Yaodong Yang

LG
h-index32
123papers
8,079citations
Novelty52%
AI Score64

123 Papers

36.1ROJun 17, 2022Code
Towards Human-Level Bimanual Dexterous Manipulation with Reinforcement Learning

Yuanpei Chen, Tianhao Wu, Shengjie Wang et al. · baidu, pku

Achieving human-level dexterity is an important open problem in robotics. However, tasks of dexterous hand manipulation, even at the baby level, are challenging to solve through reinforcement learning (RL). The difficulty lies in the high degrees of freedom and the required cooperation among heterogeneous agents (e.g., joints of fingers). In this study, we propose the Bimanual Dexterous Hands Benchmark (Bi-DexHands), a simulator that involves two dexterous hands with tens of bimanual manipulation tasks and thousands of target objects. Specifically, tasks in Bi-DexHands are designed to match different levels of human motor skills according to cognitive science literature. We built Bi-DexHands in the Issac Gym; this enables highly efficient RL training, reaching 30,000+ FPS by only one single NVIDIA RTX 3090. We provide a comprehensive benchmark for popular RL algorithms under different settings; this includes Single-agent/Multi-agent RL, Offline RL, Multi-task RL, and Meta RL. Our results show that the PPO type of on-policy algorithms can master simple manipulation tasks that are equivalent up to 48-month human babies (e.g., catching a flying object, opening a bottle), while multi-agent RL can further help to master manipulations that require skilled bimanual cooperation (e.g., lifting a pot, stacking blocks). Despite the success on each single task, when it comes to acquiring multiple manipulation skills, existing RL algorithms fail to work in most of the multi-task and the few-shot learning settings, which calls for more substantial development from the RL community. Our project is open sourced at https://github.com/PKU-MARL/DexterousHands.

28.2ROOct 3, 2022Code
GenDexGrasp: Generalizable Dexterous Grasping

Puhao Li, Tengyu Liu, Yuyang Li et al. · pku

Generating dexterous grasping has been a long-standing and challenging robotic task. Despite recent progress, existing methods primarily suffer from two issues. First, most prior arts focus on a specific type of robot hand, lacking the generalizable capability of handling unseen ones. Second, prior arts oftentimes fail to rapidly generate diverse grasps with a high success rate. To jointly tackle these challenges with a unified solution, we propose GenDexGrasp, a novel hand-agnostic grasping algorithm for generalizable grasping. GenDexGrasp is trained on our proposed large-scale multi-hand grasping dataset MultiDex synthesized with force closure optimization. By leveraging the contact map as a hand-agnostic intermediate representation, GenDexGrasp efficiently generates diverse and plausible grasping poses with a high success rate and can transfer among diverse multi-fingered robotic hands. Compared with previous methods, GenDexGrasp achieves a three-way trade-off among success rate, inference speed, and diversity. Code is available at https://github.com/tengyu-liu/GenDexGrasp.

12.6MSNov 13, 2022Code
TorchOpt: An Efficient Library for Differentiable Optimization

Jie Ren, Xidong Feng, Bo Liu et al. · pku

Recent years have witnessed the booming of various differentiable optimization algorithms. These algorithms exhibit different execution patterns, and their execution needs massive computational resources that go beyond a single CPU and GPU. Existing differentiable optimization libraries, however, cannot support efficient algorithm development and multi-CPU/GPU execution, making the development of differentiable optimization algorithms often cumbersome and expensive. This paper introduces TorchOpt, a PyTorch-based efficient library for differentiable optimization. TorchOpt provides a unified and expressive differentiable optimization programming abstraction. This abstraction allows users to efficiently declare and analyze various differentiable optimization programs with explicit gradients, implicit gradients, and zero-order gradients. TorchOpt further provides a high-performance distributed execution runtime. This runtime can fully parallelize computation-intensive differentiation operations (e.g. tensor tree flattening) on CPUs / GPUs and automatically distribute computation to distributed devices. Experimental results show that TorchOpt achieves $5.2\times$ training time speedup on an 8-GPU server. TorchOpt is available at: https://github.com/metaopt/torchopt/.

28.2ROSep 26, 2022Code
End-to-End Affordance Learning for Robotic Manipulation

Yiran Geng, Boshi An, Haoran Geng et al. · baidu, berkeley

Learning to manipulate 3D objects in an interactive environment has been a challenging problem in Reinforcement Learning (RL). In particular, it is hard to train a policy that can generalize over objects with different semantic categories, diverse shape geometry and versatile functionality. Recently, the technique of visual affordance has shown great prospects in providing object-centric information priors with effective actionable semantics. As such, an effective policy can be trained to open a door by knowing how to exert force on the handle. However, to learn the affordance, it often requires human-defined action primitives, which limits the range of applicable tasks. In this study, we take advantage of visual affordance by using the contact information generated during the RL training process to predict contact maps of interest. Such contact prediction process then leads to an end-to-end affordance learning framework that can generalize over different types of manipulation tasks. Surprisingly, the effectiveness of such framework holds even under the multi-stage and the multi-agent scenarios. We tested our method on eight types of manipulation tasks. Results showed that our methods outperform baseline algorithms, including visual-based affordance methods and RL methods, by a large margin on the success rate. The demonstration can be found at https://sites.google.com/view/rlafford/.

15.6LGOct 11, 2022Code
MARLlib: A Scalable and Efficient Multi-agent Reinforcement Learning Library

Siyi Hu, Yifan Zhong, Minquan Gao et al.

A significant challenge facing researchers in the area of multi-agent reinforcement learning (MARL) pertains to the identification of a library that can offer fast and compatible development for multi-agent tasks and algorithm combinations, while obviating the need to consider compatibility issues. In this paper, we present MARLlib, a library designed to address the aforementioned challenge by leveraging three key mechanisms: 1) a standardized multi-agent environment wrapper, 2) an agent-level algorithm implementation, and 3) a flexible policy mapping strategy. By utilizing these mechanisms, MARLlib can effectively disentangle the intertwined nature of the multi-agent task and the learning process of the algorithm, with the ability to automatically alter the training strategy based on the current task's attributes. The MARLlib library's source code is publicly accessible on GitHub: \url{https://github.com/Replicable-MARL/MARLlib}.

34.0AIAug 22, 2023
ProAgent: Building Proactive Cooperative Agents with Large Language Models

Ceyao Zhang, Kaijie Yang, Siyi Hu et al. · pku

Building agents with adaptive behavior in cooperative tasks stands as a paramount goal in the realm of multi-agent systems. Current approaches to developing cooperative agents rely primarily on learning-based methods, whose policy generalization depends heavily on the diversity of teammates they interact with during the training phase. Such reliance, however, constrains the agents' capacity for strategic adaptation when cooperating with unfamiliar teammates, which becomes a significant challenge in zero-shot coordination scenarios. To address this challenge, we propose ProAgent, a novel framework that harnesses large language models (LLMs) to create proactive agents capable of dynamically adapting their behavior to enhance cooperation with teammates. ProAgent can analyze the present state, and infer the intentions of teammates from observations. It then updates its beliefs in alignment with the teammates' subsequent actual behaviors. Moreover, ProAgent exhibits a high degree of modularity and interpretability, making it easily integrated into various of coordination scenarios. Experimental evaluations conducted within the Overcooked-AI environment unveil the remarkable performance superiority of ProAgent, outperforming five methods based on self-play and population-based training when cooperating with AI agents. Furthermore, in partnered with human proxy models, its performance exhibits an average improvement exceeding 10% compared to the current state-of-the-art method. For more information about our project, please visit~\url{https://pku-proagent.github.io}.

