35.5CVOct 28, 2022
NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance FieldsLiangchen Song, Anpei Chen, Zhong Li et al. · eth-zurich
Visually exploring in a real-world 4D spatiotemporal space freely in VR has been a long-term quest. The task is especially appealing when only a few or even single RGB cameras are used for capturing the dynamic scene. To this end, we present an efficient framework capable of fast reconstruction, compact modeling, and streamable rendering. First, we propose to decompose the 4D spatiotemporal space according to temporal characteristics. Points in the 4D space are associated with probabilities of belonging to three categories: static, deforming, and new areas. Each area is represented and regularized by a separate neural field. Second, we propose a hybrid representations based feature streaming scheme for efficiently modeling the neural fields. Our approach, coined NeRFPlayer, is evaluated on dynamic scenes captured by single hand-held cameras and multi-camera arrays, achieving comparable or superior rendering performance in terms of quality and speed comparable to recent state-of-the-art methods, achieving reconstruction in 10 seconds per frame and interactive rendering.
Harnessing Low-Frequency Neural Fields for Few-Shot View SynthesisLiangchen Song, Zhong Li, Xuan Gong et al.
Neural Radiance Fields (NeRF) have led to breakthroughs in the novel view synthesis problem. Positional Encoding (P.E.) is a critical factor that brings the impressive performance of NeRF, where low-dimensional coordinates are mapped to high-dimensional space to better recover scene details. However, blindly increasing the frequency of P.E. leads to overfitting when the reconstruction problem is highly underconstrained, \eg, few-shot images for training. We harness low-frequency neural fields to regularize high-frequency neural fields from overfitting to better address the problem of few-shot view synthesis. We propose reconstructing with a low-frequency only field and then finishing details with a high-frequency equipped field. Unlike most existing solutions that regularize the output space (\ie, rendered images), our regularization is conducted in the input space (\ie, signal frequency). We further propose a simple-yet-effective strategy for tuning the frequency to avoid overfitting few-shot inputs: enforcing consistency among the frequency domain of rendered 2D images. Thanks to the input space regularizing scheme, our method readily applies to inputs beyond spatial locations, such as the time dimension in dynamic scenes. Comparisons with state-of-the-art on both synthetic and natural datasets validate the effectiveness of our proposed solution for few-shot view synthesis. Code is available at \href{https://github.com/lsongx/halo}{https://github.com/lsongx/halo}.
PlaneMVS: 3D Plane Reconstruction from Multi-View StereoJiachen Liu, Pan Ji, Nitin Bansal et al.
We present a novel framework named PlaneMVS for 3D plane reconstruction from multiple input views with known camera poses. Most previous learning-based plane reconstruction methods reconstruct 3D planes from single images, which highly rely on single-view regression and suffer from depth scale ambiguity. In contrast, we reconstruct 3D planes with a multi-view-stereo (MVS) pipeline that takes advantage of multi-view geometry. We decouple plane reconstruction into a semantic plane detection branch and a plane MVS branch. The semantic plane detection branch is based on a single-view plane detection framework but with differences. The plane MVS branch adopts a set of slanted plane hypotheses to replace conventional depth hypotheses to perform plane sweeping strategy and finally learns pixel-level plane parameters and its planar depth map. We present how the two branches are learned in a balanced way, and propose a soft-pooling loss to associate the outputs of the two branches and make them benefit from each other. Extensive experiments on various indoor datasets show that PlaneMVS significantly outperforms state-of-the-art (SOTA) single-view plane reconstruction methods on both plane detection and 3D geometry metrics. Our method even outperforms a set of SOTA learning-based MVS methods thanks to the learned plane priors. To the best of our knowledge, this is the first work on 3D plane reconstruction within an end-to-end MVS framework. Source code: https://github.com/oppo-us-research/PlaneMVS.
17.6CVNov 23, 2022
ActiveRMAP: Radiance Field for Active Mapping And PlanningHuangying Zhan, Jiyang Zheng, Yi Xu et al.
