Rakesh Ranjan

CV
h-index16
30papers
1,746citations
Novelty54%
AI Score54

30 Papers

35.0CVMar 1, 2023Code
Efficient and Explicit Modelling of Image Hierarchies for Image Restoration

Yawei Li, Yuchen Fan, Xiaoyu Xiang et al. · eth-zurich

The aim of this paper is to propose a mechanism to efficiently and explicitly model image hierarchies in the global, regional, and local range for image restoration. To achieve that, we start by analyzing two important properties of natural images including cross-scale similarity and anisotropic image features. Inspired by that, we propose the anchored stripe self-attention which achieves a good balance between the space and time complexity of self-attention and the modelling capacity beyond the regional range. Then we propose a new network architecture dubbed GRL to explicitly model image hierarchies in the Global, Regional, and Local range via anchored stripe self-attention, window self-attention, and channel attention enhanced convolution. Finally, the proposed network is applied to 7 image restoration types, covering both real and synthetic settings. The proposed method sets the new state-of-the-art for several of those. Code will be available at https://github.com/ofsoundof/GRL-Image-Restoration.git.

35.5CVMar 29Code
VLM-3R: Vision-Language Models Augmented with Instruction-Aligned 3D Reconstruction

Zhiwen Fan, Jian Zhang, Renjie Li et al.

The rapid advancement of Large Multimodal Models (LMMs) for 2D images and videos has motivated extending these models to understand 3D scenes, aiming for human-like visual-spatial intelligence. Nevertheless, achieving deep spatial understanding comparable to human capabilities poses significant challenges in model encoding and data acquisition. Existing methods frequently depend on external depth sensors for geometry capture or utilize off-the-shelf algorithms for pre-constructing 3D maps, thereby limiting their scalability, especially with prevalent monocular video inputs and for time-sensitive applications. In this work, we introduce VLM-3R, a unified framework for Vision-Language Models (VLMs) that incorporates 3D Reconstructive instruction tuning. VLM-3R processes monocular video frames by employing a geometry encoder to derive implicit 3D tokens that represent spatial understanding. Leveraging our Spatial-Visual-View Fusion and over 200K curated 3D reconstructive instruction tuning question-answer (QA) pairs, VLM-3R effectively aligns real-world spatial context with language instructions. This enables monocular 3D spatial assistance and embodied reasoning. To facilitate the evaluation of temporal reasoning, we introduce the Vision-Spatial-Temporal Intelligence benchmark, featuring over 138.6K QA pairs across five distinct tasks focused on evolving spatial relationships. Extensive experiments demonstrate that our model, VLM-3R, not only facilitates robust visual-spatial reasoning but also enables the understanding of temporal 3D context changes, excelling in both accuracy and scalability.

33.6CVJun 5, 2022Code
Recurrent Video Restoration Transformer with Guided Deformable Attention

Jingyun Liang, Yuchen Fan, Xiaoyu Xiang et al.

Video restoration aims at restoring multiple high-quality frames from multiple low-quality frames. Existing video restoration methods generally fall into two extreme cases, i.e., they either restore all frames in parallel or restore the video frame by frame in a recurrent way, which would result in different merits and drawbacks. Typically, the former has the advantage of temporal information fusion. However, it suffers from large model size and intensive memory consumption; the latter has a relatively small model size as it shares parameters across frames; however, it lacks long-range dependency modeling ability and parallelizability. In this paper, we attempt to integrate the advantages of the two cases by proposing a recurrent video restoration transformer, namely RVRT. RVRT processes local neighboring frames in parallel within a globally recurrent framework which can achieve a good trade-off between model size, effectiveness, and efficiency. Specifically, RVRT divides the video into multiple clips and uses the previously inferred clip feature to estimate the subsequent clip feature. Within each clip, different frame features are jointly updated with implicit feature aggregation. Across different clips, the guided deformable attention is designed for clip-to-clip alignment, which predicts multiple relevant locations from the whole inferred clip and aggregates their features by the attention mechanism. Extensive experiments on video super-resolution, deblurring, and denoising show that the proposed RVRT achieves state-of-the-art performance on benchmark datasets with balanced model size, testing memory and runtime.

19.1IVNov 16, 2022Code
Consistent Direct Time-of-Flight Video Depth Super-Resolution

Zhanghao Sun, Wei Ye, Jinhui Xiong et al.