33.5ROApr 2, 2023
UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist Learning

Weikang Wan, Haoran Geng, Yun Liu et al. · berkeley

We propose a novel, object-agnostic method for learning a universal policy for dexterous object grasping from realistic point cloud observations and proprioceptive information under a table-top setting, namely UniDexGrasp++. To address the challenge of learning the vision-based policy across thousands of object instances, we propose Geometry-aware Curriculum Learning (GeoCurriculum) and Geometry-aware iterative Generalist-Specialist Learning (GiGSL) which leverage the geometry feature of the task and significantly improve the generalizability. With our proposed techniques, our final policy shows universal dexterous grasping on thousands of object instances with 85.4% and 78.2% success rate on the train set and test set which outperforms the state-of-the-art baseline UniDexGrasp by 11.7% and 11.3%, respectively.

7.7LGOct 8, 2023Code
GEAR: A GPU-Centric Experience Replay System for Large Reinforcement Learning Models

Hanjing Wang, Man-Kit Sit, Congjie He et al.

This paper introduces a distributed, GPU-centric experience replay system, GEAR, designed to perform scalable reinforcement learning (RL) with large sequence models (such as transformers). With such models, existing systems such as Reverb face considerable bottlenecks in memory, computation, and communication. GEAR, however, optimizes memory efficiency by enabling the memory resources on GPU servers (including host memory and device memory) to manage trajectory data. Furthermore, it facilitates decentralized GPU devices to expedite various trajectory selection strategies, circumventing computational bottlenecks. GEAR is equipped with GPU kernels capable of collecting trajectories using zero-copy access to host memory, along with remote-directed-memory access over InfiniBand, improving communication efficiency. Cluster experiments have shown that GEAR can achieve performance levels up to 6x greater than Reverb when training state-of-the-art large RL models. GEAR is open-sourced at https://github.com/bigrl-team/gear.

31.4MAMay 30, 2022Code
Multi-Agent Reinforcement Learning is a Sequence Modeling Problem

Muning Wen, Jakub Grudzien Kuba, Runji Lin et al.

Large sequence model (SM) such as GPT series and BERT has displayed outstanding performance and generalization capabilities on vision, language, and recently reinforcement learning tasks. A natural follow-up question is how to abstract multi-agent decision making into an SM problem and benefit from the prosperous development of SMs. In this paper, we introduce a novel architecture named Multi-Agent Transformer (MAT) that effectively casts cooperative multi-agent reinforcement learning (MARL) into SM problems wherein the task is to map agents' observation sequence to agents' optimal action sequence. Our goal is to build the bridge between MARL and SMs so that the modeling power of modern sequence models can be unleashed for MARL. Central to our MAT is an encoder-decoder architecture which leverages the multi-agent advantage decomposition theorem to transform the joint policy search problem into a sequential decision making process; this renders only linear time complexity for multi-agent problems and, most importantly, endows MAT with monotonic performance improvement guarantee. Unlike prior arts such as Decision Transformer fit only pre-collected offline data, MAT is trained by online trials and errors from the environment in an on-policy fashion. To validate MAT, we conduct extensive experiments on StarCraftII, Multi-Agent MuJoCo, Dexterous Hands Manipulation, and Google Research Football benchmarks. Results demonstrate that MAT achieves superior performance and data efficiency compared to strong baselines including MAPPO and HAPPO. Furthermore, we demonstrate that MAT is an excellent few-short learner on unseen tasks regardless of changes in the number of agents. See our project page at https://sites.google.com/view/multi-agent-transformer.

38.6CLJul 10, 2023
BeaverTails: Towards Improved Safety Alignment of LLM via a Human-Preference Dataset

Jiaming Ji, Mickel Liu, Juntao Dai et al.

In this paper, we introduce the BeaverTails dataset, aimed at fostering research on safety alignment in large language models (LLMs). This dataset uniquely separates annotations of helpfulness and harmlessness for question-answering pairs, thus offering distinct perspectives on these crucial attributes. In total, we have gathered safety meta-labels for 333,963 question-answer (QA) pairs and 361,903 pairs of expert comparison data for both the helpfulness and harmlessness metrics. We further showcase applications of BeaverTails in content moderation and reinforcement learning with human feedback (RLHF), emphasizing its potential for practical safety measures in LLMs. We believe this dataset provides vital resources for the community, contributing towards the safe development and deployment of LLMs. Our project page is available at the following URL: https://sites.google.com/view/pku-beavertails.

39.1AINov 10, 2023
JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models

Zihao Wang, Shaofei Cai, Anji Liu et al. · pku

Achieving human-like planning and control with multimodal observations in an open world is a key milestone for more functional generalist agents. Existing approaches can handle certain long-horizon tasks in an open world. However, they still struggle when the number of open-world tasks could potentially be infinite and lack the capability to progressively enhance task completion as game time progresses. We introduce JARVIS-1, an open-world agent that can perceive multimodal input (visual observations and human instructions), generate sophisticated plans, and perform embodied control, all within the popular yet challenging open-world Minecraft universe. Specifically, we develop JARVIS-1 on top of pre-trained multimodal language models, which map visual observations and textual instructions to plans. The plans will be ultimately dispatched to the goal-conditioned controllers. We outfit JARVIS-1 with a multimodal memory, which facilitates planning using both pre-trained knowledge and its actual game survival experiences. JARVIS-1 is the existing most general agent in Minecraft, capable of completing over 200 different tasks using control and observation space similar to humans. These tasks range from short-horizon tasks, e.g., "chopping trees" to long-horizon tasks, e.g., "obtaining a diamond pickaxe". JARVIS-1 performs exceptionally well in short-horizon tasks, achieving nearly perfect performance. In the classic long-term task of $\texttt{ObtainDiamondPickaxe}$, JARVIS-1 surpasses the reliability of current state-of-the-art agents by 5 times and can successfully complete longer-horizon and more challenging tasks. The project page is available at https://craftjarvis.org/JARVIS-1

15.9AIMay 27
Debate with Images: Detecting Deceptive Behaviors in Multimodal Large Language Models

Sitong Fang, Shiyi Hou, Kaile Wang et al.

Are frontier AI systems becoming more capable? Certainly. Yet such progress is not an unalloyed blessing but rather a Trojan horse: behind their performance leaps lie more insidious and destructive safety risks, namely deception. Unlike hallucination, which arises from insufficient capability and leads to mistakes, deception represents a deeper threat in which models deliberately mislead users through complex reasoning and insincere responses. As system capabilities advance, deceptive behaviours have spread from textual to multimodal settings, amplifying their potential harm. First and foremost, how can we monitor these covert multimodal deceptive behaviors? Nevertheless, current research remains almost entirely confined to text, leaving the deceptive risks of multimodal large language models unexplored. In this work, we systematically reveal and quantify multimodal deception risks, introducing MM-DeceptionBench, the first benchmark explicitly designed to evaluate multimodal deception. Covering six categories of deception, MM-DeceptionBench characterizes how models strategically manipulate and mislead through combined visual and textual modalities. On the other hand, multimodal deception evaluation is almost a blind spot in existing methods. Its stealth, compounded by visual-semantic ambiguity and the complexity of cross-modal reasoning, renders action monitoring and chain-of-thought monitoring largely ineffective. To tackle this challenge, we propose debate with images, a novel multi-agent debate monitor framework. By compelling models to ground their claims in visual evidence, this method substantially improves the detectability of deceptive strategies. Experiments show that it consistently increases agreement with human judgements across all tested models, boosting Cohen's kappa by 1.5x and accuracy by 1.25x on GPT-4o.

16.1LGNov 29, 2022Code
ACE: Cooperative Multi-agent Q-learning with Bidirectional Action-Dependency

Chuming Li, Jie Liu, Yinmin Zhang et al.

