Yunzong Xu

LG
h-index6
9papers
173citations
Novelty70%
AI Score36

9 Papers

3.8PRJun 16
Finite-Time Queue Peak Laws in Stochastic Networks: Logarithmic Scaling After Geometric Thresholds

Hao Liang, Cheng Tang, Yunzong Xu

We study finite-horizon queue peaks in generalized switches, a standard stochastic-network model in which many queues share constrained service resources. Arrivals may be dependent, time-varying, and adapted to the past; the standing load condition is uniform interior slack, meaning the conditional mean arrival vector stays in a fixed contraction of the capacity region. We show that this slack reshapes the finite-time peak law for drift-minimizing scheduling policies such as MaxWeight. The square-root envelope that is sharp without slack persists only up to a geometry-dependent threshold; beyond that threshold, the running maximum grows only logarithmically with the horizon, both with high probability and in expectation. The mechanism is self-normalization: in the current queue direction, the projected fluctuation scale is normalized by the stabilizing drift scale. This removes capacity geometry from the logarithmic coefficient, while geometry remains in the threshold. Matching lower bounds show that both the logarithmic term and a geometric threshold are unavoidable. When finite-time state-space collapse is available, the threshold can be sharpened using local bottleneck geometry. For generalized input-queued switches, we obtain finite-time peak bounds with tight logarithmic coefficients. Simulations illustrate the two-phase envelope, local geometric refinements, and variance-sensitive improvements predicted by the theory.

12.0LGJun 12
Optimal Hidden-Target Learning for Online Inventory Optimization on General Convex Sets

Anthony Pineci, Yunzong Xu

Online inventory optimization (OIO) is online convex optimization with physical memory: inventory carryover makes the feasible action set depend on the past. A natural principle, used in stochastic inventory learning and recently in OIO under a single linear capacity constraint, is to maintain a hidden target chosen by an online learner and implement its projection onto the currently feasible order-up-to set. We prove that this simple principle is optimal for OIO on arbitrary bounded convex capacity sets. With online gradient descent as the base learner, the method improves the best known regret guarantee for OIO on general convex sets from inverse to inverse-square-root dependence on the common-demand probability, and we prove a matching lower bound. The same principle gives the first polylogarithmic regret guarantee for strongly convex losses and the first dynamic regret guarantee adapting to Euclidean path variation on general convex capacity sets. The analysis introduces a norm alignment principle: the right state variable is the distance from the hidden target to the feasible set, measured in the same norm as the projection. Under norm alignment, this distance evolves pathwise as a scalar queue, with target movement as arrival and common demand as service. This reduction to one-dimensional queue control resolves the state dependence and extends the guarantees to general convex capacity sets, beyond the reach of prior productwise approaches. Experiments on synthetic and real-world inventory data corroborate the theory.

9.4LGMar 6, 2025
Greedy Algorithm for Structured Bandits: A Sharp Characterization of Asymptotic Success / Failure

Aleksandrs Slivkins, Yunzong Xu, Shiliang Zuo

We study the greedy (exploitation-only) algorithm in bandit problems with a known reward structure. We allow arbitrary finite reward structures, while prior work focused on a few specific ones. We fully characterize when the greedy algorithm asymptotically succeeds or fails, in the sense of sublinear vs. linear regret as a function of time. Our characterization identifies a partial identifiability property of the problem instance as the necessary and sufficient condition for the asymptotic success. Notably, once this property holds, the problem becomes easy -- any algorithm will succeed (in the same sense as above), provided it satisfies a mild non-degeneracy condition. Our characterization extends to contextual bandits and interactive decision-making with arbitrary feedback. Examples demonstrating broad applicability and extensions to infinite reward structures are provided.

26.1LGNov 21, 2021
Offline Reinforcement Learning: Fundamental Barriers for Value Function Approximation

Dylan J. Foster, Akshay Krishnamurthy, David Simchi-Levi et al.

We consider the offline reinforcement learning problem, where the aim is to learn a decision making policy from logged data. Offline RL -- particularly when coupled with (value) function approximation to allow for generalization in large or continuous state spaces -- is becoming increasingly relevant in practice, because it avoids costly and time-consuming online data collection and is well suited to safety-critical domains. Existing sample complexity guarantees for offline value function approximation methods typically require both (1) distributional assumptions (i.e., good coverage) and (2) representational assumptions (i.e., ability to represent some or all $Q$-value functions) stronger than what is required for supervised learning. However, the necessity of these conditions and the fundamental limits of offline RL are not well understood in spite of decades of research. This led Chen and Jiang (2019) to conjecture that concentrability (the most standard notion of coverage) and realizability (the weakest representation condition) alone are not sufficient for sample-efficient offline RL. We resolve this conjecture in the positive by proving that in general, even if both concentrability and realizability are satisfied, any algorithm requires sample complexity polynomial in the size of the state space to learn a non-trivial policy. Our results show that sample-efficient offline reinforcement learning requires either restrictive coverage conditions or representation conditions that go beyond supervised learning, and highlight a phenomenon called over-coverage which serves as a fundamental barrier for offline value function approximation methods. A consequence of our results for reinforcement learning with linear function approximation is that the separation between online and offline RL can be arbitrarily large, even in constant dimension.

25.4LGOct 7, 2020
Instance-Dependent Complexity of Contextual Bandits and Reinforcement Learning: A Disagreement-Based Perspective

Dylan J. Foster, Alexander Rakhlin, David Simchi-Levi et al.

