InstaFlow: One Step is Enough for High-Quality Diffusion-Based Text-to-Image GenerationXingchao Liu, Xiwen Zhang, Jianzhu Ma et al.
Diffusion models have revolutionized text-to-image generation with its exceptional quality and creativity. However, its multi-step sampling process is known to be slow, often requiring tens of inference steps to obtain satisfactory results. Previous attempts to improve its sampling speed and reduce computational costs through distillation have been unsuccessful in achieving a functional one-step model. In this paper, we explore a recent method called Rectified Flow, which, thus far, has only been applied to small datasets. The core of Rectified Flow lies in its \emph{reflow} procedure, which straightens the trajectories of probability flows, refines the coupling between noises and images, and facilitates the distillation process with student models. We propose a novel text-conditioned pipeline to turn Stable Diffusion (SD) into an ultra-fast one-step model, in which we find reflow plays a critical role in improving the assignment between noise and images. Leveraging our new pipeline, we create, to the best of our knowledge, the first one-step diffusion-based text-to-image generator with SD-level image quality, achieving an FID (Frechet Inception Distance) of $23.3$ on MS COCO 2017-5k, surpassing the previous state-of-the-art technique, progressive distillation, by a significant margin ($37.2$ $\rightarrow$ $23.3$ in FID). By utilizing an expanded network with 1.7B parameters, we further improve the FID to $22.4$. We call our one-step models \emph{InstaFlow}. On MS COCO 2014-30k, InstaFlow yields an FID of $13.1$ in just $0.09$ second, the best in $\leq 0.1$ second regime, outperforming the recent StyleGAN-T ($13.9$ in $0.1$ second). Notably, the training of InstaFlow only costs 199 A100 GPU days. Codes and pre-trained models are available at \url{github.com/gnobitab/InstaFlow}.
Hotspot-Driven Peptide Design via Multi-Fragment Autoregressive ExtensionJiahan Li, Tong Chen, Shitong Luo et al.
Peptides, short chains of amino acids, interact with target proteins, making them a unique class of protein-based therapeutics for treating human diseases. Recently, deep generative models have shown great promise in peptide generation. However, several challenges remain in designing effective peptide binders. First, not all residues contribute equally to peptide-target interactions. Second, the generated peptides must adopt valid geometries due to the constraints of peptide bonds. Third, realistic tasks for peptide drug development are still lacking. To address these challenges, we introduce PepHAR, a hot-spot-driven autoregressive generative model for designing peptides targeting specific proteins. Building on the observation that certain hot spot residues have higher interaction potentials, we first use an energy-based density model to fit and sample these key residues. Next, to ensure proper peptide geometry, we autoregressively extend peptide fragments by estimating dihedral angles between residue frames. Finally, we apply an optimization process to iteratively refine fragment assembly, ensuring correct peptide structures. By combining hot spot sampling with fragment-based extension, our approach enables de novo peptide design tailored to a target protein and allows the incorporation of key hot spot residues into peptide scaffolds. Extensive experiments, including peptide design and peptide scaffold generation, demonstrate the strong potential of PepHAR in computational peptide binder design. Source code will be available at https://github.com/Ced3-han/PepHAR.
2.7CLAug 9, 2025
ESNERA: Empirical and semantic named entity alignment for named entity dataset mergingXiaobo Zhang, Congqing He, Ying He et al.
Named Entity Recognition (NER) is a fundamental task in natural language processing. It remains a research hotspot due to its wide applicability across domains. Although recent advances in deep learning have significantly improved NER performance, they rely heavily on large, high-quality annotated datasets. However, building these datasets is expensive and time-consuming, posing a major bottleneck for further research. Current dataset merging approaches mainly focus on strategies like manual label mapping or constructing label graphs, which lack interpretability and scalability. To address this, we propose an automatic label alignment method based on label similarity. The method combines empirical and semantic similarities, using a greedy pairwise merging strategy to unify label spaces across different datasets. Experiments are conducted in two stages: first, merging three existing NER datasets into a unified corpus with minimal impact on NER performance; second, integrating this corpus with a small-scale, self-built dataset in the financial domain. The results show that our method enables effective dataset merging and enhances NER performance in the low-resource financial domain. This study presents an efficient, interpretable, and scalable solution for integrating multi-source NER corpora.
Hindsight Foresight Relabeling for Meta-Reinforcement LearningMichael Wan, Jian Peng, Tanmay Gangwani
Meta-reinforcement learning (meta-RL) algorithms allow for agents to learn new behaviors from small amounts of experience, mitigating the sample inefficiency problem in RL. However, while meta-RL agents can adapt quickly to new tasks at test time after experiencing only a few trajectories, the meta-training process is still sample-inefficient. Prior works have found that in the multi-task RL setting, relabeling past transitions and thus sharing experience among tasks can improve sample efficiency and asymptotic performance. We apply this idea to the meta-RL setting and devise a new relabeling method called Hindsight Foresight Relabeling (HFR). We construct a relabeling distribution using the combination of "hindsight", which is used to relabel trajectories using reward functions from the training task distribution, and "foresight", which takes the relabeled trajectories and computes the utility of each trajectory for each task. HFR is easy to implement and readily compatible with existing meta-RL algorithms. We find that HFR improves performance when compared to other relabeling methods on a variety of meta-RL tasks.
