Yi Zhu

CV
h-index14
11papers
852citations
Novelty45%
AI Score38

11 Papers

14.1CVAug 9, 2023
MixReorg: Cross-Modal Mixed Patch Reorganization is a Good Mask Learner for Open-World Semantic Segmentation

Kaixin Cai, Pengzhen Ren, Yi Zhu et al.

Recently, semantic segmentation models trained with image-level text supervision have shown promising results in challenging open-world scenarios. However, these models still face difficulties in learning fine-grained semantic alignment at the pixel level and predicting accurate object masks. To address this issue, we propose MixReorg, a novel and straightforward pre-training paradigm for semantic segmentation that enhances a model's ability to reorganize patches mixed across images, exploring both local visual relevance and global semantic coherence. Our approach involves generating fine-grained patch-text pairs data by mixing image patches while preserving the correspondence between patches and text. The model is then trained to minimize the segmentation loss of the mixed images and the two contrastive losses of the original and restored features. With MixReorg as a mask learner, conventional text-supervised semantic segmentation models can achieve highly generalizable pixel-semantic alignment ability, which is crucial for open-world segmentation. After training with large-scale image-text data, MixReorg models can be applied directly to segment visual objects of arbitrary categories, without the need for further fine-tuning. Our proposed framework demonstrates strong performance on popular zero-shot semantic segmentation benchmarks, outperforming GroupViT by significant margins of 5.0%, 6.2%, 2.5%, and 3.4% mIoU on PASCAL VOC2012, PASCAL Context, MS COCO, and ADE20K, respectively.

2.8CVOct 20, 2023
Single-pixel 3D imaging based on fusion temporal data of single photon detector and millimeter-wave radar

Tingqin Lai, Xiaolin Liang, Yi Zhu et al.

Recently, there has been increased attention towards 3D imaging using single-pixel single-photon detection (also known as temporal data) due to its potential advantages in terms of cost and power efficiency. However, to eliminate the symmetry blur in the reconstructed images, a fixed background is required. This paper proposes a fusion-data-based 3D imaging method that utilizes a single-pixel single-photon detector and a millimeter-wave radar to capture temporal histograms of a scene from multiple perspectives. Subsequently, the 3D information can be reconstructed from the one-dimensional fusion temporal data by using Artificial Neural Network (ANN). Both the simulation and experimental results demonstrate that our fusion method effectively eliminates symmetry blur and improves the quality of the reconstructed images.

11.1CVJul 23, 2021Code
Adversarial Reinforced Instruction Attacker for Robust Vision-Language Navigation

Bingqian Lin, Yi Zhu, Yanxin Long et al.

Language instruction plays an essential role in the natural language grounded navigation tasks. However, navigators trained with limited human-annotated instructions may have difficulties in accurately capturing key information from the complicated instruction at different timesteps, leading to poor navigation performance. In this paper, we exploit to train a more robust navigator which is capable of dynamically extracting crucial factors from the long instruction, by using an adversarial attacking paradigm. Specifically, we propose a Dynamic Reinforced Instruction Attacker (DR-Attacker), which learns to mislead the navigator to move to the wrong target by destroying the most instructive information in instructions at different timesteps. By formulating the perturbation generation as a Markov Decision Process, DR-Attacker is optimized by the reinforcement learning algorithm to generate perturbed instructions sequentially during the navigation, according to a learnable attack score. Then, the perturbed instructions, which serve as hard samples, are used for improving the robustness of the navigator with an effective adversarial training strategy and an auxiliary self-supervised reasoning task. Experimental results on both Vision-and-Language Navigation (VLN) and Navigation from Dialog History (NDH) tasks show the superiority of our proposed method over state-of-the-art methods. Moreover, the visualization analysis shows the effectiveness of the proposed DR-Attacker, which can successfully attack crucial information in the instructions at different timesteps. Code is available at https://github.com/expectorlin/DR-Attacker.

24.3CVNov 14, 2024
VidMan: Exploiting Implicit Dynamics from Video Diffusion Model for Effective Robot Manipulation

Youpeng Wen, Junfan Lin, Yi Zhu et al.

Recent advancements utilizing large-scale video data for learning video generation models demonstrate significant potential in understanding complex physical dynamics. It suggests the feasibility of leveraging diverse robot trajectory data to develop a unified, dynamics-aware model to enhance robot manipulation. However, given the relatively small amount of available robot data, directly fitting data without considering the relationship between visual observations and actions could lead to suboptimal data utilization. To this end, we propose VidMan (Video Diffusion for Robot Manipulation), a novel framework that employs a two-stage training mechanism inspired by dual-process theory from neuroscience to enhance stability and improve data utilization efficiency. Specifically, in the first stage, VidMan is pre-trained on the Open X-Embodiment dataset (OXE) for predicting future visual trajectories in a video denoising diffusion manner, enabling the model to develop a long horizontal awareness of the environment's dynamics. In the second stage, a flexible yet effective layer-wise self-attention adapter is introduced to transform VidMan into an efficient inverse dynamics model that predicts action modulated by the implicit dynamics knowledge via parameter sharing. Our VidMan framework outperforms state-of-the-art baseline model GR-1 on the CALVIN benchmark, achieving a 11.7% relative improvement, and demonstrates over 9% precision gains on the OXE small-scale dataset. These results provide compelling evidence that world models can significantly enhance the precision of robot action prediction. Codes and models will be public.

