K Zhang

h-index3
17papers
26citations

17 Papers

35.8CVJul 15
Towards Spatial Supersensing in the Wild

Tianjun Gu, Tianyu Xin, Kuan Zhang et al. · tencent-ai

Humans can efficiently parse continuous sensory streams, from hours to years, scaffolding an internal world model that grounds spatial reasoning and prediction. To mimic this capacity, spatial supersensing challenges multimodal models to move beyond linguistic understanding toward true world modeling. However, their benchmark relies on synthetic long videos, formed by concatenating random short clips, and is mostly limited to household scenes, leaving real-world continuity and diversity underexplored. To address the gap, we introduce $\textbf{VSI-Super-Wild}$, a large-scale benchmark for evaluating spatial supersensing over long temporal horizons in diverse in-the-wild scenes. Notably, inspired by cognitive studies on how humans structure experience, we systematically probe the full triad of world state: the agent (observer), objects (scene items), and the environment (places and global layout). In total, VSI-Super-Wild contains $\textbf{6,980}$ human-verified question-answer pairs derived from $\textbf{442}$ real-world videos spanning 8 scene categories, including long-form recordings exceeding 4 hours. Results on VSI-Super-Wild expose a fundamental disconnect: despite advances in static image understanding, models consistently fail at tasks that require coherent world-state tracking over time. We characterize how performance degrades with world-state complexity and temporal horizon, and diagnose four failure modes: spatial collapse, semantic shortcuts, insufficient update, and instance confusion. This taxonomy reveals that models lack mechanisms to bind objects, agents, and environments into a unified spatial world model, a fundamental gap that defines the path forward for spatial supersensing.

LGJun 25Code
OpenMHC: Accelerating the Science of Wearable Foundation Models

Narayan Schuetz, Yuze Bai, Lianggang Pan et al.

Mobile and wearable devices offer an unprecedented opportunity for continuous, passive health monitoring and active health coaching. However, the largest wearable datasets are not publicly available for research, and leading wearable foundation models trained on such datasets are rarely open-weight or come with reproducible training code. To accelerate open science in wearable health, we release OpenMyHeartCounts (OpenMHC), the largest and most comprehensive open-access wearable health dataset to date, alongside open-source implementations of recent wearable foundation models. OpenMHC, derived from over a decade of data collected through the My Heart Counts study app, includes >60 million hours of wearable data across 19 sensor channels (e.g., step count, heart rate, sleep, workouts) and up to 169 linked variables, including health, lifestyle, mood, and behavior from 11,894 consenting participants. Furthermore, we introduce a unified, open benchmark that enables standardized comparison of wearable health models across three tracks: health and behavior downstream prediction, multivariate data imputation, and time-series forecasting. We benchmark classical methods alongside recent wearable and multivariate time series foundation models. By open-sourcing data, code, and model weights at this unprecedented scale, we aim to democratize wearable health AI research and enable the community to drive open progress in this domain.

15.9ROJul 15
Learning Physics-Guided Residual Dynamics for Deformable Object Simulation

Shivansh Patel, Kaifeng Zhang, Sanjay Pokkali et al.

Simulating deformable objects is essential for a wide range of robotic manipulation applications, yet accurately predicting their dynamics remains challenging. We propose Physics-Guided Residual Dynamics (PGRD), a hybrid simulation framework that combines the advantages of physics-based and learning-based approaches. Specifically, PGRD combines an optimizable spring-mass simulator as a backbone with a learned neural network that predicts residual corrections to the physics-based predictions. We adopt a velocity-based formulation to ensure stable simulation and a sliding-window transformer architecture to capture temporal dependencies. We show that PGRD produces more accurate results than both purely physics-based and learning-based methods on a set of diverse real-world deformable objects. We further demonstrate the utility of PGRD in two applications: manipulation planning via Model Predictive Control, including a language-conditioned setting with a generated goal image; and interactive simulation via action-conditioned video prediction by 3D Gaussian Splatting.