3.1LGJul 11, 2021
Coordinate-wise Control Variates for Deep Policy GradientsYuanyi Zhong, Yuan Zhou, Jian Peng
The control variates (CV) method is widely used in policy gradient estimation to reduce the variance of the gradient estimators in practice. A control variate is applied by subtracting a baseline function from the state-action value estimates. Then the variance-reduced policy gradient presumably leads to higher learning efficiency. Recent research on control variates with deep neural net policies mainly focuses on scalar-valued baseline functions. The effect of vector-valued baselines is under-explored. This paper investigates variance reduction with coordinate-wise and layer-wise control variates constructed from vector-valued baselines for neural net policies. We present experimental evidence suggesting that lower variance can be obtained with such baselines than with the conventional scalar-valued baseline. We demonstrate how to equip the popular Proximal Policy Optimization (PPO) algorithm with these new control variates. We show that the resulting algorithm with proper regularization can achieve higher sample efficiency than scalar control variates in continuous control benchmarks.
15.5LGJun 22, 2021
Off-Policy Reinforcement Learning with Delayed RewardsBeining Han, Zhizhou Ren, Zuofan Wu et al.
We study deep reinforcement learning (RL) algorithms with delayed rewards. In many real-world tasks, instant rewards are often not readily accessible or even defined immediately after the agent performs actions. In this work, we first formally define the environment with delayed rewards and discuss the challenges raised due to the non-Markovian nature of such environments. Then, we introduce a general off-policy RL framework with a new Q-function formulation that can handle the delayed rewards with theoretical convergence guarantees. For practical tasks with high dimensional state spaces, we further introduce the HC-decomposition rule of the Q-function in our framework which naturally leads to an approximation scheme that helps boost the training efficiency and stability. We finally conduct extensive experiments to demonstrate the superior performance of our algorithms over the existing work and their variants.
Harnessing Distribution Ratio Estimators for Learning Agents with Quality and DiversityTanmay Gangwani, Jian Peng, Yuan Zhou
Quality-Diversity (QD) is a concept from Neuroevolution with some intriguing applications to Reinforcement Learning. It facilitates learning a population of agents where each member is optimized to simultaneously accumulate high task-returns and exhibit behavioral diversity compared to other members. In this paper, we build on a recent kernel-based method for training a QD policy ensemble with Stein variational gradient descent. With kernels based on $f$-divergence between the stationary distributions of policies, we convert the problem to that of efficient estimation of the ratio of these stationary distributions. We then study various distribution ratio estimators used previously for off-policy evaluation and imitation and re-purpose them to compute the gradients for policies in an ensemble such that the resultant population is diverse and of high-quality.
6.5LGOct 29, 2020
Off-Policy Interval Estimation with Lipschitz Value IterationZiyang Tang, Yihao Feng, Na Zhang et al.
Off-policy evaluation provides an essential tool for evaluating the effects of different policies or treatments using only observed data. When applied to high-stakes scenarios such as medical diagnosis or financial decision-making, it is crucial to provide provably correct upper and lower bounds of the expected reward, not just a classical single point estimate, to the end-users, as executing a poor policy can be very costly. In this work, we propose a provably correct method for obtaining interval bounds for off-policy evaluation in a general continuous setting. The idea is to search for the maximum and minimum values of the expected reward among all the Lipschitz Q-functions that are consistent with the observations, which amounts to solving a constrained optimization problem on a Lipschitz function space. We go on to introduce a Lipschitz value iteration method to monotonically tighten the interval, which is simple yet efficient and provably convergent. We demonstrate the practical efficiency of our method on a range of benchmarks.
Learning Guidance Rewards with Trajectory-space SmoothingTanmay Gangwani, Yuan Zhou, Jian Peng
Long-term temporal credit assignment is an important challenge in deep reinforcement learning (RL). It refers to the ability of the agent to attribute actions to consequences that may occur after a long time interval. Existing policy-gradient and Q-learning algorithms typically rely on dense environmental rewards that provide rich short-term supervision and help with credit assignment. However, they struggle to solve tasks with delays between an action and the corresponding rewarding feedback. To make credit assignment easier, recent works have proposed algorithms to learn dense "guidance" rewards that could be used in place of the sparse or delayed environmental rewards. This paper is in the same vein -- starting with a surrogate RL objective that involves smoothing in the trajectory-space, we arrive at a new algorithm for learning guidance rewards. We show that the guidance rewards have an intuitive interpretation, and can be obtained without training any additional neural networks. Due to the ease of integration, we use the guidance rewards in a few popular algorithms (Q-learning, Actor-Critic, Distributional-RL) and present results in single-agent and multi-agent tasks that elucidate the benefit of our approach when the environmental rewards are sparse or delayed.