7.6CVMar 9, 2024
Towards Deviation-Robust Agent Navigation via Perturbation-Aware Contrastive Learning

Bingqian Lin, Yanxin Long, Yi Zhu et al.

Vision-and-language navigation (VLN) asks an agent to follow a given language instruction to navigate through a real 3D environment. Despite significant advances, conventional VLN agents are trained typically under disturbance-free environments and may easily fail in real-world scenarios, since they are unaware of how to deal with various possible disturbances, such as sudden obstacles or human interruptions, which widely exist and may usually cause an unexpected route deviation. In this paper, we present a model-agnostic training paradigm, called Progressive Perturbation-aware Contrastive Learning (PROPER) to enhance the generalization ability of existing VLN agents, by requiring them to learn towards deviation-robust navigation. Specifically, a simple yet effective path perturbation scheme is introduced to implement the route deviation, with which the agent is required to still navigate successfully following the original instruction. Since directly enforcing the agent to learn perturbed trajectories may lead to inefficient training, a progressively perturbed trajectory augmentation strategy is designed, where the agent can self-adaptively learn to navigate under perturbation with the improvement of its navigation performance for each specific trajectory. For encouraging the agent to well capture the difference brought by perturbation, a perturbation-aware contrastive learning mechanism is further developed by contrasting perturbation-free trajectory encodings and perturbation-based counterparts. Extensive experiments on R2R show that PROPER can benefit multiple VLN baselines in perturbation-free scenarios. We further collect the perturbed path data to construct an introspection subset based on the R2R, called Path-Perturbed R2R (PP-R2R). The results on PP-R2R show unsatisfying robustness of popular VLN agents and the capability of PROPER in improving the navigation robustness.

13.1CVApr 15, 2025
CAP-Net: A Unified Network for 6D Pose and Size Estimation of Categorical Articulated Parts from a Single RGB-D Image

Jingshun Huang, Haitao Lin, Tianyu Wang et al.

This paper tackles category-level pose estimation of articulated objects in robotic manipulation tasks and introduces a new benchmark dataset. While recent methods estimate part poses and sizes at the category level, they often rely on geometric cues and complex multi-stage pipelines that first segment parts from the point cloud, followed by Normalized Part Coordinate Space (NPCS) estimation for 6D poses. These approaches overlook dense semantic cues from RGB images, leading to suboptimal accuracy, particularly for objects with small parts. To address these limitations, we propose a single-stage Network, CAP-Net, for estimating the 6D poses and sizes of Categorical Articulated Parts. This method combines RGB-D features to generate instance segmentation and NPCS representations for each part in an end-to-end manner. CAP-Net uses a unified network to simultaneously predict point-wise class labels, centroid offsets, and NPCS maps. A clustering algorithm then groups points of the same predicted class based on their estimated centroid distances to isolate each part. Finally, the NPCS region of each part is aligned with the point cloud to recover its final pose and size. To bridge the sim-to-real domain gap, we introduce the RGBD-Art dataset, the largest RGB-D articulated dataset to date, featuring photorealistic RGB images and depth noise simulated from real sensors. Experimental evaluations on the RGBD-Art dataset demonstrate that our method significantly outperforms the state-of-the-art approach. Real-world deployments of our model in robotic tasks underscore its robustness and exceptional sim-to-real transfer capabilities, confirming its substantial practical utility. Our dataset, code and pre-trained models are available on the project page.

20.3ROJul 7, 2021
Deep Learning for Embodied Vision Navigation: A Survey

Fengda Zhu, Yi Zhu, Vincent CS Lee et al.

"Embodied visual navigation" problem requires an agent to navigate in a 3D environment mainly rely on its first-person observation. This problem has attracted rising attention in recent years due to its wide application in autonomous driving, vacuum cleaner, and rescue robot. A navigation agent is supposed to have various intelligent skills, such as visual perceiving, mapping, planning, exploring and reasoning, etc. Building such an agent that observes, thinks, and acts is a key to real intelligence. The remarkable learning ability of deep learning methods empowered the agents to accomplish embodied visual navigation tasks. Despite this, embodied visual navigation is still in its infancy since a lot of advanced skills are required, including perceiving partially observed visual input, exploring unseen areas, memorizing and modeling seen scenarios, understanding cross-modal instructions, and adapting to a new environment, etc. Recently, embodied visual navigation has attracted rising attention of the community, and numerous works has been proposed to learn these skills. This paper attempts to establish an outline of the current works in the field of embodied visual navigation by providing a comprehensive literature survey. We summarize the benchmarks and metrics, review different methods, analysis the challenges, and highlight the state-of-the-art methods. Finally, we discuss unresolved challenges in the field of embodied visual navigation and give promising directions in pursuing future research.

