Dilin Wang

CV
h-index3
6papers
138citations
Novelty56%
AI Score45

6 Papers

1.4CVDec 12, 2022
PathFusion: Path-consistent Lidar-Camera Deep Feature Fusion

Lemeng Wu, Dilin Wang, Meng Li et al. · pku

Fusing 3D LiDAR features with 2D camera features is a promising technique for enhancing the accuracy of 3D detection, thanks to their complementary physical properties. While most of the existing methods focus on directly fusing camera features with raw LiDAR point clouds or shallow-level 3D features, it is observed that directly combining 2D and 3D features in deeper layers actually leads to a decrease in accuracy due to feature misalignment. The misalignment, which stems from the aggregation of features learned from large receptive fields, becomes increasingly more severe as we delve into deeper layers. In this paper, we propose PathFusion as a solution to enable the alignment of semantically coherent LiDAR-camera deep feature fusion. PathFusion introduces a path consistency loss at multiple stages within the network, encouraging the 2D backbone and its fusion path to transform 2D features in a way that aligns semantically with the transformation of the 3D backbone. This ensures semantic consistency between 2D and 3D features, even in deeper layers, and amplifies the usage of the network's learning capacity. We apply PathFusion to improve a prior-art fusion baseline, Focals Conv, and observe an improvement of over 1.6% in mAP on the nuScenes test split consistently with and without testing-time data augmentations, and moreover, PathFusion also improves KITTI $\text{AP}_{\text{3D}}$ (R11) by about 0.6% on the moderate level.

22.9CVDec 4, 2022Code
Fast Point Cloud Generation with Straight Flows

Lemeng Wu, Dilin Wang, Chengyue Gong et al.

Diffusion models have emerged as a powerful tool for point cloud generation. A key component that drives the impressive performance for generating high-quality samples from noise is iteratively denoise for thousands of steps. While beneficial, the complexity of learning steps has limited its applications to many 3D real-world. To address this limitation, we propose Point Straight Flow (PSF), a model that exhibits impressive performance using one step. Our idea is based on the reformulation of the standard diffusion model, which optimizes the curvy learning trajectory into a straight path. Further, we develop a distillation strategy to shorten the straight path into one step without a performance loss, enabling applications to 3D real-world with latency constraints. We perform evaluations on multiple 3D tasks and find that our PSF performs comparably to the standard diffusion model, outperforming other efficient 3D point cloud generation methods. On real-world applications such as point cloud completion and training-free text-guided generation in a low-latency setup, PSF performs favorably.

13.1CVDec 2, 2025
DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modeling

Kairun Wen, Yuzhi Huang, Runyu Chen et al.

Understanding the dynamic physical world, characterized by its evolving 3D structure, real-world motion, and semantic content with textual descriptions, is crucial for human-agent interaction and enables embodied agents to perceive and act within real environments with human-like capabilities. However, existing datasets are often derived from limited simulators or utilize traditional Structurefrom-Motion for up-to-scale annotation and offer limited descriptive captioning, which restricts the capacity of foundation models to accurately interpret real-world dynamics from monocular videos, commonly sourced from the internet. To bridge these gaps, we introduce DynamicVerse, a physical-scale, multimodal 4D world modeling framework for dynamic real-world video. We employ large vision, geometric, and multimodal models to interpret metric-scale static geometry, real-world dynamic motion, instance-level masks, and holistic descriptive captions. By integrating window-based Bundle Adjustment with global optimization, our method converts long real-world video sequences into a comprehensive 4D multimodal format. DynamicVerse delivers a large-scale dataset consisting of 100K+ videos with 800K+ annotated masks and 10M+ frames from internet videos. Experimental evaluations on three benchmark tasks, namely video depth estimation, camera pose estimation, and camera intrinsics estimation, demonstrate that our 4D modeling achieves superior performance in capturing physical-scale measurements with greater global accuracy than existing methods.

21.8CVDec 31, 2023
SteinDreamer: Variance Reduction for Text-to-3D Score Distillation via Stein Identity

Peihao Wang, Zhiwen Fan, Dejia Xu et al.

Score distillation has emerged as one of the most prevalent approaches for text-to-3D asset synthesis. Essentially, score distillation updates 3D parameters by lifting and back-propagating scores averaged over different views. In this paper, we reveal that the gradient estimation in score distillation is inherent to high variance. Through the lens of variance reduction, the effectiveness of SDS and VSD can be interpreted as applications of various control variates to the Monte Carlo estimator of the distilled score. Motivated by this rethinking and based on Stein's identity, we propose a more general solution to reduce variance for score distillation, termed Stein Score Distillation (SSD). SSD incorporates control variates constructed by Stein identity, allowing for arbitrary baseline functions. This enables us to include flexible guidance priors and network architectures to explicitly optimize for variance reduction. In our experiments, the overall pipeline, dubbed SteinDreamer, is implemented by instantiating the control variate with a monocular depth estimator. The results suggest that SSD can effectively reduce the distillation variance and consistently improve visual quality for both object- and scene-level generation. Moreover, we demonstrate that SteinDreamer achieves faster convergence than existing methods due to more stable gradient updates.

15.8CVDec 11, 2024
3D Mesh Editing using Masked LRMs

Will Gao, Dilin Wang, Yuchen Fan et al.

We present a novel approach to shape editing, building on recent progress in 3D reconstruction from multi-view images. We formulate shape editing as a conditional reconstruction problem, where the model must reconstruct the input shape with the exception of a specified 3D region, in which the geometry should be generated from the conditional signal. To this end, we train a conditional Large Reconstruction Model (LRM) for masked reconstruction, using multi-view consistent masks rendered from a randomly generated 3D occlusion, and using one clean viewpoint as the conditional signal. During inference, we manually define a 3D region to edit and provide an edited image from a canonical viewpoint to fill that region. We demonstrate that, in just a single forward pass, our method not only preserves the input geometry in the unmasked region through reconstruction capabilities on par with SoTA, but is also expressive enough to perform a variety of mesh edits from a single image guidance that past works struggle with, while being 2-10x faster than the top-performing prior work.

26.8CVJul 17, 2025
AutoPartGen: Autogressive 3D Part Generation and Discovery

Minghao Chen, Jianyuan Wang, Roman Shapovalov et al. · meta-ai

We introduce AutoPartGen, a model that generates objects composed of 3D parts in an autoregressive manner. This model can take as input an image of an object, 2D masks of the object's parts, or an existing 3D object, and generate a corresponding compositional 3D reconstruction. Our approach builds upon 3DShape2VecSet, a recent latent 3D representation with powerful geometric expressiveness. We observe that this latent space exhibits strong compositional properties, making it particularly well-suited for part-based generation tasks. Specifically, AutoPartGen generates object parts autoregressively, predicting one part at a time while conditioning on previously generated parts and additional inputs, such as 2D images, masks, or 3D objects. This process continues until the model decides that all parts have been generated, thus determining automatically the type and number of parts. The resulting parts can be seamlessly assembled into coherent objects or scenes without requiring additional optimization. We evaluate both the overall 3D generation capabilities and the part-level generation quality of AutoPartGen, demonstrating that it achieves state-of-the-art performance in 3D part generation.