2.3LGSep 13, 2020
Efficient Competitive Self-Play Policy OptimizationYuanyi Zhong, Yuan Zhou, Jian Peng
Reinforcement learning from self-play has recently reported many successes. Self-play, where the agents compete with themselves, is often used to generate training data for iterative policy improvement. In previous work, heuristic rules are designed to choose an opponent for the current learner. Typical rules include choosing the latest agent, the best agent, or a random historical agent. However, these rules may be inefficient in practice and sometimes do not guarantee convergence even in the simplest matrix games. In this paper, we propose a new algorithmic framework for competitive self-play reinforcement learning in two-player zero-sum games. We recognize the fact that the Nash equilibrium coincides with the saddle point of the stochastic payoff function, which motivates us to borrow ideas from classical saddle point optimization literature. Our method trains several agents simultaneously, and intelligently takes each other as opponent based on simple adversarial rules derived from a principled perturbation-based saddle optimization method. We prove theoretically that our algorithm converges to an approximate equilibrium with high probability in convex-concave games under standard assumptions. Beyond the theory, we further show the empirical superiority of our method over baseline methods relying on the aforementioned opponent-selection heuristics in matrix games, grid-world soccer, Gomoku, and simulated robot sumo, with neural net policy function approximators.
9.7BMAug 28, 2020
Pre-training of Graph Neural Network for Modeling Effects of Mutations on Protein-Protein Binding AffinityXianggen Liu, Yunan Luo, Sen Song et al.
Modeling the effects of mutations on the binding affinity plays a crucial role in protein engineering and drug design. In this study, we develop a novel deep learning based framework, named GraphPPI, to predict the binding affinity changes upon mutations based on the features provided by a graph neural network (GNN). In particular, GraphPPI first employs a well-designed pre-training scheme to enforce the GNN to capture the features that are predictive of the effects of mutations on binding affinity in an unsupervised manner and then integrates these graphical features with gradient-boosting trees to perform the prediction. Experiments showed that, without any annotated signals, GraphPPI can capture meaningful patterns of the protein structures. Also, GraphPPI achieved new state-of-the-art performance in predicting the binding affinity changes upon both single- and multi-point mutations on five benchmark datasets. In-depth analyses also showed GraphPPI can accurately estimate the effects of mutations on the binding affinity between SARS-CoV-2 and its neutralizing antibodies. These results have established GraphPPI as a powerful and useful computational tool in the studies of protein design.
9.6MLJun 12, 2020
Mutual Information Based Knowledge Transfer Under State-Action Dimension MismatchMichael Wan, Tanmay Gangwani, Jian Peng
Deep reinforcement learning (RL) algorithms have achieved great success on a wide variety of sequential decision-making tasks. However, many of these algorithms suffer from high sample complexity when learning from scratch using environmental rewards, due to issues such as credit-assignment and high-variance gradients, among others. Transfer learning, in which knowledge gained on a source task is applied to more efficiently learn a different but related target task, is a promising approach to improve the sample complexity in RL. Prior work has considered using pre-trained teacher policies to enhance the learning of the student policy, albeit with the constraint that the teacher and the student MDPs share the state-space or the action-space. In this paper, we propose a new framework for transfer learning where the teacher and the student can have arbitrarily different state- and action-spaces. To handle this mismatch, we produce embeddings which can systematically extract knowledge from the teacher policy and value networks, and blend it into the student networks. To train the embeddings, we use a task-aligned loss and show that the representations could be enriched further by adding a mutual information loss. Using a set of challenging simulated robotic locomotion tasks involving many-legged centipedes, we demonstrate successful transfer learning in situations when the teacher and student have different state- and action-spaces.
15.6LGMar 1, 2020
Stein Variational Inference for Discrete DistributionsJun Han, Fan Ding, Xianglong Liu et al.
Gradient-based approximate inference methods, such as Stein variational gradient descent (SVGD), provide simple and general-purpose inference engines for differentiable continuous distributions. However, existing forms of SVGD cannot be directly applied to discrete distributions. In this work, we fill this gap by proposing a simple yet general framework that transforms discrete distributions to equivalent piecewise continuous distributions, on which the gradient-free SVGD is applied to perform efficient approximate inference. The empirical results show that our method outperforms traditional algorithms such as Gibbs sampling and discontinuous Hamiltonian Monte Carlo on various challenging benchmarks of discrete graphical models. We demonstrate that our method provides a promising tool for learning ensembles of binarized neural network (BNN), outperforming other widely used ensemble methods on learning binarized AlexNet on CIFAR-10 dataset. In addition, such transform can be straightforwardly employed in gradient-free kernelized Stein discrepancy to perform goodness-of-fit (GOF) test on discrete distributions. Our proposed method outperforms existing GOF test methods for intractable discrete distributions.
