2.3ARJun 20, 2023
Low Latency Edge Classification GNN for Particle Trajectory Tracking on FPGAsShi-Yu Huang, Yun-Chen Yang, Yu-Ru Su et al.
In-time particle trajectory reconstruction in the Large Hadron Collider is challenging due to the high collision rate and numerous particle hits. Using GNN (Graph Neural Network) on FPGA has enabled superior accuracy with flexible trajectory classification. However, existing GNN architectures have inefficient resource usage and insufficient parallelism for edge classification. This paper introduces a resource-efficient GNN architecture on FPGAs for low latency particle tracking. The modular architecture facilitates design scalability to support large graphs. Leveraging the geometric properties of hit detectors further reduces graph complexity and resource usage. Our results on Xilinx UltraScale+ VU9P demonstrate 1625x and 1574x performance improvement over CPU and GPU respectively.
Robustness and Generalizability of Deepfake Detection: A Study with Diffusion ModelsHaixu Song, Shiyu Huang, Yinpeng Dong et al.
The rise of deepfake images, especially of well-known personalities, poses a serious threat to the dissemination of authentic information. To tackle this, we present a thorough investigation into how deepfakes are produced and how they can be identified. The cornerstone of our research is a rich collection of artificial celebrity faces, titled DeepFakeFace (DFF). We crafted the DFF dataset using advanced diffusion models and have shared it with the community through online platforms. This data serves as a robust foundation to train and test algorithms designed to spot deepfakes. We carried out a thorough review of the DFF dataset and suggest two evaluation methods to gauge the strength and adaptability of deepfake recognition tools. The first method tests whether an algorithm trained on one type of fake images can recognize those produced by other methods. The second evaluates the algorithm's performance with imperfect images, like those that are blurry, of low quality, or compressed. Given varied results across deepfake methods and image changes, our findings stress the need for better deepfake detectors. Our DFF dataset and tests aim to boost the development of more effective tools against deepfakes.
TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-PlayFanqi Lin, Shiyu Huang, Tim Pearce et al.
Multi-agent football poses an unsolved challenge in AI research. Existing work has focused on tackling simplified scenarios of the game, or else leveraging expert demonstrations. In this paper, we develop a multi-agent system to play the full 11 vs. 11 game mode, without demonstrations. This game mode contains aspects that present major challenges to modern reinforcement learning algorithms; multi-agent coordination, long-term planning, and non-transitivity. To address these challenges, we present TiZero; a self-evolving, multi-agent system that learns from scratch. TiZero introduces several innovations, including adaptive curriculum learning, a novel self-play strategy, and an objective that optimizes the policies of multiple agents jointly. Experimentally, it outperforms previous systems by a large margin on the Google Research Football environment, increasing win rates by over 30%. To demonstrate the generality of TiZero's innovations, they are assessed on several environments beyond football; Overcooked, Multi-agent Particle-Environment, Tic-Tac-Toe and Connect-Four.
Learning Graph-Enhanced Commander-Executor for Multi-Agent NavigationXinyi Yang, Shiyu Huang, Yiwen Sun et al.
This paper investigates the multi-agent navigation problem, which requires multiple agents to reach the target goals in a limited time. Multi-agent reinforcement learning (MARL) has shown promising results for solving this issue. However, it is inefficient for MARL to directly explore the (nearly) optimal policy in the large search space, which is exacerbated as the agent number increases (e.g., 10+ agents) or the environment is more complex (e.g., 3D simulator). Goal-conditioned hierarchical reinforcement learning (HRL) provides a promising direction to tackle this challenge by introducing a hierarchical structure to decompose the search space, where the low-level policy predicts primitive actions in the guidance of the goals derived from the high-level policy. In this paper, we propose Multi-Agent Graph-Enhanced Commander-Executor (MAGE-X), a graph-based goal-conditioned hierarchical method for multi-agent navigation tasks. MAGE-X comprises a high-level Goal Commander and a low-level Action Executor. The Goal Commander predicts the probability distribution of goals and leverages them to assign each agent the most appropriate final target. The Action Executor utilizes graph neural networks (GNN) to construct a subgraph for each agent that only contains crucial partners to improve cooperation. Additionally, the Goal Encoder in the Action Executor captures the relationship between the agent and the designated goal to encourage the agent to reach the final target. The results show that MAGE-X outperforms the state-of-the-art MARL baselines with a 100% success rate with only 3 million training steps in multi-agent particle environments (MPE) with 50 agents, and at least a 12% higher success rate and 2x higher data efficiency in a more complicated quadrotor 3D navigation task.
