32.0AIJul 20Code
AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical ReportAlayaWorld Team, Kaipeng Zhang, Chuanhao Li et al.
Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly. It enable us to create customized, explorable, and continuously evolving virtual world from text, an image, or video. Realizing this vision requires four tightly coupled capabilities: interaction, persistent spatiotemporal consistency, stable long-horizon generation, and efficient response. We present AlayaWorld, an interactive long-horizon video world model that generates 24-fps video at 540p and 720p. Built on a 15B video diffusion transformer, AlayaWorld generates short latent chunks autoregressively under camera trajectories and switchable text prompts. Its bounded visual context combines a persistent sink frame, compressed temporal history, geometry-aligned spatial memory, and recent-frame conditioning. To reduce long-term drift, the model is trained with corrupted histories and prediction residuals collected from its own roll-outs. We further introduce a discrete autoregressive distillation formulation that combines distribution-matching distillation, self-forcing++, and consistency distillation, reducing inference from approximately 30 sampling steps to four steps per chunk. On iWorld-Bench, AlayaWorld achieves the best performance over long-horizon generation. Conceived as a full-stack, open-source, and long-term project, AlayaWorld is intended to provide an extensible foundation for future research on interactive video world models.
LGJun 25Code
OpenMHC: Accelerating the Science of Wearable Foundation ModelsNarayan Schuetz, Yuze Bai, Lianggang Pan et al.
Mobile and wearable devices offer an unprecedented opportunity for continuous, passive health monitoring and active health coaching. However, the largest wearable datasets are not publicly available for research, and leading wearable foundation models trained on such datasets are rarely open-weight or come with reproducible training code. To accelerate open science in wearable health, we release OpenMyHeartCounts (OpenMHC), the largest and most comprehensive open-access wearable health dataset to date, alongside open-source implementations of recent wearable foundation models. OpenMHC, derived from over a decade of data collected through the My Heart Counts study app, includes >60 million hours of wearable data across 19 sensor channels (e.g., step count, heart rate, sleep, workouts) and up to 169 linked variables, including health, lifestyle, mood, and behavior from 11,894 consenting participants. Furthermore, we introduce a unified, open benchmark that enables standardized comparison of wearable health models across three tracks: health and behavior downstream prediction, multivariate data imputation, and time-series forecasting. We benchmark classical methods alongside recent wearable and multivariate time series foundation models. By open-sourcing data, code, and model weights at this unprecedented scale, we aim to democratize wearable health AI research and enable the community to drive open progress in this domain.
35.8CVJul 15
Towards Spatial Supersensing in the WildTianjun Gu, Tianyu Xin, Kuan Zhang et al. · tencent-ai
Humans can efficiently parse continuous sensory streams, from hours to years, scaffolding an internal world model that grounds spatial reasoning and prediction. To mimic this capacity, spatial supersensing challenges multimodal models to move beyond linguistic understanding toward true world modeling. However, their benchmark relies on synthetic long videos, formed by concatenating random short clips, and is mostly limited to household scenes, leaving real-world continuity and diversity underexplored. To address the gap, we introduce $\textbf{VSI-Super-Wild}$, a large-scale benchmark for evaluating spatial supersensing over long temporal horizons in diverse in-the-wild scenes. Notably, inspired by cognitive studies on how humans structure experience, we systematically probe the full triad of world state: the agent (observer), objects (scene items), and the environment (places and global layout). In total, VSI-Super-Wild contains $\textbf{6,980}$ human-verified question-answer pairs derived from $\textbf{442}$ real-world videos spanning 8 scene categories, including long-form recordings exceeding 4 hours. Results on VSI-Super-Wild expose a fundamental disconnect: despite advances in static image understanding, models consistently fail at tasks that require coherent world-state tracking over time. We characterize how performance degrades with world-state complexity and temporal horizon, and diagnose four failure modes: spatial collapse, semantic shortcuts, insufficient update, and instance confusion. This taxonomy reveals that models lack mechanisms to bind objects, agents, and environments into a unified spatial world model, a fundamental gap that defines the path forward for spatial supersensing.
17.3IRJul 21
TSGR: Taobao Search Generative RetrievalTianyu Zhan, Gui Ling, Tong Xiong et al.
