Hi3D: Pursuing High-Resolution Image-to-3D Generation with Video Diffusion ModelsHaibo Yang, Yang Chen, Yingwei Pan et al.
Despite having tremendous progress in image-to-3D generation, existing methods still struggle to produce multi-view consistent images with high-resolution textures in detail, especially in the paradigm of 2D diffusion that lacks 3D awareness. In this work, we present High-resolution Image-to-3D model (Hi3D), a new video diffusion based paradigm that redefines a single image to multi-view images as 3D-aware sequential image generation (i.e., orbital video generation). This methodology delves into the underlying temporal consistency knowledge in video diffusion model that generalizes well to geometry consistency across multiple views in 3D generation. Technically, Hi3D first empowers the pre-trained video diffusion model with 3D-aware prior (camera pose condition), yielding multi-view images with low-resolution texture details. A 3D-aware video-to-video refiner is learnt to further scale up the multi-view images with high-resolution texture details. Such high-resolution multi-view images are further augmented with novel views through 3D Gaussian Splatting, which are finally leveraged to obtain high-fidelity meshes via 3D reconstruction. Extensive experiments on both novel view synthesis and single view reconstruction demonstrate that our Hi3D manages to produce superior multi-view consistency images with highly-detailed textures. Source code and data are available at \url{https://github.com/yanghb22-fdu/Hi3D-Official}.
1.4CVJul 21, 2022
MetaComp: Learning to Adapt for Online Depth CompletionYang Chen, Shanshan Zhao, Wei Ji et al.
Relying on deep supervised or self-supervised learning, previous methods for depth completion from paired single image and sparse depth data have achieved impressive performance in recent years. However, facing a new environment where the test data occurs online and differs from the training data in the RGB image content and depth sparsity, the trained model might suffer severe performance drop. To encourage the trained model to work well in such conditions, we expect it to be capable of adapting to the new environment continuously and effectively. To achieve this, we propose MetaComp. It utilizes the meta-learning technique to simulate adaptation policies during the training phase, and then adapts the model to new environments in a self-supervised manner in testing. Considering that the input is multi-modal data, it would be challenging to adapt a model to variations in two modalities simultaneously, due to significant differences in structure and form of the two modal data. Therefore, we further propose to disentangle the adaptation procedure in the basic meta-learning training into two steps, the first one focusing on the depth sparsity while the second attending to the image content. During testing, we take the same strategy to adapt the model online to new multi-modal data. Experimental results and comprehensive ablations show that our MetaComp is capable of adapting to the depth completion in a new environment effectively and robust to changes in different modalities.
Towards Robust and Realistic Human Pose Estimation via WiFi SignalsYang Chen, Jingcai Guo, Song Guo et al.
Robust WiFi-based human pose estimation is a challenging task that bridges discrete and subtle WiFi signals to human skeletons. This paper revisits this problem and reveals two critical yet overlooked issues: 1) cross-domain gap, i.e., due to significant variations between source-target domain pose distributions; and 2) structural fidelity gap, i.e., predicted skeletal poses manifest distorted topology, usually with misplaced joints and disproportionate bone lengths. This paper fills these gaps by reformulating the task into a novel two-phase framework dubbed DT-Pose: Domain-consistent representation learning and Topology-constrained Pose decoding. Concretely, we first propose a temporal-consistent contrastive learning strategy with uniformity regularization, coupled with self-supervised masking-reconstruction operations, to enable robust learning of domain-consistent and motion-discriminative WiFi-specific representations. Beyond this, we introduce a simple yet effective pose decoder with task prompts, which integrates Graph Convolution Network (GCN) and Transformer layers to constrain the topology structure of the generated skeleton by exploring the adjacent-overarching relationships among human joints. Extensive experiments conducted on various benchmark datasets highlight the superior performance of our method in tackling these fundamental challenges in both 2D/3D human pose estimation tasks.
7.8LGFeb 13, 2022
Individual-Level Inverse Reinforcement Learning for Mean Field GamesYang Chen, Libo Zhang, Jiamou Liu et al.
The recent mean field game (MFG) formalism has enabled the application of inverse reinforcement learning (IRL) methods in large-scale multi-agent systems, with the goal of inferring reward signals that can explain demonstrated behaviours of large populations. The existing IRL methods for MFGs are built upon reducing an MFG to a Markov decision process (MDP) defined on the collective behaviours and average rewards of the population. However, this paper reveals that the reduction from MFG to MDP holds only for the fully cooperative setting. This limitation invalidates existing IRL methods on MFGs with non-cooperative environments. To measure more general behaviours in large populations, we study the use of individual behaviours to infer ground-truth reward functions for MFGs. We propose Mean Field IRL (MFIRL), the first dedicated IRL framework for MFGs that can handle both cooperative and non-cooperative environments. Based on this theoretically justified framework, we develop a practical algorithm effective for MFGs with unknown dynamics. We evaluate MFIRL on both cooperative and mixed cooperative-competitive scenarios with many agents. Results demonstrate that MFIRL excels in reward recovery, sample efficiency and robustness in the face of changing dynamics.