Jesse Milzman

LG
h-index3
3papers
6citations
Novelty53%
AI Score40

3 Papers

11.4LGNov 11, 2025Code
TIGER-MARL: Enhancing Multi-Agent Reinforcement Learning with Temporal Information through Graph-based Embeddings and Representations

Nikunj Gupta, Ludwika Twardecka, James Zachary Hare et al.

In this paper, we propose capturing and utilizing \textit{Temporal Information through Graph-based Embeddings and Representations} or \textbf{TIGER} to enhance multi-agent reinforcement learning (MARL). We explicitly model how inter-agent coordination structures evolve over time. While most MARL approaches rely on static or per-step relational graphs, they overlook the temporal evolution of interactions that naturally arise as agents adapt, move, or reorganize cooperation strategies. Capturing such evolving dependencies is key to achieving robust and adaptive coordination. To this end, TIGER constructs dynamic temporal graphs of MARL agents, connecting their current and historical interactions. It then employs a temporal attention-based encoder to aggregate information across these structural and temporal neighborhoods, yielding time-aware agent embeddings that guide cooperative policy learning. Through extensive experiments on two coordination-intensive benchmarks, we show that TIGER consistently outperforms diverse value-decomposition and graph-based MARL baselines in task performance and sample efficiency. Furthermore, we conduct comprehensive ablation studies to isolate the impact of key design parameters in TIGER, revealing how structural and temporal factors can jointly shape effective policy learning in MARL. All codes can be found here: https://github.com/Nikunj-Gupta/tiger-marl.

4.1LGMar 31, 2025
Value of Information-based Deceptive Path Planning Under Adversarial Interventions

Wesley A. Suttle, Jesse Milzman, Mustafa O. Karabag et al.

Existing methods for deceptive path planning (DPP) address the problem of designing paths that conceal their true goal from a passive, external observer. Such methods do not apply to problems where the observer has the ability to perform adversarial interventions to impede the path planning agent. In this paper, we propose a novel Markov decision process (MDP)-based model for the DPP problem under adversarial interventions and develop new value of information (VoI) objectives to guide the design of DPP policies. Using the VoI objectives we propose, path planning agents deceive the adversarial observer into choosing suboptimal interventions by selecting trajectories that are of low informational value to the observer. Leveraging connections to the linear programming theory for MDPs, we derive computationally efficient solution methods for synthesizing policies for performing DPP under adversarial interventions. In our experiments, we illustrate the effectiveness of the proposed solution method in achieving deceptiveness under adversarial interventions and demonstrate the superior performance of our approach to both existing DPP methods and conservative path planning approaches on illustrative gridworld problems.

7.1LGOct 9, 2025
Deceptive Exploration in Multi-armed Bandits

I. Arda Vurankaya, Mustafa O. Karabag, Wesley A. Suttle et al.

We consider a multi-armed bandit setting in which each arm has a public and a private reward distribution. An observer expects an agent to follow Thompson Sampling according to the public rewards, however, the deceptive agent aims to quickly identify the best private arm without being noticed. The observer can observe the public rewards and the pulled arms, but not the private rewards. The agent, on the other hand, observes both the public and private rewards. We formalize detectability as a stepwise Kullback-Leibler (KL) divergence constraint between the actual pull probabilities used by the agent and the anticipated pull probabilities by the observer. We model successful pulling of public suboptimal arms as a % Bernoulli process where the success probability decreases with each successful pull, and show these pulls can happen at most at a $Θ(\sqrt{T}) $ rate under the KL constraint. We then formulate a maximin problem based on public and private means, whose solution characterizes the optimal error exponent for best private arm identification. We finally propose an algorithm inspired by top-two algorithms. This algorithm naturally adapts its exploration according to the hardness of pulling arms based on the public suboptimality gaps. We provide numerical examples illustrating the $Θ(\sqrt{T}) $ rate and the behavior of the proposed algorithm.