Multi-agent reinforcement learning (MARL) suffers from the non-stationarity problem, which is the ever-changing targets at every iteration when multiple agents update their policies at the same time. Starting from first principle, in this paper, we manage to solve the non-stationarity problem by proposing bidirectional action-dependent Q-learning (ACE). Central to the development of ACE is the sequential decision-making process wherein only one agent is allowed to take action at one time. Within this process, each agent maximizes its value function given the actions taken by the preceding agents at the inference stage. In the learning phase, each agent minimizes the TD error that is dependent on how the subsequent agents have reacted to their chosen action. Given the design of bidirectional dependency, ACE effectively turns a multiagent MDP into a single-agent MDP. We implement the ACE framework by identifying the proper network representation to formulate the action dependency, so that the sequential decision process is computed implicitly in one forward pass. To validate ACE, we compare it with strong baselines on two MARL benchmarks. Empirical experiments demonstrate that ACE outperforms the state-of-the-art algorithms on Google Research Football and StarCraft Multi-Agent Challenge by a large margin. In particular, on SMAC tasks, ACE achieves 100% success rate on almost all the hard and super-hard maps. We further study extensive research problems regarding ACE, including extension, generalization, and practicability. Code is made available to facilitate further research.

34.3AIOct 19, 2023
Safety-Gymnasium: A Unified Safe Reinforcement Learning Benchmark

Jiaming Ji, Borong Zhang, Jiayi Zhou et al. · pku

Artificial intelligence (AI) systems possess significant potential to drive societal progress. However, their deployment often faces obstacles due to substantial safety concerns. Safe reinforcement learning (SafeRL) emerges as a solution to optimize policies while simultaneously adhering to multiple constraints, thereby addressing the challenge of integrating reinforcement learning in safety-critical scenarios. In this paper, we present an environment suite called Safety-Gymnasium, which encompasses safety-critical tasks in both single and multi-agent scenarios, accepting vector and vision-only input. Additionally, we offer a library of algorithms named Safe Policy Optimization (SafePO), comprising 16 state-of-the-art SafeRL algorithms. This comprehensive library can serve as a validation tool for the research community. By introducing this benchmark, we aim to facilitate the evaluation and comparison of safety performance, thus fostering the development of reinforcement learning for safer, more reliable, and responsible real-world applications. The website of this project can be accessed at https://sites.google.com/view/safety-gymnasium.

25.2LGJul 14, 2023Code
SafeDreamer: Safe Reinforcement Learning with World Models

Weidong Huang, Jiaming Ji, Chunhe Xia et al.

The deployment of Reinforcement Learning (RL) in real-world applications is constrained by its failure to satisfy safety criteria. Existing Safe Reinforcement Learning (SafeRL) methods, which rely on cost functions to enforce safety, often fail to achieve zero-cost performance in complex scenarios, especially vision-only tasks. These limitations are primarily due to model inaccuracies and inadequate sample efficiency. The integration of the world model has proven effective in mitigating these shortcomings. In this work, we introduce SafeDreamer, a novel algorithm incorporating Lagrangian-based methods into world model planning processes within the superior Dreamer framework. Our method achieves nearly zero-cost performance on various tasks, spanning low-dimensional and vision-only input, within the Safety-Gymnasium benchmark, showcasing its efficacy in balancing performance and safety in RL tasks. Further details can be found in the code repository: \url{https://github.com/PKU-Alignment/SafeDreamer}.

18.0LGJun 24, 2023
Large Sequence Models for Sequential Decision-Making: A Survey

Muning Wen, Runji Lin, Hanjing Wang et al.

Transformer architectures have facilitated the development of large-scale and general-purpose sequence models for prediction tasks in natural language processing and computer vision, e.g., GPT-3 and Swin Transformer. Although originally designed for prediction problems, it is natural to inquire about their suitability for sequential decision-making and reinforcement learning problems, which are typically beset by long-standing issues involving sample efficiency, credit assignment, and partial observability. In recent years, sequence models, especially the Transformer, have attracted increasing interest in the RL communities, spawning numerous approaches with notable effectiveness and generalizability. This survey presents a comprehensive overview of recent works aimed at solving sequential decision-making tasks with sequence models such as the Transformer, by discussing the connection between sequential decision-making and sequence modeling, and categorizing them based on the way they utilize the Transformer. Moreover, this paper puts forth various potential avenues for future research intending to improve the effectiveness of large sequence models for sequential decision-making, encompassing theoretical foundations, network architectures, algorithms, and efficient training systems. As this article has been accepted by the Frontiers of Computer Science, here is an early version, and the most up-to-date version can be found at https://journal.hep.com.cn/fcs/EN/10.1007/s11704-023-2689-5

28.4LGApr 19, 2023Code
Heterogeneous-Agent Reinforcement Learning

Yifan Zhong, Jakub Grudzien Kuba, Xidong Feng et al.

The necessity for cooperation among intelligent machines has popularised cooperative multi-agent reinforcement learning (MARL) in AI research. However, many research endeavours heavily rely on parameter sharing among agents, which confines them to only homogeneous-agent setting and leads to training instability and lack of convergence guarantees. To achieve effective cooperation in the general heterogeneous-agent setting, we propose Heterogeneous-Agent Reinforcement Learning (HARL) algorithms that resolve the aforementioned issues. Central to our findings are the multi-agent advantage decomposition lemma and the sequential update scheme. Based on these, we develop the provably correct Heterogeneous-Agent Trust Region Learning (HATRL), and derive HATRPO and HAPPO by tractable approximations. Furthermore, we discover a novel framework named Heterogeneous-Agent Mirror Learning (HAML), which strengthens theoretical guarantees for HATRPO and HAPPO and provides a general template for cooperative MARL algorithmic designs. We prove that all algorithms derived from HAML inherently enjoy monotonic improvement of joint return and convergence to Nash Equilibrium. As its natural outcome, HAML validates more novel algorithms in addition to HATRPO and HAPPO, including HAA2C, HADDPG, and HATD3, which generally outperform their existing MA-counterparts. We comprehensively test HARL algorithms on six challenging benchmarks and demonstrate their superior effectiveness and stability for coordinating heterogeneous agents compared to strong baselines such as MAPPO and QMIX.

17.0ROOct 24, 2023Code
Grasp Multiple Objects with One Hand

Yuyang Li, Bo Liu, Yiran Geng et al. · pku

The intricate kinematics of the human hand enable simultaneous grasping and manipulation of multiple objects, essential for tasks such as object transfer and in-hand manipulation. Despite its significance, the domain of robotic multi-object grasping is relatively unexplored and presents notable challenges in kinematics, dynamics, and object configurations. This paper introduces MultiGrasp, a novel two-stage approach for multi-object grasping using a dexterous multi-fingered robotic hand on a tabletop. The process consists of (i) generating pre-grasp proposals and (ii) executing the grasp and lifting the objects. Our experimental focus is primarily on dual-object grasping, achieving a success rate of 44.13%, highlighting adaptability to new object configurations and tolerance for imprecise grasps. Additionally, the framework demonstrates the potential for grasping more than two objects at the cost of inference speed.

3.3GTMay 3, 2022
On the Convergence of Fictitious Play: A Decomposition Approach

Yurong Chen, Xiaotie Deng, Chenchen Li et al. · pku

Fictitious play (FP) is one of the most fundamental game-theoretical learning frameworks for computing Nash equilibrium in $n$-player games, which builds the foundation for modern multi-agent learning algorithms. Although FP has provable convergence guarantees on zero-sum games and potential games, many real-world problems are often a mixture of both and the convergence property of FP has not been fully studied yet. In this paper, we extend the convergence results of FP to the combinations of such games and beyond. Specifically, we derive new conditions for FP to converge by leveraging game decomposition techniques. We further develop a linear relationship unifying cooperation and competition in the sense that these two classes of games are mutually transferable. Finally, we analyze a non-convergent example of FP, the Shapley game, and develop sufficient conditions for FP to converge.