27.8CVMar 31, 2021Code
SOON: Scenario Oriented Object Navigation with Graph-based Exploration

Fengda Zhu, Xiwen Liang, Yi Zhu et al.

The ability to navigate like a human towards a language-guided target from anywhere in a 3D embodied environment is one of the 'holy grail' goals of intelligent robots. Most visual navigation benchmarks, however, focus on navigating toward a target from a fixed starting point, guided by an elaborate set of instructions that depicts step-by-step. This approach deviates from real-world problems in which human-only describes what the object and its surrounding look like and asks the robot to start navigation from anywhere. Accordingly, in this paper, we introduce a Scenario Oriented Object Navigation (SOON) task. In this task, an agent is required to navigate from an arbitrary position in a 3D embodied environment to localize a target following a scene description. To give a promising direction to solve this task, we propose a novel graph-based exploration (GBE) method, which models the navigation state as a graph and introduces a novel graph-based exploration approach to learn knowledge from the graph and stabilize training by learning sub-optimal trajectories. We also propose a new large-scale benchmark named From Anywhere to Object (FAO) dataset. To avoid target ambiguity, the descriptions in FAO provide rich semantic scene information includes: object attribute, object relationship, region description, and nearby region description. Our experiments reveal that the proposed GBE outperforms various state-of-the-arts on both FAO and R2R datasets. And the ablation studies on FAO validates the quality of the dataset.

17.9CVMar 15, 2020Code
Vision-Dialog Navigation by Exploring Cross-modal Memory

Yi Zhu, Fengda Zhu, Zhaohuan Zhan et al.

Vision-dialog navigation posed as a new holy-grail task in vision-language disciplinary targets at learning an agent endowed with the capability of constant conversation for help with natural language and navigating according to human responses. Besides the common challenges faced in visual language navigation, vision-dialog navigation also requires to handle well with the language intentions of a series of questions about the temporal context from dialogue history and co-reasoning both dialogs and visual scenes. In this paper, we propose the Cross-modal Memory Network (CMN) for remembering and understanding the rich information relevant to historical navigation actions. Our CMN consists of two memory modules, the language memory module (L-mem) and the visual memory module (V-mem). Specifically, L-mem learns latent relationships between the current language interaction and a dialog history by employing a multi-head attention mechanism. V-mem learns to associate the current visual views and the cross-modal memory about the previous navigation actions. The cross-modal memory is generated via a vision-to-language attention and a language-to-vision attention. Benefiting from the collaborative learning of the L-mem and the V-mem, our CMN is able to explore the memory about the decision making of historical navigation actions which is for the current step. Experiments on the CVDN dataset show that our CMN outperforms the previous state-of-the-art model by a significant margin on both seen and unseen environments.

30.9CVNov 18, 2019
Vision-Language Navigation with Self-Supervised Auxiliary Reasoning Tasks

Fengda Zhu, Yi Zhu, Xiaojun Chang et al.

Vision-Language Navigation (VLN) is a task where agents learn to navigate following natural language instructions. The key to this task is to perceive both the visual scene and natural language sequentially. Conventional approaches exploit the vision and language features in cross-modal grounding. However, the VLN task remains challenging, since previous works have neglected the rich semantic information contained in the environment (such as implicit navigation graphs or sub-trajectory semantics). In this paper, we introduce Auxiliary Reasoning Navigation (AuxRN), a framework with four self-supervised auxiliary reasoning tasks to take advantage of the additional training signals derived from the semantic information. The auxiliary tasks have four reasoning objectives: explaining the previous actions, estimating the navigation progress, predicting the next orientation, and evaluating the trajectory consistency. As a result, these additional training signals help the agent to acquire knowledge of semantic representations in order to reason about its activity and build a thorough perception of the environment. Our experiments indicate that auxiliary reasoning tasks improve both the performance of the main task and the model generalizability by a large margin. Empirically, we demonstrate that an agent trained with self-supervised auxiliary reasoning tasks substantially outperforms the previous state-of-the-art method, being the best existing approach on the standard benchmark.

22.5LGJul 9, 2019
GluonCV and GluonNLP: Deep Learning in Computer Vision and Natural Language Processing

Jian Guo, He He, Tong He et al.

We present GluonCV and GluonNLP, the deep learning toolkits for computer vision and natural language processing based on Apache MXNet (incubating). These toolkits provide state-of-the-art pre-trained models, training scripts, and training logs, to facilitate rapid prototyping and promote reproducible research. We also provide modular APIs with flexible building blocks to enable efficient customization. Leveraging the MXNet ecosystem, the deep learning models in GluonCV and GluonNLP can be deployed onto a variety of platforms with different programming languages. The Apache 2.0 license has been adopted by GluonCV and GluonNLP to allow for software distribution, modification, and usage.