5.2SDJul 10
Event-Based Token Sequences for Audio-Conditioned Music-Game Level Modeling

Ke Zhang, Chu-Hsuan Hsueh, Kokolo Ikeda

Procedural generation of music game levels is an exciting yet challenging problem, as levels must translate musical structure into interactive sequences of timed gameplay events. Most existing approaches formulate this task by frame-based representations, dividing audio into uniform time grids and predicting events at each frame. This makes gameplay events implicit across many frames. As a result, it is hard to describe event-level timing relations and longer-range structure found in human-authored levels. We use procedural generation as a practical setting to study how musical cues map to interactive event sequences. Inspired by event-based symbolic music modeling, we propose a token-level sequence formulation that casts level generation as a multimodal sequence-to-sequence problem. Conditioned on an audio excerpt and level metadata, the model generates a token sequence alternating gameplay-event and beat-shift tokens. This explicitly represents actions and their relative timing in beat space. Based on this formulation, we build a Transformer model. It outperforms representative frame-level baselines under event-level evaluation. It also enables systematic analysis of how audio supports rhythm-aligned event prediction beyond metadata conditioning.

19.7CVJul 10
MOSAIC: Adaptive Inter-layer Composition for Efficient Heterogeneous Vision-Language Models

Yuncheng Yang, Feiyang Ye, Shixian Luo et al.

Vision-Language Models (VLMs) have achieved success using homogeneous Transformers to process multimedia data. Recent studies show that heterogeneous structures interleaving efficient mechanisms, like linear attention, improve both performance and inference latency over homogeneous designs. However, these efforts rely on handcrafted static mixing patterns, which are sub-optimal and difficult to adapt to specific hardware. To bridge this gap, we propose Multi-Objective Search for Adaptive Inter-layer Composition (MOSAIC), a hardware-aware search method that automatically transforms homogeneous models into optimized heterogeneous architectures. MOSAIC integrates diverse efficiency mechanisms--including linear, sparse, and low-rank operators--into a unified search space. By formulating the selection as a multi-objective Mixed Integer Programming (MIP) problem, our method identifies optimal configurations that maximize downstream performance under strict hardware latency constraints. To mitigate performance degradation from structural transitions, we introduce a two-stage parameter recovery process: global off-policy distillation to stabilize internal representations, followed by a dual-teacher on-policy distillation leveraging a 235B oracle for knowledge expansion and the original 4B teacher for distributional stability. We validate MOSAIC through MOSAIC-4B, derived from Qwen3-VL-4B-Instruct. Results demonstrate that MOSAIC-4B matches the baseline's performance across multiple benchmarks while requiring less than 2% of the original training cost. Furthermore, it substantially improves inference efficiency, achieving 1.76x prefilling and 2.54x decoding speedups.

21.0CLJul 15
Analogical Deep Research: Retrieving and Integrating Historical Analogies for Foresight Analysis

Yongqiang Chen, Guangyi Chen, Yuewen Sun et al.

Systematic comparisons between current situations and structurally similar past events in the historical, i.e., historical analogies, is among the most powerful tools for foresight analysis. In this work, we present a new task called Analogical Deep Research (ADR) to Large Language Model (LLM) agents and construct the first ADR benchmark ADR-bench to study whether LLM agents are able to find and leverage historical analogies when doing foresight analysis. Our investigation reveals a key obstacle: LLM agents are poor at finding analogies because they match on surface features rather than underlying mechanisms. We argue that ADR is inherently a causal question as it requires understanding why the event occurred. Based on our theoretical analysis, we propose two principles required for ADR, including the mechanism alignment and cross-analogy confirmation. Built upon our theoretical results, we propose a new agentic framework called Causal Analogical Researcher (CANA) that guides LLMs to find and integrate historical analogies. CANA incorporates a simple yet effective structural decomposition representation, and integrates structural feedback for reflective improvements of historical analogy identification and integration. We show that CANA brings up to 10% improvements in historical analogy generation, and surpasses the state-of-the-art deep research agents in the ADR-bench. Case studies with the ongoing events confirm the effectiveness of CANA in leveraging historical analogies.

11.3CVJul 10Code
STEAM: Stable Self-Training with Elastic Matching and Adaptive Purification

Shaoxiang Wang, Kejia Zhang, Haiwei Pan et al.

