GRiT: A Generative Region-to-text Transformer for Object UnderstandingJialian Wu, Jianfeng Wang, Zhengyuan Yang et al. · microsoft-research
This paper presents a Generative RegIon-to-Text transformer, GRiT, for object understanding. The spirit of GRiT is to formulate object understanding as <region, text> pairs, where region locates objects and text describes objects. For example, the text in object detection denotes class names while that in dense captioning refers to descriptive sentences. Specifically, GRiT consists of a visual encoder to extract image features, a foreground object extractor to localize objects, and a text decoder to generate open-set object descriptions. With the same model architecture, GRiT can understand objects via not only simple nouns, but also rich descriptive sentences including object attributes or actions. Experimentally, we apply GRiT to object detection and dense captioning tasks. GRiT achieves 60.4 AP on COCO 2017 test-dev for object detection and 15.5 mAP on Visual Genome for dense captioning. Code is available at https://github.com/JialianW/GRiT
MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in VideoJinlu Zhang, Zhigang Tu, Jianyu Yang et al.
Recent transformer-based solutions have been introduced to estimate 3D human pose from 2D keypoint sequence by considering body joints among all frames globally to learn spatio-temporal correlation. We observe that the motions of different joints differ significantly. However, the previous methods cannot efficiently model the solid inter-frame correspondence of each joint, leading to insufficient learning of spatial-temporal correlation. We propose MixSTE (Mixed Spatio-Temporal Encoder), which has a temporal transformer block to separately model the temporal motion of each joint and a spatial transformer block to learn inter-joint spatial correlation. These two blocks are utilized alternately to obtain better spatio-temporal feature encoding. In addition, the network output is extended from the central frame to entire frames of the input video, thereby improving the coherence between the input and output sequences. Extensive experiments are conducted on three benchmarks (Human3.6M, MPI-INF-3DHP, and HumanEva). The results show that our model outperforms the state-of-the-art approach by 10.9% P-MPJPE and 7.6% MPJPE. The code is available at https://github.com/JinluZhang1126/MixSTE.
35.5CVOct 28, 2022
NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance FieldsLiangchen Song, Anpei Chen, Zhong Li et al. · eth-zurich
Visually exploring in a real-world 4D spatiotemporal space freely in VR has been a long-term quest. The task is especially appealing when only a few or even single RGB cameras are used for capturing the dynamic scene. To this end, we present an efficient framework capable of fast reconstruction, compact modeling, and streamable rendering. First, we propose to decompose the 4D spatiotemporal space according to temporal characteristics. Points in the 4D space are associated with probabilities of belonging to three categories: static, deforming, and new areas. Each area is represented and regularized by a separate neural field. Second, we propose a hybrid representations based feature streaming scheme for efficiently modeling the neural fields. Our approach, coined NeRFPlayer, is evaluated on dynamic scenes captured by single hand-held cameras and multi-camera arrays, achieving comparable or superior rendering performance in terms of quality and speed comparable to recent state-of-the-art methods, achieving reconstruction in 10 seconds per frame and interactive rendering.
Source-Free Domain Adaptation for Medical Image Segmentation via Prototype-Anchored Feature Alignment and Contrastive LearningQinji Yu, Nan Xi, Junsong Yuan et al.
Unsupervised domain adaptation (UDA) has increasingly gained interests for its capacity to transfer the knowledge learned from a labeled source domain to an unlabeled target domain. However, typical UDA methods require concurrent access to both the source and target domain data, which largely limits its application in medical scenarios where source data is often unavailable due to privacy concern. To tackle the source data-absent problem, we present a novel two-stage source-free domain adaptation (SFDA) framework for medical image segmentation, where only a well-trained source segmentation model and unlabeled target data are available during domain adaptation. Specifically, in the prototype-anchored feature alignment stage, we first utilize the weights of the pre-trained pixel-wise classifier as source prototypes, which preserve the information of source features. Then, we introduce the bi-directional transport to align the target features with class prototypes by minimizing its expected cost. On top of that, a contrastive learning stage is further devised to utilize those pixels with unreliable predictions for a more compact target feature distribution. Extensive experiments on a cross-modality medical segmentation task demonstrate the superiority of our method in large domain discrepancy settings compared with the state-of-the-art SFDA approaches and even some UDA methods. Code is available at https://github.com/CSCYQJ/MICCAI23-ProtoContra-SFDA.
IDOL: Unified Dual-Modal Latent Diffusion for Human-Centric Joint Video-Depth GenerationYuanhao Zhai, Kevin Lin, Linjie Li et al. · microsoft-research
Significant advances have been made in human-centric video generation, yet the joint video-depth generation problem remains underexplored. Most existing monocular depth estimation methods may not generalize well to synthesized images or videos, and multi-view-based methods have difficulty controlling the human appearance and motion. In this work, we present IDOL (unIfied Dual-mOdal Latent diffusion) for high-quality human-centric joint video-depth generation. Our IDOL consists of two novel designs. First, to enable dual-modal generation and maximize the information exchange between video and depth generation, we propose a unified dual-modal U-Net, a parameter-sharing framework for joint video and depth denoising, wherein a modality label guides the denoising target, and cross-modal attention enables the mutual information flow. Second, to ensure a precise video-depth spatial alignment, we propose a motion consistency loss that enforces consistency between the video and depth feature motion fields, leading to harmonized outputs. Additionally, a cross-attention map consistency loss is applied to align the cross-attention map of the video denoising with that of the depth denoising, further facilitating spatial alignment. Extensive experiments on the TikTok and NTU120 datasets show our superior performance, significantly surpassing existing methods in terms of video FVD and depth accuracy.
Harnessing Low-Frequency Neural Fields for Few-Shot View SynthesisLiangchen Song, Zhong Li, Xuan Gong et al.
Neural Radiance Fields (NeRF) have led to breakthroughs in the novel view synthesis problem. Positional Encoding (P.E.) is a critical factor that brings the impressive performance of NeRF, where low-dimensional coordinates are mapped to high-dimensional space to better recover scene details. However, blindly increasing the frequency of P.E. leads to overfitting when the reconstruction problem is highly underconstrained, \eg, few-shot images for training. We harness low-frequency neural fields to regularize high-frequency neural fields from overfitting to better address the problem of few-shot view synthesis. We propose reconstructing with a low-frequency only field and then finishing details with a high-frequency equipped field. Unlike most existing solutions that regularize the output space (\ie, rendered images), our regularization is conducted in the input space (\ie, signal frequency). We further propose a simple-yet-effective strategy for tuning the frequency to avoid overfitting few-shot inputs: enforcing consistency among the frequency domain of rendered 2D images. Thanks to the input space regularizing scheme, our method readily applies to inputs beyond spatial locations, such as the time dimension in dynamic scenes. Comparisons with state-of-the-art on both synthetic and natural datasets validate the effectiveness of our proposed solution for few-shot view synthesis. Code is available at \href{https://github.com/lsongx/halo}{https://github.com/lsongx/halo}.
AiATrack: Attention in Attention for Transformer Visual TrackingShenyuan Gao, Chunluan Zhou, Chao Ma et al.
Transformer trackers have achieved impressive advancements recently, where the attention mechanism plays an important role. However, the independent correlation computation in the attention mechanism could result in noisy and ambiguous attention weights, which inhibits further performance improvement. To address this issue, we propose an attention in attention (AiA) module, which enhances appropriate correlations and suppresses erroneous ones by seeking consensus among all correlation vectors. Our AiA module can be readily applied to both self-attention blocks and cross-attention blocks to facilitate feature aggregation and information propagation for visual tracking. Moreover, we propose a streamlined Transformer tracking framework, dubbed AiATrack, by introducing efficient feature reuse and target-background embeddings to make full use of temporal references. Experiments show that our tracker achieves state-of-the-art performance on six tracking benchmarks while running at a real-time speed.