A high-quality 3D reconstruction of a scene from a collection of 2D images can be achieved through offline/online mapping methods. In this paper, we explore active mapping from the perspective of implicit representations, which have recently produced compelling results in a variety of applications. One of the most popular implicit representations - Neural Radiance Field (NeRF), first demonstrated photorealistic rendering results using multi-layer perceptrons, with promising offline 3D reconstruction as a by-product of the radiance field. More recently, researchers also applied this implicit representation for online reconstruction and localization (i.e. implicit SLAM systems). However, the study on using implicit representation for active vision tasks is still very limited. In this paper, we are particularly interested in applying the neural radiance field for active mapping and planning problems, which are closely coupled tasks in an active system. We, for the first time, present an RGB-only active vision framework using radiance field representation for active 3D reconstruction and planning in an online manner. Specifically, we formulate this joint task as an iterative dual-stage optimization problem, where we alternatively optimize for the radiance field representation and path planning. Experimental results suggest that the proposed method achieves competitive results compared to other offline methods and outperforms active reconstruction methods using NeRFs.
3.7CVSep 27, 2022
OmniNeRF: Hybriding Omnidirectional Distance and Radiance fields for Neural Surface ReconstructionJiaming Shen, Bolin Song, Zirui Wu et al. · deepmind
3D reconstruction from images has wide applications in Virtual Reality and Automatic Driving, where the precision requirement is very high. Ground-breaking research in the neural radiance field (NeRF) by utilizing Multi-Layer Perceptions has dramatically improved the representation quality of 3D objects. Some later studies improved NeRF by building truncated signed distance fields (TSDFs) but still suffer from the problem of blurred surfaces in 3D reconstruction. In this work, this surface ambiguity is addressed by proposing a novel way of 3D shape representation, OmniNeRF. It is based on training a hybrid implicit field of Omni-directional Distance Field (ODF) and neural radiance field, replacing the apparent density in NeRF with omnidirectional information. Moreover, we introduce additional supervision on the depth map to further improve reconstruction quality. The proposed method has been proven to effectively deal with NeRF defects at the edges of the surface reconstruction, providing higher quality 3D scene reconstruction results.
10.1CVJul 18, 2022
MonoIndoor++:Towards Better Practice of Self-Supervised Monocular Depth Estimation for Indoor EnvironmentsRunze Li, Pan Ji, Yi Xu et al.
Self-supervised monocular depth estimation has seen significant progress in recent years, especially in outdoor environments. However, depth prediction results are not satisfying in indoor scenes where most of the existing data are captured with hand-held devices. As compared to outdoor environments, estimating depth of monocular videos for indoor environments, using self-supervised methods, results in two additional challenges: (i) the depth range of indoor video sequences varies a lot across different frames, making it difficult for the depth network to induce consistent depth cues for training; (ii) the indoor sequences recorded with handheld devices often contain much more rotational motions, which cause difficulties for the pose network to predict accurate relative camera poses. In this work, we propose a novel framework-MonoIndoor++ by giving special considerations to those challenges and consolidating a set of good practices for improving the performance of self-supervised monocular depth estimation for indoor environments. First, a depth factorization module with transformer-based scale regression network is proposed to estimate a global depth scale factor explicitly, and the predicted scale factor can indicate the maximum depth values. Second, rather than using a single-stage pose estimation strategy as in previous methods, we propose to utilize a residual pose estimation module to estimate relative camera poses across consecutive frames iteratively. Third, to incorporate extensive coordinates guidance for our residual pose estimation module, we propose to perform coordinate convolutional encoding directly over the inputs to pose networks. The proposed method is validated on a variety of benchmark indoor datasets, i.e., EuRoC MAV, NYUv2, ScanNet and 7-Scenes, demonstrating the state-of-the-art performance.
RIAV-MVS: Recurrent-Indexing an Asymmetric Volume for Multi-View StereoChangjiang Cai, Pan Ji, Qingan Yan et al.
