Yulin Liu

3papers

3 Papers

10.4CVMar 26
AnyHand: A Large-Scale Synthetic Dataset for RGB(-D) Hand Pose Estimation

Chen Si, Yulin Liu, Bo Ai et al.

We present AnyHand, a large-scale synthetic dataset designed to advance the state of the art in 3D hand pose estimation from both RGB-only and RGB-D inputs. While recent works with foundation approaches have shown that an increase in the quantity and diversity of training data can markedly improve performance and robustness in hand pose estimation, existing real-world-collected datasets on this task are limited in coverage, and prior synthetic datasets rarely provide occlusions, arm details, and aligned depth together at scale. To address this bottleneck, our AnyHand contains 2.5M single-hand and 4.1M hand-object interaction RGB-D images, with rich geometric annotations. In the RGB-only setting, we show that extending the original training sets of existing baselines with AnyHand yields significant gains on multiple benchmarks (FreiHAND and HO-3D), even when keeping the architecture and training scheme fixed. More impressively, the model trained with AnyHand shows stronger generalization to the out-of-domain HO-Cap dataset, without any fine-tuning. We also contribute a lightweight depth fusion module that can be easily integrated into existing RGB-based models. Trained with AnyHand, the resulting RGB-D model achieves superior performance on the HO-3D benchmark, showing the benefits of depth integration and the effectiveness of our synthetic data.

17.9ROJul 21
Scaling Cross-Embodiment World Models for Dexterous Manipulation

Zihao He, Bo Ai, Tongzhou Mu et al.

Cross-embodiment learning seeks to build generalist robots that learn from and operate across diverse morphologies, but differences in kinematics and action spaces hinder data sharing and control transfer. We ask: What structure can be shared across embodiments despite these differences? We argue that the physical interactions they induce can be modeled in a shared geometric space, allowing world models to provide a common interface for learning and control. To realize this idea, we represent human and robot hands as sets of 3D particles and define actions as end-effector particle displacement fields. This representation abstracts away embodiment-specific joint spaces while preserving the geometry and motion relevant to physical interaction. We train a graph-based world model on random interaction data from diverse simulated robot hands and real human hands, and integrate it with model-predictive control for deployment on new hardware. Experiments on rigid and deformable manipulation reveal three findings: increasing the diversity of training embodiments improves generalization to unseen hands; appropriately combining simulated and real-world data outperforms either source alone; and the same learned model enables effective control on robotic hands with distinct kinematics and degrees of freedom. These results position particle-based world models as a shared interface for learning from and for heterogeneous embodiments.

1.0CLMay 21, 2024
Mining the Explainability and Generalization: Fact Verification Based on Self-Instruction

Guangyao Lu, Yulin Liu

Fact-checking based on commercial LLMs has become mainstream. Although these methods offer high explainability, it falls short in accuracy compared to traditional fine-tuning approaches, and data security is also a significant concern. In this paper, we propose a self-instruction based fine-tuning approach for fact-checking that balances accuracy and explainability. Our method consists of Data Augmentation and Improved DPO fine-tuning. The former starts by instructing the model to generate both positive and negative explanations based on claim-evidence pairs and labels, then sampling the dataset according to our customized difficulty standards. The latter employs our proposed improved DPO to fine-tune the model using the generated samples. We fine-tune the smallest-scale LLaMA-7B model and evaluate it on the challenging fact-checking datasets FEVEROUS and HOVER, utilizing four fine-tuning methods and three few-shot learning methods for comparison. The experiments demonstrate that our approach not only retains accuracy comparable to, or even surpassing, traditional fine-tuning methods, but also generates fluent explanation text. Moreover, it also exhibit high generalization performance. Our method is the first to leverage self-supervised learning for fact-checking and innovatively combines contrastive learning and improved DPO in fine-tuning LLMs, as shown in the experiments.