State-only Imitation with Transition Dynamics MismatchTanmay Gangwani, Jian Peng
Imitation Learning (IL) is a popular paradigm for training agents to achieve complicated goals by leveraging expert behavior, rather than dealing with the hardships of designing a correct reward function. With the environment modeled as a Markov Decision Process (MDP), most of the existing IL algorithms are contingent on the availability of expert demonstrations in the same MDP as the one in which a new imitator policy is to be learned. This is uncharacteristic of many real-life scenarios where discrepancies between the expert and the imitator MDPs are common, especially in the transition dynamics function. Furthermore, obtaining expert actions may be costly or infeasible, making the recent trend towards state-only IL (where expert demonstrations constitute only states or observations) ever so promising. Building on recent adversarial imitation approaches that are motivated by the idea of divergence minimization, we present a new state-only IL algorithm in this paper. It divides the overall optimization objective into two subproblems by introducing an indirection step and solves the subproblems iteratively. We show that our algorithm is particularly effective when there is a transition dynamics mismatch between the expert and imitator MDPs, while the baseline IL methods suffer from performance degradation. To analyze this, we construct several interesting MDPs by modifying the configuration parameters for the MuJoCo locomotion tasks from OpenAI Gym.
5.0LGFeb 21, 2020
Disentangling Controllable Object through Video Prediction Improves Visual Reinforcement LearningYuanyi Zhong, Alexander Schwing, Jian Peng
In many vision-based reinforcement learning (RL) problems, the agent controls a movable object in its visual field, e.g., the player's avatar in video games and the robotic arm in visual grasping and manipulation. Leveraging action-conditioned video prediction, we propose an end-to-end learning framework to disentangle the controllable object from the observation signal. The disentangled representation is shown to be useful for RL as additional observation channels to the agent. Experiments on a set of Atari games with the popular Double DQN algorithm demonstrate improved sample efficiency and game performance (from 222.8% to 261.4% measured in normalized game scores, with prediction bonus reward).
2.3SIJan 18, 2020
cube2net: Efficient Query-Specific Network Construction with Data Cube OrganizationCarl Yang, Mengxiong Liu, Frank He et al.
Networks are widely used to model objects with interactions and have enabled various downstream applications. However, in the real world, network mining is often done on particular query sets of objects, which does not require the construction and computation of networks including all objects in the datasets. In this work, for the first time, we propose to address the problem of query-specific network construction, to break the efficiency bottlenecks of existing network mining algorithms and facilitate various downstream tasks. To deal with real-world massive networks with complex attributes, we propose to leverage the well-developed data cube technology to organize network objects w.r.t. their essential attributes. An efficient reinforcement learning algorithm is then developed to automatically explore the data cube structures and construct the optimal query-specific networks. With extensive experiments of two classic network mining tasks on different real-world large datasets, we show that our proposed cube2net pipeline is general, and much more effective and efficient in query-specific network construction, compared with other methods without the leverage of data cube or reinforcement learning.
12.5LGSep 5, 2019
$\sqrt{n}$-Regret for Learning in Markov Decision Processes with Function Approximation and Low Bellman RankKefan Dong, Jian Peng, Yining Wang et al.
In this paper, we consider the problem of online learning of Markov decision processes (MDPs) with very large state spaces. Under the assumptions of realizable function approximation and low Bellman ranks, we develop an online learning algorithm that learns the optimal value function while at the same time achieving very low cumulative regret during the learning process. Our learning algorithm, Adaptive Value-function Elimination (AVE), is inspired by the policy elimination algorithm proposed in (Jiang et al., 2017), known as OLIVE. One of our key technical contributions in AVE is to formulate the elimination steps in OLIVE as contextual bandit problems. This technique enables us to apply the active elimination and expert weighting methods from (Dudik et al., 2011), instead of the random action exploration scheme used in the original OLIVE algorithm, for more efficient exploration and better control of the regret incurred in each policy elimination step. To the best of our knowledge, this is the first $\sqrt{n}$-regret result for reinforcement learning in stochastic MDPs with general value function approximation.
16.8LGJul 21, 2019
Characterizing Attacks on Deep Reinforcement LearningXinlei Pan, Chaowei Xiao, Warren He et al.