This paper presents a learning-based method for multi-view depth estimation from posed images. Our core idea is a "learning-to-optimize" paradigm that iteratively indexes a plane-sweeping cost volume and regresses the depth map via a convolutional Gated Recurrent Unit (GRU). Since the cost volume plays a paramount role in encoding the multi-view geometry, we aim to improve its construction both at pixel- and frame- levels. At the pixel level, we propose to break the symmetry of the Siamese network (which is typically used in MVS to extract image features) by introducing a transformer block to the reference image (but not to the source images). Such an asymmetric volume allows the network to extract global features from the reference image to predict its depth map. Given potential inaccuracies in the poses between reference and source images, we propose to incorporate a residual pose network to correct the relative poses. This essentially rectifies the cost volume at the frame level. We conduct extensive experiments on real-world MVS datasets and show that our method achieves state-of-the-art performance in terms of both within-dataset evaluation and cross-dataset generalization. Code available: https://github.com/oppo-us-research/riav-mvs.
11.2CVApr 20, 2022
Interventional Multi-Instance Learning with Deconfounded Instance-Level PredictionTiancheng Lin, Hongteng Xu, Canqian Yang et al.
When applying multi-instance learning (MIL) to make predictions for bags of instances, the prediction accuracy of an instance often depends on not only the instance itself but also its context in the corresponding bag. From the viewpoint of causal inference, such bag contextual prior works as a confounder and may result in model robustness and interpretability issues. Focusing on this problem, we propose a novel interventional multi-instance learning (IMIL) framework to achieve deconfounded instance-level prediction. Unlike traditional likelihood-based strategies, we design an Expectation-Maximization (EM) algorithm based on causal intervention, providing a robust instance selection in the training phase and suppressing the bias caused by the bag contextual prior. Experiments on pathological image analysis demonstrate that our IMIL method substantially reduces false positives and outperforms state-of-the-art MIL methods.
5.5CLSep 7, 2024
Good Idea or Not, Representation of LLM Could TellYi Xu, Bo Xue, Shuqian Sheng et al.
In the ever-expanding landscape of academic research, the proliferation of ideas presents a significant challenge for researchers: discerning valuable ideas from the less impactful ones. The ability to efficiently evaluate the potential of these ideas is crucial for the advancement of science and paper review. In this work, we focus on idea assessment, which aims to leverage the knowledge of large language models to assess the merit of scientific ideas. First, we investigate existing text evaluation research and define the problem of quantitative evaluation of ideas. Second, we curate and release a benchmark dataset from nearly four thousand manuscript papers with full texts, meticulously designed to train and evaluate the performance of different approaches to this task. Third, we establish a framework for quantifying the value of ideas by employing representations in a specific layer of large language models. Experimental results show that the scores predicted by our method are relatively consistent with those of humans. Our findings suggest that the representations of large language models hold more potential in quantifying the value of ideas than their generative outputs, demonstrating a promising avenue for automating the idea assessment process.
5.9CVApr 12, 2023
Dynamic Voxel Grid Optimization for High-Fidelity RGB-D Supervised Surface ReconstructionXiangyu Xu, Lichang Chen, Changjiang Cai et al.
Direct optimization of interpolated features on multi-resolution voxel grids has emerged as a more efficient alternative to MLP-like modules. However, this approach is constrained by higher memory expenses and limited representation capabilities. In this paper, we introduce a novel dynamic grid optimization method for high-fidelity 3D surface reconstruction that incorporates both RGB and depth observations. Rather than treating each voxel equally, we optimize the process by dynamically modifying the grid and assigning more finer-scale voxels to regions with higher complexity, allowing us to capture more intricate details. Furthermore, we develop a scheme to quantify the dynamic subdivision of voxel grid during optimization without requiring any priors. The proposed approach is able to generate high-quality 3D reconstructions with fine details on both synthetic and real-world data, while maintaining computational efficiency, which is substantially faster than the baseline method NeuralRGBD.
8.4CVJun 8, 2023
MyStyle++: A Controllable Personalized Generative PriorLibing Zeng, Lele Chen, Yi Xu et al.
