Geon Kim

h-index10
2papers
340citations

2 Papers

9.6CVAug 12, 2024
DEEPTalk: Dynamic Emotion Embedding for Probabilistic Speech-Driven 3D Face Animation

Jisoo Kim, Jungbin Cho, Joonho Park et al.

Speech-driven 3D facial animation has garnered lots of attention thanks to its broad range of applications. Despite recent advancements in achieving realistic lip motion, current methods fail to capture the nuanced emotional undertones conveyed through speech and produce monotonous facial motion. These limitations result in blunt and repetitive facial animations, reducing user engagement and hindering their applicability. To address these challenges, we introduce DEEPTalk, a novel approach that generates diverse and emotionally rich 3D facial expressions directly from speech inputs. To achieve this, we first train DEE (Dynamic Emotion Embedding), which employs probabilistic contrastive learning to forge a joint emotion embedding space for both speech and facial motion. This probabilistic framework captures the uncertainty in interpreting emotions from speech and facial motion, enabling the derivation of emotion vectors from its multifaceted space. Moreover, to generate dynamic facial motion, we design TH-VQVAE (Temporally Hierarchical VQ-VAE) as an expressive and robust motion prior overcoming limitations of VAEs and VQ-VAEs. Utilizing these strong priors, we develop DEEPTalk, a talking head generator that non-autoregressively predicts codebook indices to create dynamic facial motion, incorporating a novel emotion consistency loss. Extensive experiments on various datasets demonstrate the effectiveness of our approach in creating diverse, emotionally expressive talking faces that maintain accurate lip-sync. Our project page is available at https://whwjdqls.github.io/deeptalk\_website/

2.7HCJan 17, 2024
DOO-RE: A dataset of ambient sensors in a meeting room for activity recognition

Hyunju Kim, Geon Kim, Taehoon Lee et al.

With the advancement of IoT technology, recognizing user activities with machine learning methods is a promising way to provide various smart services to users. High-quality data with privacy protection is essential for deploying such services in the real world. Data streams from surrounding ambient sensors are well suited to the requirement. Existing ambient sensor datasets only support constrained private spaces and those for public spaces have yet to be explored despite growing interest in research on them. To meet this need, we build a dataset collected from a meeting room equipped with ambient sensors. The dataset, DOO-RE, includes data streams from various ambient sensor types such as Sound and Projector. Each sensor data stream is segmented into activity units and multiple annotators provide activity labels through a cross-validation annotation process to improve annotation quality. We finally obtain 9 types of activities. To our best knowledge, DOO-RE is the first dataset to support the recognition of both single and group activities in a real meeting room with reliable annotations.