Hao Chen

CV
h-index10
11papers
219citations
Novelty59%
AI Score44

11 Papers

17.5CVApr 18, 2023Code
Learning to Fuse Monocular and Multi-view Cues for Multi-frame Depth Estimation in Dynamic Scenes

Rui Li, Dong Gong, Wei Yin et al.

Multi-frame depth estimation generally achieves high accuracy relying on the multi-view geometric consistency. When applied in dynamic scenes, e.g., autonomous driving, this consistency is usually violated in the dynamic areas, leading to corrupted estimations. Many multi-frame methods handle dynamic areas by identifying them with explicit masks and compensating the multi-view cues with monocular cues represented as local monocular depth or features. The improvements are limited due to the uncontrolled quality of the masks and the underutilized benefits of the fusion of the two types of cues. In this paper, we propose a novel method to learn to fuse the multi-view and monocular cues encoded as volumes without needing the heuristically crafted masks. As unveiled in our analyses, the multi-view cues capture more accurate geometric information in static areas, and the monocular cues capture more useful contexts in dynamic areas. To let the geometric perception learned from multi-view cues in static areas propagate to the monocular representation in dynamic areas and let monocular cues enhance the representation of multi-view cost volume, we propose a cross-cue fusion (CCF) module, which includes the cross-cue attention (CCA) to encode the spatially non-local relative intra-relations from each source to enhance the representation of the other. Experiments on real-world datasets prove the significant effectiveness and generalization ability of the proposed method.

15.7CVAug 10, 2023
FrozenRecon: Pose-free 3D Scene Reconstruction with Frozen Depth Models

Guangkai Xu, Wei Yin, Hao Chen et al.

3D scene reconstruction is a long-standing vision task. Existing approaches can be categorized into geometry-based and learning-based methods. The former leverages multi-view geometry but can face catastrophic failures due to the reliance on accurate pixel correspondence across views. The latter was proffered to mitigate these issues by learning 2D or 3D representation directly. However, without a large-scale video or 3D training data, it can hardly generalize to diverse real-world scenarios due to the presence of tens of millions or even billions of optimization parameters in the deep network. Recently, robust monocular depth estimation models trained with large-scale datasets have been proven to possess weak 3D geometry prior, but they are insufficient for reconstruction due to the unknown camera parameters, the affine-invariant property, and inter-frame inconsistency. Here, we propose a novel test-time optimization approach that can transfer the robustness of affine-invariant depth models such as LeReS to challenging diverse scenes while ensuring inter-frame consistency, with only dozens of parameters to optimize per video frame. Specifically, our approach involves freezing the pre-trained affine-invariant depth model's depth predictions, rectifying them by optimizing the unknown scale-shift values with a geometric consistency alignment module, and employing the resulting scale-consistent depth maps to robustly obtain camera poses and achieve dense scene reconstruction, even in low-texture regions. Experiments show that our method achieves state-of-the-art cross-dataset reconstruction on five zero-shot testing datasets.

3.9CVJun 8, 2023
A Dynamic Feature Interaction Framework for Multi-task Visual Perception

Yuling Xi, Hao Chen, Ning Wang et al.

Multi-task visual perception has a wide range of applications in scene understanding such as autonomous driving. In this work, we devise an efficient unified framework to solve multiple common perception tasks, including instance segmentation, semantic segmentation, monocular 3D detection, and depth estimation. Simply sharing the same visual feature representations for these tasks impairs the performance of tasks, while independent task-specific feature extractors lead to parameter redundancy and latency. Thus, we design two feature-merge branches to learn feature basis, which can be useful to, and thus shared by, multiple perception tasks. Then, each task takes the corresponding feature basis as the input of the prediction task head to fulfill a specific task. In particular, one feature merge branch is designed for instance-level recognition the other for dense predictions. To enhance inter-branch communication, the instance branch passes pixel-wise spatial information of each instance to the dense branch using efficient dynamic convolution weighting. Moreover, a simple but effective dynamic routing mechanism is proposed to isolate task-specific features and leverage common properties among tasks. Our proposed framework, termed D2BNet, demonstrates a unique approach to parameter-efficient predictions for multi-task perception. In addition, as tasks benefit from co-training with each other, our solution achieves on par results on partially labeled settings on nuScenes and outperforms previous works for 3D detection and depth estimation on the Cityscapes dataset with full supervision.

17.5CVOct 18, 2023Code
Object-aware Inversion and Reassembly for Image Editing

Zhen Yang, Ganggui Ding, Wen Wang et al.