Cross-view geo-localization (CVGL) aims to achieve GPS-free localization by matching drone-view images with corresponding satellite-view images. Existing supervised methods rely on large-scale manually annotated cross-view image pairs, making them costly and difficult to scale. In contrast, existing unsupervised approaches typically depend on generative models or clustering-based stage-wise optimization, which are prone to distribution bias and the accumulation of noisy pseudo-labels. To address these limitations, we propose STEAM (Stable Self-Training with Elastic Matching and Adaptive Purification), an end-to-end unsupervised cross-view geo-localization framework that performs self-training directly on real drone and satellite images. Specifically, the proposed Stable Spatial-Aware Module enhances the stability of feature representations, Elastic Matching discovers high-quality cross-view pseudo-labels, and Adaptive Purification dynamically maintains a reliable pseudo-label repository throughout the self-training process. Extensive experiments on the University-1652 and SUES-200 benchmarks demonstrate that STEAM achieves state-of-the-art performance among all existing unsupervised methods and delivers performance comparable to supervised approaches, validating the effectiveness and superiority of the proposed framework. The source code is available at https://github.com/wsx-heu/STEAM.git.

34.8CVJul 7Code
AlayaWorld: Long-Horizon and Playable Video World Generation

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li et al.

Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after deployment. Recent advances in video world models offer a fundamentally different paradigm. Rather than explicitly authoring every component of a virtual environment, these models autoregressively synthesize future observations conditioned on the current world state and user interactions, enabling playable worlds to be generated online. Trained on both gameplay recordings and real-world videos, they can capture diverse visual appearances and physical dynamics, opening new opportunities for interactive applications beyond gaming, including embodied intelligence. In this paper, we present \textbf{AlayaWorld}, a full-stack open-source framework for building interactive generative worlds. AlayaWorld enables open-ended real-time interaction, allowing users to freely navigate and perform diverse actions such as combat, spell casting, and monster summoning. The framework unifies the complete development-from data preparation model architecture, model training, inference acceleration, and deployment-within a modular and extensible architecture. Alongside the framework, we release reproducible pipelines, reference implementations, evaluation tools, and comprehensive documentation, establishing a practical foundation for future research and real-time applications of generative world models.

7.2AIJul 10
ARCANA: A Reflective Multi-Agent Program Synthesis Framework for ARC-AGI-2 Reasoning

Kunbo Zhang, Lei Fu, Zeyu Wang et al.

We present ARCANA, a collaborative multi agent framework for solving ARC AGI 2 tasks under strict test time and hardware constraints. ARCANA decomposes each task into iterative perception, hypothesis generation, symbolic execution, and reflective refinement. A perceptual grounding agent builds object centric scene graphs from raw grids, a latent program policy proposes diverse DSL programs, a symbolic executor verifies candidates on demonstrations, and a reflective agent synthesizes failure driven feedback for the next turn. These agents communicate through a shared differentiable blackboard and are scheduled by a learned meta controller. The design combines structured program search with adaptive multi turn correction, improving reasoning efficiency and solution quality on challenging abstract transformation tasks.

11.5ROJul 5Code
Neural LiDAR Bundle Adjustment

Chin Yung Anson Hon, Kaicheng Zhang, Sen Wang

Recent research has achieved remarkable novel view rendering and scene reconstruction results with Neural Radiance Field (NeRF), including extensions to the LiDAR modality. Few studies have, however, explored the key design differences between RGB NeRFs and LiDAR NeRFs, particularly considering their underlying working principles. In this work, we provide both theoretical and empirical evidence suggesting that the density of volume sampling plays a significant role in LiDAR NeRF. Based on this finding, we propose a novel Neural LiDAR Bundle Adjustment (NeLD-BA) algorithm, which is tailored using efficient volume sampling of LiDAR rays for joint optimization of LiDAR map and poses. Extensive experiments are performed using the Newer College and FusionPortable datasets to demonstrate the proposed NeLD-BA's state-of-the-art performance in multi-view point cloud registration and 3D mapping. We will open-source our code for the community.

24.7CVJul 15
From Pixels to States: Rethinking Interactive World Models as Game Engines

Zhen Li, Zian Meng, Shuwei Shi et al.

