Ann E. Nicholson

AI
h-index31
11papers
180citations
Novelty33%
AI Score33

11 Papers

4.2AIFeb 20, 2024
The practice of qualitative parameterisation in the development of Bayesian networks

Steven Mascaro, Owen Woodberry, Yue Wu et al.

The typical phases of Bayesian network (BN) structured development include specification of purpose and scope, structure development, parameterisation and validation. Structure development is typically focused on qualitative issues and parameterisation quantitative issues, however there are qualitative and quantitative issues that arise in both phases. A common step that occurs after the initial structure has been developed is to perform a rough parameterisation that only captures and illustrates the intended qualitative behaviour of the model. This is done prior to a more rigorous parameterisation, ensuring that the structure is fit for purpose, as well as supporting later development and validation. In our collective experience and in discussions with other modellers, this step is an important part of the development process, but is under-reported in the literature. Since the practice focuses on qualitative issues, despite being quantitative in nature, we call this step qualitative parameterisation and provide an outline of its role in the BN development process.

3.3AINov 21, 2025
Comparing verbal, visual and combined explanations for Bayesian Network inferences

Erik P. Nyberg, Steven Mascaro, Ingrid Zukerman et al.

Bayesian Networks (BNs) are an important tool for assisting probabilistic reasoning, but despite being considered transparent models, people have trouble understanding them. Further, current User Interfaces (UIs) still do not clarify the reasoning of BNs. To address this problem, we have designed verbal and visual extensions to the standard BN UI, which can guide users through common inference patterns. We conducted a user study to compare our verbal, visual and combined UI extensions, and a baseline UI. Our main findings are: (1) users did better with all three types of extensions than with the baseline UI for questions about the impact of an observation, the paths that enable this impact, and the way in which an observation influences the impact of other observations; and (2) using verbal and visual modalities together is better than using either modality alone for some of these question types.

2.3AIMar 21, 2024
Causal knowledge engineering: A case study from COVID-19

Steven Mascaro, Yue Wu, Ross Pearson et al.

COVID-19 appeared abruptly in early 2020, requiring a rapid response amid a context of great uncertainty. Good quality data and knowledge was initially lacking, and many early models had to be developed with causal assumptions and estimations built in to supplement limited data, often with no reliable approach for identifying, validating and documenting these causal assumptions. Our team embarked on a knowledge engineering process to develop a causal knowledge base consisting of several causal BNs for diverse aspects of COVID-19. The unique challenges of the setting lead to experiments with the elicitation approach, and what emerged was a knowledge engineering method we call Causal Knowledge Engineering (CKE). The CKE provides a structured approach for building a causal knowledge base that can support the development of a variety of application-specific models. Here we describe the CKE method, and use our COVID-19 work as a case study to provide a detailed discussion and analysis of the method.

2.5AIJul 22, 2016
Latent Variable Discovery Using Dependency Patterns

Xuhui Zhang, Kevin B. Korb, Ann E. Nicholson et al.

The causal discovery of Bayesian networks is an active and important research area, and it is based upon searching the space of causal models for those which can best explain a pattern of probabilistic dependencies shown in the data. However, some of those dependencies are generated by causal structures involving variables which have not been measured, i.e., latent variables. Some such patterns of dependency "reveal" themselves, in that no model based solely upon the observed variables can explain them as well as a model using a latent variable. That is what latent variable discovery is based upon. Here we did a search for finding them systematically, so that they may be applied in latent variable discovery in a more rigorous fashion.

1.1LGMar 9, 2015
Structured Prediction of Sequences and Trees using Infinite Contexts

Ehsan Shareghi, Gholamreza Haffari, Trevor Cohn et al.

Linguistic structures exhibit a rich array of global phenomena, however commonly used Markov models are unable to adequately describe these phenomena due to their strong locality assumptions. We propose a novel hierarchical model for structured prediction over sequences and trees which exploits global context by conditioning each generation decision on an unbounded context of prior decisions. This builds on the success of Markov models but without imposing a fixed bound in order to better represent global phenomena. To facilitate learning of this large and unbounded model, we use a hierarchical Pitman-Yor process prior which provides a recursive form of smoothing. We propose prediction algorithms based on A* and Markov Chain Monte Carlo sampling. Empirical results demonstrate the potential of our model compared to baseline finite-context Markov models on part-of-speech tagging and syntactic parsing.