Deformable VisTR: Spatio temporal deformable attention for video instance segmentationSudhir Yarram, Jialian Wu, Pan Ji et al.
Video instance segmentation (VIS) task requires classifying, segmenting, and tracking object instances over all frames in a video clip. Recently, VisTR has been proposed as end-to-end transformer-based VIS framework, while demonstrating state-of-the-art performance. However, VisTR is slow to converge during training, requiring around 1000 GPU hours due to the high computational cost of its transformer attention module. To improve the training efficiency, we propose Deformable VisTR, leveraging spatio-temporal deformable attention module that only attends to a small fixed set of key spatio-temporal sampling points around a reference point. This enables Deformable VisTR to achieve linear computation in the size of spatio-temporal feature maps. Moreover, it can achieve on par performance as the original VisTR with 10$\times$ less GPU training hours. We validate the effectiveness of our method on the Youtube-VIS benchmark. Code is available at https://github.com/skrya/DefVIS.
NeuRBF: A Neural Fields Representation with Adaptive Radial Basis FunctionsZhang Chen, Zhong Li, Liangchen Song et al.
We present a novel type of neural fields that uses general radial bases for signal representation. State-of-the-art neural fields typically rely on grid-based representations for storing local neural features and N-dimensional linear kernels for interpolating features at continuous query points. The spatial positions of their neural features are fixed on grid nodes and cannot well adapt to target signals. Our method instead builds upon general radial bases with flexible kernel position and shape, which have higher spatial adaptivity and can more closely fit target signals. To further improve the channel-wise capacity of radial basis functions, we propose to compose them with multi-frequency sinusoid functions. This technique extends a radial basis to multiple Fourier radial bases of different frequency bands without requiring extra parameters, facilitating the representation of details. Moreover, by marrying adaptive radial bases with grid-based ones, our hybrid combination inherits both adaptivity and interpolation smoothness. We carefully designed weighting schemes to let radial bases adapt to different types of signals effectively. Our experiments on 2D image and 3D signed distance field representation demonstrate the higher accuracy and compactness of our method than prior arts. When applied to neural radiance field reconstruction, our method achieves state-of-the-art rendering quality, with small model size and comparable training speed.
7.8LGOct 16, 2022
Federated Learning with Privacy-Preserving Ensemble Attention DistillationXuan Gong, Liangchen Song, Rishi Vedula et al.
Federated Learning (FL) is a machine learning paradigm where many local nodes collaboratively train a central model while keeping the training data decentralized. This is particularly relevant for clinical applications since patient data are usually not allowed to be transferred out of medical facilities, leading to the need for FL. Existing FL methods typically share model parameters or employ co-distillation to address the issue of unbalanced data distribution. However, they also require numerous rounds of synchronized communication and, more importantly, suffer from a privacy leakage risk. We propose a privacy-preserving FL framework leveraging unlabeled public data for one-way offline knowledge distillation in this work. The central model is learned from local knowledge via ensemble attention distillation. Our technique uses decentralized and heterogeneous local data like existing FL approaches, but more importantly, it significantly reduces the risk of privacy leakage. We demonstrate that our method achieves very competitive performance with more robust privacy preservation based on extensive experiments on image classification, segmentation, and reconstruction tasks.
Relit-NeuLF: Efficient Relighting and Novel View Synthesis via Neural 4D Light FieldZhong Li, Liangchen Song, Zhang Chen et al.
In this paper, we address the problem of simultaneous relighting and novel view synthesis of a complex scene from multi-view images with a limited number of light sources. We propose an analysis-synthesis approach called Relit-NeuLF. Following the recent neural 4D light field network (NeuLF), Relit-NeuLF first leverages a two-plane light field representation to parameterize each ray in a 4D coordinate system, enabling efficient learning and inference. Then, we recover the spatially-varying bidirectional reflectance distribution function (SVBRDF) of a 3D scene in a self-supervised manner. A DecomposeNet learns to map each ray to its SVBRDF components: albedo, normal, and roughness. Based on the decomposed BRDF components and conditioning light directions, a RenderNet learns to synthesize the color of the ray. To self-supervise the SVBRDF decomposition, we encourage the predicted ray color to be close to the physically-based rendering result using the microfacet model. Comprehensive experiments demonstrate that the proposed method is efficient and effective on both synthetic data and real-world human face data, and outperforms the state-of-the-art results. We publicly released our code on GitHub. You can find it here: https://github.com/oppo-us-research/RelitNeuLF
Language-guided Human Motion Synthesis with Atomic ActionsYuanhao Zhai, Mingzhen Huang, Tianyu Luan et al.
Language-guided human motion synthesis has been a challenging task due to the inherent complexity and diversity of human behaviors. Previous methods face limitations in generalization to novel actions, often resulting in unrealistic or incoherent motion sequences. In this paper, we propose ATOM (ATomic mOtion Modeling) to mitigate this problem, by decomposing actions into atomic actions, and employing a curriculum learning strategy to learn atomic action composition. First, we disentangle complex human motions into a set of atomic actions during learning, and then assemble novel actions using the learned atomic actions, which offers better adaptability to new actions. Moreover, we introduce a curriculum learning training strategy that leverages masked motion modeling with a gradual increase in the mask ratio, and thus facilitates atomic action assembly. This approach mitigates the overfitting problem commonly encountered in previous methods while enforcing the model to learn better motion representations. We demonstrate the effectiveness of ATOM through extensive experiments, including text-to-motion and action-to-motion synthesis tasks. We further illustrate its superiority in synthesizing plausible and coherent text-guided human motion sequences.
13.2CVSep 21, 2022
PREF: Predictability Regularized Neural Motion FieldsLiangchen Song, Xuan Gong, Benjamin Planche et al.
Knowing the 3D motions in a dynamic scene is essential to many vision applications. Recent progress is mainly focused on estimating the activity of some specific elements like humans. In this paper, we leverage a neural motion field for estimating the motion of all points in a multiview setting. Modeling the motion from a dynamic scene with multiview data is challenging due to the ambiguities in points of similar color and points with time-varying color. We propose to regularize the estimated motion to be predictable. If the motion from previous frames is known, then the motion in the near future should be predictable. Therefore, we introduce a predictability regularization by first conditioning the estimated motion on latent embeddings, then by adopting a predictor network to enforce predictability on the embeddings. The proposed framework PREF (Predictability REgularized Fields) achieves on par or better results than state-of-the-art neural motion field-based dynamic scene representation methods, while requiring no prior knowledge of the scene.
9.4CVDec 10, 2022
Progressive Multi-view Human Mesh Recovery with Self-SupervisionXuan Gong, Liangchen Song, Meng Zheng et al.
To date, little attention has been given to multi-view 3D human mesh estimation, despite real-life applicability (e.g., motion capture, sport analysis) and robustness to single-view ambiguities. Existing solutions typically suffer from poor generalization performance to new settings, largely due to the limited diversity of image-mesh pairs in multi-view training data. To address this shortcoming, people have explored the use of synthetic images. But besides the usual impact of visual gap between rendered and target data, synthetic-data-driven multi-view estimators also suffer from overfitting to the camera viewpoint distribution sampled during training which usually differs from real-world distributions. Tackling both challenges, we propose a novel simulation-based training pipeline for multi-view human mesh recovery, which (a) relies on intermediate 2D representations which are more robust to synthetic-to-real domain gap; (b) leverages learnable calibration and triangulation to adapt to more diversified camera setups; and (c) progressively aggregates multi-view information in a canonical 3D space to remove ambiguities in 2D representations. Through extensive benchmarking, we demonstrate the superiority of the proposed solution especially for unseen in-the-wild scenarios.
