Sanjit A. Seshia

LG
h-index63
78papers
4,188citations
Novelty45%
AI Score56

78 Papers

5.1SYMar 28, 2017
Model Predictive Control for Signal Temporal Logic Specification

Vasumathi Raman, Alexandre Donzé, Mehdi Maasoumy et al.

We present a mathematical programming-based method for model predictive control of cyber-physical systems subject to signal temporal logic (STL) specifications. We describe the use of STL to specify a wide range of properties of these systems, including safety, response and bounded liveness. For synthesis, we encode STL specifications as mixed integer-linear constraints on the system variables in the optimization problem at each step of a receding horizon control framework. We prove correctness of our algorithms, and present experimental results for controller synthesis for building energy and climate control.

1.2SYSep 18, 2014
A Learning Based Approach to Control Synthesis of Markov Decision Processes for Linear Temporal Logic Specifications

Dorsa Sadigh, Eric S. Kim, Samuel Coogan et al.

We propose to synthesize a control policy for a Markov decision process (MDP) such that the resulting traces of the MDP satisfy a linear temporal logic (LTL) property. We construct a product MDP that incorporates a deterministic Rabin automaton generated from the desired LTL property. The reward function of the product MDP is defined from the acceptance condition of the Rabin automaton. This construction allows us to apply techniques from learning theory to the problem of synthesis for LTL specifications even when the transition probabilities are not known a priori. We prove that our method is guaranteed to find a controller that satisfies the LTL property with probability one if such a policy exists, and we suggest empirically with a case study in traffic control that our method produces reasonable control strategies even when the LTL property cannot be satisfied with probability one.

4.0ROFeb 17Code
ScenicRules: An Autonomous Driving Benchmark with Multi-Objective Specifications and Abstract Scenarios

Kevin Kai-Chun Chang, Ekin Beyazit, Alberto Sangiovanni-Vincentelli et al.

Developing autonomous driving systems for complex traffic environments requires balancing multiple objectives, such as avoiding collisions, obeying traffic rules, and making efficient progress. In many situations, these objectives cannot be satisfied simultaneously, and explicit priority relations naturally arise. Also, driving rules require context, so it is important to formally model the environment scenarios within which such rules apply. Existing benchmarks for evaluating autonomous vehicles lack such combinations of multi-objective prioritized rules and formal environment models. In this work, we introduce ScenicRules, a benchmark for evaluating autonomous driving systems in stochastic environments under prioritized multi-objective specifications. We first formalize a diverse set of objectives to serve as quantitative evaluation metrics. Next, we design a Hierarchical Rulebook framework that encodes multiple objectives and their priority relations in an interpretable and adaptable manner. We then construct a compact yet representative collection of scenarios spanning diverse driving contexts and near-accident situations, formally modeled in the Scenic language. Experimental results show that our formalized objectives and Hierarchical Rulebooks align well with human driving judgments and that our benchmark effectively exposes agent failures with respect to the prioritized objectives. Our benchmark can be accessed at https://github.com/BerkeleyLearnVerify/ScenicRules/.

1.2SYFeb 4, 2016
Diagnosis and Repair for Synthesis from Signal Temporal Logic Specifications

Shromona Ghosh, Dorsa Sadigh, Pierluigi Nuzzo et al.

We address the problem of diagnosing and repairing specifications for hybrid systems formalized in signal temporal logic (STL). Our focus is on the setting of automatic synthesis of controllers in a model predictive control (MPC) framework. We build on recent approaches that reduce the controller synthesis problem to solving one or more mixed integer linear programs (MILPs), where infeasibility of a MILP usually indicates unrealizability of the controller synthesis problem. Given an infeasible STL synthesis problem, we present algorithms that provide feedback on the reasons for unrealizability, and suggestions for making it realizable. Our algorithms are sound and complete, i.e., they provide a correct diagnosis, and always terminate with a non-trivial specification that is feasible using the chosen synthesis method, when such a solution exists. We demonstrate the effectiveness of our approach on the synthesis of controllers for various cyber-physical systems, including an autonomous driving application and an aircraft electric power system.

1.2LOApr 19, 2018
Reactive Control Improvisation

Daniel J. Fremont, Sanjit A. Seshia

Reactive synthesis is a paradigm for automatically building correct-by-construction systems that interact with an unknown or adversarial environment. We study how to do reactive synthesis when part of the specification of the system is that its behavior should be random. Randomness can be useful, for example, in a network protocol fuzz tester whose output should be varied, or a planner for a surveillance robot whose route should be unpredictable. However, existing reactive synthesis techniques do not provide a way to ensure random behavior while maintaining functional correctness. Towards this end, we generalize the recently-proposed framework of control improvisation (CI) to add reactivity. The resulting framework of reactive control improvisation provides a natural way to integrate a randomness requirement with the usual functional specifications of reactive synthesis over a finite window. We theoretically characterize when such problems are realizable, and give a general method for solving them. For specifications given by reachability or safety games or by deterministic finite automata, our method yields a polynomial-time synthesis algorithm. For various other types of specifications including temporal logic formulas, we obtain a polynomial-space algorithm and prove matching PSPACE-hardness results. We show that all of these randomized variants of reactive synthesis are no harder in a complexity-theoretic sense than their non-randomized counterparts.

5.1FLJul 19, 2023
Learning Formal Specifications from Membership and Preference Queries

Ameesh Shah, Marcell Vazquez-Chanlatte, Sebastian Junges et al.

Active learning is a well-studied approach to learning formal specifications, such as automata. In this work, we extend active specification learning by proposing a novel framework that strategically requests a combination of membership labels and pair-wise preferences, a popular alternative to membership labels. The combination of pair-wise preferences and membership labels allows for a more flexible approach to active specification learning, which previously relied on membership labels only. We instantiate our framework in two different domains, demonstrating the generality of our approach. Our results suggest that learning from both modalities allows us to robustly and conveniently identify specifications via membership and preferences.

1.2SYMay 5, 2011
Synthesizing Switching Logic to Minimize Long-Run Cost

Susmit Jha, Sanjit A. Seshia, Ashish Tiwari

Given a multi-modal dynamical system, optimal switching logic synthesis involves generating the conditions for switching between the system modes such that the resulting hybrid system satisfies a quantitative specification. We formalize and solve the problem of optimal switching logic synthesis for quantitative specifications over long run behavior. Each trajectory of the system, and each state of the system, is associated with a cost. Our goal is to synthesize a system that minimizes this cost from each initial state. Our paper generalizes earlier work on synthesis for safety as safety specifications can be encoded as quantitative specifications. We present an approach for specifying quantitative measures using reward and penalty functions, and illustrate its effectiveness using several examples. We present an automated technique to synthesize switching logic for such quantitative measures. Our algorithm is based on reducing the synthesis problem to an unconstrained numerical optimization problem which can be solved by any off-the-shelf numerical optimization engines. We demonstrate the effectiveness of this approach with experimental results.