5.4AIJan 18, 2014
Proximity-Based Non-uniform Abstractions for Approximate Planning

Jiri Baum, Ann E. Nicholson, Trevor I. Dix

In a deterministic world, a planning agent can be certain of the consequences of its planned sequence of actions. Not so, however, in dynamic, stochastic domains where Markov decision processes are commonly used. Unfortunately these suffer from the curse of dimensionality: if the state space is a Cartesian product of many small sets (dimensions), planning is exponential in the number of those dimensions. Our new technique exploits the intuitive strategy of selectively ignoring various dimensions in different parts of the state space. The resulting non-uniformity has strong implications, since the approximation is no longer Markovian, requiring the use of a modified planner. We also use a spatial and temporal proximity measure, which responds to continued planning as well as movement of the agent through the state space, to dynamically adapt the abstraction as planning progresses. We present qualitative and quantitative results across a range of experimental domains showing that an agent exploiting this novel approximation method successfully finds solutions to the planning problem using much less than the full state space. We assess and analyse the features of domains which our method can exploit.

10.9AIMar 13, 2013
Sensor Validation Using Dynamic Belief Networks

Ann Nicholson, J. M. Brady

The trajectory of a robot is monitored in a restricted dynamic environment using light beam sensor data. We have a Dynamic Belief Network (DBN), based on a discrete model of the domain, which provides discrete monitoring analogous to conventional quantitative filter techniques. Sensor observations are added to the basic DBN in the form of specific evidence. However, sensor data is often partially or totally incorrect. We show how the basic DBN, which infers only an impossible combination of evidence, may be modified to handle specific types of incorrect data which may occur in the domain. We then present an extension to the DBN, the addition of an invalidating node, which models the status of the sensor as working or defective. This node provides a qualitative explanation of inconsistent data: it is caused by a defective sensor. The connection of successive instances of the invalidating node models the status of a sensor over time, allowing the DBN to handle both persistent and intermittent faults.

7.7AIMar 6, 2013
Deliberation Scheduling for Time-Critical Sequential Decision Making

Thomas L. Dean, Leslie Pack Kaelbling, Jak Kirman et al.

We describe a method for time-critical decision making involving sequential tasks and stochastic processes. The method employs several iterative refinement routines for solving different aspects of the decision making problem. This paper concentrates on the meta-level control problem of deliberation scheduling, allocating computational resources to these routines. We provide different models corresponding to optimization problems that capture the different circumstances and computational strategies for decision making under time constraints. We consider precursor models in which all decision making is performed prior to execution and recurrent models in which decision making is performed in parallel with execution, accounting for the states observed during execution and anticipating future states. We describe algorithms for precursor and recurrent models and provide the results of our empirical investigations to date.

5.6AIJan 23, 2013
Bayesian Poker

Kevin B. Korb, Ann Nicholson, Nathalie Jitnah

Poker is ideal for testing automated reasoning under uncertainty. It introduces uncertainty both by physical randomization and by incomplete information about opponents hands.Another source OF uncertainty IS the limited information available TO construct psychological models OF opponents, their tendencies TO bluff, play conservatively, reveal weakness, etc. AND the relation BETWEEN their hand strengths AND betting behaviour. ALL OF these uncertainties must be assessed accurately AND combined effectively FOR ANY reasonable LEVEL OF skill IN the game TO be achieved, since good decision making IS highly sensitive TO those tasks.We describe our Bayesian Poker Program(BPP), which uses a Bayesian network TO model the programs poker hand, the opponents hand AND the opponents playing behaviour conditioned upon the hand, and betting curves which govern play given a probability of winning. The history of play with opponents is used to improve BPPs understanding OF their behaviour.We compare BPP experimentally WITH : a simple RULE - based system; a program which depends exclusively ON hand probabilities(i.e., without opponent modeling); AND WITH human players.BPP has shown itself TO be an effective player against ALL these opponents, barring the better humans.We also sketch out SOME likely ways OF improving play.

3.2AIJan 10, 2013
A Case Study in Knowledge Discovery and Elicitation in an Intelligent Tutoring Application

Ann Nicholson, Tal Boneh, Tim Wilkin et al.

Most successful Bayesian network (BN) applications to datehave been built through knowledge elicitation from experts.This is difficult and time consuming, which has lead to recentinterest in automated methods for learning BNs from data. We present a case study in the construction of a BN in anintelligent tutoring application, specifically decimal misconceptions. Wedescribe the BN construction using expert elicitation and then investigate how certainexisting automated knowledge discovery methods might support the BN knowledge engineering process.