Building interactive worlds that respond coherently to player actions has long been a shared goal of computer graphics, games, and artificial intelligence. Recent video generative models provide a data-driven route toward this goal by predicting future observations conditioned on user actions, and are increasingly regarded as potential next-generation game engines. Realizing a genuinely interactive game world, however, requires interaction outcomes that follow rules over evolving game conditions, consequences that persist over long horizons, and a generation loop that operates in real time. Conventional game engines realize these properties through a recurrent action-state-observation loop, in which player actions update an explicit game state according to predefined rules and observations are rendered from the resulting state. Taking this loop as an organizing lens, this paper examines interactive game world modeling along four dimensions: player action control, game state dynamics, state-observation persistence, and real-time interactive generation. For each dimension, we start from the capabilities required by an interactive game world, group existing approaches into representative families, and discuss the strengths and trade-offs of each family. Complementing this analysis, we present a scalable data engine for Black Myth: Wukong that collects over 90 hours of gameplay with frame-aligned player actions, ground-truth game states, and visual observations, together with structured and semantic annotations, as a resource for state-aware game world modeling. We hope this paper offers a clear picture of where the field stands and fosters progress toward interactive game worlds.

7.2ASJul 16
SLT 2026 REAL-TSE Challenge: Real-world Target Speaker Extraction from Conversational Recordings

Shuai Wang, Zihan Qian, Ke Zhang et al.

We introduce the REAL-TSE Challenge, an IEEE SLT 2026 satellite challenge on target speaker extraction~(TSE) from real conversational recordings. Given a multi-speaker mixture and one or more enrollment utterances from a target speaker, participating systems must recover only the target speech. Unlike simulated read-speech benchmarks, REAL-TSE evaluates Mandarin and English recordings that contain natural overlap, reverberation, noise, channel mismatch, and conversational dynamics. The challenge defines two complementary tracks: an Online track for low-latency streaming extraction and an Offline track for full-context processing. Systems are evaluated with Token Error Rate (TER), Speaker Similarity (SpkSim), DNSMOS, and target-speaker activity F1. This overview paper describes the task definition, datasets, baselines, evaluation protocol, submitted systems, condition-wise findings, and lessons for future real-world TSE benchmarks.

35.7ROJul 7
From Foundation to Application: Improving VLA Models in Practice

Wei Wu, Fangjing Wang, Fan Lu et al.

Despite recent progress of VLA foundation models, the disparity between laboratory conditions and real-world applications continues to impede their practical implementation. To bridge this gap, we present LingBot-VLA 2.0, which advances LingBot-VLA through improvements in three functional domains. (1) Generalization across tasks and embodiments. Compared to the previous version, we revamp the data processing pipeline and curate around 60,000 hours of data for pretraining, including 50,000 hours of robot trajectories spanning 20 robot configurations and 10,000 hours of egocentric human videos. (2) Expanded action space in addition to dual-arm hardware platforms. In particular, our system accommodates degrees of freedom for the heads, waists, mobile bases, and dexterous hands, thereby empowering the robots to tackle more complex tasks in practical scenarios. (3) Predictive dynamics modeling for improved temporal reasoning. Specifically, we formulate future prediction as a proxy task, facilitated by a video representation model for semantic priors and a depth estimation model for geometric cues. Evaluations on the GM-100 benchmark, conducted in a generalist setting, validate the beneficial impact of these proposed modifications. Furthermore, benefiting from the expanded pretraining data that covers whole-body degrees of freedom, LingBot-VLA-2.0 demonstrates strong cross-embodiment long-horizon mobile manipulation capability across the two robotic platforms.

9.8CVJul 8
ColorFM: An Optimization-to-Learning Framework for Color Transfer via Flow Matching

Yuhang He, Kai Zhang, Xiaoming Li et al.

Color transfer aims to align the color distribution of a source image with that of a reference image while preserving structural and semantic consistency. However, existing methods often suffer from inaccurate global mapping, semantic misalignment, and visual artifacts. To address these issues, we propose ColorFM, an optimization-to-learning framework. ColorFM connects online optimization to offline inference by reformulating color transfer as the transport of pixel distributions along velocity fields via Flow Matching. Specifically, we introduce ColorFM-O, an instance-specific optimization scheme that fits the velocity field through hierarchical color coupling guided by semantic priors. By numerically integrating the induced flow trajectories, ColorFM-O produces precise and semantically consistent color transfer results, while generating high-quality paired data as pseudo-supervision. Building upon this, we design ColorFM-L, an efficient feed-forward model trained on the generated pairs. Through implicit state modeling, ColorFM-L extracts deep semantic features to predict flow parameters for bidirectional linearized transport, ensuring accurate color transfer. Extensive experiments demonstrate that ColorFM-L outperforms state-of-the-art methods in visual quality, structural fidelity, and semantic consistency, successfully combining the accuracy of optimization with the speed of feed-forward inference.