1.2SYFeb 8, 2013
SWATI: Synthesizing Wordlengths Automatically Using Testing and Induction

Susmit Jha, Sanjit A. Seshia

In this paper, we present an automated technique SWATI: Synthesizing Wordlengths Automatically Using Testing and Induction, which uses a combination of Nelder-Mead optimization based testing, and induction from examples to automatically synthesize optimal fixedpoint implementation of numerical routines. The design of numerical software is commonly done using floating-point arithmetic in design-environments such as Matlab. However, these designs are often implemented using fixed-point arithmetic for speed and efficiency reasons especially in embedded systems. The fixed-point implementation reduces implementation cost, provides better performance, and reduces power consumption. The conversion from floating-point designs to fixed-point code is subject to two opposing constraints: (i) the word-width of fixed-point types must be minimized, and (ii) the outputs of the fixed-point program must be accurate. In this paper, we propose a new solution to this problem. Our technique takes the floating-point program, specified accuracy and an implementation cost model and provides the fixed-point program with specified accuracy and optimal implementation cost. We demonstrate the effectiveness of our approach on a set of examples from the domain of automated control, robotics and digital signal processing.

1.2LOOct 18, 2023
An Eager Satisfiability Modulo Theories Solver for Algebraic Datatypes

Amar Shah, Federico Mora, Sanjit A. Seshia

Algebraic data types (ADTs) are a construct classically found in functional programming languages that capture data structures like enumerated types, lists, and trees. In recent years, interest in ADTs has increased. For example, popular programming languages, like Python, have added support for ADTs. Automated reasoning about ADTs can be done using satisfiability modulo theories (SMT) solving, an extension of the Boolean satisfiability problem with constraints over first-order structures. Unfortunately, SMT solvers that support ADTs do not scale as state-of-the-art approaches all use variations of the same \emph{lazy} approach. In this paper, we present an SMT solver that takes a fundamentally different approach, an \emph{eager} approach. Specifically, our solver reduces ADT queries to a simpler logical theory, uninterpreted functions (UF), and then uses an existing solver on the reduced query. We prove the soundness and completeness of our approach and demonstrate that it outperforms the state-of-theart on existing benchmarks, as well as a new, more challenging benchmark set from the planning domain.

3.8LGMar 29, 2023
Specification-Guided Data Aggregation for Semantically Aware Imitation Learning

Ameesh Shah, Jonathan DeCastro, John Gideon et al.

Advancements in simulation and formal methods-guided environment sampling have enabled the rigorous evaluation of machine learning models in a number of safety-critical scenarios, such as autonomous driving. Application of these environment sampling techniques towards improving the learned models themselves has yet to be fully exploited. In this work, we introduce a novel method for improving imitation-learned models in a semantically aware fashion by leveraging specification-guided sampling techniques as a means of aggregating expert data in new environments. Specifically, we create a set of formal specifications as a means of partitioning the space of possible environments into semantically similar regions, and identify elements of this partition where our learned imitation behaves most differently from the expert. We then aggregate expert data on environments in these identified regions, leading to more accurate imitation of the expert's behavior semantics. We instantiate our approach in a series of experiments in the CARLA driving simulator, and demonstrate that our approach leads to models that are more accurate than those learned with other environment sampling methods.

1.2SYMay 23, 2019
Flexible Computational Pipelines for Robust Abstraction-Based Control Synthesis

Eric S. Kim, Murat Arcak, Sanjit A. Seshia

Successfully synthesizing controllers for complex dynamical systems and specifications often requires leveraging domain knowledge as well as making difficult computational or mathematical tradeoffs. This paper presents a flexible and extensible framework for constructing robust control synthesis algorithms and applies this to the traditional abstraction-based control synthesis pipeline. It is grounded in the theory of relational interfaces and provides a principled methodology to seamlessly combine different techniques (such as dynamic precision grids, refining abstractions while synthesizing, or decomposed control predecessors) or create custom procedures to exploit an application's intrinsic structural properties. A Dubins vehicle is used as a motivating example to showcase memory and runtime improvements.

1.2SYMar 2, 2019
Formal Policy Learning from Demonstrations for Reachability Properties

Hadi Ravanbakhsh, Sriram Sankaranarayanan, Sanjit A. Seshia

We consider the problem of learning structured, closed-loop policies (feedback laws) from demonstrations in order to control under-actuated robotic systems, so that formal behavioral specifications such as reaching a target set of states are satisfied. Our approach uses a ``counterexample-guided'' iterative loop that involves the interaction between a policy learner, a demonstrator and a verifier. The learner is responsible for querying the demonstrator in order to obtain the training data to guide the construction of a policy candidate. This candidate is analyzed by the verifier and either accepted as correct, or rejected with a counterexample. In the latter case, the counterexample is used to update the training data and further refine the policy. The approach is instantiated using receding horizon model-predictive controllers (MPCs) as demonstrators. Rather than using regression to fit a policy to the demonstrator actions, we extend the MPC formulation with the gradient of the cost-to-go function evaluated at sample states in order to constrain the set of policies compatible with the behavior of the demonstrator. We demonstrate the successful application of the resulting policy learning schemes on two case studies and we show how simple, formally-verified policies can be inferred starting from a complex and unverified nonlinear MPC implementations. As a further benefit, the policies are many orders of magnitude faster to implement when compared to the original MPCs.

1.4LGJan 28
Learning Contextual Runtime Monitors for Safe AI-Based Autonomy

Alejandro Luque-Cerpa, Mengyuan Wang, Emil Carlsson et al.

We introduce a novel framework for learning context-aware runtime monitors for AI-based control ensembles. Machine-learning (ML) controllers are increasingly deployed in (autonomous) cyber-physical systems because of their ability to solve complex decision-making tasks. However, their accuracy can degrade sharply in unfamiliar environments, creating significant safety concerns. Traditional ensemble methods aim to improve robustness by averaging or voting across multiple controllers, yet this often dilutes the specialized strengths that individual controllers exhibit in different operating contexts. We argue that, rather than blending controller outputs, a monitoring framework should identify and exploit these contextual strengths. In this paper, we reformulate the design of safe AI-based control ensembles as a contextual monitoring problem. A monitor continuously observes the system's context and selects the controller best suited to the current conditions. To achieve this, we cast monitor learning as a contextual learning task and draw on techniques from contextual multi-armed bandits. Our approach comes with two key benefits: (1) theoretical safety guarantees during controller selection, and (2) improved utilization of controller diversity. We validate our framework in two simulated autonomous driving scenarios, demonstrating significant improvements in both safety and performance compared to non-contextual baselines.

