Chen Wang

CV
h-index8
4papers
24citations
Novelty59%
AI Score39

4 Papers

2.6LGSep 12, 2024Code
Multiplex Graph Contrastive Learning with Soft Negatives

Zhenhao Zhao, Minhong Zhu, Chen Wang et al.

Graph Contrastive Learning (GCL) seeks to learn nodal or graph representations that contain maximal consistent information from graph-structured data. While node-level contrasting modes are dominating, some efforts commence to explore consistency across different scales. Yet, they tend to lose consistent information and be contaminated by disturbing features. Here, we introduce MUX-GCL, a novel cross-scale contrastive learning paradigm that utilizes multiplex representations as effective patches. While this learning mode minimizes contaminating noises, a commensurate contrasting strategy using positional affinities further avoids information loss by correcting false negative pairs across scales. Extensive downstream experiments demonstrate that MUX-GCL yields multiple state-of-the-art results on public datasets. Our theoretical analysis further guarantees the new objective function as a stricter lower bound of mutual information of raw input features and output embeddings, which rationalizes this paradigm. Code is available at https://github.com/MUX-GCL/Code.

6.5CVAug 30, 2024
OG-Mapping: Octree-based Structured 3D Gaussians for Online Dense Mapping

Meng Wang, Junyi Wang, Changqun Xia et al.

3D Gaussian splatting (3DGS) has recently demonstrated promising advancements in RGB-D online dense mapping. Nevertheless, existing methods excessively rely on per-pixel depth cues to perform map densification, which leads to significant redundancy and increased sensitivity to depth noise. Additionally, explicitly storing 3D Gaussian parameters of room-scale scene poses a significant storage challenge. In this paper, we introduce OG-Mapping, which leverages the robust scene structural representation capability of sparse octrees, combined with structured 3D Gaussian representations, to achieve efficient and robust online dense mapping. Moreover, OG-Mapping employs an anchor-based progressive map refinement strategy to recover the scene structures at multiple levels of detail. Instead of maintaining a small number of active keyframes with a fixed keyframe window as previous approaches do, a dynamic keyframe window is employed to allow OG-Mapping to better tackle false local minima and forgetting issues. Experimental results demonstrate that OG-Mapping delivers more robust and superior realism mapping results than existing Gaussian-based RGB-D online mapping methods with a compact model, and no additional post-processing is required.

12.0CLMar 6, 2025Code
Implicit Cross-Lingual Rewarding for Efficient Multilingual Preference Alignment

Wen Yang, Junhong Wu, Chen Wang et al.

Direct Preference Optimization (DPO) has become a prominent method for aligning Large Language Models (LLMs) with human preferences. While DPO has enabled significant progress in aligning English LLMs, multilingual preference alignment is hampered by data scarcity. To address this, we propose a novel approach that $\textit{captures}$ learned preferences from well-aligned English models by implicit rewards and $\textit{transfers}$ them to other languages through iterative training. Specifically, we derive an implicit reward model from the logits of an English DPO-aligned model and its corresponding reference model. This reward model is then leveraged to annotate preference relations in cross-lingual instruction-following pairs, using English instructions to evaluate multilingual responses. The annotated data is subsequently used for multilingual DPO fine-tuning, facilitating preference knowledge transfer from English to other languages. Fine-tuning Llama3 for two iterations resulted in a 12.72% average improvement in Win Rate and a 5.97% increase in Length Control Win Rate across all training languages on the X-AlpacaEval leaderboard. Our findings demonstrate that leveraging existing English-aligned models can enable efficient and effective multilingual preference alignment, significantly reducing the need for extensive multilingual preference data. The code is available at https://github.com/ZNLP/Implicit-Cross-Lingual-Rewarding

7.8CVDec 29, 2018
Fast and Globally Optimal Rigid Registration of 3D Point Sets by Transformation Decomposition

Xuechen Li, Yinlong Liu, Yiru Wang et al.

The rigid registration of two 3D point sets is a fundamental problem in computer vision. The current trend is to solve this problem globally using the BnB optimization framework. However, the existing global methods are slow for two main reasons: the computational complexity of BnB is exponential to the problem dimensionality (which is six for 3D rigid registration), and the bound evaluation used in BnB is inefficient. In this paper, we propose two techniques to address these problems. First, we introduce the idea of translation invariant vectors, which allows us to decompose the search of a 6D rigid transformation into a search of 3D rotation followed by a search of 3D translation, each of which is solved by a separate BnB algorithm. This transformation decomposition reduces the problem dimensionality of BnB algorithms and substantially improves its efficiency. Then, we propose a new data structure, named 3D Integral Volume, to accelerate the bound evaluation in both BnB algorithms. By combining these two techniques, we implement an efficient algorithm for rigid registration of 3D point sets. Extensive experiments on both synthetic and real data show that the proposed algorithm is three orders of magnitude faster than the existing state-of-the-art global methods.