19.8CVMar 3, 2022
Efficient Video Instance Segmentation via Tracklet Query and ProposalJialian Wu, Sudhir Yarram, Hui Liang et al.
Video Instance Segmentation (VIS) aims to simultaneously classify, segment, and track multiple object instances in videos. Recent clip-level VIS takes a short video clip as input each time showing stronger performance than frame-level VIS (tracking-by-segmentation), as more temporal context from multiple frames is utilized. Yet, most clip-level methods are neither end-to-end learnable nor real-time. These limitations are addressed by the recent VIS transformer (VisTR) which performs VIS end-to-end within a clip. However, VisTR suffers from long training time due to its frame-wise dense attention. In addition, VisTR is not fully end-to-end learnable in multiple video clips as it requires a hand-crafted data association to link instance tracklets between successive clips. This paper proposes EfficientVIS, a fully end-to-end framework with efficient training and inference. At the core are tracklet query and tracklet proposal that associate and segment regions-of-interest (RoIs) across space and time by an iterative query-video interaction. We further propose a correspondence learning that makes tracklets linking between clips end-to-end learnable. Compared to VisTR, EfficientVIS requires 15x fewer training epochs while achieving state-of-the-art accuracy on the YouTube-VIS benchmark. Meanwhile, our method enables whole video instance segmentation in a single end-to-end pass without data association at all.
16.7CVJul 30, 2022
Neural Correspondence Field for Object Pose EstimationLin Huang, Tomas Hodan, Lingni Ma et al.
We propose a method for estimating the 6DoF pose of a rigid object with an available 3D model from a single RGB image. Unlike classical correspondence-based methods which predict 3D object coordinates at pixels of the input image, the proposed method predicts 3D object coordinates at 3D query points sampled in the camera frustum. The move from pixels to 3D points, which is inspired by recent PIFu-style methods for 3D reconstruction, enables reasoning about the whole object, including its (self-)occluded parts. For a 3D query point associated with a pixel-aligned image feature, we train a fully-connected neural network to predict: (i) the corresponding 3D object coordinates, and (ii) the signed distance to the object surface, with the first defined only for query points in the surface vicinity. We call the mapping realized by this network as Neural Correspondence Field. The object pose is then robustly estimated from the predicted 3D-3D correspondences by the Kabsch-RANSAC algorithm. The proposed method achieves state-of-the-art results on three BOP datasets and is shown superior especially in challenging cases with occlusion. The project website is at: linhuang17.github.io/NCF.
Uncertainty-aware State Space Transformer for Egocentric 3D Hand Trajectory ForecastingWentao Bao, Lele Chen, Libing Zeng et al.
Hand trajectory forecasting from egocentric views is crucial for enabling a prompt understanding of human intentions when interacting with AR/VR systems. However, existing methods handle this problem in a 2D image space which is inadequate for 3D real-world applications. In this paper, we set up an egocentric 3D hand trajectory forecasting task that aims to predict hand trajectories in a 3D space from early observed RGB videos in a first-person view. To fulfill this goal, we propose an uncertainty-aware state space Transformer (USST) that takes the merits of the attention mechanism and aleatoric uncertainty within the framework of the classical state-space model. The model can be further enhanced by the velocity constraint and visual prompt tuning (VPT) on large vision transformers. Moreover, we develop an annotation workflow to collect 3D hand trajectories with high quality. Experimental results on H2O and EgoPAT3D datasets demonstrate the superiority of USST for both 2D and 3D trajectory forecasting. The code and datasets are publicly released: https://actionlab-cv.github.io/EgoHandTrajPred.
High Fidelity 3D Hand Shape Reconstruction via Scalable Graph Frequency DecompositionTianyu Luan, Yuanhao Zhai, Jingjing Meng et al.
Despite the impressive performance obtained by recent single-image hand modeling techniques, they lack the capability to capture sufficient details of the 3D hand mesh. This deficiency greatly limits their applications when high-fidelity hand modeling is required, e.g., personalized hand modeling. To address this problem, we design a frequency split network to generate 3D hand mesh using different frequency bands in a coarse-to-fine manner. To capture high-frequency personalized details, we transform the 3D mesh into the frequency domain, and propose a novel frequency decomposition loss to supervise each frequency component. By leveraging such a coarse-to-fine scheme, hand details that correspond to the higher frequency domain can be preserved. In addition, the proposed network is scalable, and can stop the inference at any resolution level to accommodate different hardware with varying computational powers. To quantitatively evaluate the performance of our method in terms of recovering personalized shape details, we introduce a new evaluation metric named Mean Signal-to-Noise Ratio (MSNR) to measure the signal-to-noise ratio of each mesh frequency component. Extensive experiments demonstrate that our approach generates fine-grained details for high-fidelity 3D hand reconstruction, and our evaluation metric is more effective for measuring mesh details compared with traditional metrics.
5.7CVMar 20, 2022
Optical Flow for Video Super-Resolution: A SurveyZhigang Tu, Hongyan Li, Wei Xie et al.
Video super-resolution is currently one of the most active research topics in computer vision as it plays an important role in many visual applications. Generally, video super-resolution contains a significant component, i.e., motion compensation, which is used to estimate the displacement between successive video frames for temporal alignment. Optical flow, which can supply dense and sub-pixel motion between consecutive frames, is among the most common ways for this task. To obtain a good understanding of the effect that optical flow acts in video super-resolution, in this work, we conduct a comprehensive review on this subject for the first time. This investigation covers the following major topics: the function of super-resolution (i.e., why we require super-resolution); the concept of video super-resolution (i.e., what is video super-resolution); the description of evaluation metrics (i.e., how (video) superresolution performs); the introduction of optical flow based video super-resolution; the investigation of using optical flow to capture temporal dependency for video super-resolution. Prominently, we give an in-depth study of the deep learning based video super-resolution method, where some representative algorithms are analyzed and compared. Additionally, we highlight some promising research directions and open issues that should be further addressed.
3.7CVJun 21, 2022
Semantics-Depth-Symbiosis: Deeply Coupled Semi-Supervised Learning of Semantics and DepthNitin Bansal, Pan Ji, Junsong Yuan et al.
Multi-task learning (MTL) paradigm focuses on jointly learning two or more tasks, aiming for significant improvement w.r.t model's generalizability, performance, and training/inference memory footprint. The aforementioned benefits become ever so indispensable in the case of joint training for vision-related {\bf dense} prediction tasks. In this work, we tackle the MTL problem of two dense tasks, i.e., semantic segmentation and depth estimation, and present a novel attention module called Cross-Channel Attention Module ({CCAM}), which facilitates effective feature sharing along each channel between the two tasks, leading to mutual performance gain with a negligible increase in trainable parameters. In a true symbiotic spirit, we then formulate a novel data augmentation for the semantic segmentation task using predicted depth called {AffineMix}, and a simple depth augmentation using predicted semantics called {ColorAug}. Finally, we validate the performance gain of the proposed method on the Cityscapes and ScanNet dataset, which helps us achieve state-of-the-art results for a semi-supervised joint model based on depth and semantic segmentation.
5.9CVApr 12, 2023
Dynamic Voxel Grid Optimization for High-Fidelity RGB-D Supervised Surface ReconstructionXiangyu Xu, Lichang Chen, Changjiang Cai et al.