Recent studies show that Deep Reinforcement Learning (DRL) models are vulnerable to adversarial attacks, which attack DRL models by adding small perturbations to the observations. However, some attacks assume full availability of the victim model, and some require a huge amount of computation, making them less feasible for real world applications. In this work, we make further explorations of the vulnerabilities of DRL by studying other aspects of attacks on DRL using realistic and efficient attacks. First, we adapt and propose efficient black-box attacks when we do not have access to DRL model parameters. Second, to address the high computational demands of existing attacks, we introduce efficient online sequential attacks that exploit temporal consistency across consecutive steps. Third, we explore the possibility of an attacker perturbing other aspects in the DRL setting, such as the environment dynamics. Finally, to account for imperfections in how an attacker would inject perturbations in the physical world, we devise a method for generating a robust physical perturbations to be printed. The attack is evaluated on a real-world robot under various conditions. We conduct extensive experiments both in simulation such as Atari games, robotics and autonomous driving, and on real-world robotics, to compare the effectiveness of the proposed attacks with baseline approaches. To the best of our knowledge, we are the first to apply adversarial attacks on DRL systems to physical robots.
Learning Belief Representations for Imitation Learning in POMDPsTanmay Gangwani, Joel Lehman, Qiang Liu et al.
We consider the problem of imitation learning from expert demonstrations in partially observable Markov decision processes (POMDPs). Belief representations, which characterize the distribution over the latent states in a POMDP, have been modeled using recurrent neural networks and probabilistic latent variable models, and shown to be effective for reinforcement learning in POMDPs. In this work, we investigate the belief representation learning problem for generative adversarial imitation learning in POMDPs. Instead of training the belief module and the policy separately as suggested in prior work, we learn the belief module jointly with the policy, using a task-aware imitation loss to ensure that the representation is more aligned with the policy's objective. To improve robustness of representation, we introduce several informative belief regularization techniques, including multi-step prediction of dynamics and action-sequences. Evaluated on various partially observable continuous-control locomotion tasks, our belief-module imitation learning approach (BMIL) substantially outperforms several baselines, including the original GAIL algorithm and the task-agnostic belief learning algorithm. Extensive ablation analysis indicates the effectiveness of task-aware belief learning and belief regularization.
Exploration via Hindsight Goal GenerationZhizhou Ren, Kefan Dong, Yuan Zhou et al.
Goal-oriented reinforcement learning has recently been a practical framework for robotic manipulation tasks, in which an agent is required to reach a certain goal defined by a function on the state space. However, the sparsity of such reward definition makes traditional reinforcement learning algorithms very inefficient. Hindsight Experience Replay (HER), a recent advance, has greatly improved sample efficiency and practical applicability for such problems. It exploits previous replays by constructing imaginary goals in a simple heuristic way, acting like an implicit curriculum to alleviate the challenge of sparse reward signal. In this paper, we introduce Hindsight Goal Generation (HGG), a novel algorithmic framework that generates valuable hindsight goals which are easy for an agent to achieve in the short term and are also potential for guiding the agent to reach the actual goal in the long term. We have extensively evaluated our goal generation algorithm on a number of robotic manipulation tasks and demonstrated substantially improvement over the original HER in terms of sample efficiency.
9.5LGJun 8, 2019
A gradual, semi-discrete approach to generative network training via explicit Wasserstein minimizationYucheng Chen, Matus Telgarsky, Chao Zhang et al.
This paper provides a simple procedure to fit generative networks to target distributions, with the goal of a small Wasserstein distance (or other optimal transport costs). The approach is based on two principles: (a) if the source randomness of the network is a continuous distribution (the "semi-discrete" setting), then the Wasserstein distance is realized by a deterministic optimal transport mapping; (b) given an optimal transport mapping between a generator network and a target distribution, the Wasserstein distance may be decreased via a regression between the generated data and the mapped target points. The procedure here therefore alternates these two steps, forming an optimal transport and regressing against it, gradually adjusting the generator network towards the target distribution. Mathematically, this approach is shown to minimize the Wasserstein distance to both the empirical target distribution, and also its underlying population counterpart. Empirically, good performance is demonstrated on the training and testing sets of the MNIST and Thin-8 data. The paper closes with a discussion of the unsuitability of the Wasserstein distance for certain tasks, as has been identified in prior work [Arora et al., 2017, Huang et al., 2017].
15.6LGMay 31, 2019
Sequence Modeling of Temporal Credit Assignment for Episodic Reinforcement LearningYang Liu, Yunan Luo, Yuanyi Zhong et al.
Recent advances in deep reinforcement learning algorithms have shown great potential and success for solving many challenging real-world problems, including Go game and robotic applications. Usually, these algorithms need a carefully designed reward function to guide training in each time step. However, in real world, it is non-trivial to design such a reward function, and the only signal available is usually obtained at the end of a trajectory, also known as the episodic reward or return. In this work, we introduce a new algorithm for temporal credit assignment, which learns to decompose the episodic return back to each time-step in the trajectory using deep neural networks. With this learned reward signal, the learning efficiency can be substantially improved for episodic reinforcement learning. In particular, we find that expressive language models such as the Transformer can be adopted for learning the importance and the dependency of states in the trajectory, therefore providing high-quality and interpretable learned reward signals. We have performed extensive experiments on a set of MuJoCo continuous locomotive control tasks with only episodic returns and demonstrated the effectiveness of our algorithm.