23.6LGSep 15, 2022Code
Constrained Update Projection Approach to Safe Policy Optimization

Long Yang, Jiaming Ji, Juntao Dai et al.

Safe reinforcement learning (RL) studies problems where an intelligent agent has to not only maximize reward but also avoid exploring unsafe areas. In this study, we propose CUP, a novel policy optimization method based on Constrained Update Projection framework that enjoys rigorous safety guarantee. Central to our CUP development is the newly proposed surrogate functions along with the performance bound. Compared to previous safe RL methods, CUP enjoys the benefits of 1) CUP generalizes the surrogate functions to generalized advantage estimator (GAE), leading to strong empirical performance. 2) CUP unifies performance bounds, providing a better understanding and interpretability for some existing algorithms; 3) CUP provides a non-convex implementation via only first-order optimizers, which does not require any strong approximation on the convexity of the objectives. To validate our CUP method, we compared CUP against a comprehensive list of safe RL baselines on a wide range of tasks. Experiments show the effectiveness of CUP both in terms of reward and safety constraint satisfaction. We have opened the source code of CUP at this link https://github.com/zmsn-2077/ CUP-safe-rl.

13.8MAJun 19, 2023
Maximum Entropy Heterogeneous-Agent Reinforcement Learning

Jiarong Liu, Yifan Zhong, Siyi Hu et al.

Multi-agent reinforcement learning (MARL) has been shown effective for cooperative games in recent years. However, existing state-of-the-art methods face challenges related to sample complexity, training instability, and the risk of converging to a suboptimal Nash Equilibrium. In this paper, we propose a unified framework for learning stochastic policies to resolve these issues. We embed cooperative MARL problems into probabilistic graphical models, from which we derive the maximum entropy (MaxEnt) objective for MARL. Based on the MaxEnt framework, we propose Heterogeneous-Agent Soft Actor-Critic (HASAC) algorithm. Theoretically, we prove the monotonic improvement and convergence to quantal response equilibrium (QRE) properties of HASAC. Furthermore, we generalize a unified template for MaxEnt algorithmic design named Maximum Entropy Heterogeneous-Agent Mirror Learning (MEHAML), which provides any induced method with the same guarantees as HASAC. We evaluate HASAC on six benchmarks: Bi-DexHands, Multi-Agent MuJoCo, StarCraft Multi-Agent Challenge, Google Research Football, Multi-Agent Particle Environment, and Light Aircraft Game. Results show that HASAC consistently outperforms strong baselines, exhibiting better sample efficiency, robustness, and sufficient exploration. See our page at https://sites.google.com/view/meharl.

44.7AIOct 30, 2023
AI Alignment: A Comprehensive Survey

Jiaming Ji, Tianyi Qiu, Boyuan Chen et al.

AI alignment aims to make AI systems behave in line with human intentions and values. As AI systems grow more capable, so do risks from misalignment. To provide a comprehensive and up-to-date overview of the alignment field, in this survey, we delve into the core concepts, methodology, and practice of alignment. First, we identify four principles as the key objectives of AI alignment: Robustness, Interpretability, Controllability, and Ethicality (RICE). Guided by these four principles, we outline the landscape of current alignment research and decompose them into two key components: forward alignment and backward alignment. The former aims to make AI systems aligned via alignment training, while the latter aims to gain evidence about the systems' alignment and govern them appropriately to avoid exacerbating misalignment risks. On forward alignment, we discuss techniques for learning from feedback and learning under distribution shift. On backward alignment, we discuss assurance techniques and governance practices. We also release and continually update the website (www.alignmentsurvey.com) which features tutorials, collections of papers, blog posts, and other resources.

53.0AIOct 19, 2023Code
Safe RLHF: Safe Reinforcement Learning from Human Feedback

Josef Dai, Xuehai Pan, Ruiyang Sun et al.

With the development of large language models (LLMs), striking a balance between the performance and safety of AI systems has never been more critical. However, the inherent tension between the objectives of helpfulness and harmlessness presents a significant challenge during LLM training. To address this issue, we propose Safe Reinforcement Learning from Human Feedback (Safe RLHF), a novel algorithm for human value alignment. Safe RLHF explicitly decouples human preferences regarding helpfulness and harmlessness, effectively avoiding the crowdworkers' confusion about the tension and allowing us to train separate reward and cost models. We formalize the safety concern of LLMs as an optimization task of maximizing the reward function while satisfying specified cost constraints. Leveraging the Lagrangian method to solve this constrained problem, Safe RLHF dynamically adjusts the balance between the two objectives during fine-tuning. Through a three-round fine-tuning using Safe RLHF, we demonstrate a superior ability to mitigate harmful responses while enhancing model performance compared to existing value-aligned algorithms. Experimentally, we fine-tuned the Alpaca-7B using Safe RLHF and aligned it with collected human preferences, significantly improving its helpfulness and harmlessness according to human evaluations.

3.9CVMar 13, 2023
DPPMask: Masked Image Modeling with Determinantal Point Processes

Junde Xu, Zikai Lin, Donghao Zhou et al.

Masked Image Modeling (MIM) has achieved impressive representative performance with the aim of reconstructing randomly masked images. Despite the empirical success, most previous works have neglected the important fact that it is unreasonable to force the model to reconstruct something beyond recovery, such as those masked objects. In this work, we show that uniformly random masking widely used in previous works unavoidably loses some key objects and changes original semantic information, resulting in a misalignment problem and hurting the representative learning eventually. To address this issue, we augment MIM with a new masking strategy namely the DPPMask by substituting the random process with Determinantal Point Process (DPPs) to reduce the semantic change of the image after masking. Our method is simple yet effective and requires no extra learnable parameters when implemented within various frameworks. In particular, we evaluate our method on two representative MIM frameworks, MAE and iBOT. We show that DPPMask surpassed random sampling under both lower and higher masking ratios, indicating that DPPMask makes the reconstruction task more reasonable. We further test our method on the background challenge and multi-class classification tasks, showing that our method is more robust at various tasks.

10.8MAAug 2, 2022
Heterogeneous-Agent Mirror Learning: A Continuum of Solutions to Cooperative MARL

Jakub Grudzien Kuba, Xidong Feng, Shiyao Ding et al.

The necessity for cooperation among intelligent machines has popularised cooperative multi-agent reinforcement learning (MARL) in the artificial intelligence (AI) research community. However, many research endeavors have been focused on developing practical MARL algorithms whose effectiveness has been studied only empirically, thereby lacking theoretical guarantees. As recent studies have revealed, MARL methods often achieve performance that is unstable in terms of reward monotonicity or suboptimal at convergence. To resolve these issues, in this paper, we introduce a novel framework named Heterogeneous-Agent Mirror Learning (HAML) that provides a general template for MARL algorithmic designs. We prove that algorithms derived from the HAML template satisfy the desired properties of the monotonic improvement of the joint reward and the convergence to Nash equilibrium. We verify the practicality of HAML by proving that the current state-of-the-art cooperative MARL algorithms, HATRPO and HAPPO, are in fact HAML instances. Next, as a natural outcome of our theory, we propose HAML extensions of two well-known RL algorithms, HAA2C (for A2C) and HADDPG (for DDPG), and demonstrate their effectiveness against strong baselines on StarCraftII and Multi-Agent MuJoCo tasks.

10.8GTJun 29, 2023
Policy Space Diversity for Non-Transitive Games

Jian Yao, Weiming Liu, Haobo Fu et al.