Direct time-of-flight (dToF) sensors are promising for next-generation on-device 3D sensing. However, limited by manufacturing capabilities in a compact module, the dToF data has a low spatial resolution (e.g., $\sim 20\times30$ for iPhone dToF), and it requires a super-resolution step before being passed to downstream tasks. In this paper, we solve this super-resolution problem by fusing the low-resolution dToF data with the corresponding high-resolution RGB guidance. Unlike the conventional RGB-guided depth enhancement approaches, which perform the fusion in a per-frame manner, we propose the first multi-frame fusion scheme to mitigate the spatial ambiguity resulting from the low-resolution dToF imaging. In addition, dToF sensors provide unique depth histogram information for each local patch, and we incorporate this dToF-specific feature in our network design to further alleviate spatial ambiguity. To evaluate our models on complex dynamic indoor environments and to provide a large-scale dToF sensor dataset, we introduce DyDToF, the first synthetic RGB-dToF video dataset that features dynamic objects and a realistic dToF simulator following the physical imaging process. We believe the methods and dataset are beneficial to a broad community as dToF depth sensing is becoming mainstream on mobile devices. Our code and data are publicly available: https://github.com/facebookresearch/DVSR/

16.1CVNov 19, 2023
MoVideo: Motion-Aware Video Generation with Diffusion Models

Jingyun Liang, Yuchen Fan, Kai Zhang et al.

While recent years have witnessed great progress on using diffusion models for video generation, most of them are simple extensions of image generation frameworks, which fail to explicitly consider one of the key differences between videos and images, i.e., motion. In this paper, we propose a novel motion-aware video generation (MoVideo) framework that takes motion into consideration from two aspects: video depth and optical flow. The former regulates motion by per-frame object distances and spatial layouts, while the later describes motion by cross-frame correspondences that help in preserving fine details and improving temporal consistency. More specifically, given a key frame that exists or generated from text prompts, we first design a diffusion model with spatio-temporal modules to generate the video depth and the corresponding optical flows. Then, the video is generated in the latent space by another spatio-temporal diffusion model under the guidance of depth, optical flow-based warped latent video and the calculated occlusion mask. Lastly, we use optical flows again to align and refine different frames for better video decoding from the latent space to the pixel space. In experiments, MoVideo achieves state-of-the-art results in both text-to-video and image-to-video generation, showing promising prompt consistency, frame consistency and visual quality.

14.5IVSep 24, 2024
Compressed Depth Map Super-Resolution and Restoration: AIM 2024 Challenge Results

Marcos V. Conde, Florin-Alexandru Vasluianu, Jinhui Xiong et al.

The increasing demand for augmented reality (AR) and virtual reality (VR) applications highlights the need for efficient depth information processing. Depth maps, essential for rendering realistic scenes and supporting advanced functionalities, are typically large and challenging to stream efficiently due to their size. This challenge introduces a focus on developing innovative depth upsampling techniques to reconstruct high-quality depth maps from compressed data. These techniques are crucial for overcoming the limitations posed by depth compression, which often degrades quality, loses scene details and introduces artifacts. By enhancing depth upsampling methods, this challenge aims to improve the efficiency and quality of depth map reconstruction. Our goal is to advance the state-of-the-art in depth processing technologies, thereby enhancing the overall user experience in AR and VR applications.

13.1CVMar 29, 2023
AnyFlow: Arbitrary Scale Optical Flow with Implicit Neural Representation

Hyunyoung Jung, Zhuo Hui, Lei Luo et al.

To apply optical flow in practice, it is often necessary to resize the input to smaller dimensions in order to reduce computational costs. However, downsizing inputs makes the estimation more challenging because objects and motion ranges become smaller. Even though recent approaches have demonstrated high-quality flow estimation, they tend to fail to accurately model small objects and precise boundaries when the input resolution is lowered, restricting their applicability to high-resolution inputs. In this paper, we introduce AnyFlow, a robust network that estimates accurate flow from images of various resolutions. By representing optical flow as a continuous coordinate-based representation, AnyFlow generates outputs at arbitrary scales from low-resolution inputs, demonstrating superior performance over prior works in capturing tiny objects with detail preservation on a wide range of scenes. We establish a new state-of-the-art performance of cross-dataset generalization on the KITTI dataset, while achieving comparable accuracy on the online benchmarks to other SOTA methods.

18.4CVApr 20, 2023
Learning Neural Duplex Radiance Fields for Real-Time View Synthesis

Ziyu Wan, Christian Richardt, Aljaž Božič et al.

