Xu Jia

CV
h-index9
4papers
176citations
Novelty55%
AI Score36

4 Papers

8.3IRAug 10, 2023Code
Beyond Semantics: Learning a Behavior Augmented Relevance Model with Self-supervised Learning

Zeyuan Chen, Wei Chen, Jia Xu et al.

Relevance modeling aims to locate desirable items for corresponding queries, which is crucial for search engines to ensure user experience. Although most conventional approaches address this problem by assessing the semantic similarity between the query and item, pure semantic matching is not everything. In reality, auxiliary query-item interactions extracted from user historical behavior data of the search log could provide hints to reveal users' search intents further. Drawing inspiration from this, we devise a novel Behavior Augmented Relevance Learning model for Alipay Search (BARL-ASe) that leverages neighbor queries of target item and neighbor items of target query to complement target query-item semantic matching. Specifically, our model builds multi-level co-attention for distilling coarse-grained and fine-grained semantic representations from both neighbor and target views. The model subsequently employs neighbor-target self-supervised learning to improve the accuracy and robustness of BARL-ASe by strengthening representation and logit learning. Furthermore, we discuss how to deal with the long-tail query-item matching of the mini apps search scenario of Alipay practically. Experiments on real-world industry data and online A/B testing demonstrate our proposal achieves promising performance with low latency.

29.2CVMar 30, 2025
VLIPP: Towards Physically Plausible Video Generation with Vision and Language Informed Physical Prior

Xindi Yang, Baolu Li, Yiming Zhang et al.

Video diffusion models (VDMs) have advanced significantly in recent years, enabling the generation of highly realistic videos and drawing the attention of the community in their potential as world simulators. However, despite their capabilities, VDMs often fail to produce physically plausible videos due to an inherent lack of understanding of physics, resulting in incorrect dynamics and event sequences. To address this limitation, we propose a novel two-stage image-to-video generation framework that explicitly incorporates physics with vision and language informed physical prior. In the first stage, we employ a Vision Language Model (VLM) as a coarse-grained motion planner, integrating chain-of-thought and physics-aware reasoning to predict a rough motion trajectories/changes that approximate real-world physical dynamics while ensuring the inter-frame consistency. In the second stage, we use the predicted motion trajectories/changes to guide the video generation of a VDM. As the predicted motion trajectories/changes are rough, noise is added during inference to provide freedom to the VDM in generating motion with more fine details. Extensive experimental results demonstrate that our framework can produce physically plausible motion, and comparative evaluations highlight the notable superiority of our approach over existing methods. More video results are available on our Project Page: https://madaoer.github.io/projects/physically_plausible_video_generation.

2.7HCOct 14, 2024
Tracing Human Stress from Physiological Signals using UWB Radar

Jia Xu, Teng Xiao, Pin Lv et al.

Stress tracing is an important research domain that supports many applications, such as health care and stress management; and its closest related works are derived from stress detection. However, these existing works cannot well address two important challenges facing stress detection. First, most of these studies involve asking users to wear physiological sensors to detect their stress states, which has a negative impact on the user experience. Second, these studies have failed to effectively utilize multimodal physiological signals, which results in less satisfactory detection results. This paper formally defines the stress tracing problem, which emphasizes the continuous detection of human stress states. A novel deep stress tracing method, named DST, is presented. Note that DST proposes tracing human stress based on physiological signals collected by a noncontact ultrawideband radar, which is more friendly to users when collecting their physiological signals. In DST, a signal extraction module is carefully designed at first to robustly extract multimodal physiological signals from the raw RF data of the radar, even in the presence of body movement. Afterward, a multimodal fusion module is proposed in DST to ensure that the extracted multimodal physiological signals can be effectively fused and utilized. Extensive experiments are conducted on three real-world datasets, including one self-collected dataset and two publicity datasets. Experimental results show that the proposed DST method significantly outperforms all the baselines in terms of tracing human stress states. On average, DST averagely provides a 6.31% increase in detection accuracy on all datasets, compared with the best baselines.

25.0CVJun 25, 2021Code
Animatable Neural Radiance Fields from Monocular RGB Videos

Jianchuan Chen, Ying Zhang, Di Kang et al.

We present animatable neural radiance fields (animatable NeRF) for detailed human avatar creation from monocular videos. Our approach extends neural radiance fields (NeRF) to the dynamic scenes with human movements via introducing explicit pose-guided deformation while learning the scene representation network. In particular, we estimate the human pose for each frame and learn a constant canonical space for the detailed human template, which enables natural shape deformation from the observation space to the canonical space under the explicit control of the pose parameters. To compensate for inaccurate pose estimation, we introduce the pose refinement strategy that updates the initial pose during the learning process, which not only helps to learn more accurate human reconstruction but also accelerates the convergence. In experiments we show that the proposed approach achieves 1) implicit human geometry and appearance reconstruction with high-quality details, 2) photo-realistic rendering of the human from novel views, and 3) animation of the human with novel poses.