Generative retrieval (GR) has demonstrated strong promise for industrial e-commerce search by training a single autoregressive model to directly generate the Semantic IDs (SIDs) of target items. However, existing GR systems are primarily optimized for semantic matching and remain insensitive to item business value: SID construction is value-unaware, and candidates are ranked without access to item side-info. Consequently, high-value items are often missed or deprioritized at the retrieval stage, limiting downstream business impact. This limitation is particularly critical in industrial settings such as Taobao Search, where business objectives are central to system design. To address this, we propose $\textbf{T}$aobao $\textbf{S}$earch $\textbf{G}$enerative $\textbf{R}$etrieval ($\textbf{TSGR}$), a unified generative retrieval framework that incorporates value awareness into both item representation and candidate ranking. 1) For item representation, TSGR introduces $\textbf{Query-aware Parallel SID (QP-SID)}$, which encodes query-conditioned value orderings into the SID construction by building parallel codebooks derived from query-item statistics, so that higher-value and query-relevant items are assigned better token indices. 2) For candidate ranking, we introduce a $\textbf{Value-aware Ranking Module (VRM)}$ that is built upon and jointly optimized with the GR, enabling a single model to seamlessly serve as both retriever and pre-ranker without a dedicated pre-ranking stage. A progressive training pipeline further aligns the model with semantic relevance, user preferences, and business objectives. Offline experiments show that TSGR achieves an 9.16% improvement in HR@1000, and online A/B tests further validate its effectiveness, yielding gains of +0.43% in IPV, +1.12% in Transaction Count, and +1.64% in GMV.
DialogueVPR: Towards Conversational Visual Place RecognitionYukun Song, Changwei Wang, Xingtian Pei et al.
Inspired by how humans communicate spatial information, language-guided geo-localization has gained significant traction for its intuitive and practical value. Despite this progress, most methods still rely on a static, one-shot retrieval paradigm, which fails to handle the ambiguity and incompleteness inherent in real-world natural language descriptions. We propose a paradigm shift to reasoning retrieval and introduce Dialogue Place Recognition (DlgPR), which casts localization as an interactive, dialogue-driven reasoning process. To support this new task, we present DlgQuest-Cities, the first large-scale dialogue-based benchmark for place recognition, and a unified reasoning framework that couples a cross-modal multi-level retriever with an intelligent questioner, DQ-pilot. DQ-pilot is trained in a curriculum: supervised fine-tuning on a curated DQ-cities-20k subset followed by reinforcement refinement on a harder DQ-cities-10k split via GRPO. Two task-aligned metrics guide learning: a Discriminative Difficulty Index (DDI) for curriculum sampling and a Positional Retrieval Gain (PRG) reward that directly measures retrieval improvement induced by a question. Experiments show this reasoning-based approach significantly outperforms baselines. The code and model are available at https://github.com/Graysonggg/DlgPR.
5.1SDJul 10
Event-Based Token Sequences for Audio-Conditioned Music-Game Level ModelingKe Zhang, Chu-Hsuan Hsueh, Kokolo Ikeda
Procedural generation of music game levels is an exciting yet challenging problem, as levels must translate musical structure into interactive sequences of timed gameplay events. Most existing approaches formulate this task by frame-based representations, dividing audio into uniform time grids and predicting events at each frame. This makes gameplay events implicit across many frames. As a result, it is hard to describe event-level timing relations and longer-range structure found in human-authored levels. We use procedural generation as a practical setting to study how musical cues map to interactive event sequences. Inspired by event-based symbolic music modeling, we propose a token-level sequence formulation that casts level generation as a multimodal sequence-to-sequence problem. Conditioned on an audio excerpt and level metadata, the model generates a token sequence alternating gameplay-event and beat-shift tokens. This explicitly represents actions and their relative timing in beat space. Based on this formulation, we build a Transformer model. It outperforms representative frame-level baselines under event-level evaluation. It also enables systematic analysis of how audio supports rhythm-aligned event prediction beyond metadata conditioning.
19.7CVJul 10
MOSAIC: Adaptive Inter-layer Composition for Efficient Heterogeneous Vision-Language ModelsYuncheng Yang, Feiyang Ye, Shixian Luo et al.
Vision-Language Models (VLMs) have achieved success using homogeneous Transformers to process multimedia data. Recent studies show that heterogeneous structures interleaving efficient mechanisms, like linear attention, improve both performance and inference latency over homogeneous designs. However, these efforts rely on handcrafted static mixing patterns, which are sub-optimal and difficult to adapt to specific hardware. To bridge this gap, we propose Multi-Objective Search for Adaptive Inter-layer Composition (MOSAIC), a hardware-aware search method that automatically transforms homogeneous models into optimized heterogeneous architectures. MOSAIC integrates diverse efficiency mechanisms--including linear, sparse, and low-rank operators--into a unified search space. By formulating the selection as a multi-objective Mixed Integer Programming (MIP) problem, our method identifies optimal configurations that maximize downstream performance under strict hardware latency constraints. To mitigate performance degradation from structural transitions, we introduce a two-stage parameter recovery process: global off-policy distillation to stabilize internal representations, followed by a dual-teacher on-policy distillation leveraging a 235B oracle for knowledge expansion and the original 4B teacher for distributional stability. We validate MOSAIC through MOSAIC-4B, derived from Qwen3-VL-4B-Instruct. Results demonstrate that MOSAIC-4B matches the baseline's performance across multiple benchmarks while requiring less than 2% of the original training cost. Furthermore, it substantially improves inference efficiency, achieving 1.76x prefilling and 2.54x decoding speedups.