Policy-Space Response Oracles (PSRO) is an influential algorithm framework for approximating a Nash Equilibrium (NE) in multi-agent non-transitive games. Many previous studies have been trying to promote policy diversity in PSRO. A major weakness in existing diversity metrics is that a more diverse (according to their diversity metrics) population does not necessarily mean (as we proved in the paper) a better approximation to a NE. To alleviate this problem, we propose a new diversity metric, the improvement of which guarantees a better approximation to a NE. Meanwhile, we develop a practical and well-justified method to optimize our diversity metric using only state-action samples. By incorporating our diversity regularization into the best response solving in PSRO, we obtain a new PSRO variant, Policy Space Diversity PSRO (PSD-PSRO). We present the convergence property of PSD-PSRO. Empirically, extensive experiments on various games demonstrate that PSD-PSRO is more effective in producing significantly less exploitable policies than state-of-the-art PSRO variants.

14.1LGMay 30, 2022
A Game-Theoretic Framework for Managing Risk in Multi-Agent Systems

Oliver Slumbers, David Henry Mguni, Stephen Marcus McAleer et al.

In order for agents in multi-agent systems (MAS) to be safe, they need to take into account the risks posed by the actions of other agents. However, the dominant paradigm in game theory (GT) assumes that agents are not affected by risk from other agents and only strive to maximise their expected utility. For example, in hybrid human-AI driving systems, it is necessary to limit large deviations in reward resulting from car crashes. Although there are equilibrium concepts in game theory that take into account risk aversion, they either assume that agents are risk-neutral with respect to the uncertainty caused by the actions of other agents, or they are not guaranteed to exist. We introduce a new GT-based Risk-Averse Equilibrium (RAE) that always produces a solution that minimises the potential variance in reward accounting for the strategy of other agents. Theoretically and empirically, we show RAE shares many properties with a Nash Equilibrium (NE), establishing convergence properties and generalising to risk-dominant NE in certain cases. To tackle large-scale problems, we extend RAE to the PSRO multi-agent reinforcement learning (MARL) framework. We empirically demonstrate the minimum reward variance benefits of RAE in matrix games with high-risk outcomes. Results on MARL experiments show RAE generalises to risk-dominant NE in a trust dilemma game and that it reduces instances of crashing by 7x in an autonomous driving setting versus the best performing baseline.

21.5ROSep 11, 2023
Dynamic Handover: Throw and Catch with Bimanual Hands

Binghao Huang, Yuanpei Chen, Tianyu Wang et al.

Humans throw and catch objects all the time. However, such a seemingly common skill introduces a lot of challenges for robots to achieve: The robots need to operate such dynamic actions at high-speed, collaborate precisely, and interact with diverse objects. In this paper, we design a system with two multi-finger hands attached to robot arms to solve this problem. We train our system using Multi-Agent Reinforcement Learning in simulation and perform Sim2Real transfer to deploy on the real robots. To overcome the Sim2Real gap, we provide multiple novel algorithm designs including learning a trajectory prediction model for the object. Such a model can help the robot catcher has a real-time estimation of where the object will be heading, and then react accordingly. We conduct our experiments with multiple objects in the real-world system, and show significant improvements over multiple baselines. Our project page is available at \url{https://binghao-huang.github.io/dynamic_handover/}.

7.8LGJul 13, 2022
Scalable Model-based Policy Optimization for Decentralized Networked Systems

Yali Du, Chengdong Ma, Yuchen Liu et al.

Reinforcement learning algorithms require a large amount of samples; this often limits their real-world applications on even simple tasks. Such a challenge is more outstanding in multi-agent tasks, as each step of operation is more costly requiring communications or shifting or resources. This work aims to improve data efficiency of multi-agent control by model-based learning. We consider networked systems where agents are cooperative and communicate only locally with their neighbors, and propose the decentralized model-based policy optimization framework (DMPO). In our method, each agent learns a dynamic model to predict future states and broadcast their predictions by communication, and then the policies are trained under the model rollouts. To alleviate the bias of model-generated data, we restrain the model usage for generating myopic rollouts, thus reducing the compounding error of model generation. To pertain the independence of policy update, we introduce extended value function and theoretically prove that the resulting policy gradient is a close approximation to true policy gradients. We evaluate our algorithm on several benchmarks for intelligent transportation systems, which are connected autonomous vehicle control tasks (Flow and CACC) and adaptive traffic signal control (ATSC). Empirically results show that our method achieves superior data efficiency and matches the performance of model-free methods using true models.

9.6LGMar 10, 2022
Breaking the Curse of Dimensionality in Multiagent State Space: A Unified Agent Permutation Framework

Xiaotian Hao, Hangyu Mao, Weixun Wang et al.

The state space in Multiagent Reinforcement Learning (MARL) grows exponentially with the agent number. Such a curse of dimensionality results in poor scalability and low sample efficiency, inhibiting MARL for decades. To break this curse, we propose a unified agent permutation framework that exploits the permutation invariance (PI) and permutation equivariance (PE) inductive biases to reduce the multiagent state space. Our insight is that permuting the order of entities in the factored multiagent state space does not change the information. Specifically, we propose two novel implementations: a Dynamic Permutation Network (DPN) and a Hyper Policy Network (HPN). The core idea is to build separate entity-wise PI input and PE output network modules to connect the entity-factored state space and action space in an end-to-end way. DPN achieves such connections by two separate module selection networks, which consistently assign the same input module to the same input entity (guarantee PI) and assign the same output module to the same entity-related output (guarantee PE). To enhance the representation capability, HPN replaces the module selection networks of DPN with hypernetworks to directly generate the corresponding module weights. Extensive experiments in SMAC, Google Research Football and MPE validate that the proposed methods significantly boost the performance and the learning efficiency of existing MARL algorithms. Remarkably, in SMAC, we achieve 100% win rates in almost all hard and super-hard scenarios (never achieved before).

10.4LGNov 15, 2022
Contextual Transformer for Offline Meta Reinforcement Learning

Runji Lin, Ye Li, Xidong Feng et al.

The pretrain-finetuning paradigm in large-scale sequence models has made significant progress in natural language processing and computer vision tasks. However, such a paradigm is still hindered by several challenges in Reinforcement Learning (RL), including the lack of self-supervised pretraining algorithms based on offline data and efficient fine-tuning/prompt-tuning over unseen downstream tasks. In this work, we explore how prompts can improve sequence modeling-based offline reinforcement learning (offline-RL) algorithms. Firstly, we propose prompt tuning for offline RL, where a context vector sequence is concatenated with the input to guide the conditional policy generation. As such, we can pretrain a model on the offline dataset with self-supervised loss and learn a prompt to guide the policy towards desired actions. Secondly, we extend our framework to Meta-RL settings and propose Contextual Meta Transformer (CMT); CMT leverages the context among different tasks as the prompt to improve generalization on unseen tasks. We conduct extensive experiments across three different offline-RL settings: offline single-agent RL on the D4RL dataset, offline Meta-RL on the MuJoCo benchmark, and offline MARL on the SMAC benchmark. Superior results validate the strong performance, and generality of our methods.

21.4LGMar 1, 2023Code
ASP: Learn a Universal Neural Solver!

Chenguang Wang, Zhouliang Yu, Stephen McAleer et al.

Applying machine learning to combinatorial optimization problems has the potential to improve both efficiency and accuracy. However, existing learning-based solvers often struggle with generalization when faced with changes in problem distributions and scales. In this paper, we propose a new approach called ASP: Adaptive Staircase Policy Space Response Oracle to address these generalization issues and learn a universal neural solver. ASP consists of two components: Distributional Exploration, which enhances the solver's ability to handle unknown distributions using Policy Space Response Oracles, and Persistent Scale Adaption, which improves scalability through curriculum learning. We have tested ASP on several challenging COPs, including the traveling salesman problem, the vehicle routing problem, and the prize collecting TSP, as well as the real-world instances from TSPLib and CVRPLib. Our results show that even with the same model size and weak training signal, ASP can help neural solvers explore and adapt to unseen distributions and varying scales, achieving superior performance. In particular, compared with the same neural solvers under a standard training pipeline, ASP produces a remarkable decrease in terms of the optimality gap with 90.9% and 47.43% on generated instances and real-world instances for TSP, and a decrease of 19% and 45.57% for CVRP.

