DSU-Net:An Improved U-Net Model Based on DINOv2 and SAM2 with Multi-scale Cross-model Feature EnhancementYimin Xu, Fan Yang, Bin Xu
Despite the significant advancements in general image segmentation achieved by large-scale pre-trained foundation models (such as Meta's Segment Any-thing Model (SAM) series and DINOv2), their performance in specialized fields remains limited by two critical issues: the excessive training costs due to large model parameters, and the insufficient ability to represent specific domain characteristics. This paper proposes a multi-scale feature collabora-tion framework guided by DINOv2 for SAM2, with core innovations in three aspects: (1) Establishing a feature collaboration mechanism between DINOv2 and SAM2 backbones, where high-dimensional semantic features extracted by the self-supervised model guide multi-scale feature fusion; (2) Designing lightweight adapter modules and cross-modal, cross-layer feature fusion units to inject cross-domain knowledge while freezing the base model parameters; (3) Constructing a U-shaped network structure based on U-net, which utilizes attention mechanisms to achieve adaptive aggregation decoding of multi-granularity features. This framework surpasses existing state-of-the-art meth-ods in downstream tasks such as camouflage target detection and salient ob-ject detection, without requiring costly training processes. It provides a tech-nical pathway for efficient deployment of visual image segmentation, demon-strating significant application value in a wide range of downstream tasks and specialized fields within image segmentation.Project page: https://github.com/CheneyXuYiMin/SAM2DINO-Seg
31.7CVNov 4, 2024
Hunyuan3D 1.0: A Unified Framework for Text-to-3D and Image-to-3D GenerationXianghui Yang, Huiwen Shi, Bowen Zhang et al.
While 3D generative models have greatly improved artists' workflows, the existing diffusion models for 3D generation suffer from slow generation and poor generalization. To address this issue, we propose a two-stage approach named Hunyuan3D 1.0 including a lite version and a standard version, that both support text- and image-conditioned generation. In the first stage, we employ a multi-view diffusion model that efficiently generates multi-view RGB in approximately 4 seconds. These multi-view images capture rich details of the 3D asset from different viewpoints, relaxing the tasks from single-view to multi-view reconstruction. In the second stage, we introduce a feed-forward reconstruction model that rapidly and faithfully reconstructs the 3D asset given the generated multi-view images in approximately 7 seconds. The reconstruction network learns to handle noises and in-consistency introduced by the multi-view diffusion and leverages the available information from the condition image to efficiently recover the 3D structure. Our framework involves the text-to-image model, i.e., Hunyuan-DiT, making it a unified framework to support both text- and image-conditioned 3D generation. Our standard version has 3x more parameters than our lite and other existing model. Our Hunyuan3D 1.0 achieves an impressive balance between speed and quality, significantly reducing generation time while maintaining the quality and diversity of the produced assets.
8.4CVJan 23, 2025
Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular VideosXianrui Luo, Juewen Peng, Zhongang Cai et al.
We introduce a novel framework for modeling high-fidelity, animatable 3D human avatars from motion-blurred monocular video inputs. Motion blur is prevalent in real-world dynamic video capture, especially due to human movements in 3D human avatar modeling. Existing methods either (1) assume sharp image inputs, failing to address the detail loss introduced by motion blur, or (2) mainly consider blur by camera movements, neglecting the human motion blur which is more common in animatable avatars. Our proposed approach integrates a human movement-based motion blur model into 3D Gaussian Splatting (3DGS). By explicitly modeling human motion trajectories during exposure time, we jointly optimize the trajectories and 3D Gaussians to reconstruct sharp, high-quality human avatars. We employ a pose-dependent fusion mechanism to distinguish moving body regions, optimizing both blurred and sharp areas effectively. Extensive experiments on synthetic and real-world datasets demonstrate that our method significantly outperforms existing methods in rendering quality and quantitative metrics, producing sharp avatar reconstructions and enabling real-time rendering under challenging motion blur conditions.