19.7LGApr 11, 2019
Knowledge Flow: Improve Upon Your TeachersIou-Jen Liu, Jian Peng, Alexander G. Schwing
A zoo of deep nets is available these days for almost any given task, and it is increasingly unclear which net to start with when addressing a new task, or which net to use as an initialization for fine-tuning a new model. To address this issue, in this paper, we develop knowledge flow which moves 'knowledge' from multiple deep nets, referred to as teachers, to a new deep net model, called the student. The structure of the teachers and the student can differ arbitrarily and they can be trained on entirely different tasks with different output spaces too. Upon training with knowledge flow the student is independent of the teachers. We demonstrate our approach on a variety of supervised and reinforcement learning tasks, outperforming fine-tuning and other 'knowledge exchange' methods.
Large-Margin Classification in Hyperbolic SpaceHyunghoon Cho, Benjamin DeMeo, Jian Peng et al.
Representing data in hyperbolic space can effectively capture latent hierarchical relationships. With the goal of enabling accurate classification of points in hyperbolic space while respecting their hyperbolic geometry, we introduce hyperbolic SVM, a hyperbolic formulation of support vector machine classifiers, and elucidate through new theoretical work its connection to the Euclidean counterpart. We demonstrate the performance improvement of hyperbolic SVM for multi-class prediction tasks on real-world complex networks as well as simulated datasets. Our work allows analytic pipelines that take the inherent hyperbolic geometry of the data into account in an end-to-end fashion without resorting to ill-fitting tools developed for Euclidean space.
21.9MLMay 25, 2018
Learning Self-Imitating Diverse PoliciesTanmay Gangwani, Qiang Liu, Jian Peng
The success of popular algorithms for deep reinforcement learning, such as policy-gradients and Q-learning, relies heavily on the availability of an informative reward signal at each timestep of the sequential decision-making process. When rewards are only sparsely available during an episode, or a rewarding feedback is provided only after episode termination, these algorithms perform sub-optimally due to the difficultly in credit assignment. Alternatively, trajectory-based policy optimization methods, such as cross-entropy method and evolution strategies, do not require per-timestep rewards, but have been found to suffer from high sample complexity by completing forgoing the temporal nature of the problem. Improving the efficiency of RL algorithms in real-world problems with sparse or episodic rewards is therefore a pressing need. In this work, we introduce a self-imitation learning algorithm that exploits and explores well in the sparse and episodic reward settings. We view each policy as a state-action visitation distribution and formulate policy optimization as a divergence minimization problem. We show that with Jensen-Shannon divergence, this divergence minimization problem can be reduced into a policy-gradient algorithm with shaped rewards learned from experience replays. Experimental results indicate that our algorithm works comparable to existing algorithms in environments with dense rewards, and significantly better in environments with sparse and episodic rewards. We then discuss limitations of self-imitation learning, and propose to solve them by using Stein variational policy gradient descent with the Jensen-Shannon kernel to learn multiple diverse policies. We demonstrate its effectiveness on a challenging variant of continuous-control MuJoCo locomotion tasks.
Efficient Contextualized Representation: Language Model Pruning for Sequence LabelingLiyuan Liu, Xiang Ren, Jingbo Shang et al.
Many efforts have been made to facilitate natural language processing tasks with pre-trained language models (LMs), and brought significant improvements to various applications. To fully leverage the nearly unlimited corpora and capture linguistic information of multifarious levels, large-size LMs are required; but for a specific task, only parts of these information are useful. Such large-sized LMs, even in the inference stage, may cause heavy computation workloads, making them too time-consuming for large-scale applications. Here we propose to compress bulky LMs while preserving useful information with regard to a specific task. As different layers of the model keep different information, we develop a layer selection method for model pruning using sparsity-inducing regularization. By introducing the dense connectivity, we can detach any layer without affecting others, and stretch shallow and wide LMs to be deep and narrow. In model training, LMs are learned with layer-wise dropouts for better robustness. Experiments on two benchmark datasets demonstrate the effectiveness of our method.
13.8LGMar 13, 2018
Learning to Explore with Meta-Policy GradientTianbing Xu, Qiang Liu, Liang Zhao et al.
The performance of off-policy learning, including deep Q-learning and deep deterministic policy gradient (DDPG), critically depends on the choice of the exploration policy. Existing exploration methods are mostly based on adding noise to the on-going actor policy and can only explore \emph{local} regions close to what the actor policy dictates. In this work, we develop a simple meta-policy gradient algorithm that allows us to adaptively learn the exploration policy in DDPG. Our algorithm allows us to train flexible exploration behaviors that are independent of the actor policy, yielding a \emph{global exploration} that significantly speeds up the learning process. With an extensive study, we show that our method significantly improves the sample-efficiency of DDPG on a variety of reinforcement learning tasks.