10.0AIApr 15, 2023Code
STAS: Spatial-Temporal Return Decomposition for Multi-agent Reinforcement Learning

Sirui Chen, Zhaowei Zhang, Yaodong Yang et al.

Centralized Training with Decentralized Execution (CTDE) has been proven to be an effective paradigm in cooperative multi-agent reinforcement learning (MARL). One of the major challenges is credit assignment, which aims to credit agents by their contributions. While prior studies have shown great success, their methods typically fail to work in episodic reinforcement learning scenarios where global rewards are revealed only at the end of the episode. They lack the functionality to model complicated relations of the delayed global reward in the temporal dimension and suffer from inefficiencies. To tackle this, we introduce Spatial-Temporal Attention with Shapley (STAS), a novel method that learns credit assignment in both temporal and spatial dimensions. It first decomposes the global return back to each time step, then utilizes the Shapley Value to redistribute the individual payoff from the decomposed global reward. To mitigate the computational complexity of the Shapley Value, we introduce an approximation of marginal contribution and utilize Monte Carlo sampling to estimate it. We evaluate our method on an Alice & Bob example and MPE environments across different scenarios. Our results demonstrate that our method effectively assigns spatial-temporal credit, outperforming all state-of-the-art baselines.

2.0LGAug 29, 2023Code
Mixup-Augmented Meta-Learning for Sample-Efficient Fine-Tuning of Protein Simulators

Jingbang Chen, Yian Wang, Xingwei Qu et al. · mila

Molecular dynamics simulations have emerged as a fundamental instrument for studying biomolecules. At the same time, it is desirable to perform simulations of a collection of particles under various conditions in which the molecules can fluctuate. In this paper, we explore and adapt the soft prompt-based learning method to molecular dynamics tasks. Our model can remarkably generalize to unseen and out-of-distribution scenarios with limited training data. While our work focuses on temperature as a test case, the versatility of our approach allows for efficient simulation through any continuous dynamic conditions, such as pressure and volumes. Our framework has two stages: 1) Pre-trains with data mixing technique, augments molecular structure data and temperature prompts, then applies a curriculum learning method by increasing the ratio of them smoothly. 2) Meta-learning-based fine-tuning framework improves sample-efficiency of fine-tuning process and gives the soft prompt-tuning better initialization points. Comprehensive experiments reveal that our framework excels in accuracy for in-domain data and demonstrates strong generalization capabilities for unseen and out-of-distribution samples.

6.7AIAug 9, 2023
JiangJun: Mastering Xiangqi by Tackling Non-Transitivity in Two-Player Zero-Sum Games

Yang Li, Kun Xiong, Yingping Zhang et al.

This paper presents an empirical exploration of non-transitivity in perfect-information games, specifically focusing on Xiangqi, a traditional Chinese board game comparable in game-tree complexity to chess and shogi. By analyzing over 10,000 records of human Xiangqi play, we highlight the existence of both transitive and non-transitive elements within the game's strategic structure. To address non-transitivity, we introduce the JiangJun algorithm, an innovative combination of Monte-Carlo Tree Search (MCTS) and Policy Space Response Oracles (PSRO) designed to approximate a Nash equilibrium. We evaluate the algorithm empirically using a WeChat mini program and achieve a Master level with a 99.41\% win rate against human players. The algorithm's effectiveness in overcoming non-transitivity is confirmed by a plethora of metrics, such as relative population performance and visualization results. Our project site is available at \url{https://sites.google.com/view/jiangjun-site/}.

2.0IRAug 24, 2022
Debias the Black-box: A Fair Ranking Framework via Knowledge Distillation

Zhitao Zhu, Shijing Si, Jianzong Wang et al.

Deep neural networks can capture the intricate interaction history information between queries and documents, because of their many complicated nonlinear units, allowing them to provide correct search recommendations. However, service providers frequently face more complex obstacles in real-world circumstances, such as deployment cost constraints and fairness requirements. Knowledge distillation, which transfers the knowledge of a well-trained complex model (teacher) to a simple model (student), has been proposed to alleviate the former concern, but the best current distillation methods focus only on how to make the student model imitate the predictions of the teacher model. To better facilitate the application of deep models, we propose a fair information retrieval framework based on knowledge distillation. This framework can improve the exposure-based fairness of models while considerably decreasing model size. Our extensive experiments on three huge datasets show that our proposed framework can reduce the model size to a minimum of 1% of its original size while maintaining its black-box state. It also improves fairness performance by 15%~46% while keeping a high level of recommendation effectiveness.

9.8LGOct 15, 2023
Robust Multi-Agent Reinforcement Learning by Mutual Information Regularization

Simin Li, Ruixiao Xu, Jingqiao Xiu et al.

In multi-agent reinforcement learning (MARL), ensuring robustness against unpredictable or worst-case actions by allies is crucial for real-world deployment. Existing robust MARL methods either approximate or enumerate all possible threat scenarios against worst-case adversaries, leading to computational intensity and reduced robustness. In contrast, human learning efficiently acquires robust behaviors in daily life without preparing for every possible threat. Inspired by this, we frame robust MARL as an inference problem, with worst-case robustness implicitly optimized under all threat scenarios via off-policy evaluation. Within this framework, we demonstrate that Mutual Information Regularization as Robust Regularization (MIR3) during routine training is guaranteed to maximize a lower bound on robustness, without the need for adversaries. Further insights show that MIR3 acts as an information bottleneck, preventing agents from over-reacting to others and aligning policies with robust action priors. In the presence of worst-case adversaries, our MIR3 significantly surpasses baseline methods in robustness and training efficiency while maintaining cooperative performance in StarCraft II and robot swarm control. When deploying the robot swarm control algorithm in the real world, our method also outperforms the best baseline by 14.29%.

5.8CLSep 30, 2023
Evolving Diverse Red-team Language Models in Multi-round Multi-agent Games

Chengdong Ma, Ziran Yang, Hai Ci et al.

The primary challenge in deploying Large Language Model (LLM) is ensuring its harmlessness. Red team can identify vulnerabilities by attacking LLM to attain safety. However, current efforts heavily rely on single-round prompt designs and unilateral red team optimizations against fixed blue teams. These static approaches lead to significant reductions in generation diversity, known as the mode collapse, which makes it difficult to discover the potential risks in the increasingly complex human-LLM interactions. Here we introduce dynamic Red Team Game (RTG) to comprehensively analyze the multi-round offensive and defensive interactions between red team and blue team. Furthermore, we develop a Gamified Red Team Solver (GRTS) with diversity measures to mitigate mode collapse and theoretically guarantee the convergence of approximate Nash equilibrium which results in better strategies for both teams. Empirical results demonstrate that GRTS explore diverse and implicit attacks to adaptively exploit various LLMs, surpassing the constraints of specific modes. Insightfully, the geometrical structure we unveil of the red team task aligns with the spinning top hypothesis, confirming the necessity of constructing a diverse LLM population as a promising proxy for heterogeneous human expert red-teamers. This paves the way for scalable toxicity detection and safe alignment for LLMs.

7.9AIOct 18, 2023
MaskMA: Towards Zero-Shot Multi-Agent Decision Making with Mask-Based Collaborative Learning

Jie Liu, Yinmin Zhang, Chuming Li et al.