Neural radiance fields (NeRFs) enable novel view synthesis with unprecedented visual quality. However, to render photorealistic images, NeRFs require hundreds of deep multilayer perceptron (MLP) evaluations - for each pixel. This is prohibitively expensive and makes real-time rendering infeasible, even on powerful modern GPUs. In this paper, we propose a novel approach to distill and bake NeRFs into highly efficient mesh-based neural representations that are fully compatible with the massively parallel graphics rendering pipeline. We represent scenes as neural radiance features encoded on a two-layer duplex mesh, which effectively overcomes the inherent inaccuracies in 3D surface reconstruction by learning the aggregated radiance information from a reliable interval of ray-surface intersections. To exploit local geometric relationships of nearby pixels, we leverage screen-space convolutions instead of the MLPs used in NeRFs to achieve high-quality appearance. Finally, the performance of the whole framework is further boosted by a novel multi-view distillation optimization strategy. We demonstrate the effectiveness and superiority of our approach via extensive experiments on a range of standard datasets.

22.9CVDec 4, 2022Code
Fast Point Cloud Generation with Straight Flows

Lemeng Wu, Dilin Wang, Chengyue Gong et al.

Diffusion models have emerged as a powerful tool for point cloud generation. A key component that drives the impressive performance for generating high-quality samples from noise is iteratively denoise for thousands of steps. While beneficial, the complexity of learning steps has limited its applications to many 3D real-world. To address this limitation, we propose Point Straight Flow (PSF), a model that exhibits impressive performance using one step. Our idea is based on the reformulation of the standard diffusion model, which optimizes the curvy learning trajectory into a straight path. Further, we develop a distillation strategy to shorten the straight path into one step without a performance loss, enabling applications to 3D real-world with latency constraints. We perform evaluations on multiple 3D tasks and find that our PSF performs comparably to the standard diffusion model, outperforming other efficient 3D point cloud generation methods. On real-world applications such as point cloud completion and training-free text-guided generation in a low-latency setup, PSF performs favorably.

3.7CVMar 15, 2022
Learning Spatio-Temporal Downsampling for Effective Video Upscaling

Xiaoyu Xiang, Yapeng Tian, Vijay Rengarajan et al.

Downsampling is one of the most basic image processing operations. Improper spatio-temporal downsampling applied on videos can cause aliasing issues such as moiré patterns in space and the wagon-wheel effect in time. Consequently, the inverse task of upscaling a low-resolution, low frame-rate video in space and time becomes a challenging ill-posed problem due to information loss and aliasing artifacts. In this paper, we aim to solve the space-time aliasing problem by learning a spatio-temporal downsampler. Towards this goal, we propose a neural network framework that jointly learns spatio-temporal downsampling and upsampling. It enables the downsampler to retain the key patterns of the original video and maximizes the reconstruction performance of the upsampler. To make the downsamping results compatible with popular image and video storage formats, the downsampling results are encoded to uint8 with a differentiable quantization layer. To fully utilize the space-time correspondences, we propose two novel modules for explicit temporal propagation and space-time feature rearrangement. Experimental results show that our proposed method significantly boosts the space-time reconstruction quality by preserving spatial textures and motion patterns in both downsampling and upscaling. Moreover, our framework enables a variety of applications, including arbitrary video resampling, blurry frame reconstruction, and efficient video storage.

13.5CVMar 27, 2024Code
Towards Image Ambient Lighting Normalization

Florin-Alexandru Vasluianu, Tim Seizinger, Zongwei Wu et al.

Lighting normalization is a crucial but underexplored restoration task with broad applications. However, existing works often simplify this task within the context of shadow removal, limiting the light sources to one and oversimplifying the scene, thus excluding complex self-shadows and restricting surface classes to smooth ones. Although promising, such simplifications hinder generalizability to more realistic settings encountered in daily use. In this paper, we propose a new challenging task termed Ambient Lighting Normalization (ALN), which enables the study of interactions between shadows, unifying image restoration and shadow removal in a broader context. To address the lack of appropriate datasets for ALN, we introduce the large-scale high-resolution dataset Ambient6K, comprising samples obtained from multiple light sources and including self-shadows resulting from complex geometries, which is the first of its kind. For benchmarking, we select various mainstream methods and rigorously evaluate them on Ambient6K. Additionally, we propose IFBlend, a novel strong baseline that maximizes Image-Frequency joint entropy to selectively restore local areas under different lighting conditions, without relying on shadow localization priors. Experiments show that IFBlend achieves SOTA scores on Ambient6K and exhibits competitive performance on conventional shadow removal benchmarks compared to shadow-specific models with mask priors. The dataset, benchmark, and code are available at https://github.com/fvasluianu97/IFBlend.