Can LLM Watermarks Robustly Prevent Unauthorized Knowledge Distillation?Leyi Pan, Aiwei Liu, Shiyu Huang et al. · tsinghua
The radioactive nature of Large Language Model (LLM) watermarking enables the detection of watermarks inherited by student models when trained on the outputs of watermarked teacher models, making it a promising tool for preventing unauthorized knowledge distillation. However, the robustness of watermark radioactivity against adversarial actors remains largely unexplored. In this paper, we investigate whether student models can acquire the capabilities of teacher models through knowledge distillation while avoiding watermark inheritance. We propose two categories of watermark removal approaches: pre-distillation removal through untargeted and targeted training data paraphrasing (UP and TP), and post-distillation removal through inference-time watermark neutralization (WN). Extensive experiments across multiple model pairs, watermarking schemes and hyper-parameter settings demonstrate that both TP and WN thoroughly eliminate inherited watermarks, with WN achieving this while maintaining knowledge transfer efficiency and low computational overhead. Given the ongoing deployment of watermarking techniques in production LLMs, these findings emphasize the urgent need for more robust defense strategies. Our code is available at https://github.com/THU-BPM/Watermark-Radioactivity-Attack.
OpenRL: A Unified Reinforcement Learning FrameworkShiyu Huang, Wentse Chen, Yiwen Sun et al.
We present OpenRL, an advanced reinforcement learning (RL) framework designed to accommodate a diverse array of tasks, from single-agent challenges to complex multi-agent systems. OpenRL's robust support for self-play training empowers agents to develop advanced strategies in competitive settings. Notably, OpenRL integrates Natural Language Processing (NLP) with RL, enabling researchers to address a combination of RL training and language-centric tasks effectively. Leveraging PyTorch's robust capabilities, OpenRL exemplifies modularity and a user-centric approach. It offers a universal interface that simplifies the user experience for beginners while maintaining the flexibility experts require for innovation and algorithm development. This equilibrium enhances the framework's practicality, adaptability, and scalability, establishing a new standard in RL research. To delve into OpenRL's features, we invite researchers and enthusiasts to explore our GitHub repository at https://github.com/OpenRL-Lab/openrl and access our comprehensive documentation at https://openrl-docs.readthedocs.io.
9.6CLAug 1, 2025
SA-GCS: Semantic-Aware Gaussian Curriculum Scheduling for UAV Vision-Language NavigationHengxing Cai, Jinhan Dong, Yijie Rao et al.
Unmanned Aerial Vehicle (UAV) Vision-Language Navigation (VLN) aims to enable agents to accurately localize targets and plan flight paths in complex environments based on natural language instructions, with broad applications in intelligent inspection, disaster rescue, and urban monitoring. Recent progress in Vision-Language Models (VLMs) has provided strong semantic understanding for this task, while reinforcement learning (RL) has emerged as a promising post-training strategy to further improve generalization. However, existing RL methods often suffer from inefficient use of training data, slow convergence, and insufficient consideration of the difficulty variation among training samples, which limits further performance improvement. To address these challenges, we propose \textbf{Semantic-Aware Gaussian Curriculum Scheduling (SA-GCS)}, a novel training framework that systematically integrates Curriculum Learning (CL) into RL. SA-GCS employs a Semantic-Aware Difficulty Estimator (SA-DE) to quantify the complexity of training samples and a Gaussian Curriculum Scheduler (GCS) to dynamically adjust the sampling distribution, enabling a smooth progression from easy to challenging tasks. This design significantly improves training efficiency, accelerates convergence, and enhances overall model performance. Extensive experiments on the CityNav benchmark demonstrate that SA-GCS consistently outperforms strong baselines across all metrics, achieves faster and more stable convergence, and generalizes well across models of different scales, highlighting its robustness and scalability. The implementation of our approach is publicly available.