By comparing the original and target prompts, we can obtain numerous editing pairs, each comprising an object and its corresponding editing target. To allow editability while maintaining fidelity to the input image, existing editing methods typically involve a fixed number of inversion steps that project the whole input image to its noisier latent representation, followed by a denoising process guided by the target prompt. However, we find that the optimal number of inversion steps for achieving ideal editing results varies significantly among different editing pairs, owing to varying editing difficulties. Therefore, the current literature, which relies on a fixed number of inversion steps, produces sub-optimal generation quality, especially when handling multiple editing pairs in a natural image. To this end, we propose a new image editing paradigm, dubbed Object-aware Inversion and Reassembly (OIR), to enable object-level fine-grained editing. Specifically, we design a new search metric, which determines the optimal inversion steps for each editing pair, by jointly considering the editability of the target and the fidelity of the non-editing region. We use our search metric to find the optimal inversion step for each editing pair when editing an image. We then edit these editing pairs separately to avoid concept mismatch. Subsequently, we propose an additional reassembly step to seamlessly integrate the respective editing results and the non-editing region to obtain the final edited image. To systematically evaluate the effectiveness of our method, we collect two datasets called OIRBench for benchmarking single- and multi-object editing, respectively. Experiments demonstrate that our method achieves superior performance in editing object shapes, colors, materials, categories, etc., especially in multi-object editing scenarios.

3.7CVMay 5, 2022
Exploiting Correspondences with All-pairs Correlations for Multi-view Depth Estimation

Kai Cheng, Hao Chen, Wei Yin et al.

Multi-view depth estimation plays a critical role in reconstructing and understanding the 3D world. Recent learning-based methods have made significant progress in it. However, multi-view depth estimation is fundamentally a correspondence-based optimization problem, but previous learning-based methods mainly rely on predefined depth hypotheses to build correspondence as the cost volume and implicitly regularize it to fit depth prediction, deviating from the essence of iterative optimization based on stereo correspondence. Thus, they suffer unsatisfactory precision and generalization capability. In this paper, we are the first to explore more general image correlations to establish correspondences dynamically for depth estimation. We design a novel iterative multi-view depth estimation framework mimicking the optimization process, which consists of 1) a correlation volume construction module that models the pixel similarity between a reference image and source images as all-to-all correlations; 2) a flow-based depth initialization module that estimates the depth from the 2D optical flow; 3) a novel correlation-guided depth refinement module that reprojects points in different views to effectively fetch relevant correlations for further fusion and integrate the fused correlation for iterative depth update. Without predefined depth hypotheses, the fused correlations establish multi-view correspondence in an efficient way and guide the depth refinement heuristically. We conduct sufficient experiments on ScanNet, DeMoN, ETH3D, and 7Scenes to demonstrate the superiority of our method on multi-view depth estimation and its best generalization ability.

5.0CVOct 18, 2023Code
RGM: A Robust Generalizable Matching Model

Songyan Zhang, Xinyu Sun, Hao Chen et al.

Finding corresponding pixels within a pair of images is a fundamental computer vision task with various applications. Due to the specific requirements of different tasks like optical flow estimation and local feature matching, previous works are primarily categorized into dense matching and sparse feature matching focusing on specialized architectures along with task-specific datasets, which may somewhat hinder the generalization performance of specialized models. In this paper, we propose a deep model for sparse and dense matching, termed RGM (Robust Generalist Matching). In particular, we elaborately design a cascaded GRU module for refinement by exploring the geometric similarity iteratively at multiple scales following an additional uncertainty estimation module for sparsification. To narrow the gap between synthetic training samples and real-world scenarios, we build a new, large-scale dataset with sparse correspondence ground truth by generating optical flow supervision with greater intervals. As such, we are able to mix up various dense and sparse matching datasets, significantly improving the training diversity. The generalization capacity of our proposed RGM is greatly improved by learning the matching and uncertainty estimation in a two-stage manner on the large, mixed data. Superior performance is achieved for zero-shot matching and downstream geometry estimation across multiple datasets, outperforming the previous methods by a large margin.

5.0CVDec 24, 2020Code
Memory-Efficient Hierarchical Neural Architecture Search for Image Restoration

Haokui Zhang, Ying Li, Hao Chen et al.

Recently, much attention has been spent on neural architecture search (NAS), aiming to outperform those manually-designed neural architectures on high-level vision recognition tasks. Inspired by the success, here we attempt to leverage NAS techniques to automatically design efficient network architectures for low-level image restoration tasks. In particular, we propose a memory-efficient hierarchical NAS (termed HiNAS) and apply it to two such tasks: image denoising and image super-resolution. HiNAS adopts gradient based search strategies and builds a flexible hierarchical search space, including the inner search space and outer search space. They are in charge of designing cell architectures and deciding cell widths, respectively. For the inner search space, we propose a layer-wise architecture sharing strategy (LWAS), resulting in more flexible architectures and better performance. For the outer search space, we design a cell-sharing strategy to save memory, and considerably accelerate the search speed. The proposed HiNAS method is both memory and computation efficient. With a single GTX1080Ti GPU, it takes only about 1 hour for searching for denoising network on the BSD-500 dataset and 3.5 hours for searching for the super-resolution structure on the DIV2K dataset. Experiments show that the architectures found by HiNAS have fewer parameters and enjoy a faster inference speed, while achieving highly competitive performance compared with state-of-the-art methods. Code is available at: https://github.com/hkzhang91/HiNAS

5.0CVDec 7, 2023
GenDeF: Learning Generative Deformation Field for Video Generation

Wen Wang, Kecheng Zheng, Qiuyu Wang et al.