Building a single generalist agent with strong zero-shot capability has recently sparked significant advancements. However, extending this capability to multi-agent decision making scenarios presents challenges. Most current works struggle with zero-shot transfer, due to two challenges particular to the multi-agent settings: (a) a mismatch between centralized training and decentralized execution; and (b) difficulties in creating generalizable representations across diverse tasks due to varying agent numbers and action spaces. To overcome these challenges, we propose a Mask-Based collaborative learning framework for Multi-Agent decision making (MaskMA). Firstly, we propose to randomly mask part of the units and collaboratively learn the policies of unmasked units to handle the mismatch. In addition, MaskMA integrates a generalizable action representation by dividing the action space into intrinsic actions solely related to the unit itself and interactive actions involving interactions with other units. This flexibility allows MaskMA to tackle tasks with varying agent numbers and thus different action spaces. Extensive experiments in SMAC reveal MaskMA, with a single model trained on 11 training maps, can achieve an impressive 77.8% average zero-shot win rate on 60 unseen test maps by decentralized execution, while also performing effectively on other types of downstream tasks (e.g., varied policies collaboration, ally malfunction, and ad hoc team play).

35.0LGJan 20, 2025Code
RedStar: Does Scaling Long-CoT Data Unlock Better Slow-Reasoning Systems?

Haotian Xu, Xing Wu, Weinong Wang et al.

Can scaling transform reasoning? In this work, we explore the untapped potential of scaling Long Chain-of-Thought (Long-CoT) data to 1000k samples, pioneering the development of a slow-thinking model, RedStar. Through extensive experiments with various LLMs and different sizes, we uncover the ingredients for specialization and scale for Long-CoT training. Surprisingly, even smaller models show significant performance gains with limited data, revealing the sample efficiency of Long-CoT and the critical role of sample difficulty in the learning process. Our findings demonstrate that Long-CoT reasoning can be effectively triggered with just a few thousand examples, while larger models achieve unparalleled improvements. We also introduce reinforcement learning (RL)-scale training as a promising direction for advancing slow-thinking systems. RedStar shines across domains: on the MATH-Hard benchmark, RedStar-code-math boosts performance from 66.2\% to 81.6\%, and on the USA Math Olympiad (AIME), it solves 46.7\% of problems using only 21k mixed-code-math datasets. In multimodal tasks like GeoQA and MathVista-GEO, RedStar-Geo achieves competitive results with minimal Long-CoT data, outperforming other slow-thinking systems like QvQ-Preview. Compared to QwQ, RedStar strikes the perfect balance between reasoning and generalizability. Our work highlights that, with careful tuning, scaling Long-CoT can unlock extraordinary reasoning capabilities-even with limited dataset and set a new standard for slow-thinking models across diverse challenges. Our data and models are released at https://huggingface.co/RedStar-Reasoning.

26.1AIDec 20, 2024Code
Align Anything: Training All-Modality Models to Follow Instructions with Language Feedback

Jiaming Ji, Jiayi Zhou, Hantao Lou et al.

Reinforcement learning from human feedback (RLHF) has proven effective in enhancing the instruction-following capabilities of large language models; however, it remains underexplored in the cross-modality domain. As the number of modalities increases, aligning all-modality models with human intentions -- such as instruction following -- becomes a pressing challenge. In this work, we make the first attempt to fine-tune all-modality models (i.e. input and output with any modality, also named any-to-any models) using human preference data across all modalities (including text, image, audio, and video), ensuring its behavior aligns with human intentions. This endeavor presents several challenges. First, there is no large-scale all-modality human preference data in existing open-source resources, as most datasets are limited to specific modalities, predominantly text and image. Secondly, the effectiveness of binary preferences in RLHF for post-training alignment in complex all-modality scenarios remains an unexplored area. Finally, there is a lack of a systematic framework to evaluate the capabilities of all-modality models, particularly regarding modality selection and synergy. To address these challenges, we propose the align-anything framework, which includes meticulously annotated 200k all-modality human preference data. Then, we introduce an alignment method that learns from unified language feedback, effectively capturing complex modality-specific human preferences and enhancing the model's instruction-following capabilities. Furthermore, to assess performance improvements in all-modality models after post-training alignment, we construct a challenging all-modality capability evaluation framework -- eval-anything. All data, models, and code frameworks have been open-sourced for the community. For more details, please refer to https://github.com/PKU-Alignment/align-anything.

2.5CLSep 30, 2023Code
ValueDCG: Measuring Comprehensive Human Value Understanding Ability of Language Models

Zhaowei Zhang, Fengshuo Bai, Jun Gao et al.

Personal values are a crucial factor behind human decision-making. Considering that Large Language Models (LLMs) have been shown to impact human decisions significantly, it is essential to make sure they accurately understand human values to ensure their safety. However, evaluating their grasp of these values is complex due to the value's intricate and adaptable nature. We argue that truly understanding values in LLMs requires considering both "know what" and "know why". To this end, we present a comprehensive evaluation metric, ValueDCG (Value Discriminator-Critique Gap), to quantitatively assess the two aspects with an engineering implementation. We assess four representative LLMs and provide compelling evidence that the growth rates of LLM's "know what" and "know why" capabilities do not align with increases in parameter numbers, resulting in a decline in the models' capacity to understand human values as larger amounts of parameters. This may further suggest that LLMs might craft plausible explanations based on the provided context without truly understanding their inherent value, indicating potential risks.

2.0LGJun 19, 2023Code
Deep Reinforcement Learning with Task-Adaptive Retrieval via Hypernetwork

Yonggang Jin, Chenxu Wang, Tianyu Zheng et al.

Deep reinforcement learning algorithms are usually impeded by sampling inefficiency, heavily depending on multiple interactions with the environment to acquire accurate decision-making capabilities. In contrast, humans rely on their hippocampus to retrieve relevant information from past experiences of relevant tasks, which guides their decision-making when learning a new task, rather than exclusively depending on environmental interactions. Nevertheless, designing a hippocampus-like module for an agent to incorporate past experiences into established reinforcement learning algorithms presents two challenges. The first challenge involves selecting the most relevant past experiences for the current task, and the second challenge is integrating such experiences into the decision network. To address these challenges, we propose a novel method that utilizes a retrieval network based on task-conditioned hypernetwork, which adapts the retrieval network's parameters depending on the task. At the same time, a dynamic modification mechanism enhances the collaborative efforts between the retrieval and decision networks. We evaluate the proposed method across various tasks within a multitask scenario in the Minigrid environment. The experimental results demonstrate that our proposed method significantly outperforms strong baselines.

12.4AIDec 4, 2025
Are Your Agents Upward Deceivers?

Dadi Guo, Qingyu Liu, Dongrui Liu et al.

Large Language Model (LLM)-based agents are increasingly used as autonomous subordinates that carry out tasks for users. This raises the question of whether they may also engage in deception, similar to how individuals in human organizations lie to superiors to create a good image or avoid punishment. We observe and define agentic upward deception, a phenomenon in which an agent facing environmental constraints conceals its failure and performs actions that were not requested without reporting. To assess its prevalence, we construct a benchmark of 200 tasks covering five task types and eight realistic scenarios in a constrained environment, such as broken tools or mismatched information sources. Evaluations of 11 popular LLMs reveal that these agents typically exhibit action-based deceptive behaviors, such as guessing results, performing unsupported simulations, substituting unavailable information sources, and fabricating local files. We further test prompt-based mitigation and find only limited reductions, suggesting that it is difficult to eliminate and highlighting the need for stronger mitigation strategies to ensure the safety of LLM-based agents.

21.3AIMay 24, 2025Code
Generative RLHF-V: Learning Principles from Multi-modal Human Preference

Jiayi Zhou, Jiaming Ji, Boyuan Chen et al.