In this paper, we propose an approach to obtain a personalized generative prior with explicit control over a set of attributes. We build upon MyStyle, a recently introduced method, that tunes the weights of a pre-trained StyleGAN face generator on a few images of an individual. This system allows synthesizing, editing, and enhancing images of the target individual with high fidelity to their facial features. However, MyStyle does not demonstrate precise control over the attributes of the generated images. We propose to address this problem through a novel optimization system that organizes the latent space in addition to tuning the generator. Our key contribution is to formulate a loss that arranges the latent codes, corresponding to the input images, along a set of specific directions according to their attributes. We demonstrate that our approach, dubbed MyStyle++, is able to synthesize, edit, and enhance images of an individual with great control over the attributes, while preserving the unique facial characteristics of that individual.
1.8LGOct 12, 2022
Fairness via Adversarial Attribute Neighbourhood Robust LearningQi Qi, Shervin Ardeshir, Yi Xu et al.
Improving fairness between privileged and less-privileged sensitive attribute groups (e.g, {race, gender}) has attracted lots of attention. To enhance the model performs uniformly well in different sensitive attributes, we propose a principled \underline{R}obust \underline{A}dversarial \underline{A}ttribute \underline{N}eighbourhood (RAAN) loss to debias the classification head and promote a fairer representation distribution across different sensitive attribute groups. The key idea of RAAN is to mitigate the differences of biased representations between different sensitive attribute groups by assigning each sample an adversarial robust weight, which is defined on the representations of adversarial attribute neighbors, i.e, the samples from different protected groups. To provide efficient optimization algorithms, we cast the RAAN into a sum of coupled compositional functions and propose a stochastic adaptive (Adam-style) and non-adaptive (SGD-style) algorithm framework SCRAAN with provable theoretical guarantee. Extensive empirical studies on fairness-related benchmark datasets verify the effectiveness of the proposed method.
8.8CVMay 3, 2022
GeoRefine: Self-Supervised Online Depth Refinement for Accurate Dense MappingPan Ji, Qingan Yan, Yuxin Ma et al.
We present a robust and accurate depth refinement system, named GeoRefine, for geometrically-consistent dense mapping from monocular sequences. GeoRefine consists of three modules: a hybrid SLAM module using learning-based priors, an online depth refinement module leveraging self-supervision, and a global mapping module via TSDF fusion. The proposed system is online by design and achieves great robustness and accuracy via: (i) a robustified hybrid SLAM that incorporates learning-based optical flow and/or depth; (ii) self-supervised losses that leverage SLAM outputs and enforce long-term geometric consistency; (iii) careful system design that avoids degenerate cases in online depth refinement. We extensively evaluate GeoRefine on multiple public datasets and reach as low as $5\%$ absolute relative depth errors.
5.7CVOct 25, 2022
CLIP-FLow: Contrastive Learning by semi-supervised Iterative Pseudo labeling for Optical Flow EstimationZhiqi Zhang, Nitin Bansal, Changjiang Cai et al.
Synthetic datasets are often used to pretrain end-to-end optical flow networks, due to the lack of a large amount of labeled, real-scene data. But major drops in accuracy occur when moving from synthetic to real scenes. How do we better transfer the knowledge learned from synthetic to real domains? To this end, we propose CLIP-FLow, a semi-supervised iterative pseudo-labeling framework to transfer the pretraining knowledge to the target real domain. We leverage large-scale, unlabeled real data to facilitate transfer learning with the supervision of iteratively updated pseudo-ground truth labels, bridging the domain gap between the synthetic and the real. In addition, we propose a contrastive flow loss on reference features and the warped features by pseudo ground truth flows, to further boost the accurate matching and dampen the mismatching due to motion, occlusion, or noisy pseudo labels. We adopt RAFT as the backbone and obtain an F1-all error of 4.11%, i.e. a 19% error reduction from RAFT (5.10%) and ranking 2$^{nd}$ place at submission on the KITTI 2015 benchmark. Our framework can also be extended to other models, e.g. CRAFT, reducing the F1-all error from 4.79% to 4.66% on KITTI 2015 benchmark.