1.4CVDec 7, 2022Code
FSID: Fully Synthetic Image Denoising via Procedural Scene Generation

Gyeongmin Choe, Beibei Du, Seonghyeon Nam et al.

For low-level computer vision and image processing ML tasks, training on large datasets is critical for generalization. However, the standard practice of relying on real-world images primarily from the Internet comes with image quality, scalability, and privacy issues, especially in commercial contexts. To address this, we have developed a procedural synthetic data generation pipeline and dataset tailored to low-level vision tasks. Our Unreal engine-based synthetic data pipeline populates large scenes algorithmically with a combination of random 3D objects, materials, and geometric transformations. Then, we calibrate the camera noise profiles to synthesize the noisy images. From this pipeline, we generated a fully synthetic image denoising dataset (FSID) which consists of 175,000 noisy/clean image pairs. We then trained and validated a CNN-based denoising model, and demonstrated that the model trained on this synthetic data alone can achieve competitive denoising results when evaluated on real-world noisy images captured with smartphone cameras.

13.1CVDec 2, 2025
DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modeling

Kairun Wen, Yuzhi Huang, Runyu Chen et al.

Understanding the dynamic physical world, characterized by its evolving 3D structure, real-world motion, and semantic content with textual descriptions, is crucial for human-agent interaction and enables embodied agents to perceive and act within real environments with human-like capabilities. However, existing datasets are often derived from limited simulators or utilize traditional Structurefrom-Motion for up-to-scale annotation and offer limited descriptive captioning, which restricts the capacity of foundation models to accurately interpret real-world dynamics from monocular videos, commonly sourced from the internet. To bridge these gaps, we introduce DynamicVerse, a physical-scale, multimodal 4D world modeling framework for dynamic real-world video. We employ large vision, geometric, and multimodal models to interpret metric-scale static geometry, real-world dynamic motion, instance-level masks, and holistic descriptive captions. By integrating window-based Bundle Adjustment with global optimization, our method converts long real-world video sequences into a comprehensive 4D multimodal format. DynamicVerse delivers a large-scale dataset consisting of 100K+ videos with 800K+ annotated masks and 10M+ frames from internet videos. Experimental evaluations on three benchmark tasks, namely video depth estimation, camera pose estimation, and camera intrinsics estimation, demonstrate that our 4D modeling achieves superior performance in capturing physical-scale measurements with greater global accuracy than existing methods.

15.3CVMay 12, 2023Code
MMG-Ego4D: Multi-Modal Generalization in Egocentric Action Recognition

Xinyu Gong, Sreyas Mohan, Naina Dhingra et al.

In this paper, we study a novel problem in egocentric action recognition, which we term as "Multimodal Generalization" (MMG). MMG aims to study how systems can generalize when data from certain modalities is limited or even completely missing. We thoroughly investigate MMG in the context of standard supervised action recognition and the more challenging few-shot setting for learning new action categories. MMG consists of two novel scenarios, designed to support security, and efficiency considerations in real-world applications: (1) missing modality generalization where some modalities that were present during the train time are missing during the inference time, and (2) cross-modal zero-shot generalization, where the modalities present during the inference time and the training time are disjoint. To enable this investigation, we construct a new dataset MMG-Ego4D containing data points with video, audio, and inertial motion sensor (IMU) modalities. Our dataset is derived from Ego4D dataset, but processed and thoroughly re-annotated by human experts to facilitate research in the MMG problem. We evaluate a diverse array of models on MMG-Ego4D and propose new methods with improved generalization ability. In particular, we introduce a new fusion module with modality dropout training, contrastive-based alignment training, and a novel cross-modal prototypical loss for better few-shot performance. We hope this study will serve as a benchmark and guide future research in multimodal generalization problems. The benchmark and code will be available at https://github.com/facebookresearch/MMG_Ego4D.

33.1CVFeb 20, 2024
MVDiffusion++: A Dense High-resolution Multi-view Diffusion Model for Single or Sparse-view 3D Object Reconstruction

Shitao Tang, Jiacheng Chen, Dilin Wang et al.

This paper presents a neural architecture MVDiffusion++ for 3D object reconstruction that synthesizes dense and high-resolution views of an object given one or a few images without camera poses. MVDiffusion++ achieves superior flexibility and scalability with two surprisingly simple ideas: 1) A ``pose-free architecture'' where standard self-attention among 2D latent features learns 3D consistency across an arbitrary number of conditional and generation views without explicitly using camera pose information; and 2) A ``view dropout strategy'' that discards a substantial number of output views during training, which reduces the training-time memory footprint and enables dense and high-resolution view synthesis at test time. We use the Objaverse for training and the Google Scanned Objects for evaluation with standard novel view synthesis and 3D reconstruction metrics, where MVDiffusion++ significantly outperforms the current state of the arts. We also demonstrate a text-to-3D application example by combining MVDiffusion++ with a text-to-image generative model. The project page is at https://mvdiffusion-plusplus.github.io.