7.8AINov 12, 2025
Robust and Diverse Multi-Agent Learning via Rational Policy Gradient

Niklas Lauffer, Ameesh Shah, Micah Carroll et al.

Adversarial optimization algorithms that explicitly search for flaws in agents' policies have been successfully applied to finding robust and diverse policies in multi-agent settings. However, the success of adversarial optimization has been largely limited to zero-sum settings because its naive application in cooperative settings leads to a critical failure mode: agents are irrationally incentivized to self-sabotage, blocking the completion of tasks and halting further learning. To address this, we introduce Rationality-preserving Policy Optimization (RPO), a formalism for adversarial optimization that avoids self-sabotage by ensuring agents remain rational--that is, their policies are optimal with respect to some possible partner policy. To solve RPO, we develop Rational Policy Gradient (RPG), which trains agents to maximize their own reward in a modified version of the original game in which we use opponent shaping techniques to optimize the adversarial objective. RPG enables us to extend a variety of existing adversarial optimization algorithms that, no longer subject to the limitations of self-sabotage, can find adversarial examples, improve robustness and adaptability, and learn diverse policies. We empirically validate that our approach achieves strong performance in several popular cooperative and general-sum environments. Our project page can be found at https://rational-policy-gradient.github.io.

1.9ROFeb 27, 2023
A Grammar for the Representation of Unmanned Aerial Vehicles with 3D Topologies

Piergiuseppe Mallozzi, Hussein Sibai, Inigo Incer et al.

We propose a context-sensitive grammar for the systematic exploration of the design space of the topology of 3D robots, particularly unmanned aerial vehicles. It defines production rules for adding components to an incomplete design topology modeled over a 3D grid. The rules are local. The grammar is simple, yet capable of modeling most existing UAVs as well as novel ones. It can be easily generalized to other robotic platforms. It can be thought of as a building block for any design exploration and optimization algorithm.

12.0SEAug 20, 2021Code
Addressing the IEEE AV Test Challenge with Scenic and VerifAI

Kesav Viswanadha, Francis Indaheng, Justin Wong et al.

This paper summarizes our formal approach to testing autonomous vehicles (AVs) in simulation for the IEEE AV Test Challenge. We demonstrate a systematic testing framework leveraging our previous work on formally-driven simulation for intelligent cyber-physical systems. First, to model and generate interactive scenarios involving multiple agents, we used Scenic, a probabilistic programming language for specifying scenarios. A Scenic program defines an abstract scenario as a distribution over configurations of physical objects and their behaviors over time. Sampling from an abstract scenario yields many different concrete scenarios which can be run as test cases for the AV. Starting from a Scenic program encoding an abstract driving scenario, we can use the VerifAI toolkit to search within the scenario for failure cases with respect to multiple AV evaluation metrics. We demonstrate the effectiveness of our testing framework by identifying concrete failure scenarios for an open-source autopilot, Apollo, starting from a variety of realistic traffic scenarios.

36.4LGOct 13, 2019Code
On the Utility of Learning about Humans for Human-AI Coordination

Micah Carroll, Rohin Shah, Mark K. Ho et al.

While we would like agents that can coordinate with humans, current algorithms such as self-play and population-based training create agents that can coordinate with themselves. Agents that assume their partner to be optimal or similar to them can converge to coordination protocols that fail to understand and be understood by humans. To demonstrate this, we introduce a simple environment that requires challenging coordination, based on the popular game Overcooked, and learn a simple model that mimics human play. We evaluate the performance of agents trained via self-play and population-based training. These agents perform very well when paired with themselves, but when paired with our human model, they are significantly worse than agents designed to play with the human model. An experiment with a planning algorithm yields the same conclusion, though only when the human-aware planner is given the exact human model that it is playing with. A user study with real humans shows this pattern as well, though less strongly. Qualitatively, we find that the gains come from having the agent adapt to the human's gameplay. Given this result, we suggest several approaches for designing agents that learn about humans in order to better coordinate with them. Code is available at https://github.com/HumanCompatibleAI/overcooked_ai.

33.5AIMay 10, 2024
Towards Guaranteed Safe AI: A Framework for Ensuring Robust and Reliable AI Systems

David "davidad" Dalrymple, Joar Skalse, Yoshua Bengio et al. · mit

Ensuring that AI systems reliably and robustly avoid harmful or dangerous behaviours is a crucial challenge, especially for AI systems with a high degree of autonomy and general intelligence, or systems used in safety-critical contexts. In this paper, we will introduce and define a family of approaches to AI safety, which we will refer to as guaranteed safe (GS) AI. The core feature of these approaches is that they aim to produce AI systems which are equipped with high-assurance quantitative safety guarantees. This is achieved by the interplay of three core components: a world model (which provides a mathematical description of how the AI system affects the outside world), a safety specification (which is a mathematical description of what effects are acceptable), and a verifier (which provides an auditable proof certificate that the AI satisfies the safety specification relative to the world model). We outline a number of approaches for creating each of these three core components, describe the main technical challenges, and suggest a number of potential solutions to them. We also argue for the necessity of this approach to AI safety, and for the inadequacy of the main alternative approaches.

16.3SEDec 18, 2024
Syzygy: Dual Code-Test C to (safe) Rust Translation using LLMs and Dynamic Analysis

Manish Shetty, Naman Jain, Adwait Godbole et al. · berkeley, microsoft-research

Despite extensive usage in high-performance, low-level systems programming applications, C is susceptible to vulnerabilities due to manual memory management and unsafe pointer operations. Rust, a modern systems programming language, offers a compelling alternative. Its unique ownership model and type system ensure memory safety without sacrificing performance. In this paper, we present Syzygy, an automated approach to translate C to safe Rust. Our technique uses a synergistic combination of LLM-driven code and test translation guided by dynamic-analysis-generated execution information. This paired translation runs incrementally in a loop over the program in dependency order of the code elements while maintaining per-step correctness. Our approach exposes novel insights on combining the strengths of LLMs and dynamic analysis in the context of scaling and combining code generation with testing. We apply our approach to successfully translate Zopfli, a high-performance compression library with ~3000 lines of code and 98 functions. We validate the translation by testing equivalence with the source C program on a set of inputs. To our knowledge, this is the largest automated and test-validated C to safe Rust code translation achieved so far.