4.8CVMay 5, 2022
FisheyeDistill: Self-Supervised Monocular Depth Estimation with Ordinal Distillation for Fisheye CamerasQingan Yan, Pan Ji, Nitin Bansal et al.
In this paper, we deal with the problem of monocular depth estimation for fisheye cameras in a self-supervised manner. A known issue of self-supervised depth estimation is that it suffers in low-light/over-exposure conditions and in large homogeneous regions. To tackle this issue, we propose a novel ordinal distillation loss that distills the ordinal information from a large teacher model. Such a teacher model, since having been trained on a large amount of diverse data, can capture the depth ordering information well, but lacks in preserving accurate scene geometry. Combined with self-supervised losses, we show that our model can not only generate reasonable depth maps in challenging environments but also better recover the scene geometry. We further leverage the fisheye cameras of an AR-Glasses device to collect an indoor dataset to facilitate evaluation.
6.2CVDec 1, 2025
PhyCustom: Towards Realistic Physical Customization in Text-to-Image GenerationFan Wu, Cheng Chen, Zhoujie Fu et al.
Recent diffusion-based text-to-image customization methods have achieved significant success in understanding concrete concepts to control generation processes, such as styles and shapes. However, few efforts dive into the realistic yet challenging customization of physical concepts. The core limitation of current methods arises from the absence of explicitly introducing physical knowledge during training. Even when physics-related words appear in the input text prompts, our experiments consistently demonstrate that these methods fail to accurately reflect the corresponding physical properties in the generated results. In this paper, we propose PhyCustom, a fine-tuning framework comprising two novel regularization losses to activate diffusion model to perform physical customization. Specifically, the proposed isometric loss aims at activating diffusion models to learn physical concepts while decouple loss helps to eliminate the mixture learning of independent concepts. Experiments are conducted on a diverse dataset and our benchmark results demonstrate that PhyCustom outperforms previous state-of-the-art and popular methods in terms of physical customization quantitatively and qualitatively.
GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface ReconstructionJiahe Li, Jiawei Zhang, Youmin Zhang et al.
Reconstructing accurate surfaces with radiance fields has achieved remarkable progress in recent years. However, prevailing approaches, primarily based on Gaussian Splatting, are increasingly constrained by representational bottlenecks. In this paper, we introduce GeoSVR, an explicit voxel-based framework that explores and extends the under-investigated potential of sparse voxels for achieving accurate, detailed, and complete surface reconstruction. As strengths, sparse voxels support preserving the coverage completeness and geometric clarity, while corresponding challenges also arise from absent scene constraints and locality in surface refinement. To ensure correct scene convergence, we first propose a Voxel-Uncertainty Depth Constraint that maximizes the effect of monocular depth cues while presenting a voxel-oriented uncertainty to avoid quality degradation, enabling effective and robust scene constraints yet preserving highly accurate geometries. Subsequently, Sparse Voxel Surface Regularization is designed to enhance geometric consistency for tiny voxels and facilitate the voxel-based formation of sharp and accurate surfaces. Extensive experiments demonstrate our superior performance compared to existing methods across diverse challenging scenarios, excelling in geometric accuracy, detail preservation, and reconstruction completeness while maintaining high efficiency. Code is available at https://github.com/Fictionarry/GeoSVR.
15.7LGNov 14, 2024
Pie: Pooling CPU Memory for LLM InferenceYi Xu, Ziming Mao, Xiangxi Mo et al.
The rapid growth of LLMs has revolutionized natural language processing and AI analysis, but their increasing size and memory demands present significant challenges. A common solution is to spill over to CPU memory; however, traditional GPU-CPU memory swapping often results in higher latency and lower throughput. This paper introduces Pie, an LLM inference framework that addresses these challenges with performance-transparent swapping and adaptive expansion. By leveraging predictable memory access patterns and the high bandwidth of modern hardware like the NVIDIA GH200 Grace Hopper Superchip, Pie enables concurrent data swapping without affecting foreground computation, expanding effective memory without added latency. Adaptive expansion dynamically adjusts CPU memory allocation based on real-time information, optimizing memory usage and performance under varying conditions. Pie maintains low computation latency, high throughput, and high elasticity. Our experimental evaluation demonstrates that Pie achieves optimal swapping policy during cache warmup and effectively balances increased memory capacity with negligible impact on computation. With its extended capacity, Pie outperforms vLLM by up to 1.9X in throughput and 2X in latency. Additionally, Pie can reduce GPU memory usage by up to 1.67X while maintaining the same performance. Compared to FlexGen, an offline profiling-based swapping solution, Pie achieves magnitudes lower latency and 9.4X higher throughput.