28.6CVMar 28, 2024Code
CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussians

Avinash Paliwal, Wei Ye, Jinhui Xiong et al.

The field of 3D reconstruction from images has rapidly evolved in the past few years, first with the introduction of Neural Radiance Field (NeRF) and more recently with 3D Gaussian Splatting (3DGS). The latter provides a significant edge over NeRF in terms of the training and inference speed, as well as the reconstruction quality. Although 3DGS works well for dense input images, the unstructured point-cloud like representation quickly overfits to the more challenging setup of extremely sparse input images (e.g., 3 images), creating a representation that appears as a jumble of needles from novel views. To address this issue, we propose regularized optimization and depth-based initialization. Our key idea is to introduce a structured Gaussian representation that can be controlled in 2D image space. We then constraint the Gaussians, in particular their position, and prevent them from moving independently during optimization. Specifically, we introduce single and multiview constraints through an implicit convolutional decoder and a total variation loss, respectively. With the coherency introduced to the Gaussians, we further constrain the optimization through a flow-based loss function. To support our regularized optimization, we propose an approach to initialize the Gaussians using monocular depth estimates at each input view. We demonstrate significant improvements compared to the state-of-the-art sparse-view NeRF-based approaches on a variety of scenes.

23.5CVDec 31, 2023
Taming Mode Collapse in Score Distillation for Text-to-3D Generation

Peihao Wang, Dejia Xu, Zhiwen Fan et al.

Despite the remarkable performance of score distillation in text-to-3D generation, such techniques notoriously suffer from view inconsistency issues, also known as "Janus" artifact, where the generated objects fake each view with multiple front faces. Although empirically effective methods have approached this problem via score debiasing or prompt engineering, a more rigorous perspective to explain and tackle this problem remains elusive. In this paper, we reveal that the existing score distillation-based text-to-3D generation frameworks degenerate to maximal likelihood seeking on each view independently and thus suffer from the mode collapse problem, manifesting as the Janus artifact in practice. To tame mode collapse, we improve score distillation by re-establishing the entropy term in the corresponding variational objective, which is applied to the distribution of rendered images. Maximizing the entropy encourages diversity among different views in generated 3D assets, thereby mitigating the Janus problem. Based on this new objective, we derive a new update rule for 3D score distillation, dubbed Entropic Score Distillation (ESD). We theoretically reveal that ESD can be simplified and implemented by just adopting the classifier-free guidance trick upon variational score distillation. Although embarrassingly straightforward, our extensive experiments successfully demonstrate that ESD can be an effective treatment for Janus artifacts in score distillation.

19.4CVMar 27, 2024
Garment3DGen: 3D Garment Stylization and Texture Generation

Nikolaos Sarafianos, Tuur Stuyck, Xiaoyu Xiang et al.

We introduce Garment3DGen a new method to synthesize 3D garment assets from a base mesh given a single input image as guidance. Our proposed approach allows users to generate 3D textured clothes based on both real and synthetic images, such as those generated by text prompts. The generated assets can be directly draped and simulated on human bodies. We leverage the recent progress of image-to-3D diffusion methods to generate 3D garment geometries. However, since these geometries cannot be utilized directly for downstream tasks, we propose to use them as pseudo ground-truth and set up a mesh deformation optimization procedure that deforms a base template mesh to match the generated 3D target. Carefully designed losses allow the base mesh to freely deform towards the desired target, yet preserve mesh quality and topology such that they can be simulated. Finally, we generate high-fidelity texture maps that are globally and locally consistent and faithfully capture the input guidance, allowing us to render the generated 3D assets. With Garment3DGen users can generate the simulation-ready 3D garment of their choice without the need of artist intervention. We present a plethora of quantitative and qualitative comparisons on various assets and demonstrate that Garment3DGen unlocks key applications ranging from sketch-to-simulated garments or interacting with the garments in VR. Code is publicly available.

21.8CVDec 31, 2023
SteinDreamer: Variance Reduction for Text-to-3D Score Distillation via Stein Identity

Peihao Wang, Zhiwen Fan, Dejia Xu et al.