18.0CVJul 20
Surprise Forcing: What to Remember, When to Skip in Long Video GenerationShuwei Shi, Zhen Li, Muyao Niu et al.
Streaming autoregressive diffusion makes minute-scale video synthesis practical, but its bounded context and fixed denoising schedule allocate resources uniformly across a highly non-stationary sequence. A rolling key-value cache forgets distant visual evidence even when that evidence remains important, while every generated chunk receives the same number of denoising passes irrespective of its actual difficulty. We introduce Surprise Forcing, a training-free framework that treats both limitations as online resource-allocation problems. A Surprise-Gated Memory Bank summarizes evicted frames with value-token descriptors, evaluates them using complementary global-deviation and nearest-neighbor novelty signals, and regulates admission through a feedback-controlled budget in normalized score space. Priority-based replacement and relevance-aware routing then keep the external memory compact and useful. In parallel, Surprise-Aware Denoising estimates chunk difficulty from the maximum adjacent-frame cosine distance after the first denoising pass and uses a local percentile scheduler to skip intermediate steps for comparatively easy chunks. Experiments on VBench, VBench-Long, and VBench-2.0 show that the proposed allocation strategy improves long-horizon consistency and visual quality while retaining real-time streaming throughput.
15.0ROJul 15
Learning Physics-Guided Residual Dynamics for Deformable Object SimulationShivansh Patel, Kaifeng Zhang, Sanjay Pokkali et al.
Simulating deformable objects is essential for a wide range of robotic manipulation applications, yet accurately predicting their dynamics remains challenging. We propose Physics-Guided Residual Dynamics (PGRD), a hybrid simulation framework that combines the advantages of physics-based and learning-based approaches. Specifically, PGRD combines an optimizable spring-mass simulator as a backbone with a learned neural network that predicts residual corrections to the physics-based predictions. We adopt a velocity-based formulation to ensure stable simulation and a sliding-window transformer architecture to capture temporal dependencies. We show that PGRD produces more accurate results than both purely physics-based and learning-based methods on a set of diverse real-world deformable objects. We further demonstrate the utility of PGRD in two applications: manipulation planning via Model Predictive Control, including a language-conditioned setting with a generated goal image; and interactive simulation via action-conditioned video prediction by 3D Gaussian Splatting.
9.2CVJul 21
Generative World Renderer at the Speed of PlayGuixu Lin, Zheng-Hui Huang, Siqi Yang et al.
Generative world renderer AlayaRenderer receives structured world states exported from physics engines and synthesizes RGB frames. Unlike models that generate frames from text/control-hints prompts, AlayaRenderer preserves scene structure without altering the underlying world dynamics. This demonstrates an alternative path toward interactive world modeling and user-controllable play. However, the original AlayaRenderer is too computationally expensive for real-time deployment. This technical report introduces AlayaRenderer-Flash, a real-time-oriented generative forward world renderer that pushes AlayaRenderer from 0.56 FPS to 31.54 FPS, reaching the speed of play. AlayaRenderer-Flash reformulates the original renderer as a few-step autoregressive streaming model and introduces lightweight distilled codecs for efficient latent encoding and frame reconstruction. It retains the teacher model's G-buffer and text-prompt interfaces while enabling continuous rendering over input streams of unbounded length. We evaluate AlayaRenderer-Flash on G-buffer streams across content preservation, temporal consistency, cross-window stability, prompt controllability, and runtime efficiency. Our results show that AlayaRenderer-Flash substantially reduces inference cost while preserving the core rendering capabilities of the teacher model. By integrating AlayaRenderer-Flash with a physics engine, we build a fully playable generative world running at 30 FPS.
35.2CVJul 7Code
AlayaWorld: Long-Horizon and Playable Video World GenerationAlayaWorld Team, Kaipeng Zhang, Chuanhao Li et al.
Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after deployment. Recent advances in video world models offer a fundamentally different paradigm. Rather than explicitly authoring every component of a virtual environment, these models autoregressively synthesize future observations conditioned on the current world state and user interactions, enabling playable worlds to be generated online. Trained on both gameplay recordings and real-world videos, they can capture diverse visual appearances and physical dynamics, opening new opportunities for interactive applications beyond gaming, including embodied intelligence. In this paper, we present \textbf{AlayaWorld}, a full-stack open-source framework for building interactive generative worlds. AlayaWorld enables open-ended real-time interaction, allowing users to freely navigate and perform diverse actions such as combat, spell casting, and monster summoning. The framework unifies the complete development-from data preparation model architecture, model training, inference acceleration, and deployment-within a modular and extensible architecture. Alongside the framework, we release reproducible pipelines, reference implementations, evaluation tools, and comprehensive documentation, establishing a practical foundation for future research and real-time applications of generative world models.