InsTaG: Learning Personalized 3D Talking Head from Few-Second VideoJiahe Li, Jiawei Zhang, Xiao Bai et al.
Despite exhibiting impressive performance in synthesizing lifelike personalized 3D talking heads, prevailing methods based on radiance fields suffer from high demands for training data and time for each new identity. This paper introduces InsTaG, a 3D talking head synthesis framework that allows a fast learning of realistic personalized 3D talking head from few training data. Built upon a lightweight 3DGS person-specific synthesizer with universal motion priors, InsTaG achieves high-quality and fast adaptation while preserving high-level personalization and efficiency. As preparation, we first propose an Identity-Free Pre-training strategy that enables the pre-training of the person-specific model and encourages the collection of universal motion priors from long-video data corpus. To fully exploit the universal motion priors to learn an unseen new identity, we then present a Motion-Aligned Adaptation strategy to adaptively align the target head to the pre-trained field, and constrain a robust dynamic head structure under few training data. Experiments demonstrate our outstanding performance and efficiency under various data scenarios to render high-quality personalized talking heads.
3.6IRMar 14, 2025
Addressing Information Loss and Interaction Collapse: A Dual Enhanced Attention Framework for Feature InteractionYi Xu, Zhiyuan Lu, Xiaochen Li et al.
The Transformer has proven to be a significant approach in feature interaction for CTR prediction, achieving considerable success in previous works. However, it also presents potential challenges in handling feature interactions. Firstly, Transformers may encounter information loss when capturing feature interactions. By relying on inner products to represent pairwise relationships, they compress raw interaction information, which can result in a degradation of fidelity. Secondly, due to the long-tail features distribution, feature fields with low information-abundance embeddings constrain the information abundance of other fields, leading to collapsed embedding matrices. To tackle these issues, we propose a Dual Attention Framework for Enhanced Feature Interaction, known as Dual Enhanced Attention. This framework integrates two attention mechanisms: the Combo-ID attention mechanism and the collapse-avoiding attention mechanism. The Combo-ID attention mechanism directly retains feature interaction pairs to mitigate information loss, while the collapse-avoiding attention mechanism adaptively filters out low information-abundance interaction pairs to prevent interaction collapse. Extensive experiments conducted on industrial datasets have shown the effectiveness of Dual Enhanced Attention.
Vision-Language Pre-Training with Triple Contrastive LearningJinyu Yang, Jiali Duan, Son Tran et al.
Vision-language representation learning largely benefits from image-text alignment through contrastive losses (e.g., InfoNCE loss). The success of this alignment strategy is attributed to its capability in maximizing the mutual information (MI) between an image and its matched text. However, simply performing cross-modal alignment (CMA) ignores data potential within each modality, which may result in degraded representations. For instance, although CMA-based models are able to map image-text pairs close together in the embedding space, they fail to ensure that similar inputs from the same modality stay close by. This problem can get even worse when the pre-training data is noisy. In this paper, we propose triple contrastive learning (TCL) for vision-language pre-training by leveraging both cross-modal and intra-modal self-supervision. Besides CMA, TCL introduces an intra-modal contrastive objective to provide complementary benefits in representation learning. To take advantage of localized and structural information from image and text input, TCL further maximizes the average MI between local regions of image/text and their global summary. To the best of our knowledge, ours is the first work that takes into account local structure information for multi-modality representation learning. Experimental evaluations show that our approach is competitive and achieves the new state of the art on various common down-stream vision-language tasks such as image-text retrieval and visual question answering.