Score distillation has emerged as one of the most prevalent approaches for text-to-3D asset synthesis. Essentially, score distillation updates 3D parameters by lifting and back-propagating scores averaged over different views. In this paper, we reveal that the gradient estimation in score distillation is inherent to high variance. Through the lens of variance reduction, the effectiveness of SDS and VSD can be interpreted as applications of various control variates to the Monte Carlo estimator of the distilled score. Motivated by this rethinking and based on Stein's identity, we propose a more general solution to reduce variance for score distillation, termed Stein Score Distillation (SSD). SSD incorporates control variates constructed by Stein identity, allowing for arbitrary baseline functions. This enables us to include flexible guidance priors and network architectures to explicitly optimize for variance reduction. In our experiments, the overall pipeline, dubbed SteinDreamer, is implemented by instantiating the control variate with a monocular depth estimator. The results suggest that SSD can effectively reduce the distillation variance and consistently improve visual quality for both object- and scene-level generation. Moreover, we demonstrate that SteinDreamer achieves faster convergence than existing methods due to more stable gradient updates.

14.7CVMay 4, 2024Code
UnSAMFlow: Unsupervised Optical Flow Guided by Segment Anything Model

Shuai Yuan, Lei Luo, Zhuo Hui et al.

Traditional unsupervised optical flow methods are vulnerable to occlusions and motion boundaries due to lack of object-level information. Therefore, we propose UnSAMFlow, an unsupervised flow network that also leverages object information from the latest foundation model Segment Anything Model (SAM). We first include a self-supervised semantic augmentation module tailored to SAM masks. We also analyze the poor gradient landscapes of traditional smoothness losses and propose a new smoothness definition based on homography instead. A simple yet effective mask feature module has also been added to further aggregate features on the object level. With all these adaptations, our method produces clear optical flow estimation with sharp boundaries around objects, which outperforms state-of-the-art methods on both KITTI and Sintel datasets. Our method also generalizes well across domains and runs very efficiently.

9.8CVDec 21, 2023
PlatoNeRF: 3D Reconstruction in Plato's Cave via Single-View Two-Bounce Lidar

Tzofi Klinghoffer, Xiaoyu Xiang, Siddharth Somasundaram et al.

3D reconstruction from a single-view is challenging because of the ambiguity from monocular cues and lack of information about occluded regions. Neural radiance fields (NeRF), while popular for view synthesis and 3D reconstruction, are typically reliant on multi-view images. Existing methods for single-view 3D reconstruction with NeRF rely on either data priors to hallucinate views of occluded regions, which may not be physically accurate, or shadows observed by RGB cameras, which are difficult to detect in ambient light and low albedo backgrounds. We propose using time-of-flight data captured by a single-photon avalanche diode to overcome these limitations. Our method models two-bounce optical paths with NeRF, using lidar transient data for supervision. By leveraging the advantages of both NeRF and two-bounce light measured by lidar, we demonstrate that we can reconstruct visible and occluded geometry without data priors or reliance on controlled ambient lighting or scene albedo. In addition, we demonstrate improved generalization under practical constraints on sensor spatial- and temporal-resolution. We believe our method is a promising direction as single-photon lidars become ubiquitous on consumer devices, such as phones, tablets, and headsets.

15.8CVDec 11, 2024
3D Mesh Editing using Masked LRMs

Will Gao, Dilin Wang, Yuchen Fan et al.

We present a novel approach to shape editing, building on recent progress in 3D reconstruction from multi-view images. We formulate shape editing as a conditional reconstruction problem, where the model must reconstruct the input shape with the exception of a specified 3D region, in which the geometry should be generated from the conditional signal. To this end, we train a conditional Large Reconstruction Model (LRM) for masked reconstruction, using multi-view consistent masks rendered from a randomly generated 3D occlusion, and using one clean viewpoint as the conditional signal. During inference, we manually define a 3D region to edit and provide an edited image from a canonical viewpoint to fill that region. We demonstrate that, in just a single forward pass, our method not only preserves the input geometry in the unmasked region through reconstruction capabilities on par with SoTA, but is also expressive enough to perform a variety of mesh edits from a single image guidance that past works struggle with, while being 2-10x faster than the top-performing prior work.

15.8CVDec 10, 2024
Make-A-Texture: Fast Shape-Aware Texture Generation in 3 Seconds

Xiaoyu Xiang, Liat Sless Gorelik, Yuchen Fan et al.