We offer a new perspective on approaching the task of video generation. Instead of directly synthesizing a sequence of frames, we propose to render a video by warping one static image with a generative deformation field (GenDeF). Such a pipeline enjoys three appealing advantages. First, we can sufficiently reuse a well-trained image generator to synthesize the static image (also called canonical image), alleviating the difficulty in producing a video and thereby resulting in better visual quality. Second, we can easily convert a deformation field to optical flows, making it possible to apply explicit structural regularizations for motion modeling, leading to temporally consistent results. Third, the disentanglement between content and motion allows users to process a synthesized video through processing its corresponding static image without any tuning, facilitating many applications like video editing, keypoint tracking, and video segmentation. Both qualitative and quantitative results on three common video generation benchmarks demonstrate the superiority of our GenDeF method.

10.2CVNov 25, 2025
The Image as Its Own Reward: Reinforcement Learning with Adversarial Reward for Image Generation

Weijia Mao, Hao Chen, Zhenheng Yang et al.

A reliable reward function is essential for reinforcement learning (RL) in image generation. Most current RL approaches depend on pre-trained preference models that output scalar rewards to approximate human preferences. However, these rewards often fail to capture human perception and are vulnerable to reward hacking, where higher scores do not correspond to better images. To address this, we introduce Adv-GRPO, an RL framework with an adversarial reward that iteratively updates both the reward model and the generator. The reward model is supervised using reference images as positive samples and can largely avoid being hacked. Unlike KL regularization that constrains parameter updates, our learned reward directly guides the generator through its visual outputs, leading to higher-quality images. Moreover, while optimizing existing reward functions can alleviate reward hacking, their inherent biases remain. For instance, PickScore may degrade image quality, whereas OCR-based rewards often reduce aesthetic fidelity. To address this, we take the image itself as a reward, using reference images and vision foundation models (e.g., DINO) to provide rich visual rewards. These dense visual signals, instead of a single scalar, lead to consistent gains across image quality, aesthetics, and task-specific metrics. Finally, we show that combining reference samples with foundation-model rewards enables distribution transfer and flexible style customization. In human evaluation, our method outperforms Flow-GRPO and SD3, achieving 70.0% and 72.4% win rates in image quality and aesthetics, respectively. Code and models have been released.

8.8CVFeb 3, 2022
Towards 3D Scene Reconstruction from Locally Scale-Aligned Monocular Video Depth

Guangkai Xu, Wei Yin, Hao Chen et al.

Existing monocular depth estimation methods have achieved excellent robustness in diverse scenes, but they can only retrieve affine-invariant depth, up to an unknown scale and shift. However, in some video-based scenarios such as video depth estimation and 3D scene reconstruction from a video, the unknown scale and shift residing in per-frame prediction may cause the depth inconsistency. To solve this problem, we propose a locally weighted linear regression method to recover the scale and shift with very sparse anchor points, which ensures the scale consistency along consecutive frames. Extensive experiments show that our method can boost the performance of existing state-of-the-art approaches by 50% at most over several zero-shot benchmarks. Besides, we merge over 6.3 million RGBD images to train strong and robust depth models. Our produced ResNet50-backbone model even outperforms the state-of-the-art DPT ViT-Large model. Combining with geometry-based reconstruction methods, we formulate a new dense 3D scene reconstruction pipeline, which benefits from both the scale consistency of sparse points and the robustness of monocular methods. By performing the simple per-frame prediction over a video, the accurate 3D scene shape can be recovered.

15.7CVSep 18, 2019
Memory-Efficient Hierarchical Neural Architecture Search for Image Denoising

Haokui Zhang, Ying Li, Hao Chen et al.

Recently, neural architecture search (NAS) methods have attracted much attention and outperformed manually designed architectures on a few high-level vision tasks. In this paper, we propose HiNAS (Hierarchical NAS), an effort towards employing NAS to automatically design effective neural network architectures for image denoising. HiNAS adopts gradient based search strategies and employs operations with adaptive receptive field to build an flexible hierarchical search space. During the search stage, HiNAS shares cells across different feature levels to save memory and employ an early stopping strategy to avoid the collapse issue in NAS, and considerably accelerate the search speed. The proposed HiNAS is both memory and computation efficient, which takes only about 4.5 hours for searching using a single GPU. We evaluate the effectiveness of our proposed HiNAS on two different datasets, namely an additive white Gaussian noise dataset BSD500, and a realistic noise dataset SIM1800. Experimental results show that the architecture found by HiNAS has fewer parameters and enjoys a faster inference speed, while achieving highly competitive performance compared with state-of-the-art methods. We also present analysis on the architectures found by NAS. HiNAS also shows good performance on experiments for image de-raining.