Direct optimization of interpolated features on multi-resolution voxel grids has emerged as a more efficient alternative to MLP-like modules. However, this approach is constrained by higher memory expenses and limited representation capabilities. In this paper, we introduce a novel dynamic grid optimization method for high-fidelity 3D surface reconstruction that incorporates both RGB and depth observations. Rather than treating each voxel equally, we optimize the process by dynamically modifying the grid and assigning more finer-scale voxels to regions with higher complexity, allowing us to capture more intricate details. Furthermore, we develop a scheme to quantify the dynamic subdivision of voxel grid during optimization without requiring any priors. The proposed approach is able to generate high-quality 3D reconstructions with fine details on both synthetic and real-world data, while maintaining computational efficiency, which is substantially faster than the baseline method NeuralRGBD.
PointACL:Adversarial Contrastive Learning for Robust Point Clouds Representation under Adversarial AttackJunxuan Huang, Yatong An, Lu cheng et al.
Despite recent success of self-supervised based contrastive learning model for 3D point clouds representation, the adversarial robustness of such pre-trained models raised concerns. Adversarial contrastive learning (ACL) is considered an effective way to improve the robustness of pre-trained models. In contrastive learning, the projector is considered an effective component for removing unnecessary feature information during contrastive pretraining and most ACL works also use contrastive loss with projected feature representations to generate adversarial examples in pretraining, while "unprojected " feature representations are used in generating adversarial inputs during inference.Because of the distribution gap between projected and "unprojected" features, their models are constrained of obtaining robust feature representations for downstream tasks. We introduce a new method to generate high-quality 3D adversarial examples for adversarial training by utilizing virtual adversarial loss with "unprojected" feature representations in contrastive learning framework. We present our robust aware loss function to train self-supervised contrastive learning framework adversarially. Furthermore, we find selecting high difference points with the Difference of Normal (DoN) operator as additional input for adversarial self-supervised contrastive learning can significantly improve the adversarial robustness of the pre-trained model. We validate our method, PointACL on downstream tasks, including 3D classification and 3D segmentation with multiple datasets. It obtains comparable robust accuracy over state-of-the-art contrastive adversarial learning methods.
3.7CVJul 12, 2024
Divide and Fuse: Body Part Mesh Recovery from Partially Visible Human ImagesTianyu Luan, Zhongpai Gao, Luyuan Xie et al.
We introduce a novel bottom-up approach for human body mesh reconstruction, specifically designed to address the challenges posed by partial visibility and occlusion in input images. Traditional top-down methods, relying on whole-body parametric models like SMPL, falter when only a small part of the human is visible, as they require visibility of most of the human body for accurate mesh reconstruction. To overcome this limitation, our method employs a "Divide and Fuse (D&F)" strategy, reconstructing human body parts independently before fusing them, thereby ensuring robustness against occlusions. We design Human Part Parametric Models (HPPM) that independently reconstruct the mesh from a few shape and global-location parameters, without inter-part dependency. A specially designed fusion module then seamlessly integrates the reconstructed parts, even when only a few are visible. We harness a large volume of ground-truth SMPL data to train our parametric mesh models. To facilitate the training and evaluation of our method, we have established benchmark datasets featuring images of partially visible humans with HPPM annotations. Our experiments, conducted on these benchmark datasets, demonstrate the effectiveness of our D&F method, particularly in scenarios with substantial invisibility, where traditional approaches struggle to maintain reconstruction quality.
FADE: A Dataset for Detecting Falling Objects around Buildings in VideoZhigang Tu, Zhengbo Zhang, Zitao Gao et al.
Objects falling from buildings, a frequently occurring event in daily life, can cause severe injuries to pedestrians due to the high impact force they exert. Surveillance cameras are often installed around buildings to detect falling objects, but such detection remains challenging due to the small size and fast motion of the objects. Moreover, the field of falling object detection around buildings (FODB) lacks a large-scale dataset for training learning-based detection methods and for standardized evaluation. To address these challenges, we propose a large and diverse video benchmark dataset named FADE. Specifically, FADE contains 2,611 videos from 25 scenes, featuring 8 falling object categories, 4 weather conditions, and 4 video resolutions. Additionally, we develop a novel detection method for FODB that effectively leverages motion information and generates small-sized yet high-quality detection proposals. The efficacy of our method is evaluated on the proposed FADE dataset by comparing it with state-of-the-art approaches in generic object detection, video object detection, and moving object detection. The dataset and code are publicly available at https://fadedataset.github.io/FADE.github.io/.
Exploring Pre-trained Text-to-Video Diffusion Models for Referring Video Object SegmentationZixin Zhu, Xuelu Feng, Dongdong Chen et al.
In this paper, we explore the visual representations produced from a pre-trained text-to-video (T2V) diffusion model for video understanding tasks. We hypothesize that the latent representation learned from a pretrained generative T2V model encapsulates rich semantics and coherent temporal correspondences, thereby naturally facilitating video understanding. Our hypothesis is validated through the classic referring video object segmentation (R-VOS) task. We introduce a novel framework, termed "VD-IT", tailored with dedicatedly designed components built upon a fixed pretrained T2V model. Specifically, VD-IT uses textual information as a conditional input, ensuring semantic consistency across time for precise temporal instance matching. It further incorporates image tokens as supplementary textual inputs, enriching the feature set to generate detailed and nuanced masks. Besides, instead of using the standard Gaussian noise, we propose to predict the video-specific noise with an extra noise prediction module, which can help preserve the feature fidelity and elevates segmentation quality. Through extensive experiments, we surprisingly observe that fixed generative T2V diffusion models, unlike commonly used video backbones (e.g., Video Swin Transformer) pretrained with discriminative image/video pre-tasks, exhibit better potential to maintain semantic alignment and temporal consistency. On existing standard benchmarks, our VD-IT achieves highly competitive results, surpassing many existing state-of-the-art methods. The code is available at https://github.com/buxiangzhiren/VD-IT.
6.5CVSep 4, 2024
Pluralistic Salient Object DetectionXuelu Feng, Yunsheng Li, Dongdong Chen et al.
We introduce pluralistic salient object detection (PSOD), a novel task aimed at generating multiple plausible salient segmentation results for a given input image. Unlike conventional SOD methods that produce a single segmentation mask for salient objects, this new setting recognizes the inherent complexity of real-world images, comprising multiple objects, and the ambiguity in defining salient objects due to different user intentions. To study this task, we present two new SOD datasets "DUTS-MM" and "DUS-MQ", along with newly designed evaluation metrics. DUTS-MM builds upon the DUTS dataset but enriches the ground-truth mask annotations from three aspects which 1) improves the mask quality especially for boundary and fine-grained structures; 2) alleviates the annotation inconsistency issue; and 3) provides multiple ground-truth masks for images with saliency ambiguity. DUTS-MQ consists of approximately 100K image-mask pairs with human-annotated preference scores, enabling the learning of real human preferences in measuring mask quality. Building upon these two datasets, we propose a simple yet effective pluralistic SOD baseline based on a Mixture-of-Experts (MOE) design. Equipped with two prediction heads, it simultaneously predicts multiple masks using different query prompts and predicts human preference scores for each mask candidate. Extensive experiments and analyses underscore the significance of our proposed datasets and affirm the effectiveness of our PSOD framework.
3.6CVDec 1, 2025
SRAM: Shape-Realism Alignment Metric for No Reference 3D Shape EvaluationSheng Liu, Tianyu Luan, Phani Nuney et al.