STEAM: Stable Self-Training with Elastic Matching and Adaptive PurificationShaoxiang Wang, Kejia Zhang, Haiwei Pan et al.
Cross-view geo-localization (CVGL) aims to achieve GPS-free localization by matching drone-view images with corresponding satellite-view images. Existing supervised methods rely on large-scale manually annotated cross-view image pairs, making them costly and difficult to scale. In contrast, existing unsupervised approaches typically depend on generative models or clustering-based stage-wise optimization, which are prone to distribution bias and the accumulation of noisy pseudo-labels. To address these limitations, we propose STEAM (Stable Self-Training with Elastic Matching and Adaptive Purification), an end-to-end unsupervised cross-view geo-localization framework that performs self-training directly on real drone and satellite images. Specifically, the proposed Stable Spatial-Aware Module enhances the stability of feature representations, Elastic Matching discovers high-quality cross-view pseudo-labels, and Adaptive Purification dynamically maintains a reliable pseudo-label repository throughout the self-training process. Extensive experiments on the University-1652 and SUES-200 benchmarks demonstrate that STEAM achieves state-of-the-art performance among all existing unsupervised methods and delivers performance comparable to supervised approaches, validating the effectiveness and superiority of the proposed framework. The source code is available at https://github.com/wsx-heu/STEAM.git.
11.6ROJul 5Code
Neural LiDAR Bundle AdjustmentChin Yung Anson Hon, Kaicheng Zhang, Sen Wang
Recent research has achieved remarkable novel view rendering and scene reconstruction results with Neural Radiance Field (NeRF), including extensions to the LiDAR modality. Few studies have, however, explored the key design differences between RGB NeRFs and LiDAR NeRFs, particularly considering their underlying working principles. In this work, we provide both theoretical and empirical evidence suggesting that the density of volume sampling plays a significant role in LiDAR NeRF. Based on this finding, we propose a novel Neural LiDAR Bundle Adjustment (NeLD-BA) algorithm, which is tailored using efficient volume sampling of LiDAR rays for joint optimization of LiDAR map and poses. Extensive experiments are performed using the Newer College and FusionPortable datasets to demonstrate the proposed NeLD-BA's state-of-the-art performance in multi-view point cloud registration and 3D mapping. We will open-source our code for the community.
20.0CLJul 15
Analogical Deep Research: Retrieving and Integrating Historical Analogies for Foresight AnalysisYongqiang Chen, Guangyi Chen, Yuewen Sun et al.
Systematic comparisons between current situations and structurally similar past events in the historical, i.e., historical analogies, is among the most powerful tools for foresight analysis. In this work, we present a new task called Analogical Deep Research (ADR) to Large Language Model (LLM) agents and construct the first ADR benchmark ADR-bench to study whether LLM agents are able to find and leverage historical analogies when doing foresight analysis. Our investigation reveals a key obstacle: LLM agents are poor at finding analogies because they match on surface features rather than underlying mechanisms. We argue that ADR is inherently a causal question as it requires understanding why the event occurred. Based on our theoretical analysis, we propose two principles required for ADR, including the mechanism alignment and cross-analogy confirmation. Built upon our theoretical results, we propose a new agentic framework called Causal Analogical Researcher (CANA) that guides LLMs to find and integrate historical analogies. CANA incorporates a simple yet effective structural decomposition representation, and integrates structural feedback for reflective improvements of historical analogy identification and integration. We show that CANA brings up to 10% improvements in historical analogy generation, and surpasses the state-of-the-art deep research agents in the ADR-bench. Case studies with the ongoing events confirm the effectiveness of CANA in leveraging historical analogies.
7.7AIJul 10
ARCANA: A Reflective Multi-Agent Program Synthesis Framework for ARC-AGI-2 ReasoningKunbo Zhang, Lei Fu, Zeyu Wang et al.
We present ARCANA, a collaborative multi agent framework for solving ARC AGI 2 tasks under strict test time and hardware constraints. ARCANA decomposes each task into iterative perception, hypothesis generation, symbolic execution, and reflective refinement. A perceptual grounding agent builds object centric scene graphs from raw grids, a latent program policy proposes diverse DSL programs, a symbolic executor verifies candidates on demonstrations, and a reflective agent synthesizes failure driven feedback for the next turn. These agents communicate through a shared differentiable blackboard and are scheduled by a learned meta controller. The design combines structured program search with adaptive multi turn correction, improving reasoning efficiency and solution quality on challenging abstract transformation tasks.
36.5ROJul 7
From Foundation to Application: Improving VLA Models in PracticeWei Wu, Fangjing Wang, Fan Lu et al.