16.7MLNov 3, 2017
Policy Optimization by Genetic DistillationTanmay Gangwani, Jian Peng
Genetic algorithms have been widely used in many practical optimization problems. Inspired by natural selection, operators, including mutation, crossover and selection, provide effective heuristics for search and black-box optimization. However, they have not been shown useful for deep reinforcement learning, possibly due to the catastrophic consequence of parameter crossovers of neural networks. Here, we present Genetic Policy Optimization (GPO), a new genetic algorithm for sample-efficient deep policy optimization. GPO uses imitation learning for policy crossover in the state space and applies policy gradient methods for mutation. Our experiments on MuJoCo tasks show that GPO as a genetic algorithm is able to provide superior performance over the state-of-the-art policy gradient methods and achieves comparable or higher sample efficiency.
18.2MLOct 30, 2017
Action-depedent Control Variates for Policy Optimization via Stein's IdentityHao Liu, Yihao Feng, Yi Mao et al.
Policy gradient methods have achieved remarkable successes in solving challenging reinforcement learning problems. However, it still often suffers from the large variance issue on policy gradient estimation, which leads to poor sample efficiency during training. In this work, we propose a control variate method to effectively reduce variance for policy gradient methods. Motivated by the Stein's identity, our method extends the previous control variate methods used in REINFORCE and advantage actor-critic by introducing more general action-dependent baseline functions. Empirical studies show that our method significantly improves the sample efficiency of the state-of-the-art policy gradient approaches.
1.0MLOct 28, 2017
Efficient Localized Inference for Large Graphical ModelsJinglin Chen, Jian Peng, Qiang Liu
We propose a new localized inference algorithm for answering marginalization queries in large graphical models with the correlation decay property. Given a query variable and a large graphical model, we define a much smaller model in a local region around the query variable in the target model so that the marginal distribution of the query variable can be accurately approximated. We introduce two approximation error bounds based on the Dobrushin's comparison theorem and apply our bounds to derive a greedy expansion algorithm that efficiently guides the selection of neighbor nodes for localized inference. We verify our theoretical bounds on various datasets and demonstrate that our localized inference algorithm can provide fast and accurate approximation for large graphical models.
11.4LGOct 17, 2017
Stochastic Variance Reduction for Policy Gradient EstimationTianbing Xu, Qiang Liu, Jian Peng
Recent advances in policy gradient methods and deep learning have demonstrated their applicability for complex reinforcement learning problems. However, the variance of the performance gradient estimates obtained from the simulation is often excessive, leading to poor sample efficiency. In this paper, we apply the stochastic variance reduced gradient descent (SVRG) to model-free policy gradient to significantly improve the sample-efficiency. The SVRG estimation is incorporated into a trust-region Newton conjugate gradient framework for the policy optimization. On several Mujoco tasks, our method achieves significantly better performance compared to the state-of-the-art model-free policy gradient methods in robotic continuous control such as trust region policy optimization (TRPO)
8.4LGOct 10, 2017
Energy-efficient Amortized Inference with Cascaded Deep ClassifiersJiaqi Guan, Yang Liu, Qiang Liu et al.
Deep neural networks have been remarkable successful in various AI tasks but often cast high computation and energy cost for energy-constrained applications such as mobile sensing. We address this problem by proposing a novel framework that optimizes the prediction accuracy and energy cost simultaneously, thus enabling effective cost-accuracy trade-off at test time. In our framework, each data instance is pushed into a cascade of deep neural networks with increasing sizes, and a selection module is used to sequentially determine when a sufficiently accurate classifier can be used for this data instance. The cascade of neural networks and the selection module are jointly trained in an end-to-end fashion by the REINFORCE algorithm to optimize a trade-off between the computational cost and the predictive accuracy. Our method is able to simultaneously improve the accuracy and efficiency by learning to assign easy instances to fast yet sufficiently accurate classifiers to save computation and energy cost, while assigning harder instances to deeper and more powerful classifiers to ensure satisfiable accuracy. With extensive experiments on several image classification datasets using cascaded ResNet classifiers, we demonstrate that our method outperforms the standard well-trained ResNets in accuracy but only requires less than 20% and 50% FLOPs cost on the CIFAR-10/100 datasets and 66% on the ImageNet dataset, respectively.
Empower Sequence Labeling with Task-Aware Neural Language ModelLiyuan Liu, Jingbo Shang, Frank F. Xu et al.