LVBench: An Extreme Long Video Understanding BenchmarkWeihan Wang, Zehai He, Wenyi Hong et al.
Recent progress in multimodal large language models has markedly enhanced the understanding of short videos (typically under one minute), and several evaluation datasets have emerged accordingly. However, these advancements fall short of meeting the demands of real-world applications such as embodied intelligence for long-term decision-making, in-depth movie reviews and discussions, and live sports commentary, all of which require comprehension of long videos spanning several hours. To address this gap, we introduce LVBench, a benchmark specifically designed for long video understanding. Our dataset comprises publicly sourced videos and encompasses a diverse set of tasks aimed at long video comprehension and information extraction. LVBench is designed to challenge multimodal models to demonstrate long-term memory and extended comprehension capabilities. Our extensive evaluations reveal that current multimodal models still underperform on these demanding long video understanding tasks. Through LVBench, we aim to spur the development of more advanced models capable of tackling the complexities of long video comprehension. Our data and code are publicly available at: https://lvbench.github.io.
23.3CLMay 27, 2023
SwiftSage: A Generative Agent with Fast and Slow Thinking for Complex Interactive TasksBill Yuchen Lin, Yicheng Fu, Karina Yang et al.
We introduce SwiftSage, a novel agent framework inspired by the dual-process theory of human cognition, designed to excel in action planning for complex interactive reasoning tasks. SwiftSage integrates the strengths of behavior cloning and prompting large language models (LLMs) to enhance task completion performance. The framework comprises two primary modules: the Swift module, representing fast and intuitive thinking, and the Sage module, emulating deliberate thought processes. The Swift module is a small encoder-decoder LM fine-tuned on the oracle agent's action trajectories, while the Sage module employs LLMs such as GPT-4 for subgoal planning and grounding. We develop a heuristic method to harmoniously integrate the two modules, resulting in a more efficient and robust problem-solving process. In 30 tasks from the ScienceWorld benchmark, SwiftSage significantly outperforms other methods such as SayCan, ReAct, and Reflexion, demonstrating its effectiveness in solving complex interactive tasks.
9.2INS-DETDec 3, 2021
Graph Neural Networks for Charged Particle Tracking on FPGAsAbdelrahman Elabd, Vesal Razavimaleki, Shi-Yu Huang et al.
The determination of charged particle trajectories in collisions at the CERN Large Hadron Collider (LHC) is an important but challenging problem, especially in the high interaction density conditions expected during the future high-luminosity phase of the LHC (HL-LHC). Graph neural networks (GNNs) are a type of geometric deep learning algorithm that has successfully been applied to this task by embedding tracker data as a graph -- nodes represent hits, while edges represent possible track segments -- and classifying the edges as true or fake track segments. However, their study in hardware- or software-based trigger applications has been limited due to their large computational cost. In this paper, we introduce an automated translation workflow, integrated into a broader tool called $\texttt{hls4ml}$, for converting GNNs into firmware for field-programmable gate arrays (FPGAs). We use this translation tool to implement GNNs for charged particle tracking, trained using the TrackML challenge dataset, on FPGAs with designs targeting different graph sizes, task complexites, and latency/throughput requirements. This work could enable the inclusion of charged particle tracking GNNs at the trigger level for HL-LHC experiments.