Despite recent progress of VLA foundation models, the disparity between laboratory conditions and real-world applications continues to impede their practical implementation. To bridge this gap, we present LingBot-VLA 2.0, which advances LingBot-VLA through improvements in three functional domains. (1) Generalization across tasks and embodiments. Compared to the previous version, we revamp the data processing pipeline and curate around 60,000 hours of data for pretraining, including 50,000 hours of robot trajectories spanning 20 robot configurations and 10,000 hours of egocentric human videos. (2) Expanded action space in addition to dual-arm hardware platforms. In particular, our system accommodates degrees of freedom for the heads, waists, mobile bases, and dexterous hands, thereby empowering the robots to tackle more complex tasks in practical scenarios. (3) Predictive dynamics modeling for improved temporal reasoning. Specifically, we formulate future prediction as a proxy task, facilitated by a video representation model for semantic priors and a depth estimation model for geometric cues. Evaluations on the GM-100 benchmark, conducted in a generalist setting, validate the beneficial impact of these proposed modifications. Furthermore, benefiting from the expanded pretraining data that covers whole-body degrees of freedom, LingBot-VLA-2.0 demonstrates strong cross-embodiment long-horizon mobile manipulation capability across the two robotic platforms.
27.4CVJul 21
Mage-Flow: An Efficient Native-Resolution Foundation Model for Image Generation and EditingXinjie Zhang, Peng Zhang, Shicheng Zheng et al.
Large-scale visual generators are increasingly capable but costly to train, fine-tune, and deploy. We introduce Mage-Flow, a compact 4B-scale generative stack for efficient text-to-image generation and instruction-based image editing. The stack is built from two co-designed components: Mage-VAE, a lightweight high-fidelity latent tokenizer, and a Native-Resolution Multimodal Diffusion Transformer trained with rectified flow matching. Mage-VAE uses one-step diffusion-style encoding and decoding with anchor-latent regularization, preserving the reconstruction quality of strong public VAEs while reducing tokenization cost by more than an order of magnitude. Together with native-resolution packing and stack-level CUDA kernel fusion, the stack supports flexible-resolution training and improves end-to-end training throughput by about $2.5\times$. Built on this foundation, we develop a complete model family with Base, RL-aligned, and Turbo variants for both generation and editing. Diffusion-NFT improves prompt following, text rendering, aesthetic quality, and editing fidelity, while few-step distillation with adversarial perceptual guidance produces 4-step Turbo models for low-latency inference. Despite its compact scale, Mage-Flow and Mage-Flow-Edit achieves competitive performance across standard generation and editing benchmarks. More importantly, the Turbo variants make high-resolution generation and editing practical for interactive use: at $1024^2$ resolution on a single NVIDIA A100 GPU, Mage-Flow-Turbo generates an image in 0.59s, and Mage-Flow-Edit-Turbo edits an image in 1.02s, while maintaining a small memory footprint. These results show that careful tokenizer--backbone--system co-design can deliver strong high-resolution generation and editing within an efficient 4B model family.
25.2CVJul 15
From Pixels to States: Rethinking Interactive World Models as Game EnginesZhen Li, Zian Meng, Shuwei Shi et al.
Building interactive worlds that respond coherently to player actions has long been a shared goal of computer graphics, games, and artificial intelligence. Recent video generative models provide a data-driven route toward this goal by predicting future observations conditioned on user actions, and are increasingly regarded as potential next-generation game engines. Realizing a genuinely interactive game world, however, requires interaction outcomes that follow rules over evolving game conditions, consequences that persist over long horizons, and a generation loop that operates in real time. Conventional game engines realize these properties through a recurrent action-state-observation loop, in which player actions update an explicit game state according to predefined rules and observations are rendered from the resulting state. Taking this loop as an organizing lens, this paper examines interactive game world modeling along four dimensions: player action control, game state dynamics, state-observation persistence, and real-time interactive generation. For each dimension, we start from the capabilities required by an interactive game world, group existing approaches into representative families, and discuss the strengths and trade-offs of each family. Complementing this analysis, we present a scalable data engine for Black Myth: Wukong that collects over 90 hours of gameplay with frame-aligned player actions, ground-truth game states, and visual observations, together with structured and semantic annotations, as a resource for state-aware game world modeling. We hope this paper offers a clear picture of where the field stands and fosters progress toward interactive game worlds.
22.3ROJul 21
Agentic Real2Sim: Physics-based World Modeling with Vision-Language AgentsGuanxiong Chen, Qianjun Xia, Jiawei Peng et al.
Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, infer physical parameters, and assemble actors, objects, cameras, poses, and trajectories into a runnable physical simulation. Today this process still depends on manual tuning of visual foundation models, mesh cleanup, coordinate-frame alignment, and brittle workflow glue across visual perception tools and simulators. We introduce \textit{Agentic Real2Sim}, a framework for generalized physical world modeling with vision-language agents, converting a real-world recording of object-robot interaction into a simulatable episodic twin which preserves observations, geometries, robot interactions, and object states. We evaluate Agentic Real2Sim on rigid-object manipulation, deformable-object interaction, and humanoid motion scenes, spanning domains that are usually handled by separate Real2Sim pipelines, marking a first step toward scalable conversion. The framework's agentic decisions can be driven by an open-weight VLM backend at a small fraction of the cost of frontier models, while attaining comparable conversion success rate. We aim to use the resulting real-world-aligned twins for downstream robotics tasks, specifically policy learning and evaluation. The project site is available at https://ericchen321.github.io/agentic_real2sim.github.io/.