3D generation and reconstruction techniques have been widely used in computer games, film, and other content creation areas. As the application grows, there is a growing demand for 3D shapes that look truly realistic. Traditional evaluation methods rely on a ground truth to measure mesh fidelity. However, in many practical cases, a shape's realism does not depend on having a ground truth reference. In this work, we propose a Shape-Realism Alignment Metric that leverages a large language model (LLM) as a bridge between mesh shape information and realism evaluation. To achieve this, we adopt a mesh encoding approach that converts 3D shapes into the language token space. A dedicated realism decoder is designed to align the language model's output with human perception of realism. Additionally, we introduce a new dataset, RealismGrading, which provides human-annotated realism scores without the need for ground truth shapes. Our dataset includes shapes generated by 16 different algorithms on over a dozen objects, making it more representative of practical 3D shape distributions. We validate our metric's performance and generalizability through k-fold cross-validation across different objects. Experimental results show that our metric correlates well with human perceptions and outperforms existing methods, and has good generalizability.
3.6CVDec 1, 2025
Textured Geometry Evaluation: Perceptual 3D Textured Shape Metric via 3D Latent-Geometry NetworkTianyu Luan, Xuelu Feng, Zixin Zhu et al.
Textured high-fidelity 3D models are crucial for games, AR/VR, and film, but human-aligned evaluation methods still fall behind despite recent advances in 3D reconstruction and generation. Existing metrics, such as Chamfer Distance, often fail to align with how humans evaluate the fidelity of 3D shapes. Recent learning-based metrics attempt to improve this by relying on rendered images and 2D image quality metrics. However, these approaches face limitations due to incomplete structural coverage and sensitivity to viewpoint choices. Moreover, most methods are trained on synthetic distortions, which differ significantly from real-world distortions, resulting in a domain gap. To address these challenges, we propose a new fidelity evaluation method that is based directly on 3D meshes with texture, without relying on rendering. Our method, named Textured Geometry Evaluation TGE, jointly uses the geometry and color information to calculate the fidelity of the input textured mesh with comparison to a reference colored shape. To train and evaluate our metric, we design a human-annotated dataset with real-world distortions. Experiments show that TGE outperforms rendering-based and geometry-only methods on real-world distortion dataset.
GeoRemover: Removing Objects and Their Causal Visual ArtifactsZixin Zhu, Haoxiang Li, Xuelu Feng et al.
Towards intelligent image editing, object removal should eliminate both the target object and its causal visual artifacts, such as shadows and reflections. However, existing image appearance-based methods either follow strictly mask-aligned training and fail to remove these causal effects which are not explicitly masked, or adopt loosely mask-aligned strategies that lack controllability and may unintentionally over-erase other objects. We identify that these limitations stem from ignoring the causal relationship between an object's geometry presence and its visual effects. To address this limitation, we propose a geometry-aware two-stage framework that decouples object removal into (1) geometry removal and (2) appearance rendering. In the first stage, we remove the object directly from the geometry (e.g., depth) using strictly mask-aligned supervision, enabling structure-aware editing with strong geometric constraints. In the second stage, we render a photorealistic RGB image conditioned on the updated geometry, where causal visual effects are considered implicitly as a result of the modified 3D geometry. To guide learning in the geometry removal stage, we introduce a preference-driven objective based on positive and negative sample pairs, encouraging the model to remove objects as well as their causal visual artifacts while avoiding new structural insertions. Extensive experiments demonstrate that our method achieves state-of-the-art performance in removing both objects and their associated artifacts on two popular benchmarks. The code is available at https://github.com/buxiangzhiren/GeoRemover.
UST-SSM: Unified Spatio-Temporal State Space Models for Point Cloud Video ModelingPeiming Li, Ziyi Wang, Yulin Yuan et al.
Point cloud videos capture dynamic 3D motion while reducing the effects of lighting and viewpoint variations, making them highly effective for recognizing subtle and continuous human actions. Although Selective State Space Models (SSMs) have shown good performance in sequence modeling with linear complexity, the spatio-temporal disorder of point cloud videos hinders their unidirectional modeling when directly unfolding the point cloud video into a 1D sequence through temporally sequential scanning. To address this challenge, we propose the Unified Spatio-Temporal State Space Model (UST-SSM), which extends the latest advancements in SSMs to point cloud videos. Specifically, we introduce Spatial-Temporal Selection Scanning (STSS), which reorganizes unordered points into semantic-aware sequences through prompt-guided clustering, thereby enabling the effective utilization of points that are spatially and temporally distant yet similar within the sequence. For missing 4D geometric and motion details, Spatio-Temporal Structure Aggregation (STSA) aggregates spatio-temporal features and compensates. To improve temporal interaction within the sampled sequence, Temporal Interaction Sampling (TIS) enhances fine-grained temporal dependencies through non-anchor frame utilization and expanded receptive fields. Experimental results on the MSR-Action3D, NTU RGB+D, and Synthia 4D datasets validate the effectiveness of our method. Our code is available at https://github.com/wangzy01/UST-SSM.
Motion-driven Visual Tempo Learning for Video-based Action RecognitionYuanzhong Liu, Junsong Yuan, Zhigang Tu
Action visual tempo characterizes the dynamics and the temporal scale of an action, which is helpful to distinguish human actions that share high similarities in visual dynamics and appearance. Previous methods capture the visual tempo either by sampling raw videos with multiple rates, which require a costly multi-layer network to handle each rate, or by hierarchically sampling backbone features, which rely heavily on high-level features that miss fine-grained temporal dynamics. In this work, we propose a Temporal Correlation Module (TCM), which can be easily embedded into the current action recognition backbones in a plug-in-and-play manner, to extract action visual tempo from low-level backbone features at single-layer remarkably. Specifically, our TCM contains two main components: a Multi-scale Temporal Dynamics Module (MTDM) and a Temporal Attention Module (TAM). MTDM applies a correlation operation to learn pixel-wise fine-grained temporal dynamics for both fast-tempo and slow-tempo. TAM adaptively emphasizes expressive features and suppresses inessential ones via analyzing the global information across various tempos. Extensive experiments conducted on several action recognition benchmarks, e.g. Something-Something V1 $\&$ V2, Kinetics-400, UCF-101, and HMDB-51, have demonstrated that the proposed TCM is effective to promote the performance of the existing video-based action recognition models for a large margin. The source code is publicly released at https://github.com/yzfly/TCM.
Rethinking Soft Labels for Knowledge Distillation: A Bias-Variance Tradeoff PerspectiveHelong Zhou, Liangchen Song, Jiajie Chen et al.
Knowledge distillation is an effective approach to leverage a well-trained network or an ensemble of them, named as the teacher, to guide the training of a student network. The outputs from the teacher network are used as soft labels for supervising the training of a new network. Recent studies \citep{muller2019does,yuan2020revisiting} revealed an intriguing property of the soft labels that making labels soft serves as a good regularization to the student network. From the perspective of statistical learning, regularization aims to reduce the variance, however how bias and variance change is not clear for training with soft labels. In this paper, we investigate the bias-variance tradeoff brought by distillation with soft labels. Specifically, we observe that during training the bias-variance tradeoff varies sample-wisely. Further, under the same distillation temperature setting, we observe that the distillation performance is negatively associated with the number of some specific samples, which are named as regularization samples since these samples lead to bias increasing and variance decreasing. Nevertheless, we empirically find that completely filtering out regularization samples also deteriorates distillation performance. Our discoveries inspired us to propose the novel weighted soft labels to help the network adaptively handle the sample-wise bias-variance tradeoff. Experiments on standard evaluation benchmarks validate the effectiveness of our method. Our code is available at \url{https://github.com/bellymonster/Weighted-Soft-Label-Distillation}.
