1.2SYFeb 18, 2020
When Smoothness is Not Enough: Toward Exact Quantification and Optimization of the Price-of-AnarchyRahul Chandan, Dario Paccagnan, Jason R. Marden
Today's multiagent systems have grown too complex to rely on centralized controllers, prompting increasing interest in the design of distributed algorithms. In this respect, game theory has emerged as a valuable tool to complement more traditional techniques. The fundamental idea behind this approach is the assignment of agents' local cost functions, such that their selfish minimization attains, or is provably close to, the global objective. Any algorithm capable of computing an equilibrium of the corresponding game inherits an approximation ratio that is, in the worst case, equal to its price-of-anarchy. Therefore, a successful application of the game design approach hinges on the possibility to quantify and optimize the equilibrium performance. Toward this end, we introduce the notion of generalized smoothness, and show that the resulting efficiency bounds are significantly tighter compared to those obtained using the traditional smoothness approach. Leveraging this newly-introduced notion, we quantify the equilibrium performance for the class of local resource allocation games. Finally, we show how the agents' local decision rules can be designed in order to optimize the efficiency of the corresponding equilibria, by means of a tractable linear program.
1.2GTMar 14, 2020
Multiagent Maximum Coverage Problems: The Trade-off Between Anarchy and StabilityVinod Ramaswamy, Dario Paccagnan, Jason R. Marden
The price of anarchy and price of stability are three well-studied performance metrics that seek to characterize the inefficiency of equilibria in distributed systems. The distinction between these two performance metrics centers on the equilibria that they focus on: the price of anarchy characterizes the quality of the worst-performing equilibria, while the price of stability characterizes the quality of the best-performing equilibria. While much of the literature focuses on these metrics from an analysis perspective, in this work we consider these performance metrics from a design perspective. Specifically, we focus on the setting where a system operator is tasked with designing local utility functions to optimize these performance metrics in a class of games termed covering games. Our main result characterizes a fundamental trade-off between the price of anarchy and price of stability in the form of a fully explicit Pareto frontier. Within this setup, optimizing the price of anarchy comes directly at the expense of the price of stability (and vice versa). Our second results demonstrates how a system-operator could incorporate an additional piece of system-level information into the design of the agents' utility functions to breach these limitations and improve the system's performance. This valuable piece of system-level information pertains to the performance of worst performing agent in the system.
1.2SYMar 14, 2019
Optimal Price of Anarchy in Cost-Sharing GamesRahul Chandan, Dario Paccagnan, Jason R. Marden
The design of distributed algorithms is central to the study of multiagent systems control. In this paper, we consider a class of combinatorial cost-minimization problems and propose a framework for designing distributed algorithms with a priori performance guarantees that are near-optimal. We approach this problem from a game-theoretic perspective, assigning agents cost functions such that the equilibrium efficiency (price of anarchy) is optimized. Once agents' cost functions have been specified, any algorithm capable of computing a Nash equilibrium of the system inherits a performance guarantee matching the price of anarchy. Towards this goal, we formulate the problem of computing the price of anarchy as a tractable linear program. We then present a framework for designing agents' local cost functions in order to optimize for the worst-case equilibrium efficiency. Finally, we investigate the implications of our findings when this framework is applied to systems with convex, nondecreasing costs.
7.0GTApr 26
Strategically Robust Aggregative GamesAndreas Feik, Nicolas Lanzetti, Saverio Bolognani et al.
In many multiagent settings, such as electric vehicle charging and traffic routing, agents must make decisions in the face of uncertain behavior exhibited by others. Often, this uncertainty arises from multiple sources, such as incomplete information, limited computation, or bounded rationality, ultimately impacting the aggregate behavior. To tackle this challenge, we follow recent work on strategically robust game theory and postulate that agents seek protection directly against deviations around the emergent behavior, as opposed to explicitly modeling all sources of uncertainty. Specifically, we propose that each agent protects itself against the worst-case aggregate behavior within an optimal-transport-based ambiguity set centered at the emergent aggregate population behavior. This leads to a novel equilibrium concept, called strategically robust Wardrop equilibrium, that enables one to interpolate between standard Wardrop equilibria (no robustness) and security strategies (maximum robustness). In the setting of convex aggregative games, we establish the existence of a pure strategically robust Wardrop equilibrium and provide tractable computational tools for computing it. Through an application in electric vehicle charging, we demonstrate that strategically robust Wardrop equilibria lead to better decisions, protecting agents against the uncertain aggregate behavior of the population. Remarkably, we also observe that strategic robustness can lead to lower equilibrium costs for all agents, uncovering a "coordination-via-robustification" effect.
