al.

Our work focuses on extra gradient learning algorithms for finding Nash equilibria in bilinear zero-sum games. The proposed method, which can be formally considered as a variant of Optimistic Mirror Descent \cite{DBLP:conf/iclr/MertikopoulosLZ19}, uses a large learning rate for the intermediate gradient step which essentially leads to computing (approximate) best response strategies against the profile of the previous iteration. Although counter-intuitive at first sight due to the irrationally large, for an iterative algorithm, intermediate learning step, we prove that the method guarantees last-iterate convergence to an equilibrium. Particularly, we show that the algorithm reaches first an $η^{1/ρ}$-approximate Nash equilibrium, with $ρ> 1$, by decreasing the Kullback-Leibler divergence of each iterate by at least $Ω(η^{1+\frac{1}ρ})$, for sufficiently small learning rate, $η$, until the method becomes a contracting map, and converges to the exact equilibrium. Furthermore, we perform experimental comparisons with the optimistic variant of the multiplicative weights update method, by \cite{Daskalakis2019LastIterateCZ} and show that our algorithm has significant practical potential since it offers substantial gains in terms of accelerated convergence.