Training multi-modal large language models (MLLMs) that align with human intentions is a long-term challenge. Traditional score-only reward models for alignment suffer from low accuracy, weak generalization, and poor interpretability, blocking the progress of alignment methods, e.g., reinforcement learning from human feedback (RLHF). Generative reward models (GRMs) leverage MLLMs' intrinsic reasoning capabilities to discriminate pair-wise responses, but their pair-wise paradigm makes it hard to generalize to learnable rewards. We introduce Generative RLHF-V, a novel alignment framework that integrates GRMs with multi-modal RLHF. We propose a two-stage pipeline: $\textbf{multi-modal generative reward modeling from RL}$, where RL guides GRMs to actively capture human intention, then predict the correct pair-wise scores; and $\textbf{RL optimization from grouped comparison}$, which enhances multi-modal RL scoring precision by grouped responses comparison. Experimental results demonstrate that, besides out-of-distribution generalization of RM discrimination, our framework improves 4 MLLMs' performance across 7 benchmarks by $18.1\%$, while the baseline RLHF is only $5.3\%$. We further validate that Generative RLHF-V achieves a near-linear improvement with an increasing number of candidate responses. Our code and models can be found at https://generative-rlhf-v.github.io.

3.3AINov 13, 2025
Boosting In-Silicon Directed Evolution with Fine-Tuned Protein Language Model and Tree Search

Yaodong Yang, Yang Wang, Jinpeng Li et al.

Protein evolution through amino acid sequence mutations is a cornerstone of life sciences. While current in-silicon directed evolution algorithms largely focus on designing heuristic search strategies, they overlook how to integrate the transformative protein language models, which encode rich evolutionary patterns, with reinforcement learning to learn to directly evolve proteins. To bridge this gap, we propose AlphaDE, a novel framework to optimize protein sequences by harnessing the innovative paradigms of large language models such as fine-tuning and test-time inference. First, AlphaDE fine-tunes pretrained protein language models using masked language modeling on homologous protein sequences to activate the evolutionary plausibility for the interested protein class. Second, AlphaDE introduces test-time inference based on Monte Carlo tree search, which effectively evolves proteins with evolutionary guidance from the fine-tuned protein language model. Extensive benchmark experiments show that AlphaDE remarkably outperforms previous state-of-the-art methods even with few-shot fine-tuning. A further case study demonstrates that AlphaDE supports condensing the protein sequence space of avGFP through computational evolution.

2.7CLDec 4, 2025
LLMs Know More Than Words: A Genre Study with Syntax, Metaphor & Phonetics

Weiye Shi, Zhaowei Zhang, Shaoheng Yan et al.

Large language models (LLMs) demonstrate remarkable potential across diverse language related tasks, yet whether they capture deeper linguistic properties, such as syntactic structure, phonetic cues, and metrical patterns from raw text remains unclear. To analysis whether LLMs can learn these features effectively and apply them to important nature language related tasks, we introduce a novel multilingual genre classification dataset derived from Project Gutenberg, a large-scale digital library offering free access to thousands of public domain literary works, comprising thousands of sentences per binary task (poetry vs. novel;drama vs. poetry;drama vs. novel) in six languages (English, French, German, Italian, Spanish, and Portuguese). We augment each with three explicit linguistic feature sets (syntactic tree structures, metaphor counts, and phonetic metrics) to evaluate their impact on classification performance. Experiments demonstrate that although LLM classifiers can learn latent linguistic structures either from raw text or from explicitly provided features, different features contribute unevenly across tasks, which underscores the importance of incorporating more complex linguistic signals during model training.

10.9CLOct 14, 2025Code
SafeMT: Multi-turn Safety for Multimodal Language Models

Han Zhu, Juntao Dai, Jiaming Ji et al.

With the widespread use of multi-modal Large Language models (MLLMs), safety issues have become a growing concern. Multi-turn dialogues, which are more common in everyday interactions, pose a greater risk than single prompts; however, existing benchmarks do not adequately consider this situation. To encourage the community to focus on the safety issues of these models in multi-turn dialogues, we introduce SafeMT, a benchmark that features dialogues of varying lengths generated from harmful queries accompanied by images. This benchmark consists of 10,000 samples in total, encompassing 17 different scenarios and four jailbreak methods. Additionally, we propose Safety Index (SI) to evaluate the general safety of MLLMs during conversations. We assess the safety of 17 models using this benchmark and discover that the risk of successful attacks on these models increases as the number of turns in harmful dialogues rises. This observation indicates that the safety mechanisms of these models are inadequate for recognizing the hazard in dialogue interactions. We propose a dialogue safety moderator capable of detecting malicious intent concealed within conversations and providing MLLMs with relevant safety policies. Experimental results from several open-source models indicate that this moderator is more effective in reducing multi-turn ASR compared to existed guard models.

1.2MAOct 13, 2025Code
Empirical Study on Robustness and Resilience in Cooperative Multi-Agent Reinforcement Learning

Simin Li, Zihao Mao, Hanxiao Li et al.

In cooperative Multi-Agent Reinforcement Learning (MARL), it is a common practice to tune hyperparameters in ideal simulated environments to maximize cooperative performance. However, policies tuned for cooperation often fail to maintain robustness and resilience under real-world uncertainties. Building trustworthy MARL systems requires a deep understanding of robustness, which ensures stability under uncertainties, and resilience, the ability to recover from disruptions--a concept extensively studied in control systems but largely overlooked in MARL. In this paper, we present a large-scale empirical study comprising over 82,620 experiments to evaluate cooperation, robustness, and resilience in MARL across 4 real-world environments, 13 uncertainty types, and 15 hyperparameters. Our key findings are: (1) Under mild uncertainty, optimizing cooperation improves robustness and resilience, but this link weakens as perturbations intensify. Robustness and resilience also varies by algorithm and uncertainty type. (2) Robustness and resilience do not generalize across uncertainty modalities or agent scopes: policies robust to action noise for all agents may fail under observation noise on a single agent. (3) Hyperparameter tuning is critical for trustworthy MARL: surprisingly, standard practices like parameter sharing, GAE, and PopArt can hurt robustness, while early stopping, high critic learning rates, and Leaky ReLU consistently help. By optimizing hyperparameters only, we observe substantial improvement in cooperation, robustness and resilience across all MARL backbones, with the phenomenon also generalizing to robust MARL methods across these backbones. Code and results available at https://github.com/BUAA-TrustworthyMARL/adv_marl_benchmark .

9.4LGMay 26, 2025Code
Risk-aware Direct Preference Optimization under Nested Risk Measure

Lijun Zhang, Lin Li, Yajie Qi et al.

When fine-tuning pre-trained Large Language Models (LLMs) to align with human values and intentions, maximizing the estimated reward can lead to superior performance, but it also introduces potential risks due to deviations from the reference model's intended behavior. Most existing methods typically introduce KL divergence to constrain deviations between the trained model and the reference model; however, this may not be sufficient in certain applications that require tight risk control. In this paper, we introduce Risk-aware Direct Preference Optimization (Ra-DPO), a novel approach that incorporates risk-awareness by employing a class of nested risk measures. This approach formulates a constrained risk-aware advantage function maximization problem and then converts the Bradley-Terry model into a token-level representation. The objective function maximizes the likelihood of the policy while suppressing the deviation between a trained model and the reference model using a sequential risk ratio, thereby enhancing the model's risk-awareness. Experimental results across three open-source datasets: IMDb Dataset, Anthropic HH Dataset, and AlpacaEval, demonstrate the proposed method's superior performance in balancing alignment performance and model drift. Our code is opensourced at https://github.com/zlj123-max/Ra-DPO.