9.8SEMay 3, 2024
ScenicNL: Generating Probabilistic Scenario Programs from Natural Language

Karim Elmaaroufi, Devan Shanker, Ana Cismaru et al. · berkeley, cmu

For cyber-physical systems (CPS), including robotics and autonomous vehicles, mass deployment has been hindered by fatal errors that occur when operating in rare events. To replicate rare events such as vehicle crashes, many companies have created logging systems and employed crash reconstruction experts to meticulously recreate these valuable events in simulation. However, in these methods, "what if" questions are not easily formulated and answered. We present ScenarioNL, an AI System for creating scenario programs from natural language. Specifically, we generate these programs from police crash reports. Reports normally contain uncertainty about the exact details of the incidents which we represent through a Probabilistic Programming Language (PPL), Scenic. By using Scenic, we can clearly and concisely represent uncertainty and variation over CPS behaviors, properties, and interactions. We demonstrate how commonplace prompting techniques with the best Large Language Models (LLM) are incapable of reasoning about probabilistic scenario programs and generating code for low-resource languages such as Scenic. Our system is comprised of several LLMs chained together with several kinds of prompting strategies, a compiler, and a simulator. We evaluate our system on publicly available autonomous vehicle crash reports in California from the last five years and share insights into how we generate code that is both semantically meaningful and syntactically correct.

18.2LGOct 31, 2024
Compositional Automata Embeddings for Goal-Conditioned Reinforcement Learning

Beyazit Yalcinkaya, Niklas Lauffer, Marcell Vazquez-Chanlatte et al.

Goal-conditioned reinforcement learning is a powerful way to control an AI agent's behavior at runtime. That said, popular goal representations, e.g., target states or natural language, are either limited to Markovian tasks or rely on ambiguous task semantics. We propose representing temporal goals using compositions of deterministic finite automata (cDFAs) and use cDFAs to guide RL agents. cDFAs balance the need for formal temporal semantics with ease of interpretation: if one can understand a flow chart, one can understand a cDFA. On the other hand, cDFAs form a countably infinite concept class with Boolean semantics, and subtle changes to the automaton can result in very different tasks, making them difficult to condition agent behavior on. To address this, we observe that all paths through a DFA correspond to a series of reach-avoid tasks and propose pre-training graph neural network embeddings on "reach-avoid derived" DFAs. Through empirical evaluation, we demonstrate that the proposed pre-training method enables zero-shot generalization to various cDFA task classes and accelerated policy specialization without the myopic suboptimality of hierarchical methods.

7.2CLOct 11, 2024
SimpleStrat: Diversifying Language Model Generation with Stratification

Justin Wong, Yury Orlovskiy, Michael Luo et al.

Generating diverse responses from large language models (LLMs) is crucial for applications such as planning/search and synthetic data generation, where diversity provides distinct answers across generations. Prior approaches rely on increasing temperature to increase diversity. However, contrary to popular belief, we show not only does this approach produce lower quality individual generations as temperature increases, but it depends on model's next-token probabilities being similar to the true distribution of answers. We propose SimpleStrat, an alternative approach that uses the language model itself to partition the space into strata. At inference, a random stratum is selected and a sample drawn from within the strata. To measure diversity, we introduce CoverageQA, a dataset of underspecified questions with multiple equally plausible answers, and assess diversity by measuring KL Divergence between the output distribution and uniform distribution over valid ground truth answers. As computing probability per response/solution for proprietary models is infeasible, we measure recall on ground truth solutions. Our evaluation show using SimpleStrat achieves higher recall by 0.05 compared to GPT-4o and 0.36 average reduction in KL Divergence compared to Llama 3.

4.3MAFeb 19, 2025Code
Learning Symbolic Task Decompositions for Multi-Agent Teams

Ameesh Shah, Niklas Lauffer, Thomas Chen et al.

One approach for improving sample efficiency in cooperative multi-agent learning is to decompose overall tasks into sub-tasks that can be assigned to individual agents. We study this problem in the context of reward machines: symbolic tasks that can be formally decomposed into sub-tasks. In order to handle settings without a priori knowledge of the environment, we introduce a framework that can learn the optimal decomposition from model-free interactions with the environment. Our method uses a task-conditioned architecture to simultaneously learn an optimal decomposition and the corresponding agents' policies for each sub-task. In doing so, we remove the need for a human to manually design the optimal decomposition while maintaining the sample-efficiency benefits of improved credit assignment. We provide experimental results in several deep reinforcement learning settings, demonstrating the efficacy of our approach. Our results indicate that our approach succeeds even in environments with codependent agent dynamics, enabling synchronous multi-agent learning not achievable in previous works.

14.2LGApr 17, 2024
LTL-Constrained Policy Optimization with Cycle Experience Replay

Ameesh Shah, Cameron Voloshin, Chenxi Yang et al.

Linear Temporal Logic (LTL) offers a precise means for constraining the behavior of reinforcement learning agents. However, in many settings where both satisfaction and optimality conditions are present, LTL is insufficient to capture both. Instead, LTL-constrained policy optimization, where the goal is to optimize a scalar reward under LTL constraints, is needed. This constrained optimization problem proves difficult in deep Reinforcement Learning (DRL) settings, where learned policies often ignore the LTL constraint due to the sparse nature of LTL satisfaction. To alleviate the sparsity issue, we introduce Cycle Experience Replay (CyclER), a novel reward shaping technique that exploits the underlying structure of the LTL constraint to guide a policy towards satisfaction by encouraging partial behaviors compliant with the constraint. We provide a theoretical guarantee that optimizing CyclER will achieve policies that satisfy the LTL constraint with near-optimal probability. We evaluate CyclER in three continuous control domains. Our experimental results show that optimizing CyclER in tandem with the existing scalar reward outperforms existing reward-shaping methods at finding performant LTL-satisfying policies.

9.5ROOct 22, 2025
Learning Affordances at Inference-Time for Vision-Language-Action Models

Ameesh Shah, William Chen, Adwait Godbole et al.

Solving complex real-world control tasks often takes multiple tries: if we fail at first, we reflect on what went wrong, and change our strategy accordingly to avoid making the same mistake. In robotics, Vision-Language-Action models (VLAs) offer a promising path towards solving complex control tasks, but lack the ability to contextually and dynamically readjust behavior when they fail to accomplish a task. In this work, we introduce Learning from Inference-Time Execution (LITEN), which connects a VLA low-level policy to a high-level VLM that conditions on past experiences by including them in-context, allowing it to learn the affordances and capabilities of the low-level VLA. Our approach iterates between a reasoning phase that generates and executes plans for the low-level VLA, and an assessment phase that reflects on the resulting execution and draws useful conclusions to be included in future reasoning contexts. Unlike similar approaches to self-refinement in non-robotics domains, LITEN must reflect on unstructured real-world robot trajectories (e.g., raw videos), which requires structured guiderails during assessment. Our experimental results demonstrate LITEN is able to effectively learn from past experience to generate plans that use high-affordance instructions to accomplish long-horizon tasks.

