Urtzi Ayesta

h-index22
3papers
1,639citations

3 Papers

LGJun 25
Learning in Markovian bandits with non-observable states and constrained decision epochs

Thomas Hira, Victor Boone, Urtzi Ayesta et al.

This paper studies the problem of regret minimization in Markovian bandits with \emph{non-observable states} and possibly \emph{constrained} decision epochs. The focus is restricted to a ``pure'' regret benchmark, that compares the performance of the learning algorithm to the best \emph{pure policy} which -- akin to optimal policies of stochastic bandits -- picks the optimal arm from start to finish without ever switching. We introduce a generalization of rested Markovian bandits, \emph{self-degrading Markovian bandits}, for which pure policies are always asymptotically optimal.We show that without prior knowledge on the underlying bandit, the regret of algorithms that switch arms rarely necessarily scales super-logarithmically for every bandit, i.e., as $ω(\log(T))$, where $T$ is the learning horizon. Despite the unreachability of the logarithmic regime, we design UCB-NOM, an optimistic algorithm inspired by UCB, of which the regret is nearly logarithmic. Lastly, we show that given prior knowledge on the Markovian bandit in the form of a bound on the bias functions of its arm, a proper instantiation of UCB-NOM achieves $O(\log(T))$ regret. We further show that this prior knowledge allows for a $O(\sqrt{T \log(T)})$ worst-case regret bound for UCB-NOM. Notably, our regret bounds do not depend on the number of states of the underlying Markov chains. Our findings suggest that the non-observability of states is a mild inconvenience in self-degrading Markovian bandits.

7.3AIJun 4, 2024
Tabular and Deep Learning for the Whittle Index

Francisco Robledo Relaño, Vivek Borkar, Urtzi Ayesta et al.

The Whittle index policy is a heuristic that has shown remarkably good performance (with guaranteed asymptotic optimality) when applied to the class of problems known as Restless Multi-Armed Bandit Problems (RMABPs). In this paper we present QWI and QWINN, two reinforcement learning algorithms, respectively tabular and deep, to learn the Whittle index for the total discounted criterion. The key feature is the use of two time-scales, a faster one to update the state-action Q -values, and a relatively slower one to update the Whittle indices. In our main theoretical result we show that QWI, which is a tabular implementation, converges to the real Whittle indices. We then present QWINN, an adaptation of QWI algorithm using neural networks to compute the Q -values on the faster time-scale, which is able to extrapolate information from one state to another and scales naturally to large state-space environments. For QWINN, we show that all local minima of the Bellman error are locally stable equilibria, which is the first result of its kind for DQN-based schemes. Numerical computations show that QWI and QWINN converge faster than the standard Q -learning algorithm, neural-network based approximate Q-learning and other state of the art algorithms.

2.6LGJun 3, 2024
Deep reinforcement learning for weakly coupled MDP's with continuous actions

Francisco Robledo, Urtzi Ayesta, Konstantin Avrachenkov

This paper introduces the Lagrange Policy for Continuous Actions (LPCA), a reinforcement learning algorithm specifically designed for weakly coupled MDP problems with continuous action spaces. LPCA addresses the challenge of resource constraints dependent on continuous actions by introducing a Lagrange relaxation of the weakly coupled MDP problem within a neural network framework for Q-value computation. This approach effectively decouples the MDP, enabling efficient policy learning in resource-constrained environments. We present two variations of LPCA: LPCA-DE, which utilizes differential evolution for global optimization, and LPCA-Greedy, a method that incrementally and greadily selects actions based on Q-value gradients. Comparative analysis against other state-of-the-art techniques across various settings highlight LPCA's robustness and efficiency in managing resource allocation while maximizing rewards.