We present Make-A-Texture, a new framework that efficiently synthesizes high-resolution texture maps from textual prompts for given 3D geometries. Our approach progressively generates textures that are consistent across multiple viewpoints with a depth-aware inpainting diffusion model, in an optimized sequence of viewpoints determined by an automatic view selection algorithm. A significant feature of our method is its remarkable efficiency, achieving a full texture generation within an end-to-end runtime of just 3.07 seconds on a single NVIDIA H100 GPU, significantly outperforming existing methods. Such an acceleration is achieved by optimizations in the diffusion model and a specialized backprojection method. Moreover, our method reduces the artifacts in the backprojection phase, by selectively masking out non-frontal faces, and internal faces of open-surfaced objects. Experimental results demonstrate that Make-A-Texture matches or exceeds the quality of other state-of-the-art methods. Our work significantly improves the applicability and practicality of texture generation models for real-world 3D content creation, including interactive creation and text-guided texture editing.

16.4CVJan 3, 2025Code
VideoLifter: Lifting Videos to 3D with Fast Hierarchical Stereo Alignment

Wenyan Cong, Hanqing Zhu, Kevin Wang et al.

Efficiently reconstructing 3D scenes from monocular video remains a core challenge in computer vision, vital for applications in virtual reality, robotics, and scene understanding. Recently, frame-by-frame progressive reconstruction without camera poses is commonly adopted, incurring high computational overhead and compounding errors when scaling to longer videos. To overcome these issues, we introduce VideoLifter, a novel video-to-3D pipeline that leverages a local-to-global strategy on a fragment basis, achieving both extreme efficiency and SOTA quality. Locally, VideoLifter leverages learnable 3D priors to register fragments, extracting essential information for subsequent 3D Gaussian initialization with enforced inter-fragment consistency and optimized efficiency. Globally, it employs a tree-based hierarchical merging method with key frame guidance for inter-fragment alignment, pairwise merging with Gaussian point pruning, and subsequent joint optimization to ensure global consistency while efficiently mitigating cumulative errors. This approach significantly accelerates the reconstruction process, reducing training time by over 82% while holding better visual quality than current SOTA methods.

18.2CVMay 8, 2025
Steepest Descent Density Control for Compact 3D Gaussian Splatting

Peihao Wang, Yuehao Wang, Dilin Wang et al.

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time, high-resolution novel view synthesis. By representing scenes as a mixture of Gaussian primitives, 3DGS leverages GPU rasterization pipelines for efficient rendering and reconstruction. To optimize scene coverage and capture fine details, 3DGS employs a densification algorithm to generate additional points. However, this process often leads to redundant point clouds, resulting in excessive memory usage, slower performance, and substantial storage demands - posing significant challenges for deployment on resource-constrained devices. To address this limitation, we propose a theoretical framework that demystifies and improves density control in 3DGS. Our analysis reveals that splitting is crucial for escaping saddle points. Through an optimization-theoretic approach, we establish the necessary conditions for densification, determine the minimal number of offspring Gaussians, identify the optimal parameter update direction, and provide an analytical solution for normalizing off-spring opacity. Building on these insights, we introduce SteepGS, incorporating steepest density control, a principled strategy that minimizes loss while maintaining a compact point cloud. SteepGS achieves a ~50% reduction in Gaussian points without compromising rendering quality, significantly enhancing both efficiency and scalability.

6.5CVFeb 4, 2024
Key-Graph Transformer for Image Restoration

Bin Ren, Yawei Li, Jingyun Liang et al.

While it is crucial to capture global information for effective image restoration (IR), integrating such cues into transformer-based methods becomes computationally expensive, especially with high input resolution. Furthermore, the self-attention mechanism in transformers is prone to considering unnecessary global cues from unrelated objects or regions, introducing computational inefficiencies. In response to these challenges, we introduce the Key-Graph Transformer (KGT) in this paper. Specifically, KGT views patch features as graph nodes. The proposed Key-Graph Constructor efficiently forms a sparse yet representative Key-Graph by selectively connecting essential nodes instead of all the nodes. Then the proposed Key-Graph Attention is conducted under the guidance of the Key-Graph only among selected nodes with linear computational complexity within each window. Extensive experiments across 6 IR tasks confirm the proposed KGT's state-of-the-art performance, showcasing advancements both quantitatively and qualitatively.

7.3IVDec 6, 2023Code
Training Neural Networks on RAW and HDR Images for Restoration Tasks

Andrew Yanzhe Ke, Lei Luo, Xiaoyu Xiang et al.

