6.3ROJun 23
Varying Bundle Size Reactive Multi-Task Assignment using Selective Cost Estimation for Multi-Agent SystemsNiklas Dahlquist, Shridhar Velhal, George Nikolakopoulos
This paper presents a scalable framework for multi-robot task allocation in complex environments where estimating task execution costs is computationally expensive. While combinatorial auction-based approaches offer reliable solutions, the exponential complexity of bundle generation typically renders them intractable for real-time reactive applications, particularly when accurate path planning is required for cost validation. We address this through a distributed, two-stage multi-fidelity bundle generation approach. Agents utilize a local search tree guided by a low-fidelity heuristic (such as euclidean distance) to rapidly explore the bundle space, applying high-fidelity path planning only to the most promising candidates in a best-first manner. These refined bids are then submitted to a central coordinator that solves a set packing problem to ensure global feasibility and maximize the overall utility. Simulation results in multiple environments demonstrate that the framework is able to improve the performance of reactive auction-based task allocation. Overall, the presented framework is shown to enable reactive task allocation with dynamic bundle sizes in multiple settings without exposing the agents' state and internal cost estimation models.
1.9ROMay 26, 2023
A Decentralized Spike-based Learning Framework for Sequential Capture in Discrete Perimeter Defense ProblemMohammed Thousif, Shridhar Velhal, Suresh Sundaram et al.
This paper proposes a novel Decentralized Spike-based Learning (DSL) framework for the discrete Perimeter Defense Problem (d-PDP). A team of defenders is operating on the perimeter to protect the circular territory from radially incoming intruders. At first, the d-PDP is formulated as a spatio-temporal multi-task assignment problem (STMTA). The problem of STMTA is then converted into a multi-label learning problem to obtain labels of segments that defenders have to visit in order to protect the perimeter. The DSL framework uses a Multi-Label Classifier using Synaptic Efficacy Function spiking neuRON (MLC-SEFRON) network for deterministic multi-label learning. Each defender contains a single MLC-SEFRON network. Each MLC-SEFRON network is trained independently using input from its own perspective for decentralized operations. The input spikes to the MLC-SEFRON network can be directly obtained from the spatio-temporal information of defenders and intruders without any extra pre-processing step. The output of MLC-SEFRON contains the labels of segments that a defender has to visit in order to protect the perimeter. Based on the multi-label output from the MLC-SEFRON a trajectory is generated for a defender using a Consensus-Based Bundle Algorithm (CBBA) in order to capture the intruders. The target multi-label output for training MLC-SEFRON is obtained from an expert policy. Also, the MLC-SEFRON trained for a defender can be directly used for obtaining labels of segments assigned to another defender without any retraining. The performance of MLC-SEFRON has been evaluated for full observation and partial observation scenarios of the defender. The overall performance of the DSL framework is then compared with expert policy along with other existing learning algorithms. The scalability of the DSL has been evaluated using an increasing number of defenders.
1.2SYFeb 15, 2021
A Decentralized Multi-UAV Spatio-Temporal Multi-Task Allocation Approach for Perimeter DefenseShridhar Velhal, Suresh Sundaram, Narasimhan Sundararajan
This paper provides a new solution approach to a multi-player perimeter defense game, in which the intruders' team tries to enter the territory, and a team of defenders protects the territory by capturing intruders on the perimeter of the territory. The objective of the defenders is to detect and capture the intruders before the intruders enter the territory. Each defender independently senses the intruder and computes his trajectory to capture the assigned intruders in a cooperative fashion. The intruder is estimated to reach a specific location on the perimeter at a specific time. Each intruder is viewed as a spatio-temporal task, and the defenders are assigned to execute these spatio-temporal tasks. At any given time, the perimeter defense problem is converted into a Decentralized Multi-UAV Spatio-Temporal Multi-Task Allocation (DMUST-MTA) problem. The cost of executing a task for a trajectory is defined by a composite cost function of both the spatial and temporal components. In this paper, a decentralized consensus-based bundle algorithm has been modified to solve the spatio-temporal multi-task allocation problem, and the performance evaluation of the proposed approach is carried out based on Monte-Carlo simulations. The simulation results show the effectiveness of the proposed approach to solve the perimeter defense game under different scenarios. Performance comparison with a state-of-the-art centralized approach with full observability, clearly indicates that DMUST-MTA achieves similar performance in a decentralized way with partial observability conditions with a lesser computational time and easy scaling up.