5.8AISep 29, 2025
Interactive Program Synthesis for Modeling Collaborative Physical Activities from Narrated Demonstrations

Edward Kim, Daniel He, Jorge Chao et al.

Teaching systems physical tasks is a long standing goal in HCI, yet most prior work has focused on non collaborative physical activities. Collaborative tasks introduce added complexity, requiring systems to infer users assumptions about their teammates intent, which is an inherently ambiguous and dynamic process. This necessitates representations that are interpretable and correctable, enabling users to inspect and refine system behavior. We address this challenge by framing collaborative task learning as a program synthesis problem. Our system represents behavior as editable programs and uses narrated demonstrations, i.e. paired physical actions and natural language, as a unified modality for teaching, inspecting, and correcting system logic without requiring users to see or write code. The same modality is used for the system to communicate its learning to users. In a within subjects study, 20 users taught multiplayer soccer tactics to our system. 70 percent (14/20) of participants successfully refined learned programs to match their intent and 90 percent (18/20) found it easy to correct the programs. The study surfaced unique challenges in representing learning as programs and in enabling users to teach collaborative physical activities. We discuss these issues and outline mitigation strategies.

4.1LGAug 21, 2025
Locally Pareto-Optimal Interpretations for Black-Box Machine Learning Models

Aniruddha Joshi, Supratik Chakraborty, S Akshay et al.

Creating meaningful interpretations for black-box machine learning models involves balancing two often conflicting objectives: accuracy and explainability. Exploring the trade-off between these objectives is essential for developing trustworthy interpretations. While many techniques for multi-objective interpretation synthesis have been developed, they typically lack formal guarantees on the Pareto-optimality of the results. Methods that do provide such guarantees, on the other hand, often face severe scalability limitations when exploring the Pareto-optimal space. To address this, we develop a framework based on local optimality guarantees that enables more scalable synthesis of interpretations. Specifically, we consider the problem of synthesizing a set of Pareto-optimal interpretations with local optimality guarantees, within the immediate neighborhood of each solution. Our approach begins with a multi-objective learning or search technique, such as Multi-Objective Monte Carlo Tree Search, to generate a best-effort set of Pareto-optimal candidates with respect to accuracy and explainability. We then verify local optimality for each candidate as a Boolean satisfiability problem, which we solve using a SAT solver. We demonstrate the efficacy of our approach on a set of benchmarks, comparing it against previous methods for exploring the Pareto-optimal front of interpretations. In particular, we show that our approach yields interpretations that closely match those synthesized by methods offering global guarantees.

6.6PLJun 5, 2024Code
Synthetic Programming Elicitation for Text-to-Code in Very Low-Resource Programming and Formal Languages

Federico Mora, Justin Wong, Haley Lepe et al.

Recent advances in large language models (LLMs) for code applications have demonstrated remarkable zero-shot fluency and instruction following on challenging code related tasks ranging from test case generation to self-repair. Unsurprisingly, however, models struggle to compose syntactically valid programs in programming languages unrepresented in pre-training, referred to as very low-resource Programming Languages (VLPLs). VLPLs appear in crucial settings, including domain-specific languages for internal tools, tool-chains for legacy languages, and formal verification frameworks. Inspired by a technique called natural programming elicitation, we propose designing an intermediate language that LLMs "naturally" know how to use and which can be automatically compiled to a target VLPL. When LLMs generate code that lies outside of this intermediate language, we use compiler techniques to repair the code into programs in the intermediate language. Overall, we introduce \emph{synthetic programming elicitation and compilation} (SPEAC), an approach that enables LLMs to generate syntactically valid code even for VLPLs. We empirically evaluate the performance of SPEAC in a case study for the UCLID5 formal verification language and find that, compared to existing retrieval and fine-tuning baselines, SPEAC produces syntactically correct programs more frequently and without sacrificing semantic correctness.

4.5AIDec 20, 2021Code
Demonstration Informed Specification Search

Marcell Vazquez-Chanlatte, Ameesh Shah, Gil Lederman et al.

This paper considers the problem of learning temporal task specifications, e.g. automata and temporal logic, from expert demonstrations. Task specifications are a class of sparse memory augmented rewards with explicit support for temporal and Boolean composition. Three features make learning temporal task specifications difficult: (1) the (countably) infinite number of tasks under consideration; (2) an a-priori ignorance of what memory is needed to encode the task; and (3) the discrete solution space - typically addressed by (brute force) enumeration. To overcome these hurdles, we propose Demonstration Informed Specification Search (DISS): a family of algorithms requiring only black box access to a maximum entropy planner and a task sampler from labeled examples. DISS then works by alternating between conjecturing labeled examples to make the provided demonstrations less surprising and sampling tasks consistent with the conjectured labeled examples. We provide a concrete implementation of DISS in the context of tasks described by Deterministic Finite Automata, and show that DISS is able to efficiently identify tasks from only one or two expert demonstrations.

4.7CVDec 1, 2021
Querying Labelled Data with Scenario Programs for Sim-to-Real Validation

Edward Kim, Jay Shenoy, Sebastian Junges et al.

Simulation-based testing of autonomous vehicles (AVs) has become an essential complement to road testing to ensure safety. Consequently, substantial research has focused on searching for failure scenarios in simulation. However, a fundamental question remains: are AV failure scenarios identified in simulation meaningful in reality, i.e., are they reproducible on the real system? Due to the sim-to-real gap arising from discrepancies between simulated and real sensor data, a failure scenario identified in simulation can be either a spurious artifact of the synthetic sensor data or an actual failure that persists with real sensor data. An approach to validate simulated failure scenarios is to identify instances of the scenario in a corpus of real data, and check if the failure persists on the real data. To this end, we propose a formal definition of what it means for a labelled data item to match an abstract scenario, encoded as a scenario program using the SCENIC probabilistic programming language. Using this definition, we develop a querying algorithm which, given a scenario program and a labelled dataset, finds the subset of data matching the scenario. Experiments demonstrate that our algorithm is accurate and efficient on a variety of realistic traffic scenarios, and scales to a reasonable number of agents.

7.6AIOct 28, 2021
A Scenario-Based Platform for Testing Autonomous Vehicle Behavior Prediction Models in Simulation

Francis Indaheng, Edward Kim, Kesav Viswanadha et al.