10.9HCJul 20
AlphaOracle: Oracle bone script decipherment via human-workflow-inspired deep learningYuliang Liu, Haisu Guan, Pengjie Wang et al.
Approximately 3,000 of the 4,500 oracle bone script (OBS) characters remain undeciphered due to fragmentary inscriptions and sparse evidence. Current AI approaches fail to replicate expert workflows that integrate form analysis, contextual semantics, and philological reasoning. We introduce AlphaOracle, a human-workflow-inspired framework that systematizes OBS decipherment using the largest digitized corpus to date. Its multi-stage pipeline comprises: (i) rubbing parsing; (ii) radical-based morphological analysis with diachronic modeling; (iii) contextual retrieval with semantic alignment; and (iv) philological validation against classical sources. Each stage generates explicit, confidence-weighted evidence chains, culminating in interpretable reports for scholarly verification. Across multiple test characters, AlphaOracle's readings strongly agreed with expert interpretations. In a study of 86 domain specialists, it reduced analysis time by 64% and 79% of participants rated it highly useful. Notably, AlphaOracle resolves the character "Lao" as a toponymic or clan designation, offering concrete revisions to Shang administrative and social interpretations. These results suggest that computational methods aligned with philological practice can facilitate OBS research and provide a conceptual reference for studies of other undeciphered scripts.
8.6ROJul 19
BoxTwin: Learning Elastoplastic Articulated Object Dynamics from VideosHeng Zhang, Gehan Zheng, Kaifeng Zhang et al.
Digital twins enable robots to anticipate and adapt to physical interactions, but existing models struggle with elastoplastic articulated objects (EAOs) that exhibit nonlinear elasticity, plastic yielding, and damage accumulation. We present BoxTwin, an interactive digital twin framework that learns the full dynamics of EAOs from videos. Our pipeline reconstructs the scene, identifies a physics aware constitutive model for each EAO. Experiments on manual folding and dual arm manipulation of EAOs show that BoxTwin accurately tracks joint trajectories and reproduces post contact plastic behavior over long horizons. By integrating video driven reconstruction with elastoplastic damage modeling, BoxTwin advances digital twins toward predictive, adaptive control of deformable articulated objects in unstructured environments.
21.4CLJul 5
CausalGame: Benchmarking Causal Thinking of LLM Agents in GamesZhenhao Chen, Yongqiang Chen, Chenxi Liu et al.
Building AI Scientist agents with Large Language Models (LLMs) has recently attracted growing attention. Since scientific discovery fundamentally relies on uncovering causal relationships from observations, the capability of causal thinking, i.e., distinguishing causation from correlation and recognizing hidden biases, is essential to LLM agents. Although a number of benchmarks exist for AI Scientists, none explicitly incorporate challenges from selection bias, measurement error, and hidden confounders that widely exist in real-world scientific discovery. To this end, we present CausalGame, a benchmark that evaluates the causal thinking capabilities of LLM agents through interactive games. CausalGame asks LLM agents to actively design experimental protocols, collect observation data, and derive a final solution with an explanation report. To emulate realistic scientific discovery challenges, we design 14 scenarios that incorporate selection bias, measurement error, and hidden confounders. Across 30 LLM agents, none demonstrates reliable causal thinking: the best model reaches only 68.0% survival against analytical optima of 78-85%, and merely 5-7% of sessions receive credits on the causal-reasoning rubrics. CausalGame provides a scalable and controlled testbed for evaluating the causal thinking of AI Scientist agents.
7.1ASJul 16
SLT 2026 REAL-TSE Challenge: Real-world Target Speaker Extraction from Conversational RecordingsShuai Wang, Zihan Qian, Ke Zhang et al.
We introduce the REAL-TSE Challenge, an IEEE SLT 2026 satellite challenge on target speaker extraction~(TSE) from real conversational recordings. Given a multi-speaker mixture and one or more enrollment utterances from a target speaker, participating systems must recover only the target speech. Unlike simulated read-speech benchmarks, REAL-TSE evaluates Mandarin and English recordings that contain natural overlap, reverberation, noise, channel mismatch, and conversational dynamics. The challenge defines two complementary tracks: an Online track for low-latency streaming extraction and an Offline track for full-context processing. Systems are evaluated with Token Error Rate (TER), Speaker Similarity (SpkSim), DNSMOS, and target-speaker activity F1. This overview paper describes the task definition, datasets, baselines, evaluation protocol, submitted systems, condition-wise findings, and lessons for future real-world TSE benchmarks.