9.6CVJul 6
DriftST: One-Step Generative Inference of Spatial Transcriptomics from H\&E Histology

Yuhang Yang, Yonggan Bu, Shengyuan Zhou et al.

Spatial Transcriptomics (ST) measures gene expression while preserving spatial context, but its high cost and low throughput leave public datasets small. Inferring expression directly from widely available Hematoxylin and Eosin (H&E) stained histology offers a cost-effective alternative. However, existing approaches face several limitations: regression methods over-smooth toward the conditional mean, while generative methods are faithful but require slow multi-step inference; most methods treat genes as independent and equally important, ignoring inter-gene dependencies and heterogeneous gene informativeness; and most are tailored to a single resolution, either spot-level or cell-level. To address these issues, we propose DriftST, a unified framework for inferring spatially resolved gene expression from H&E images. DriftST builds on a Cellular Drifting generative model that learns a direct drift from a histology-conditioned source to the expression distribution, retaining generative expressiveness while enabling efficient one-step generation. To capture gene structure, we introduce the STransformer, which combines a co-expression attention module for inter-gene dependencies with a gene residual gate for differential gene importance. Operating on a generic gene-panel representation, DriftST applies directly to both spot-level and cell-level data in one framework, and extensive experiments across diverse tissues and platforms show that it achieves state-of-the-art performance at both resolutions.

21.3AIJul 2
AgenticSTS: A Bounded-Memory Testbed for Long-Horizon LLM Agents

Xiangchen Cheng, Yunwei Jiang, Jianwen Sun et al.

Memory for a long-horizon LLM agent is a contract about what each future decision is allowed to see. The simplest contract appends past observations, tool calls, and reflections to every prompt, which makes prior context easy to access but also turns it into a jumbled mixture in which the effect of any single memory component is hard to isolate. We introduce and instrument an alternative bounded contract: every decision is made from a fresh user message assembled by typed retrieval, with no raw cross-decision transcript appended. The prompt thus stays bounded across runs of any length, and any single layer can be ablated in isolation. We instantiate the contract in Slay the Spire 2, a closed-rule stochastic deck-building game whose runs require hundreds of tactical and strategic decisions. A public online benchmark of frontier LLMs on the same game reports zero wins at the lowest difficulty across five configurations, and the developer-reported human win rate at the same difficulty is 16%; the task is hard but not saturated. Within our harness, a fixed-A0 ablation shows the largest observed difference when triggered strategic skills are enabled: the no-store baseline wins 3/10 games and adding the skill layer 6/10. At this sample size the comparison is directional rather than statistically decisive (Fisher exact p\approx0.37); a cross-backbone probe and public accumulating-context baselines are reported as operational comparisons rather than controlled tests of the contract variable itself. We release a reproducible testbed: 298 completed trajectories with condition tags, frozen memory/skill snapshots, prompt records, and analysis scripts -- an agent design and a validated, reusable methodology for studying how explicit memory layers shape long-horizon LLM-agent decisions.

18.2AIJul 2
Diverse Evidence, Better Forecasts: Multi-Agent Deliberation Under Information Asymmetry

Yuante Li, Yicheng Tao, Kate Zhang et al.

Multi-agent systems are increasingly used for forecasting future events, as deliberation among multiple LLMs is believed to improve reasoning and calibration. Yet existing approaches overlook a critical design choice: what information each agent receives. When all agents are given identical evidence, deliberation collapses into herding rather than genuine belief revision, leaving multi-agent systems little better than a single agent. We identify this as a fundamental gap and propose designed information asymmetry to close it: by partitioning evidence into shared public and disjoint private subsets, each agent holds exclusive knowledge that can only reach others through deliberation. We theoretically show that this decomposition reduces inter-agent error correlation, and instantiate it in InfoDelphi, a framework combining relevance-aware evidence routing, rationale-based iterative deliberation, and confidence-weighted aggregation. On PolyGym, a benchmark of 375 binary forecasting questions derived from real-world prediction markets, InfoDelphi outperforms the strongest single-agent and multi-agent baselines by 12--18% in Brier score and 4--8 percentage points in accuracy. More detailed experiments confirm that removing information asymmetry eliminates most deliberation gains, establishing diversity of input as the key enabler of effective multi-agent reasoning.