18.5ROJul 10
Act, Sense, Act: Learning Active Perception from Large-Scale Egocentric Human DataJialiang Li, Yi Qiao, Yunhan Guo et al.
Achieving generalizable manipulation in unconstrained environments requires the robot to proactively resolve information uncertainty, i.e., the capability of active perception. However, existing methods are often confined in limited types of sensing behaviors, restricting their applicability to complex environments. In this work, we formalize active perception as a history-dependent perception-action loop driven by information-seeking action and decision branching, providing a structured categorization of visual active perception paradigms. Building on this perspective, we introduce CoMe-VLA, a cognitive and memory-aware vision-language-action (VLA) framework that leverages large-scale human egocentric data to learn versatile exploration and manipulation priors. Our framework integrates a cognitive auxiliary head for autonomous sub-task transitions and a dual-track memory system to maintain consistent self and environmental awareness by fusing proprioceptive and visual temporal contexts. By aligning human and robot hand-eye coordination behaviors in a unified egocentric action space, we train the model progressively in three stages. Extensive experiments on a wheel-based humanoid have demonstrated strong robustness and adaptability of our proposed method across diverse long-horizon tasks spanning multiple active perception scenarios.
12.1CVJul 3
E-TraMamba: A New Paradigm for Efficient Long-Term 3D Feature Tracking with Event CamerasJuwei Shen, Yujie Wu, Changwen Chen
Event-based 3D tracking enables low-latency and high-speed perception, while existing CNN- and Transformer-based trackers struggle to capture long-range spatiotemporal dependencies in sparse, noisy event streams, especially under real-time and efficiency constraints. To address these challenges, we present E-TraMamba, the first Mamba-based framework for 3D feature tracking on event data. This new framework adopts a linear state-space model for efficient long-range modeling and integrates a lightweight affine-transform predictor to maintain stable tracking under motion blur and occlusion. We also design an effective scheme to fuse multi-scale cues -- local spatiotemporal patches, correlation maps, and positional embeddings -- into a unified representation that enables stable and smooth 3D tracking. We construct a large-scale synthetic dataset, named EvD-PointOdyssey, which is generated with monocular rendering and provides synchronized event streams, depth maps, and accurate 3D trajectories for training and evaluating event-based 3D tracking models. Extensive experiments on event-based benchmarks demonstrate that E-TraMamba achieves state-of-the-art performance, delivering over $2\times$ longer feature lifetimes under strict accuracy thresholds (e.g., 0.1 m), with higher tracked-feature ratios and lower RMSE than all baselines. These results make E-TraMamba a strong candidate for low-latency visual odometry, real-time SLAM, and interactive robotics.
6.6NEJul 2
Dendritic In-Context Learning in a Single-Layer Spiking Neural NetworkJuwei Shen, Yujie Wu, Changwen Chen
In-context learning (ICL) operates via implicit gradient descent embedded in the forward pass of modern AI architectures -- Transformers, Mamba, state-space models, and MLPs. Capturing this capability in biologically plausible Spiking Neural Networks (SNNs) has remained an open challenge: existing SNNs fail the Garg-2022 benchmark at non-trivial task dimensions. We trace this failure to a structural assumption: prior SNN designs route adaptation through inference-time synaptic plasticity, viewing the dendritic compartment as a passive conduit for error or teacher signals. We challenge this assumption. The subthreshold dynamics of a single dendritic compartment already implement a complete online learning algorithm. By treating the compartment as the computational substrate rather than a passive conduit, we propose DendriCL -- a single-layer compartmental spiking architecture whose apical recurrence is structurally identical to leaky online Widrow-Hoff LMS. This dynamics-only update collapses the architectural depth required for general-purpose ICL to a single layer. DendriCL is uniquely seed-stable at super-dimensional Garg-2022 ICL -- where dense Transformers exhibit grokking-style instability and fail past moderate task dimension -- and a linear probe recovers the reference online-LMS trajectory directly from the apical membrane at R^2 = 0.93, showing the algorithm is structurally embedded in the dynamics rather than implicitly discovered during training. Taken together, ICL requires neither attention, depth, nor inference-time plasticity: a single compartment with online-LMS dynamics is sufficient.
8.9CVJun 30
Hierarchical 3D Scene Graph Construction and Belief-based Planning for Semantic NavigationBing Wu, Zuyao Chen, Changwen Chen
Semantic navigation is a fundamental task for embodied agents operating in unseen environments, requiring both semantic understanding and long-term decision-making. Recent foundation models have empowered agents with rich semantic priors for this task. However, without structured global representations, decision-making often falls back on local observations and greedy strategies, resulting in inefficient exploration and myopic behaviors, especially in long-distance navigation. To address these challenges, we propose a zero-shot semantic navigation framework. Our method incrementally maintains an online Hierarchical 3D Scene Graph (HSG) to form a multi-granular semantic topology over objects, zones, and regions, serving as a compact state abstraction for global planning. Building on this memory, we introduce a hierarchical belief-based planning framework that fuses semantic priors with exploration evidence on the HSG, and performs finite-horizon rollouts on an HSG-based simulator to explicitly estimate the long-term expected returns of candidate macro-actions. This enables globally consistent decisions and reduces redundant backtracking. Extensive experiments in high-fidelity simulation environments across multiple tasks and datasets demonstrate that our method outperforms existing state-of-the-art methods, particularly in long-distance scenarios, where our approach improves SR and SPL by an average of 9.4\% and 5.0\%, respectively.