Junghun James Kim

CV
h-index1
4papers
1citation
Novelty70%
AI Score44

4 Papers

1.2GRFeb 26
DiffBMP: Differentiable Rendering with Bitmap Primitives

Seongmin Hong, Junghun James Kim, Daehyeop Kim et al.

We introduce DiffBMP, a scalable and efficient differentiable rendering engine for a collection of bitmap images. Our work addresses a limitation that traditional differentiable renderers are constrained to vector graphics, given that most images in the world are bitmaps. Our core contribution is a highly parallelized rendering pipeline, featuring a custom CUDA implementation for calculating gradients. This system can, for example, optimize the position, rotation, scale, color, and opacity of thousands of bitmap primitives all in under 1 min using a consumer GPU. We employ and validate several techniques to facilitate the optimization: soft rasterization via Gaussian blur, structure-aware initialization, noisy canvas, and specialized losses/heuristics for videos or spatially constrained images. We demonstrate DiffBMP is not just an isolated tool, but a practical one designed to integrate into creative workflows. It supports exporting compositions to a native, layered file format, and the entire framework is publicly accessible via an easy-to-hack Python package.

10.2CVApr 7
Human Interaction-Aware 3D Reconstruction from a Single Image

Gwanghyun Kim, Junghun James Kim, Suh Yoon Jeon et al.

Reconstructing textured 3D human models from a single image is fundamental for AR/VR and digital human applications. However, existing methods mostly focus on single individuals and thus fail in multi-human scenes, where naive composition of individual reconstructions often leads to artifacts such as unrealistic overlaps, missing geometry in occluded regions, and distorted interactions. These limitations highlight the need for approaches that incorporate group-level context and interaction priors. We introduce a holistic method that explicitly models both group- and instance-level information. To mitigate perspective-induced geometric distortions, we first transform the input into a canonical orthographic space. Our primary component, Human Group-Instance Multi-View Diffusion (HUG-MVD), then generates complete multi-view normals and images by jointly modeling individuals and group context to resolve occlusions and proximity. Subsequently, the Human Group-Instance Geometric Reconstruction (HUG-GR) module optimizes the geometry by leveraging explicit, physics-based interaction priors to enforce physical plausibility and accurately model inter-human contact. Finally, the multi-view images are fused into a high-fidelity texture. Together, these components form our complete framework, HUG3D. Extensive experiments show that HUG3D significantly outperforms both single-human and existing multi-human methods, producing physically plausible, high-fidelity 3D reconstructions of interacting people from a single image. Project page: https://jongheean11.github.io/HUG3D_project

8.1CVJul 1
HyFL-CLIP: Hyperbolic Fine-Tuning of CLIP for Robust Long-Context Understanding

Ji Ha Jang, Hayeon Kim, Chulwon Lee et al.

CLIP (Contrastive Language-Image Pre-training) has become a de facto paradigm for image-text alignment, but it struggles with long-context descriptions (>77 tokens) due to absolute positional encoding and pretraining on short captions. In long contexts, sentences are often reordered, summarized, or partially omitted. Although prior works extend CLIP with longer positional encodings, they often suffer from degraded image-text alignment under such text perturbations. We attribute this limitation to the Euclidean contrastive objective, which enforces strict one-to-one matching and lacks explicit mechanisms for modeling hierarchical relationships between global context and its constituent elements. To address this issue, we propose HyFL-CLIP, a hyperbolic fine-tuning framework that distills the well-established text-image alignment learned in Euclidean CLIP into hyperbolic space via cross-manifold similarity distillation, leveraging its geometry to capture hierarchical and entailment relations. Our method models hierarchical semantics by linking summarized token-wise features, long-context descriptions, constituent short textual components, and images, capturing part-whole relationships via hyperbolic entailment with Einstein midpoint aggregation. Experiments on diverse benchmarks, including long-context cross-modal retrieval, cross-modal retrieval with caption perturbations, intra-modality retrieval, and short-text cross-modal retrieval, show that HyFL-CLIP achieves more robust long-context understanding. In particular, it yields up to 19.5% improvement in long-text cross-modal retrieval under textual perturbations over the best prior method. We also show HyFL-CLIP can be seamlessly integrated into other model frameworks by applying it to Stable Diffusion XL (SDXL).

3.3CVNov 27, 2018
One-Shot Item Search with Multimodal Data

Jonghwa Yim, Junghun James Kim, Daekyu Shin

In the task of near similar image search, features from Deep Neural Network is often used to compare images and measure similarity. In the past, we only focused visual search in image dataset without text data. However, since deep neural network emerged, the performance of visual search becomes high enough to apply it in many industries from 3D data to multimodal data. Compared to the needs of multimodal search, there has not been sufficient researches. In this paper, we present a method of near similar search with image and text multimodal dataset. Earlier time, similar image search, especially when searching shopping items, treated image and text separately to search similar items and reorder the results. This regards two tasks of image search and text matching as two different tasks. Our method, however, explore the vast data to compute k-nearest neighbors using both image and text. In our experiment of similar item search, our system using multimodal data shows better performance than single data while it only increases minute computing time. For the experiment, we collected more than 15 million of accessory and six million of digital product items from online shopping websites, in which the product item comprises item images, titles, categories, and descriptions. Then we compare the performance of multimodal searching to single space searching in these datasets.