1.4CVNov 14, 2022
Recursive Cross-View: Use Only 2D Detectors to Achieve 3D Object Detection without 3D AnnotationsShun Gui, Yan Luximon
Heavily relying on 3D annotations limits the real-world application of 3D object detection. In this paper, we propose a method that does not demand any 3D annotation, while being able to predict fully oriented 3D bounding boxes. Our method, called Recursive Cross-View (RCV), utilizes the three-view principle to convert 3D detection into multiple 2D detection tasks, requiring only a subset of 2D labels. We propose a recursive paradigm, in which instance segmentation and 3D bounding box generation by Cross-View are implemented recursively until convergence. Specifically, our proposed method involves the use of a frustum for each 2D bounding box, which is then followed by the recursive paradigm that ultimately generates a fully oriented 3D box, along with its corresponding class and score. Note that, class and score are given by the 2D detector. Estimated on the SUN RGB-D and KITTI datasets, our method outperforms existing image-based approaches. To justify that our method can be quickly used to new tasks, we implement it on two real-world scenarios, namely 3D human detection and 3D hand detection. As a result, two new 3D annotated datasets are obtained, which means that RCV can be viewed as a (semi-) automatic 3D annotator. Furthermore, we deploy RCV on a depth sensor, which achieves detection at 7 fps on a live RGB-D stream. RCV is the first 3D detection method that yields fully oriented 3D boxes without consuming 3D labels.
6.2CVMar 14, 2025
PBR3DGen: A VLM-guided Mesh Generation with High-quality PBR TextureXiaokang Wei, Bowen Zhang, Xianghui Yang et al.
Generating high-quality physically based rendering (PBR) materials is important to achieve realistic rendering in the downstream tasks, yet it remains challenging due to the intertwined effects of materials and lighting. While existing methods have made breakthroughs by incorporating material decomposition in the 3D generation pipeline, they tend to bake highlights into albedo and ignore spatially varying properties of metallicity and roughness. In this work, we present PBR3DGen, a two-stage mesh generation method with high-quality PBR materials that integrates the novel multi-view PBR material estimation model and a 3D PBR mesh reconstruction model. Specifically, PBR3DGen leverages vision language models (VLM) to guide multi-view diffusion, precisely capturing the spatial distribution and inherent attributes of reflective-metalness material. Additionally, we incorporate view-dependent illumination-aware conditions as pixel-aware priors to enhance spatially varying material properties. Furthermore, our reconstruction model reconstructs high-quality mesh with PBR materials. Experimental results demonstrate that PBR3DGen significantly outperforms existing methods, achieving new state-of-the-art results for PBR estimation and mesh generation. More results and visualization can be found on our project page: https://pbr3dgen1218.github.io/.