9.4CVJul 8
ColorFM: An Optimization-to-Learning Framework for Color Transfer via Flow MatchingYuhang He, Kai Zhang, Xiaoming Li et al.
Color transfer aims to align the color distribution of a source image with that of a reference image while preserving structural and semantic consistency. However, existing methods often suffer from inaccurate global mapping, semantic misalignment, and visual artifacts. To address these issues, we propose ColorFM, an optimization-to-learning framework. ColorFM connects online optimization to offline inference by reformulating color transfer as the transport of pixel distributions along velocity fields via Flow Matching. Specifically, we introduce ColorFM-O, an instance-specific optimization scheme that fits the velocity field through hierarchical color coupling guided by semantic priors. By numerically integrating the induced flow trajectories, ColorFM-O produces precise and semantically consistent color transfer results, while generating high-quality paired data as pseudo-supervision. Building upon this, we design ColorFM-L, an efficient feed-forward model trained on the generated pairs. Through implicit state modeling, ColorFM-L extracts deep semantic features to predict flow parameters for bidirectional linearized transport, ensuring accurate color transfer. Extensive experiments demonstrate that ColorFM-L outperforms state-of-the-art methods in visual quality, structural fidelity, and semantic consistency, successfully combining the accuracy of optimization with the speed of feed-forward inference.
18.2AIJul 2
Diverse Evidence, Better Forecasts: Multi-Agent Deliberation Under Information AsymmetryYuante Li, Yicheng Tao, Kate Zhang et al.
Multi-agent systems are increasingly used for forecasting future events, as deliberation among multiple LLMs is believed to improve reasoning and calibration. Yet existing approaches overlook a critical design choice: what information each agent receives. When all agents are given identical evidence, deliberation collapses into herding rather than genuine belief revision, leaving multi-agent systems little better than a single agent. We identify this as a fundamental gap and propose designed information asymmetry to close it: by partitioning evidence into shared public and disjoint private subsets, each agent holds exclusive knowledge that can only reach others through deliberation. We theoretically show that this decomposition reduces inter-agent error correlation, and instantiate it in InfoDelphi, a framework combining relevance-aware evidence routing, rationale-based iterative deliberation, and confidence-weighted aggregation. On PolyGym, a benchmark of 375 binary forecasting questions derived from real-world prediction markets, InfoDelphi outperforms the strongest single-agent and multi-agent baselines by 12--18% in Brier score and 4--8 percentage points in accuracy. More detailed experiments confirm that removing information asymmetry eliminates most deliberation gains, establishing diversity of input as the key enabler of effective multi-agent reasoning.
9.7CVJul 6
DriftST: One-Step Generative Inference of Spatial Transcriptomics from H\&E HistologyYuhang Yang, Yonggan Bu, Shengyuan Zhou et al.
Spatial Transcriptomics (ST) measures gene expression while preserving spatial context, but its high cost and low throughput leave public datasets small. Inferring expression directly from widely available Hematoxylin and Eosin (H&E) stained histology offers a cost-effective alternative. However, existing approaches face several limitations: regression methods over-smooth toward the conditional mean, while generative methods are faithful but require slow multi-step inference; most methods treat genes as independent and equally important, ignoring inter-gene dependencies and heterogeneous gene informativeness; and most are tailored to a single resolution, either spot-level or cell-level. To address these issues, we propose DriftST, a unified framework for inferring spatially resolved gene expression from H&E images. DriftST builds on a Cellular Drifting generative model that learns a direct drift from a histology-conditioned source to the expression distribution, retaining generative expressiveness while enabling efficient one-step generation. To capture gene structure, we introduce the STransformer, which combines a co-expression attention module for inter-gene dependencies with a gene residual gate for differential gene importance. Operating on a generic gene-panel representation, DriftST applies directly to both spot-level and cell-level data in one framework, and extensive experiments across diverse tissues and platforms show that it achieves state-of-the-art performance at both resolutions.
8.1CVJul 5
UniSkip-Mamba: A Frequency-Aware State Space Model for Audio-Visual Temporal Forgery LocalizationCangjin Qiu, Quan Zhang, Dan Jiang et al.
With the proliferation of AI-generated content, sophisticated multimedia manipulation has raised critical concerns about malicious applications such as opinion manipulation and evidence fabrication, making Audio-Visual Temporal Forgery Localization (AV-TFL) an urgent research frontier. Existing TFL methods have progressed along two main paradigms: Transformer-based temporal modeling and channel-wise multimodal fusion. While these approaches capture temporal dependencies and cross-modal correlations, they process all frequency components indiscriminately, leading to overfitting on high-frequency noise and limited robustness under real-world data degradation. Through systematic frequency domain analysis, we find that forgery-discriminative patterns concentrate in the low/mid-frequency range (normalized frequency 0-0.15), while high-frequency components primarily introduce noise, removing them even improves detection performance by +1.4%. Based on this phenomenon, we propose UniSkip-Mamba, a frequency-aware State Space Model framework that incorporates Unified Multimodal Sequence Fusion to preserve cross-modal phase relationships, and Skip-Scanning Mamba Blocks that implement frequency-aware regularization through a novel Group-Scan-Merge mechanism, naturally biasing learning toward discriminative low/mid-frequency patterns (0-0.15) while maintaining representational completeness. We achieve state-of-the-art (SOTA) performance: 63.4% AP@0.95 on LAV-DF (+9.8% improvement) and 63.58% mAP on AV-Deepfake1M (+14.32% improvement), with 6x faster inference. Our frequency-domain analysis provides theoretical justification from a signal processing perspective for why skip-scanning inherently improves both accuracy and robustness.