7.0MLApr 20
Symmetry Guarantees Statistic Recovery in Variational InferenceDaniel Marks, Dario Paccagnan, Mark van der Wilk
Variational inference (VI) is a central tool in modern machine learning, used to approximate an intractable target density by optimising over a tractable family of distributions. As the variational family cannot typically represent the target exactly, guarantees on the quality of the resulting approximation are crucial for understanding which of its properties VI can faithfully capture. Recent work has identified instances in which symmetries of the target and the variational family enable the recovery of certain statistics, even under model misspecification. However, these guarantees are inherently problem-specific and offer little insight into the fundamental mechanism by which symmetry forces statistic recovery. In this paper, we overcome this limitation by developing a general theory of symmetry-induced statistic recovery in variational inference. First, we characterise when variational minimisers inherit the symmetries of the target and establish conditions under which these pin down identifiable statistics. Second, we unify existing results by showing that previously known statistic recovery guarantees in location-scale families arise as special cases of our theory. Third, we apply our framework to distributions on the sphere to obtain novel guarantees for directional statistics in von Mises-Fisher families. Together, these results provide a modular blueprint for deriving new recovery guarantees for VI in a broad range of symmetry settings.
5.6OCMay 15
Black-Box Followers, White-Box Leaders: Partial Zeroth-Order Methods for MPECsMiriam Fischer, Dario Paccagnan
We study mathematical programs with equilibrium constraints, in which a leader knows their own cost function, but lacks a model of the followers' response. Instead, the leader can only query this response at specific points. While this setting precludes the use of gradient-based methods, existing zeroth-order approaches treat the composed objective entirely as a black box, deploying zeroth-order tools across both the leader and follower. Such approaches are inefficient, as they discard information the leader already possesses about their own cost function. In this work we instead propose to deploy zeroth-order tools only where they are truly needed: to handle the unknown, non-smooth followers' response. Specifically, we first propose PZOS, an algorithm that combines exact partial gradients of the leader's cost with zeroth-order Jacobian estimates of the followers' response in a chain-rule-inspired manner, and establish that it achieves a strictly lower variance bound than the black-box baseline. Second, we introduce the partial Goldstein subdifferential, a stationarity notion tailored to this composite structure, and prove convergence of our algorithm to both standard and partial Goldstein stationary points. Finally, we validate our method on two application domains -- toll optimization in routing games and defense-attack investment in security games -- demonstrating consistent improvements over black-box baselines in convergence speed, objective value, and estimator variance, with robust performance even under few queries per iteration.
2.3MAMar 13, 2025
Multi-Agent Q-Learning Dynamics in Random Networks: Convergence due to Exploration and SparsityAamal Hussain, Dan Leonte, Francesco Belardinelli et al.
Beyond specific settings, many multi-agent learning algorithms fail to converge to an equilibrium solution, and instead display complex, non-stationary behaviours such as recurrent or chaotic orbits. In fact, recent literature suggests that such complex behaviours are likely to occur when the number of agents increases. In this paper, we study Q-learning dynamics in network polymatrix games where the network structure is drawn from classical random graph models. In particular, we focus on the Erdos-Renyi model, a well-studied model for social networks, and the Stochastic Block model, which generalizes the above by accounting for community structures within the network. In each setting, we establish sufficient conditions under which the agents' joint strategies converge to a unique equilibrium. We investigate how this condition depends on the exploration rates, payoff matrices and, crucially, the sparsity of the network. Finally, we validate our theoretical findings through numerical simulations and demonstrate that convergence can be reliably achieved in many-agent systems, provided network sparsity is controlled.