Behavior prediction remains one of the most challenging tasks in the autonomous vehicle (AV) software stack. Forecasting the future trajectories of nearby agents plays a critical role in ensuring road safety, as it equips AVs with the necessary information to plan safe routes of travel. However, these prediction models are data-driven and trained on data collected in real life that may not represent the full range of scenarios an AV can encounter. Hence, it is important that these prediction models are extensively tested in various test scenarios involving interactive behaviors prior to deployment. To support this need, we present a simulation-based testing platform which supports (1) intuitive scenario modeling with a probabilistic programming language called Scenic, (2) specifying a multi-objective evaluation metric with a partial priority ordering, (3) falsification of the provided metric, and (4) parallelization of simulations for scalable testing. As a part of the platform, we provide a library of 25 Scenic programs that model challenging test scenarios involving interactive traffic participant behaviors. We demonstrate the effectiveness and the scalability of our platform by testing a trained behavior prediction model and searching for failure scenarios.

5.5LGAug 16, 2021
Synthesizing Pareto-Optimal Interpretations for Black-Box Models

Hazem Torfah, Shetal Shah, Supratik Chakraborty et al.

We present a new multi-objective optimization approach for synthesizing interpretations that "explain" the behavior of black-box machine learning models. Constructing human-understandable interpretations for black-box models often requires balancing conflicting objectives. A simple interpretation may be easier to understand for humans while being less precise in its predictions vis-a-vis a complex interpretation. Existing methods for synthesizing interpretations use a single objective function and are often optimized for a single class of interpretations. In contrast, we provide a more general and multi-objective synthesis framework that allows users to choose (1) the class of syntactic templates from which an interpretation should be synthesized, and (2) quantitative measures on both the correctness and explainability of an interpretation. For a given black-box, our approach yields a set of Pareto-optimal interpretations with respect to the correctness and explainability measures. We show that the underlying multi-objective optimization problem can be solved via a reduction to quantitative constraint solving, such as weighted maximum satisfiability. To demonstrate the benefits of our approach, we have applied it to synthesize interpretations for black-box neural-network classifiers. Our experiments show that there often exists a rich and varied set of choices for interpretations that are missed by existing approaches.

1.2LOJul 28, 2021
Satisfiability and Synthesis Modulo Oracles

Elizabeth Polgreen, Andrew Reynolds, Sanjit A. Seshia

In classic program synthesis algorithms, such as counterexample-guided inductive synthesis (CEGIS), the algorithms alternate between a synthesis phase and an oracle (verification) phase. Many synthesis algorithms use a white-box oracle based on satisfiability modulo theory (SMT) solvers to provide counterexamples. But what if a white-box oracle is either not available or not easy to work with? We present a framework for solving a general class of oracle-guided synthesis problems which we term synthesis modulo oracles. In this setting, oracles may be black boxes with a query-response interface defined by the synthesis problem. As a necessary component of this framework, we also formalize the problem of satisfiability modulo theories and oracles, and present an algorithm for solving this problem. We implement a prototype solver for satisfiability and synthesis modulo oracles and demonstrate that, by using oracles that execute functions not easily modeled in SMT-constraints, such as recursive functions or oracles that incorporate compilation and execution of code, SMTO and SyMO are able to solve problems beyond the abilities of standard SMT and synthesis solvers.

13.8AIJul 9, 2021Code
Parallel and Multi-Objective Falsification with Scenic and VerifAI

Kesav Viswanadha, Edward Kim, Francis Indaheng et al.

Falsification has emerged as an important tool for simulation-based verification of autonomous systems. In this paper, we present extensions to the Scenic scenario specification language and VerifAI toolkit that improve the scalability of sampling-based falsification methods by using parallelism and extend falsification to multi-objective specifications. We first present a parallelized framework that is interfaced with both the simulation and sampling capabilities of Scenic and the falsification capabilities of VerifAI, reducing the execution time bottleneck inherently present in simulation-based testing. We then present an extension of VerifAI's falsification algorithms to support multi-objective optimization during sampling, using the concept of rulebooks to specify a preference ordering over multiple metrics that can be used to guide the counterexample search process. Lastly, we evaluate the benefits of these extensions with a comprehensive set of benchmarks written in the Scenic language.

7.5LGJun 18, 2021
Scenic4RL: Programmatic Modeling and Generation of Reinforcement Learning Environments

Abdus Salam Azad, Edward Kim, Qiancheng Wu et al.

The capability of a reinforcement learning (RL) agent heavily depends on the diversity of the learning scenarios generated by the environment. Generation of diverse realistic scenarios is challenging for real-time strategy (RTS) environments. The RTS environments are characterized by intelligent entities/non-RL agents cooperating and competing with the RL agents with large state and action spaces over a long period of time, resulting in an infinite space of feasible, but not necessarily realistic, scenarios involving complex interaction among different RL and non-RL agents. Yet, most of the existing simulators rely on randomly generating the environments based on predefined settings/layouts and offer limited flexibility and control over the environment dynamics for researchers to generate diverse, realistic scenarios as per their demand. To address this issue, for the first time, we formally introduce the benefits of adopting an existing formal scenario specification language, SCENIC, to assist researchers to model and generate diverse scenarios in an RTS environment in a flexible, systematic, and programmatic manner. To showcase the benefits, we interfaced SCENIC to an existing RTS environment Google Research Football(GRF) simulator and introduced a benchmark consisting of 32 realistic scenarios, encoded in SCENIC, to train RL agents and testing their generalization capabilities. We also show how researchers/RL practitioners can incorporate their domain knowledge to expedite the training process by intuitively modeling stochastic programmatic policies with SCENIC.

2.3LOMay 26, 2021Code
Runtime Monitoring for Markov Decision Processes

Sebastian Junges, Hazem Torfah, Sanjit A. Seshia

We investigate the problem of monitoring partially observable systems with nondeterministic and probabilistic dynamics. In such systems, every state may be associated with a risk, e.g., the probability of an imminent crash. During runtime, we obtain partial information about the system state in form of observations. The monitor uses this information to estimate the risk of the (unobservable) current system state. Our results are threefold. First, we show that extensions of state estimation approaches do not scale due the combination of nondeterminism and probabilities. While convex hull algorithms improve the practical runtime, they do not prevent an exponential memory blowup. Second, we present a tractable algorithm based on model checking conditional reachability probabilities. Third, we provide prototypical implementations and manifest the applicability of our algorithms to a range of benchmarks. The results highlight the possibilities and boundaries of our novel algorithms.

3.0ROMar 9, 2021
Entropy-Guided Control Improvisation

Marcell Vazquez-Chanlatte, Sebastian Junges, Daniel J. Fremont et al.