SPAGAN: Shortest Path Graph Attention NetworkYiding Yang, Xinchao Wang, Mingli Song et al.
Graph convolutional networks (GCN) have recently demonstrated their potential in analyzing non-grid structure data that can be represented as graphs. The core idea is to encode the local topology of a graph, via convolutions, into the feature of a center node. In this paper, we propose a novel GCN model, which we term as Shortest Path Graph Attention Network (SPAGAN). Unlike conventional GCN models that carry out node-based attentions within each layer, the proposed SPAGAN conducts path-based attention that explicitly accounts for the influence of a sequence of nodes yielding the minimum cost, or shortest path, between the center node and its higher-order neighbors. SPAGAN therefore allows for a more informative and intact exploration of the graph structure and further {a} more effective aggregation of information from distant neighbors into the center node, as compared to node-based GCN methods. We test SPAGAN on the downstream classification task on several standard datasets, and achieve performances superior to the state of the art. Code is publicly available at https://github.com/ihollywhy/SPAGAN.
Forest R-CNN: Large-Vocabulary Long-Tailed Object Detection and Instance SegmentationJialian Wu, Liangchen Song, Tiancai Wang et al.
Despite the previous success of object analysis, detecting and segmenting a large number of object categories with a long-tailed data distribution remains a challenging problem and is less investigated. For a large-vocabulary classifier, the chance of obtaining noisy logits is much higher, which can easily lead to a wrong recognition. In this paper, we exploit prior knowledge of the relations among object categories to cluster fine-grained classes into coarser parent classes, and construct a classification tree that is responsible for parsing an object instance into a fine-grained category via its parent class. In the classification tree, as the number of parent class nodes are significantly less, their logits are less noisy and can be utilized to suppress the wrong/noisy logits existed in the fine-grained class nodes. As the way to construct the parent class is not unique, we further build multiple trees to form a classification forest where each tree contributes its vote to the fine-grained classification. To alleviate the imbalanced learning caused by the long-tail phenomena, we propose a simple yet effective resampling method, NMS Resampling, to re-balance the data distribution. Our method, termed as Forest R-CNN, can serve as a plug-and-play module being applied to most object recognition models for recognizing more than 1000 categories. Extensive experiments are performed on the large vocabulary dataset LVIS. Compared with the Mask R-CNN baseline, the Forest R-CNN significantly boosts the performance with 11.5% and 3.9% AP improvements on the rare categories and overall categories, respectively. Moreover, we achieve state-of-the-art results on the LVIS dataset. Code is available at https://github.com/JialianW/Forest_RCNN.
3DV: 3D Dynamic Voxel for Action Recognition in Depth VideoYancheng Wang, Yang Xiao, Fu Xiong et al.
To facilitate depth-based 3D action recognition, 3D dynamic voxel (3DV) is proposed as a novel 3D motion representation. With 3D space voxelization, the key idea of 3DV is to encode 3D motion information within depth video into a regular voxel set (i.e., 3DV) compactly, via temporal rank pooling. Each available 3DV voxel intrinsically involves 3D spatial and motion feature jointly. 3DV is then abstracted as a point set and input into PointNet++ for 3D action recognition, in the end-to-end learning way. The intuition for transferring 3DV into the point set form is that, PointNet++ is lightweight and effective for deep feature learning towards point set. Since 3DV may lose appearance clue, a multi-stream 3D action recognition manner is also proposed to learn motion and appearance feature jointly. To extract richer temporal order information of actions, we also divide the depth video into temporal splits and encode this procedure in 3DV integrally. The extensive experiments on 4 well-established benchmark datasets demonstrate the superiority of our proposition. Impressively, we acquire the accuracy of 82.4% and 93.5% on NTU RGB+D 120 [13] with the cross-subject and crosssetup test setting respectively. 3DV's code is available at https://github.com/3huo/3DV-Action.
PointCloud Saliency MapsTianhang Zheng, Changyou Chen, Junsong Yuan et al.
3D point-cloud recognition with PointNet and its variants has received remarkable progress. A missing ingredient, however, is the ability to automatically evaluate point-wise importance w.r.t.\! classification performance, which is usually reflected by a saliency map. A saliency map is an important tool as it allows one to perform further processes on point-cloud data. In this paper, we propose a novel way of characterizing critical points and segments to build point-cloud saliency maps. Our method assigns each point a score reflecting its contribution to the model-recognition loss. The saliency map explicitly explains which points are the key for model recognition. Furthermore, aggregations of highly-scored points indicate important segments/subsets in a point-cloud. Our motivation for constructing a saliency map is by point dropping, which is a non-differentiable operator. To overcome this issue, we approximate point-dropping with a differentiable procedure of shifting points towards the cloud centroid. Consequently, each saliency score can be efficiently measured by the corresponding gradient of the loss w.r.t the point under the spherical coordinates. Extensive evaluations on several state-of-the-art point-cloud recognition models, including PointNet, PointNet++ and DGCNN, demonstrate the veracity and generality of our proposed saliency map. Code for experiments is released on \url{https://github.com/tianzheng4/PointCloud-Saliency-Maps}.
Kernel Cross-CorrelatorChen Wang, Le Zhang, Lihua Xie et al.
Cross-correlator plays a significant role in many visual perception tasks, such as object detection and tracking. Beyond the linear cross-correlator, this paper proposes a kernel cross-correlator (KCC) that breaks traditional limitations. First, by introducing the kernel trick, the KCC extends the linear cross-correlation to non-linear space, which is more robust to signal noises and distortions. Second, the connection to the existing works shows that KCC provides a unified solution for correlation filters. Third, KCC is applicable to any kernel function and is not limited to circulant structure on training data, thus it is able to predict affine transformations with customized properties. Last, by leveraging the fast Fourier transform (FFT), KCC eliminates direct calculation of kernel vectors, thus achieves better performance yet still with a reasonable computational cost. Comprehensive experiments on visual tracking and human activity recognition using wearable devices demonstrate its robustness, flexibility, and efficiency. The source codes of both experiments are released at https://github.com/wang-chen/KCC
5.2CVJul 31, 2024
Forecasting Future Videos from Novel Views via Disentangled 3D Scene RepresentationSudhir Yarram, Junsong Yuan
Video extrapolation in space and time (VEST) enables viewers to forecast a 3D scene into the future and view it from novel viewpoints. Recent methods propose to learn an entangled representation, aiming to model layered scene geometry, motion forecasting and novel view synthesis together, while assuming simplified affine motion and homography-based warping at each scene layer, leading to inaccurate video extrapolation. Instead of entangled scene representation and rendering, our approach chooses to disentangle scene geometry from scene motion, via lifting the 2D scene to 3D point clouds, which enables high quality rendering of future videos from novel views. To model future 3D scene motion, we propose a disentangled two-stage approach that initially forecasts ego-motion and subsequently the residual motion of dynamic objects (e.g., cars, people). This approach ensures more precise motion predictions by reducing inaccuracies from entanglement of ego-motion with dynamic object motion, where better ego-motion forecasting could significantly enhance the visual outcomes. Extensive experimental analysis on two urban scene datasets demonstrate superior performance of our proposed method in comparison to strong baselines.
13.1CVDec 13, 2023
Efficient-NeRF2NeRF: Streamlining Text-Driven 3D Editing with Multiview Correspondence-Enhanced Diffusion ModelsLiangchen Song, Liangliang Cao, Jiatao Gu et al.