In the classical multi-armed bandit problem, instance-dependent algorithms attain improved performance on "easy" problems with a gap between the best and second-best arm. Are similar guarantees possible for contextual bandits? While positive results are known for certain special cases, there is no general theory characterizing when and how instance-dependent regret bounds for contextual bandits can be achieved for rich, general classes of policies. We introduce a family of complexity measures that are both sufficient and necessary to obtain instance-dependent regret bounds. We then introduce new oracle-efficient algorithms which adapt to the gap whenever possible, while also attaining the minimax rate in the worst case. Finally, we provide structural results that tie together a number of complexity measures previously proposed throughout contextual bandits, reinforcement learning, and active learning and elucidate their role in determining the optimal instance-dependent regret. In a large-scale empirical evaluation, we find that our approach often gives superior results for challenging exploration problems. Turning our focus to reinforcement learning with function approximation, we develop new oracle-efficient algorithms for reinforcement learning with rich observations that obtain optimal gap-dependent sample complexity.

28.7LGMar 28, 2020
Bypassing the Monster: A Faster and Simpler Optimal Algorithm for Contextual Bandits under Realizability

David Simchi-Levi, Yunzong Xu

We consider the general (stochastic) contextual bandit problem under the realizability assumption, i.e., the expected reward, as a function of contexts and actions, belongs to a general function class $\mathcal{F}$. We design a fast and simple algorithm that achieves the statistically optimal regret with only ${O}(\log T)$ calls to an offline regression oracle across all $T$ rounds. The number of oracle calls can be further reduced to $O(\log\log T)$ if $T$ is known in advance. Our results provide the first universal and optimal reduction from contextual bandits to offline regression, solving an important open problem in the contextual bandit literature. A direct consequence of our results is that any advances in offline regression immediately translate to contextual bandits, statistically and computationally. This leads to faster algorithms and improved regret guarantees for broader classes of contextual bandit problems.

1.8LGNov 4, 2019
Blind Network Revenue Management and Bandits with Knapsacks under Limited Switches

David Simchi-Levi, Yunzong Xu, Jinglong Zhao

This paper studies the impact of limited switches on resource-constrained dynamic pricing with demand learning. We focus on the classical price-based blind network revenue management problem and extend our results to the bandits with knapsacks problem. In both settings, a decision maker faces stochastic and distributionally unknown demand, and must allocate finite initial inventory across multiple resources over time. In addition to standard resource constraints, we impose a switching constraint that limits the number of action changes over the time horizon. We establish matching upper and lower bounds on the optimal regret and develop computationally efficient limited-switch algorithms that achieve it. We show that the optimal regret rate is fully characterized by a piecewise-constant function of the switching budget, which further depends on the number of resource constraints. Our results highlight the fundamental role of resource constraints in shaping the statistical complexity of online learning under limited switches. Extensive simulations demonstrate that our algorithms maintain strong cumulative reward performance while significantly reducing the number of switches.

10.3LGOct 19, 2019
Online Pricing with Offline Data: Phase Transition and Inverse Square Law

Jinzhi Bu, David Simchi-Levi, Yunzong Xu

This paper investigates the impact of pre-existing offline data on online learning, in the context of dynamic pricing. We study a single-product dynamic pricing problem over a selling horizon of $T$ periods. The demand in each period is determined by the price of the product according to a linear demand model with unknown parameters. We assume that before the start of the selling horizon, the seller already has some pre-existing offline data. The offline data set contains $n$ samples, each of which is an input-output pair consisting of a historical price and an associated demand observation. The seller wants to utilize both the pre-existing offline data and the sequential online data to minimize the regret of the online learning process. We characterize the joint effect of the size, location and dispersion of the offline data on the optimal regret of the online learning process. Specifically, the size, location and dispersion of the offline data are measured by the number of historical samples $n$, the distance between the average historical price and the optimal price $δ$, and the standard deviation of the historical prices $σ$, respectively. We show that the optimal regret is $\widetilde Θ\left(\sqrt{T}\wedge \frac{T}{(n\wedge T)δ^2+nσ^2}\right)$, and design a learning algorithm based on the "optimism in the face of uncertainty" principle, whose regret is optimal up to a logarithmic factor. Our results reveal surprising transformations of the optimal regret rate with respect to the size of the offline data, which we refer to as phase transitions. In addition, our results demonstrate that the location and dispersion of the offline data also have an intrinsic effect on the optimal regret, and we quantify this effect via the inverse-square law.

2.7LGMay 26, 2019
Phase Transitions in Bandits with Switching Constraints

David Simchi-Levi, Yunzong Xu

We consider the classical stochastic multi-armed bandit problem with a constraint that limits the total cost incurred by switching between actions to be no larger than a given switching budget. For this problem, we prove matching upper and lower bounds on the optimal (i.e., minimax) regret, and provide efficient rate-optimal algorithms. Surprisingly, the optimal regret of this problem exhibits a non-conventional growth rate in terms of the time horizon and the number of arms. Consequently, we discover surprising "phase transitions" regarding how the optimal regret rate changes with respect to the switching budget: when the number of arms is fixed, there are equal-length phases, where the optimal regret rate remains (almost) the same within each phase and exhibits abrupt changes between phases; when the number of arms grows with the time horizon, such abrupt changes become subtler and may disappear, but a generalized notion of phase transitions involving certain new measurements still exists. The results enable us to fully characterize the trade-off between the regret rate and the incurred switching cost in the stochastic multi-armed bandit problem, contributing new insights to this fundamental problem. Under the general switching cost structure, the results reveal interesting connections between bandit problems and graph traversal problems, such as the shortest Hamiltonian path problem.