The vast majority of standard image and video content available online is represented in display-encoded color spaces, in which pixel values are conveniently scaled to a limited range (0-1) and the color distribution is approximately perceptually uniform. In contrast, both camera RAW and high dynamic range (HDR) images are often represented in linear color spaces, in which color values are linearly related to colorimetric quantities of light. While training on commonly available display-encoded images is a well-established practice, there is no consensus on how neural networks should be trained for tasks on RAW and HDR images in linear color spaces. In this work, we test several approaches on three popular image restoration applications: denoising, deblurring, and single-image super-resolution. We examine whether HDR/RAW images need to be display-encoded using popular transfer functions (PQ, PU21, and mu-law), or whether it is better to train in linear color spaces, but use loss functions that correct for perceptual non-uniformity. Our results indicate that neural networks train significantly better on HDR and RAW images represented in display-encoded color spaces, which offer better perceptual uniformity than linear spaces. This small change to the training strategy can bring a very substantial gain in performance, between 2 and 9 dB.

33.3CVJan 28, 2022Code
VRT: A Video Restoration Transformer

Jingyun Liang, Jiezhang Cao, Yuchen Fan et al.

Video restoration (e.g., video super-resolution) aims to restore high-quality frames from low-quality frames. Different from single image restoration, video restoration generally requires to utilize temporal information from multiple adjacent but usually misaligned video frames. Existing deep methods generally tackle with this by exploiting a sliding window strategy or a recurrent architecture, which either is restricted by frame-by-frame restoration or lacks long-range modelling ability. In this paper, we propose a Video Restoration Transformer (VRT) with parallel frame prediction and long-range temporal dependency modelling abilities. More specifically, VRT is composed of multiple scales, each of which consists of two kinds of modules: temporal mutual self attention (TMSA) and parallel warping. TMSA divides the video into small clips, on which mutual attention is applied for joint motion estimation, feature alignment and feature fusion, while self attention is used for feature extraction. To enable cross-clip interactions, the video sequence is shifted for every other layer. Besides, parallel warping is used to further fuse information from neighboring frames by parallel feature warping. Experimental results on five tasks, including video super-resolution, video deblurring, video denoising, video frame interpolation and space-time video super-resolution, demonstrate that VRT outperforms the state-of-the-art methods by large margins ($\textbf{up to 2.16dB}$) on fourteen benchmark datasets.

12.0IVMar 2, 2021
Feature-Align Network with Knowledge Distillation for Efficient Denoising

Lucas D. Young, Fitsum A. Reda, Rakesh Ranjan et al.

We propose an efficient neural network for RAW image denoising. Although neural network-based denoising has been extensively studied for image restoration, little attention has been given to efficient denoising for compute limited and power sensitive devices, such as smartphones and smartwatches. In this paper, we present a novel architecture and a suite of training techniques for high quality denoising in mobile devices. Our work is distinguished by three main contributions. (1) Feature-Align layer that modulates the activations of an encoder-decoder architecture with the input noisy images. The auto modulation layer enforces attention to spatially varying noise that tend to be "washed away" by successive application of convolutions and non-linearity. (2) A novel Feature Matching Loss that allows knowledge distillation from large denoising networks in the form of a perceptual content loss. (3) Empirical analysis of our efficient model trained to specialize on different noise subranges. This opens additional avenue for model size reduction by sacrificing memory for compute. Extensive experimental validation shows that our efficient model produces high quality denoising results that compete with state-of-the-art large networks, while using significantly fewer parameters and MACs. On the Darmstadt Noise Dataset benchmark, we achieve a PSNR of 48.28dB, while using 263 times fewer MACs, and 17.6 times fewer parameters than the state-of-the-art network, which achieves 49.12dB.

5.0CVDec 3, 2020
EVRNet: Efficient Video Restoration on Edge Devices

Sachin Mehta, Amit Kumar, Fitsum Reda et al.

Video transmission applications (e.g., conferencing) are gaining momentum, especially in times of global health pandemic. Video signals are transmitted over lossy channels, resulting in low-quality received signals. To restore videos on recipient edge devices in real-time, we introduce an efficient video restoration network, EVRNet. EVRNet efficiently allocates parameters inside the network using alignment, differential, and fusion modules. With extensive experiments on video restoration tasks (deblocking, denoising, and super-resolution), we demonstrate that EVRNet delivers competitive performance to existing methods with significantly fewer parameters and MACs. For example, EVRNet has 260 times fewer parameters and 958 times fewer MACs than enhanced deformable convolution-based video restoration network (EDVR) for 4 times video super-resolution while its SSIM score is 0.018 less than EDVR. We also evaluated the performance of EVRNet under multiple distortions on unseen dataset to demonstrate its ability in modeling variable-length sequences under both camera and object motion.