Linguistic sequence labeling is a general modeling approach that encompasses a variety of problems, such as part-of-speech tagging and named entity recognition. Recent advances in neural networks (NNs) make it possible to build reliable models without handcrafted features. However, in many cases, it is hard to obtain sufficient annotations to train these models. In this study, we develop a novel neural framework to extract abundant knowledge hidden in raw texts to empower the sequence labeling task. Besides word-level knowledge contained in pre-trained word embeddings, character-aware neural language models are incorporated to extract character-level knowledge. Transfer learning techniques are further adopted to mediate different components and guide the language model towards the key knowledge. Comparing to previous methods, these task-specific knowledge allows us to adopt a more concise model and conduct more efficient training. Different from most transfer learning methods, the proposed framework does not rely on any additional supervision. It extracts knowledge from self-contained order information of training sequences. Extensive experiments on benchmark datasets demonstrate the effectiveness of leveraging character-level knowledge and the efficiency of co-training. For example, on the CoNLL03 NER task, model training completes in about 6 hours on a single GPU, reaching F1 score of 91.71$\pm$0.10 without using any extra annotation.
22.3LGApr 7, 2017
Stein Variational Policy GradientYang Liu, Prajit Ramachandran, Qiang Liu et al.
Policy gradient methods have been successfully applied to many complex reinforcement learning problems. However, policy gradient methods suffer from high variance, slow convergence, and inefficient exploration. In this work, we introduce a maximum entropy policy optimization framework which explicitly encourages parameter exploration, and show that this framework can be reduced to a Bayesian inference problem. We then propose a novel Stein variational policy gradient method (SVPG) which combines existing policy gradient methods and a repulsive functional to generate a set of diverse but well-behaved policies. SVPG is robust to initialization and can easily be implemented in a parallel manner. On continuous control problems, we find that implementing SVPG on top of REINFORCE and advantage actor-critic algorithms improves both average return and data efficiency.
16.1LGNov 5, 2016
Learning to Play in a Day: Faster Deep Reinforcement Learning by Optimality TighteningFrank S. He, Yang Liu, Alexander G. Schwing et al.
We propose a novel training algorithm for reinforcement learning which combines the strength of deep Q-learning with a constrained optimization approach to tighten optimality and encourage faster reward propagation. Our novel technique makes deep reinforcement learning more practical by drastically reducing the training time. We evaluate the performance of our approach on the 49 games of the challenging Arcade Learning Environment, and report significant improvements in both training time and accuracy.
2.1LGJun 9, 2015
On the Interpretability of Conditional Probability Estimates in the Agnostic SettingYihan Gao, Aditya Parameswaran, Jian Peng
We study the interpretability of conditional probability estimates for binary classification under the agnostic setting or scenario. Under the agnostic setting, conditional probability estimates do not necessarily reflect the true conditional probabilities. Instead, they have a certain calibration property: among all data points that the classifier has predicted P(Y = 1|X) = p, p portion of them actually have label Y = 1. For cost-sensitive decision problems, this calibration property provides adequate support for us to use Bayes Decision Theory. In this paper, we define a novel measure for the calibration property together with its empirical counterpart, and prove an uniform convergence result between them. This new measure enables us to formally justify the calibration property of conditional probability estimations, and provides new insights on the problem of estimating and calibrating conditional probabilities.
5.9MNApr 10, 2015
Diffusion Component Analysis: Unraveling Functional Topology in Biological NetworksHyunghoon Cho, Bonnie Berger, Jian Peng
Complex biological systems have been successfully modeled by biochemical and genetic interaction networks, typically gathered from high-throughput (HTP) data. These networks can be used to infer functional relationships between genes or proteins. Using the intuition that the topological role of a gene in a network relates to its biological function, local or diffusion based "guilt-by-association" and graph-theoretic methods have had success in inferring gene functions. Here we seek to improve function prediction by integrating diffusion-based methods with a novel dimensionality reduction technique to overcome the incomplete and noisy nature of network data. In this paper, we introduce diffusion component analysis (DCA), a framework that plugs in a diffusion model and learns a low-dimensional vector representation of each node to encode the topological properties of a network. As a proof of concept, we demonstrate DCA's substantial improvement over state-of-the-art diffusion-based approaches in predicting protein function from molecular interaction networks. Moreover, our DCA framework can integrate multiple networks from heterogeneous sources, consisting of genomic information, biochemical experiments and other resources, to even further improve function prediction. Yet another layer of performance gain is achieved by integrating the DCA framework with support vector machines that take our node vector representations as features. Overall, our DCA framework provides a novel representation of nodes in a network that can be used as a plug-in architecture to other machine learning algorithms to decipher topological properties of and obtain novel insights into interactomes.
6.7LGOct 16, 2012
Tightening Fractional Covering Upper Bounds on the Partition Function for High-Order Region GraphsTamir Hazan, Jian Peng, Amnon Shashua
In this paper we present a new approach for tightening upper bounds on the partition function. Our upper bounds are based on fractional covering bounds on the entropy function, and result in a concave program to compute these bounds and a convex program to tighten them. To solve these programs effectively for general region graphs we utilize the entropy barrier method, thus decomposing the original programs by their dual programs and solve them with dual block optimization scheme. The entropy barrier method provides an elegant framework to generalize the message-passing scheme to high-order region graph, as well as to solve the block dual steps in closed-form. This is a key for computational relevancy for large problems with thousands of regions.