High level declarative constraints provide a powerful (and popular) way to define and construct control policies; however, most synthesis algorithms do not support specifying the degree of randomness (unpredictability) of the resulting controller. In many contexts, e.g., patrolling, testing, behavior prediction,and planning on idealized models, predictable or biased controllers are undesirable. To address these concerns, we introduce the \emph{Entropic Reactive Control Improvisation} (ERCI) framework and algorithm which supports synthesizing control policies for stochastic games that are declaratively specified by (i) a \emph{hard constraint} specifying what must occur, (ii) a \emph{soft constraint} specifying what typically occurs, and (iii) a \emph{randomization constraint} specifying the unpredictability and variety of the controller, as quantified using causal entropy. This framework, extends the state of the art by supporting arbitrary combinations of adversarial and probabilistic uncertainty in the environment. ERCI enables a flexible modeling formalism which we argue, theoretically and empirically, remains tractable.

2.3AINov 30, 2020
A Customizable Dynamic Scenario Modeling and Data Generation Platform for Autonomous Driving

Jay Shenoy, Edward Kim, Xiangyu Yue et al.

Safely interacting with humans is a significant challenge for autonomous driving. The performance of this interaction depends on machine learning-based modules of an autopilot, such as perception, behavior prediction, and planning. These modules require training datasets with high-quality labels and a diverse range of realistic dynamic behaviors. Consequently, training such modules to handle rare scenarios is difficult because they are, by definition, rarely represented in real-world datasets. Hence, there is a practical need to augment datasets with synthetic data covering these rare scenarios. In this paper, we present a platform to model dynamic and interactive scenarios, generate the scenarios in simulation with different modalities of labeled sensor data, and collect this information for data augmentation. To our knowledge, this is the first integrated platform for these tasks specialized to the autonomous driving domain.

18.1PLOct 13, 2020Code
Scenic: A Language for Scenario Specification and Data Generation

Daniel J. Fremont, Edward Kim, Tommaso Dreossi et al.

We propose a new probabilistic programming language for the design and analysis of cyber-physical systems, especially those based on machine learning. Specifically, we consider the problems of training a system to be robust to rare events, testing its performance under different conditions, and debugging failures. We show how a probabilistic programming language can help address these problems by specifying distributions encoding interesting types of inputs, then sampling these to generate specialized training and test data. More generally, such languages can be used to write environment models, an essential prerequisite to any formal analysis. In this paper, we focus on systems like autonomous cars and robots, whose environment at any point in time is a 'scene', a configuration of physical objects and agents. We design a domain-specific language, Scenic, for describing scenarios that are distributions over scenes and the behaviors of their agents over time. As a probabilistic programming language, Scenic allows assigning distributions to features of the scene, as well as declaratively imposing hard and soft constraints over the scene. We develop specialized techniques for sampling from the resulting distribution, taking advantage of the structure provided by Scenic's domain-specific syntax. Finally, we apply Scenic in a case study on a convolutional neural network designed to detect cars in road images, improving its performance beyond that achieved by state-of-the-art synthetic data generation methods.

6.6SYSep 30, 2020
Co-design of Control and Planning for Multi-rotor UAVs with Signal Temporal Logic Specifications

Yash Vardhan Pant, He Yin, Murat Arcak et al.

Urban Air Mobility (UAM), or the scenario where multiple manned and Unmanned Aerial Vehicles (UAVs) carry out various tasks over urban airspaces, is a transportation concept of the future that is gaining prominence. UAM missions with complex spatial, temporal and reactive requirements can be succinctly represented using Signal Temporal Logic (STL), a behavioral specification language. However, planning and control of systems with STL specifications is computationally intensive, usually resulting in planning approaches that do not guarantee dynamical feasibility, or control approaches that cannot handle complex STL specifications. Here, we present an approach to co-design the planner and control such that a given STL specification (possibly over multiple UAVs) is satisfied with trajectories that are dynamically feasible and our controller can track them with a bounded tracking-error that the planner accounts for. The tracking controller is formulated for the non-linear dynamics of the individual UAVs, and the tracking error bound is computed for this controller when the trajectories satisfy some kinematic constraints. We also augment an existing multi-UAV STL-based trajectory generator in order to generate trajectories that satisfy such constraints. We show that this co-design allows for trajectories that satisfy a given STL specification, and are also dynamically feasible in the sense that they can be tracked with bounded error. The applicability of this approach is demonstrated through simulations of multi-UAV missions.

27.5CVSep 1, 2020Code
A Review of Single-Source Deep Unsupervised Visual Domain Adaptation

Sicheng Zhao, Xiangyu Yue, Shanghang Zhang et al.

Large-scale labeled training datasets have enabled deep neural networks to excel across a wide range of benchmark vision tasks. However, in many applications, it is prohibitively expensive and time-consuming to obtain large quantities of labeled data. To cope with limited labeled training data, many have attempted to directly apply models trained on a large-scale labeled source domain to another sparsely labeled or unlabeled target domain. Unfortunately, direct transfer across domains often performs poorly due to the presence of domain shift or dataset bias. Domain adaptation is a machine learning paradigm that aims to learn a model from a source domain that can perform well on a different (but related) target domain. In this paper, we review the latest single-source deep unsupervised domain adaptation methods focused on visual tasks and discuss new perspectives for future research. We begin with the definitions of different domain adaptation strategies and the descriptions of existing benchmark datasets. We then summarize and compare different categories of single-source unsupervised domain adaptation methods, including discrepancy-based methods, adversarial discriminative methods, adversarial generative methods, and self-supervision-based methods. Finally, we discuss future research directions with challenges and possible solutions.

2.2ROAug 21, 2020Code
SOTER on ROS: A Run-Time Assurance Framework on the Robot Operating System

Sumukh Shivakumar, Hazem Torfah, Ankush Desai et al.

We present an implementation of SOTER, a run-time assurance framework for building safe distributed mobile robotic (DMR) systems, on top of the Robot Operating System (ROS). The safety of DMR systems cannot always be guaranteed at design time, especially when complex, off-the-shelf components are used that cannot be verified easily. SOTER addresses this by providing a language-based approach for run-time assurance for DMR systems. SOTER implements the reactive robotic software using the language P, a domain-specific language designed for implementing asynchronous event-driven systems, along with an integrated run-time assurance system that allows programmers to use unfortified components but still provide safety guarantees. We describe an implementation of SOTER for ROS and demonstrate its efficacy using a multi-robot surveillance case study, with multiple run-time assurance modules. Through rigorous simulation, we show that SOTER enabled systems ensure safety, even when using unknown and untrusted components.

3.0SEJul 13, 2020
Gradient Descent over Metagrammars for Syntax-Guided Synthesis

Nicolas Chan, Elizabeth Polgreen, Sanjit A. Seshia

The performance of a syntax-guided synthesis algorithm is highly dependent on the provision of a good syntactic template, or grammar. Provision of such a template is often left to the user to do manually, though in the absence of such a grammar, state-of-the-art solvers will provide their own default grammar, which is dependent on the signature of the target program to be sythesized. In this work, we speculate this default grammar could be improved upon substantially. We build sets of rules, or metagrammars, for constructing grammars, and perform a gradient descent over these metagrammars aiming to find a metagrammar which solves more benchmarks and on average faster. We show the resulting metagrammar enables CVC4 to solve 26% more benchmarks than the default grammar within a 300s time-out, and that metagrammars learnt from tens of benchmarks generalize to performance on 100s of benchmarks.