9.6LGJul 5
Learning Task-Sufficient World Models by Synergizing Agentic Exploration and Structured ModelingFan Feng, Yujia Zheng, Minghao Fu et al.
Learning and planning in imagination using world models provides an effective paradigm for training agents for decision-making. However, existing approaches often rely on high-dimensional latent spaces or generic visual embeddings that retain many factors irrelevant to control, limiting efficiency and generalization across tasks. To this end, we study how agents can learn world models with representations that are task-specific, minimal, and sufficient for decision-making. We achieve this via a closed-loop synergy between the agent and the world model, in which structured world-model learning distills task-sufficient representations from informative interaction data. On the agent side, agents actively probe the environment to collect informative trajectories that expose task-relevant latent factors, guided by an adaptive curriculum. On the world-model side, we learn structured representations over observations to distill compact, task-sufficient latent states from the collected interaction data. This synergy enables the empirical recovery of task-sufficient latent representations that capture all control-relevant factors. Leveraging these representations, the resulting policies achieve improved sample efficiency and generalization, including generalization across skills, object-skill compositions, and previously unseen tasks on standard continuous-control and robotic-manipulation benchmarks.
5.8CVJul 5
EVAS: Efficient Multimodal Temporal Forgery Localization via Audio-Visual Synergy and Steered Boundary CalibrationShen Shen, Quan Zhang, Dan Jiang et al.
The rapid proliferation of artificial intelligence-generated content necessitates reliable multimodal forensics. Beyond video-level binary classification, precisely localizing sparsely distributed forged segments in long-form videos remains a critical challenge. This task is particularly difficult when manipulations are subtly embedded and cross-modal signals are weak and temporally diffuse. To address these challenges, we propose EVAS, an end-to-end multimodal framework for temporal forgery localization. At its core, a Multi-Stage Audio-Visual Synergy mechanism facilitates progressive cross-modal interaction to learn deep multimodal forensic representations and capture high-order semantic traces of sparse manipulations. Furthermore, we introduce a Boundary-Aware Refinement strategy to achieve steered boundary calibration. By incorporating invalid-frame masking, this strategy suppresses ambiguous regions and sharpens transition predictions. We adopt a decoupled training paradigm with auxiliary heads to disentangle representation learning from inference objectives, enhancing model generalization and stability. Additionally, a lightweight HourglassFFN is incorporated to reduce computational overhead. Extensive experiments demonstrate that EVAS achieves state-of-the-art average localization accuracy and average recall across three benchmark datasets, validating its effectiveness for fine-grained temporal forgery localization.
21.3AIJul 2
AgenticSTS: A Bounded-Memory Testbed for Long-Horizon LLM AgentsXiangchen Cheng, Yunwei Jiang, Jianwen Sun et al.
Memory for a long-horizon LLM agent is a contract about what each future decision is allowed to see. The simplest contract appends past observations, tool calls, and reflections to every prompt, which makes prior context easy to access but also turns it into a jumbled mixture in which the effect of any single memory component is hard to isolate. We introduce and instrument an alternative bounded contract: every decision is made from a fresh user message assembled by typed retrieval, with no raw cross-decision transcript appended. The prompt thus stays bounded across runs of any length, and any single layer can be ablated in isolation. We instantiate the contract in Slay the Spire 2, a closed-rule stochastic deck-building game whose runs require hundreds of tactical and strategic decisions. A public online benchmark of frontier LLMs on the same game reports zero wins at the lowest difficulty across five configurations, and the developer-reported human win rate at the same difficulty is 16%; the task is hard but not saturated. Within our harness, a fixed-A0 ablation shows the largest observed difference when triggered strategic skills are enabled: the no-store baseline wins 3/10 games and adding the skill layer 6/10. At this sample size the comparison is directional rather than statistically decisive (Fisher exact p\approx0.37); a cross-backbone probe and public accumulating-context baselines are reported as operational comparisons rather than controlled tests of the contract variable itself. We release a reproducible testbed: 298 completed trajectories with condition tags, frozen memory/skill snapshots, prompt records, and analysis scripts -- an agent design and a validated, reusable methodology for studying how explicit memory layers shape long-horizon LLM-agent decisions.