Zhenyu Li

CV
h-index23
3papers
45citations
Novelty50%
AI Score46

3 Papers

2.6CVSep 2, 2022Code
LiteDepth: Digging into Fast and Accurate Depth Estimation on Mobile Devices

Zhenyu Li, Zehui Chen, Jialei Xu et al.

Monocular depth estimation is an essential task in the computer vision community. While tremendous successful methods have obtained excellent results, most of them are computationally expensive and not applicable for real-time on-device inference. In this paper, we aim to address more practical applications of monocular depth estimation, where the solution should consider not only the precision but also the inference time on mobile devices. To this end, we first develop an end-to-end learning-based model with a tiny weight size (1.4MB) and a short inference time (27FPS on Raspberry Pi 4). Then, we propose a simple yet effective data augmentation strategy, called R2 crop, to boost the model performance. Moreover, we observe that the simple lightweight model trained with only one single loss term will suffer from performance bottleneck. To alleviate this issue, we adopt multiple loss terms to provide sufficient constraints during the training stage. Furthermore, with a simple dynamic re-weight strategy, we can avoid the time-consuming hyper-parameter choice of loss terms. Finally, we adopt the structure-aware distillation to further improve the model performance. Notably, our solution named LiteDepth ranks 2nd in the MAI&AIM2022 Monocular Depth Estimation Challenge}, with a si-RMSE of 0.311, an RMSE of 3.79, and the inference time is 37$ms$ tested on the Raspberry Pi 4. Notably, we provide the fastest solution to the challenge. Codes and models will be released at \url{https://github.com/zhyever/LiteDepth}.

14.4LGAug 18, 2025Code
Maximum Score Routing For Mixture-of-Experts

Bowen Dong, Yilong Fan, Yutao Sun et al.

Routing networks in sparsely activated mixture-of-experts (MoE) dynamically allocate input tokens to top-k experts through differentiable sparse transformations, enabling scalable model capacity while preserving computational efficiency. Traditional MoE networks impose an expert capacity constraint to ensure GPU-friendly computation. However, this leads to token dropping when capacity is saturated and results in low hardware efficiency due to padding in underutilized experts. Removing the capacity constraint, in turn, compromises load balancing and computational efficiency. To address these issues, we propose Maximum Score Routing ($\mathbf{MaxScore}$), a novel MoE routing paradigm that models routing as a minimum-cost maximum-flow problem and integrates a SoftTopk operator. MaxScore resolves the fundamental limitations of iterative rerouting and optimal transport formulations, achieving lower training losses and higher evaluation scores at equivalent FLOPs compared to both constrained and unconstrained baselines. Implementation details and experimental configurations can be obtained from $\href{https://github.com/dongbw18/MaxScore.git}{MaxScore}$.

16.4IVMay 17, 2021
Fast and Accurate Single-Image Depth Estimation on Mobile Devices, Mobile AI 2021 Challenge: Report

Andrey Ignatov, Grigory Malivenko, David Plowman et al.

Depth estimation is an important computer vision problem with many practical applications to mobile devices. While many solutions have been proposed for this task, they are usually very computationally expensive and thus are not applicable for on-device inference. To address this problem, we introduce the first Mobile AI challenge, where the target is to develop an end-to-end deep learning-based depth estimation solutions that can demonstrate a nearly real-time performance on smartphones and IoT platforms. For this, the participants were provided with a new large-scale dataset containing RGB-depth image pairs obtained with a dedicated stereo ZED camera producing high-resolution depth maps for objects located at up to 50 meters. The runtime of all models was evaluated on the popular Raspberry Pi 4 platform with a mobile ARM-based Broadcom chipset. The proposed solutions can generate VGA resolution depth maps at up to 10 FPS on the Raspberry Pi 4 while achieving high fidelity results, and are compatible with any Android or Linux-based mobile devices. A detailed description of all models developed in the challenge is provided in this paper.