D. Everett

h-index11
2papers
865citations

2 Papers

7.8LGSep 5, 2022
Improving Out-of-Distribution Detection via Epistemic Uncertainty Adversarial Training

Derek Everett, Andre T. Nguyen, Luke E. Richards et al.

The quantification of uncertainty is important for the adoption of machine learning, especially to reject out-of-distribution (OOD) data back to human experts for review. Yet progress has been slow, as a balance must be struck between computational efficiency and the quality of uncertainty estimates. For this reason many use deep ensembles of neural networks or Monte Carlo dropout for reasonable uncertainty estimates at relatively minimal compute and memory. Surprisingly, when we focus on the real-world applicable constraint of $\leq 1\%$ false positive rate (FPR), prior methods fail to reliably detect OOD samples as such. Notably, even Gaussian random noise fails to trigger these popular OOD techniques. We help to alleviate this problem by devising a simple adversarial training scheme that incorporates an attack of the epistemic uncertainty predicted by the dropout ensemble. We demonstrate this method improves OOD detection performance on standard data (i.e., not adversarially crafted), and improves the standardized partial AUC from near-random guessing performance to $\geq 0.75$.

4.1LGMay 30, 2025
Quick-Draw Bandits: Quickly Optimizing in Nonstationary Environments with Extremely Many Arms

Derek Everett, Fred Lu, Edward Raff et al.

Canonical algorithms for multi-armed bandits typically assume a stationary reward environment where the size of the action space (number of arms) is small. More recently developed methods typically relax only one of these assumptions: existing non-stationary bandit policies are designed for a small number of arms, while Lipschitz, linear, and Gaussian process bandit policies are designed to handle a large (or infinite) number of arms in stationary reward environments under constraints on the reward function. In this manuscript, we propose a novel policy to learn reward environments over a continuous space using Gaussian interpolation. We show that our method efficiently learns continuous Lipschitz reward functions with $\mathcal{O}^*(\sqrt{T})$ cumulative regret. Furthermore, our method naturally extends to non-stationary problems with a simple modification. We finally demonstrate that our method is computationally favorable (100-10000x faster) and experimentally outperforms sliding Gaussian process policies on datasets with non-stationarity and an extremely large number of arms.