7.9LGJul 7, 2020
Learning Branching Heuristics for Propositional Model Counting

Pashootan Vaezipoor, Gil Lederman, Yuhuai Wu et al.

Propositional model counting, or #SAT, is the problem of computing the number of satisfying assignments of a Boolean formula. Many problems from different application areas, including many discrete probabilistic inference problems, can be translated into model counting problems to be solved by #SAT solvers. Exact #SAT solvers, however, are often not scalable to industrial size instances. In this paper, we present Neuro#, an approach for learning branching heuristics to improve the performance of exact #SAT solvers on instances from a given family of problems. We experimentally show that our method reduces the step count on similarly distributed held-out instances and generalizes to much larger instances from the same problem family. It is able to achieve these results on a number of different problem families having very different structures. In addition to step count improvements, Neuro# can also achieve orders of magnitude wall-clock speedups over the vanilla solver on larger instances in some problem families, despite the runtime overhead of querying the model.

17.5AIJun 30, 2020Code
Enforcing Almost-Sure Reachability in POMDPs

Sebastian Junges, Nils Jansen, Sanjit A. Seshia

Partially-Observable Markov Decision Processes (POMDPs) are a well-known stochastic model for sequential decision making under limited information. We consider the EXPTIME-hard problem of synthesising policies that almost-surely reach some goal state without ever visiting a bad state. In particular, we are interested in computing the winning region, that is, the set of system configurations from which a policy exists that satisfies the reachability specification. A direct application of such a winning region is the safe exploration of POMDPs by, for instance, restricting the behavior of a reinforcement learning agent to the region. We present two algorithms: A novel SAT-based iterative approach and a decision-diagram based alternative. The empirical evaluation demonstrates the feasibility and efficacy of the approaches.

14.3LGMay 14, 2020
Formal Analysis and Redesign of a Neural Network-Based Aircraft Taxiing System with VerifAI

Daniel J. Fremont, Johnathan Chiu, Dragos D. Margineantu et al.

We demonstrate a unified approach to rigorous design of safety-critical autonomous systems using the VerifAI toolkit for formal analysis of AI-based systems. VerifAI provides an integrated toolchain for tasks spanning the design process, including modeling, falsification, debugging, and ML component retraining. We evaluate all of these applications in an industrial case study on an experimental autonomous aircraft taxiing system developed by Boeing, which uses a neural network to track the centerline of a runway. We define runway scenarios using the Scenic probabilistic programming language, and use them to drive tests in the X-Plane flight simulator. We first perform falsification, automatically finding environment conditions causing the system to violate its specification by deviating significantly from the centerline (or even leaving the runway entirely). Next, we use counterexample analysis to identify distinct failure cases, and confirm their root causes with specialized testing. Finally, we use the results of falsification and debugging to retrain the network, eliminating several failure cases and improving the overall performance of the closed-loop system.

18.3SYMar 17, 2020
Formal Scenario-Based Testing of Autonomous Vehicles: From Simulation to the Real World

Daniel J. Fremont, Edward Kim, Yash Vardhan Pant et al.

We present a new approach to automated scenario-based testing of the safety of autonomous vehicles, especially those using advanced artificial intelligence-based components, spanning both simulation-based evaluation as well as testing in the real world. Our approach is based on formal methods, combining formal specification of scenarios and safety properties, algorithmic test case generation using formal simulation, test case selection for track testing, executing test cases on the track, and analyzing the resulting data. Experiments with a real autonomous vehicle at an industrial testing facility support our hypotheses that (i) formal simulation can be effective at identifying test cases to run on the track, and (ii) the gap between simulated and real worlds can be systematically evaluated and bridged.

4.7CVDec 1, 2019
A Programmatic and Semantic Approach to Explaining and DebuggingNeural Network Based Object Detectors

Edward Kim, Divya Gopinath, Corina Pasareanu et al.

Even as deep neural networks have become very effective for tasks in vision and perception, it remains difficult to explain and debug their behavior. In this paper, we present a programmatic and semantic approach to explaining, understanding, and debugging the correct and incorrect behaviors of a neural network-based perception system. Our approach is semantic in that it employs a high-level representation of the distribution of environment scenarios that the detector is intended to work on. It is programmatic in that scenario representation is a program in a domain-specific probabilistic programming language which can be used to generate synthetic data to test a given perception module. Our framework assesses the performance of a perception module to identify correct and incorrect detections, extracts rules from those results that semantically characterizes the correct and incorrect scenarios, and then specializes the probabilistic program with those rules in order to more precisely characterize the scenarios in which the perception module operates correctly or not. We demonstrate our results using the SCENIC probabilistic programming language and a neural network-based object detector. Our experiments show that it is possible to automatically generate compact rules that significantly increase the correct detection rate (or conversely the incorrect detection rate) of the network and can thus help with understanding and debugging its behavior.

1.0LGNov 7, 2019
Modularity in Query-Based Concept Learning

Benjamin Caulfield, Sanjit A. Seshia

We define and study the problem of modular concept learning, that is, learning a concept that is a cross product of component concepts. If an element's membership in a concept depends solely on it's membership in the components, learning the concept as a whole can be reduced to learning the components. We analyze this problem with respect to different types of oracle interfaces, defining different sets of queries. If a given oracle interface cannot answer questions about the components, learning can be difficult, even when the components are easy to learn with the same type of oracle queries. While learning from superset queries is easy, learning from membership, equivalence, or subset queries is harder. However, we show that these problems become tractable when oracles are given a positive example and are allowed to ask membership queries.

3.5RONov 4, 2019
Real-time Funnel Generation for Restricted Motion Planning

Hadi Ravanbakhsh, Forrest Laine, Sanjit A. Seshia

In autonomous systems, a motion planner generates reference trajectories which are tracked by a low-level controller. For safe operation, the motion planner should account for inevitable controller tracking error when generating avoidance trajectories. In this article we present a method for generating provably safe tracking error bounds, while reducing over-conservatism that exists in existing methods. We achieve this goal by restricting possible behaviors for the motion planner. We provide an algebraic method based on sum-of-squares programming to define restrictions on the motion planner and find small bounds on the tracking error. We demonstrate our method on two case studies and show how we can integrate the method into already developed motion planning techniques. Results suggest that our method can provide acceptable tracking error wherein previous work were not applicable.