The advancement of text-driven 3D content editing has been blessed by the progress from 2D generative diffusion models. However, a major obstacle hindering the widespread adoption of 3D content editing is its time-intensive processing. This challenge arises from the iterative and refining steps required to achieve consistent 3D outputs from 2D image-based generative models. Recent state-of-the-art methods typically require optimization time ranging from tens of minutes to several hours to edit a 3D scene using a single GPU. In this work, we propose that by incorporating correspondence regularization into diffusion models, the process of 3D editing can be significantly accelerated. This approach is inspired by the notion that the estimated samples during diffusion should be multiview-consistent during the diffusion generation process. By leveraging this multiview consistency, we can edit 3D content at a much faster speed. In most scenarios, our proposed technique brings a 10$\times$ speed-up compared to the baseline method and completes the editing of a 3D scene in 2 minutes with comparable quality.
FSC: Few-point Shape CompletionXianzu Wu, Xianfeng Wu, Tianyu Luan et al.
While previous studies have demonstrated successful 3D object shape completion with a sufficient number of points, they often fail in scenarios when a few points, e.g. tens of points, are observed. Surprisingly, via entropy analysis, we find that even a few points, e.g. 64 points, could retain substantial information to help recover the 3D shape of the object. To address the challenge of shape completion with very sparse point clouds, we then propose Few-point Shape Completion (FSC) model, which contains a novel dual-branch feature extractor for handling extremely sparse inputs, coupled with an extensive branch for maximal point utilization with a saliency branch for dynamic importance assignment. This model is further bolstered by a two-stage revision network that refines both the extracted features and the decoder output, enhancing the detail and authenticity of the completed point cloud. Our experiments demonstrate the feasibility of recovering 3D shapes from a few points. The proposed Few-point Shape Completion (FSC) model outperforms previous methods on both few-point inputs and many-point inputs, and shows good generalizability to different object categories.
Texture or Semantics? Vision-Language Models Get Lost in Font RecognitionZhecheng Li, Guoxian Song, Yujun Cai et al.
Modern Vision-Language Models (VLMs) exhibit remarkable visual and linguistic capabilities, achieving impressive performance in various tasks such as image recognition and object localization. However, their effectiveness in fine-grained tasks remains an open question. In everyday scenarios, individuals encountering design materials, such as magazines, typography tutorials, research papers, or branding content, may wish to identify aesthetically pleasing fonts used in the text. Given their multimodal capabilities and free accessibility, many VLMs are often considered potential tools for font recognition. This raises a fundamental question: Do VLMs truly possess the capability to recognize fonts? To investigate this, we introduce the Font Recognition Benchmark (FRB), a compact and well-structured dataset comprising 15 commonly used fonts. FRB includes two versions: (i) an easy version, where 10 sentences are rendered in different fonts, and (ii) a hard version, where each text sample consists of the names of the 15 fonts themselves, introducing a stroop effect that challenges model perception. Through extensive evaluation of various VLMs on font recognition tasks, we arrive at the following key findings: (i) Current VLMs exhibit limited font recognition capabilities, with many state-of-the-art models failing to achieve satisfactory performance and being easily affected by the stroop effect introduced by textual information. (ii) Few-shot learning and Chain-of-Thought (CoT) prompting provide minimal benefits in improving font recognition accuracy across different VLMs. (iii) Attention analysis sheds light on the inherent limitations of VLMs in capturing semantic features.
16.9LGJun 11, 2025
Anomaly Detection and Generation with Diffusion Models: A SurveyYang Liu, Jing Liu, Chengfang Li et al.
Anomaly detection (AD) plays a pivotal role across diverse domains, including cybersecurity, finance, healthcare, and industrial manufacturing, by identifying unexpected patterns that deviate from established norms in real-world data. Recent advancements in deep learning, specifically diffusion models (DMs), have sparked significant interest due to their ability to learn complex data distributions and generate high-fidelity samples, offering a robust framework for unsupervised AD. In this survey, we comprehensively review anomaly detection and generation with diffusion models (ADGDM), presenting a tutorial-style analysis of the theoretical foundations and practical implementations and spanning images, videos, time series, tabular, and multimodal data. Crucially, unlike existing surveys that often treat anomaly detection and generation as separate problems, we highlight their inherent synergistic relationship. We reveal how DMs enable a reinforcing cycle where generation techniques directly address the fundamental challenge of anomaly data scarcity, while detection methods provide critical feedback to improve generation fidelity and relevance, advancing both capabilities beyond their individual potential. A detailed taxonomy categorizes ADGDM methods based on anomaly scoring mechanisms, conditioning strategies, and architectural designs, analyzing their strengths and limitations. We final discuss key challenges including scalability and computational efficiency, and outline promising future directions such as efficient architectures, conditioning strategies, and integration with foundation models (e.g., visual-language models and large language models). By synthesizing recent advances and outlining open research questions, this survey aims to guide researchers and practitioners in leveraging DMs for innovative AD solutions across diverse applications.
13.0LGMar 13, 2025
dFLMoE: Decentralized Federated Learning via Mixture of Experts for Medical Data AnalysisLuyuan Xie, Tianyu Luan, Wenyuan Cai et al.
Federated learning has wide applications in the medical field. It enables knowledge sharing among different healthcare institutes while protecting patients' privacy. However, existing federated learning systems are typically centralized, requiring clients to upload client-specific knowledge to a central server for aggregation. This centralized approach would integrate the knowledge from each client into a centralized server, and the knowledge would be already undermined during the centralized integration before it reaches back to each client. Besides, the centralized approach also creates a dependency on the central server, which may affect training stability if the server malfunctions or connections are unstable. To address these issues, we propose a decentralized federated learning framework named dFLMoE. In our framework, clients directly exchange lightweight head models with each other. After exchanging, each client treats both local and received head models as individual experts, and utilizes a client-specific Mixture of Experts (MoE) approach to make collective decisions. This design not only reduces the knowledge damage with client-specific aggregations but also removes the dependency on the central server to enhance the robustness of the framework. We validate our framework on multiple medical tasks, demonstrating that our method evidently outperforms state-of-the-art approaches under both model homogeneity and heterogeneity settings.
10.2CVJan 4, 2025
Benchmarking Large and Small MLLMsXuelu Feng, Yunsheng Li, Dongdong Chen et al.
Large multimodal language models (MLLMs) such as GPT-4V and GPT-4o have achieved remarkable advancements in understanding and generating multimodal content, showcasing superior quality and capabilities across diverse tasks. However, their deployment faces significant challenges, including slow inference, high computational cost, and impracticality for on-device applications. In contrast, the emergence of small MLLMs, exemplified by the LLava-series models and Phi-3-Vision, offers promising alternatives with faster inference, reduced deployment costs, and the ability to handle domain-specific scenarios. Despite their growing presence, the capability boundaries between large and small MLLMs remain underexplored. In this work, we conduct a systematic and comprehensive evaluation to benchmark both small and large MLLMs, spanning general capabilities such as object recognition, temporal reasoning, and multimodal comprehension, as well as real-world applications in domains like industry and automotive. Our evaluation reveals that small MLLMs can achieve comparable performance to large models in specific scenarios but lag significantly in complex tasks requiring deeper reasoning or nuanced understanding. Furthermore, we identify common failure cases in both small and large MLLMs, highlighting domains where even state-of-the-art models struggle. We hope our findings will guide the research community in pushing the quality boundaries of MLLMs, advancing their usability and effectiveness across diverse applications.
6.2CVAug 31, 2025
CompSlider: Compositional Slider for Disentangled Multiple-Attribute Image GenerationZixin Zhu, Kevin Duarte, Mamshad Nayeem Rizve et al.
In text-to-image (T2I) generation, achieving fine-grained control over attributes - such as age or smile - remains challenging, even with detailed text prompts. Slider-based methods offer a solution for precise control of image attributes. Existing approaches typically train individual adapter for each attribute separately, overlooking the entanglement among multiple attributes. As a result, interference occurs among different attributes, preventing precise control of multiple attributes together. To address this challenge, we aim to disentangle multiple attributes in slider-based generation to enbale more reliable and independent attribute manipulation. Our approach, CompSlider, can generate a conditional prior for the T2I foundation model to control multiple attributes simultaneously. Furthermore, we introduce novel disentanglement and structure losses to compose multiple attribute changes while maintaining structural consistency within the image. Since CompSlider operates in the latent space of the conditional prior and does not require retraining the foundation model, it reduces the computational burden for both training and inference. We evaluate our approach on a variety of image attributes and highlight its generality by extending to video generation.
8.4CVMar 10, 2025
Aligning Instance-Semantic Sparse Representation towards Unsupervised Object Segmentation and Shape Abstraction with Repeatable PrimitivesJiaxin Li, Hongxing Wang, Jiawei Tan et al.
Understanding 3D object shapes necessitates shape representation by object parts abstracted from results of instance and semantic segmentation. Promising shape representations enable computers to interpret a shape with meaningful parts and identify their repeatability. However, supervised shape representations depend on costly annotation efforts, while current unsupervised methods work under strong semantic priors and involve multi-stage training, thereby limiting their generalization and deployment in shape reasoning and understanding. Driven by the tendency of high-dimensional semantically similar features to lie in or near low-dimensional subspaces, we introduce a one-stage, fully unsupervised framework towards semantic-aware shape representation. This framework produces joint instance segmentation, semantic segmentation, and shape abstraction through sparse representation and feature alignment of object parts in a high-dimensional space. For sparse representation, we devise a sparse latent membership pursuit method that models each object part feature as a sparse convex combination of point features at either the semantic or instance level, promoting part features in the same subspace to exhibit similar semantics. For feature alignment, we customize an attention-based strategy in the feature space to align instance- and semantic-level object part features and reconstruct the input shape using both of them, ensuring geometric reusability and semantic consistency of object parts. To firm up semantic disambiguation, we construct cascade unfrozen learning on geometric parameters of object parts.
6.2CVOct 14, 2025
Vision Language Models Map Logos to Text via Semantic Entanglement in the Visual ProjectorSifan Li, Hongkai Chen, Yujun Cai et al.
Vision Language Models (VLMs) have achieved impressive progress in multimodal reasoning; yet, they remain vulnerable to hallucinations, where outputs are not grounded in visual evidence. In this paper, we investigate a previously overlooked setting: logo hallucination, where models generate brand names or textual content despite logos containing no visible words. Using curated splits of pure symbols, hybrids, and text-bearing logos, as well as the challenging Hard-60 subset, we systematically measure hallucination across leading VLMs. We further probe robustness through nine structured perturbations and show that hallucinations persist even under strong distortions, with occlusion exposing the sharpest weaknesses. Embedding-level analysis with open-weight LLaVA demonstrates that hallucination is tied to a small subset of projector dimensions, and targeted ablation substantially reduces errors while preserving OCR accuracy. Together, these findings reveal that VLMs often rely on symbolic priors rather than genuine glyph perception, particularly for iconic circular logos, and that projector subspaces play a decisive role in this failure mode. Our work contributes both a novel diagnostic lens and actionable mitigation insights, highlighting projector disentanglement and OCR-guided decoding as promising directions for building more trustworthy multimodal systems.
10.2CVSep 29, 2025
Generalist Scanner Meets Specialist Locator: A Synergistic Coarse-to-Fine Framework for Robust GUI GroundingZhecheng Li, Guoxian Song, Yiwei Wang et al.
Grounding natural language queries in graphical user interfaces (GUIs) presents a challenging task that requires models to comprehend diverse UI elements across various applications and systems, while also accurately predicting the spatial coordinates for the intended operation. To tackle this problem, we propose GMS: Generalist Scanner Meets Specialist Locator, a synergistic coarse-to-fine framework that effectively improves GUI grounding performance. GMS leverages the complementary strengths of general vision-language models (VLMs) and small, task-specific GUI grounding models by assigning them distinct roles within the framework. Specifically, the general VLM acts as a 'Scanner' to identify potential regions of interest, while the fine-tuned grounding model serves as a 'Locator' that outputs precise coordinates within these regions. This design is inspired by how humans perform GUI grounding, where the eyes scan the interface and the brain focuses on interpretation and localization. Our whole framework consists of five stages and incorporates hierarchical search with cross-modal communication to achieve promising prediction results. Experimental results on the ScreenSpot-Pro dataset show that while the 'Scanner' and 'Locator' models achieve only $2.0\%$ and $3.7\%$ accuracy respectively when used independently, their integration within GMS framework yields an overall accuracy of $35.7\%$, representing a $10 \times$ improvement. Additionally, GMS significantly outperforms other strong baselines under various settings, demonstrating its robustness and potential for general-purpose GUI grounding.
8.4CVAug 11, 2025
PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion GenerationSihan Zhao, Zixuan Wang, Tianyu Luan et al.
Human motion generation has found widespread applications in AR/VR, film, sports, and medical rehabilitation, offering a cost-effective alternative to traditional motion capture systems. However, evaluating the fidelity of such generated motions is a crucial, multifaceted task. Although previous approaches have attempted at motion fidelity evaluation using human perception or physical constraints, there remains an inherent gap between human-perceived fidelity and physical feasibility. Moreover, the subjective and coarse binary labeling of human perception further undermines the development of a robust data-driven metric. We address these issues by introducing a physical labeling method. This method evaluates motion fidelity by calculating the minimum modifications needed for a motion to align with physical laws. With this approach, we are able to produce fine-grained, continuous physical alignment annotations that serve as objective ground truth. With these annotations, we propose PP-Motion, a novel data-driven metric to evaluate both physical and perceptual fidelity of human motion. To effectively capture underlying physical priors, we employ Pearson's correlation loss for the training of our metric. Additionally, by incorporating a human-based perceptual fidelity loss, our metric can capture fidelity that simultaneously considers both human perception and physical alignment. Experimental results demonstrate that our metric, PP-Motion, not only aligns with physical laws but also aligns better with human perception of motion fidelity than previous work.
3.6CVJul 15, 2025
A Mixed-Primitive-based Gaussian Splatting Method for Surface ReconstructionHaoxuan Qu, Yujun Cai, Hossein Rahmani et al.
Recently, Gaussian Splatting (GS) has received a lot of attention in surface reconstruction. However, while 3D objects can be of complex and diverse shapes in the real world, existing GS-based methods only limitedly use a single type of splatting primitive (Gaussian ellipse or Gaussian ellipsoid) to represent object surfaces during their reconstruction. In this paper, we highlight that this can be insufficient for object surfaces to be represented in high quality. Thus, we propose a novel framework that, for the first time, enables Gaussian Splatting to incorporate multiple types of (geometrical) primitives during its surface reconstruction process. Specifically, in our framework, we first propose a compositional splatting strategy, enabling the splatting and rendering of different types of primitives in the Gaussian Splatting pipeline. In addition, we also design our framework with a mixed-primitive-based initialization strategy and a vertex pruning mechanism to further promote its surface representation learning process to be well executed leveraging different types of primitives. Extensive experiments show the efficacy of our framework and its accurate surface reconstruction performance.