Zheng Chen

CV
h-index15
8papers
380citations
Novelty58%
AI Score40

8 Papers

18.2CVSep 12, 2022
StructNeRF: Neural Radiance Fields for Indoor Scenes with Structural Hints

Zheng Chen, Chen Wang, Yuan-Chen Guo et al.

Neural Radiance Fields (NeRF) achieve photo-realistic view synthesis with densely captured input images. However, the geometry of NeRF is extremely under-constrained given sparse views, resulting in significant degradation of novel view synthesis quality. Inspired by self-supervised depth estimation methods, we propose StructNeRF, a solution to novel view synthesis for indoor scenes with sparse inputs. StructNeRF leverages the structural hints naturally embedded in multi-view inputs to handle the unconstrained geometry issue in NeRF. Specifically, it tackles the texture and non-texture regions respectively: a patch-based multi-view consistent photometric loss is proposed to constrain the geometry of textured regions; for non-textured ones, we explicitly restrict them to be 3D consistent planes. Through the dense self-supervised depth constraints, our method improves both the geometry and the view synthesis performance of NeRF without any additional training on external data. Extensive experiments on several real-world datasets demonstrate that StructNeRF surpasses state-of-the-art methods for indoor scenes with sparse inputs both quantitatively and qualitatively.

2.8CVMar 5, 2023
SePaint: Semantic Map Inpainting via Multinomial Diffusion

Zheng Chen, Deepak Duggirala, David Crandall et al.

Prediction beyond partial observations is crucial for robots to navigate in unknown environments because it can provide extra information regarding the surroundings beyond the current sensing range or resolution. In this work, we consider the inpainting of semantic Bird's-Eye-View maps. We propose SePaint, an inpainting model for semantic data based on generative multinomial diffusion. To maintain semantic consistency, we need to condition the prediction for the missing regions on the known regions. We propose a novel and efficient condition strategy, Look-Back Condition (LB-Con), which performs one-step look-back operations during the reverse diffusion process. By doing so, we are able to strengthen the harmonization between unknown and known parts, leading to better completion performance. We have conducted extensive experiments on different datasets, showing our proposed model outperforms commonly used interpolation methods in various robotic applications.

30.2LGJun 19, 2023
Temporal Data Meets LLM -- Explainable Financial Time Series Forecasting

Xinli Yu, Zheng Chen, Yuan Ling et al.

This paper presents a novel study on harnessing Large Language Models' (LLMs) outstanding knowledge and reasoning abilities for explainable financial time series forecasting. The application of machine learning models to financial time series comes with several challenges, including the difficulty in cross-sequence reasoning and inference, the hurdle of incorporating multi-modal signals from historical news, financial knowledge graphs, etc., and the issue of interpreting and explaining the model results. In this paper, we focus on NASDAQ-100 stocks, making use of publicly accessible historical stock price data, company metadata, and historical economic/financial news. We conduct experiments to illustrate the potential of LLMs in offering a unified solution to the aforementioned challenges. Our experiments include trying zero-shot/few-shot inference with GPT-4 and instruction-based fine-tuning with a public LLM model Open LLaMA. We demonstrate our approach outperforms a few baselines, including the widely applied classic ARMA-GARCH model and a gradient-boosting tree model. Through the performance comparison results and a few examples, we find LLMs can make a well-thought decision by reasoning over information from both textual news and price time series and extracting insights, leveraging cross-sequence information, and utilizing the inherent knowledge embedded within the LLM. Additionally, we show that a publicly available LLM such as Open-LLaMA, after fine-tuning, can comprehend the instruction to generate explainable forecasts and achieve reasonable performance, albeit relatively inferior in comparison to GPT-4.

15.3CVJun 2, 2023
PanoGRF: Generalizable Spherical Radiance Fields for Wide-baseline Panoramas

Zheng Chen, Yan-Pei Cao, Yuan-Chen Guo et al.

Achieving an immersive experience enabling users to explore virtual environments with six degrees of freedom (6DoF) is essential for various applications such as virtual reality (VR). Wide-baseline panoramas are commonly used in these applications to reduce network bandwidth and storage requirements. However, synthesizing novel views from these panoramas remains a key challenge. Although existing neural radiance field methods can produce photorealistic views under narrow-baseline and dense image captures, they tend to overfit the training views when dealing with \emph{wide-baseline} panoramas due to the difficulty in learning accurate geometry from sparse $360^{\circ}$ views. To address this problem, we propose PanoGRF, Generalizable Spherical Radiance Fields for Wide-baseline Panoramas, which construct spherical radiance fields incorporating $360^{\circ}$ scene priors. Unlike generalizable radiance fields trained on perspective images, PanoGRF avoids the information loss from panorama-to-perspective conversion and directly aggregates geometry and appearance features of 3D sample points from each panoramic view based on spherical projection. Moreover, as some regions of the panorama are only visible from one view while invisible from others under wide baseline settings, PanoGRF incorporates $360^{\circ}$ monocular depth priors into spherical depth estimation to improve the geometry features. Experimental results on multiple panoramic datasets demonstrate that PanoGRF significantly outperforms state-of-the-art generalizable view synthesis methods for wide-baseline panoramas (e.g., OmniSyn) and perspective images (e.g., IBRNet, NeuRay).

1.5CVJun 26, 2023
Pseudo-Trilateral Adversarial Training for Domain Adaptive Traversability Prediction

Zheng Chen, Durgakant Pushp, Jason M. Gregory et al.

Traversability prediction is a fundamental perception capability for autonomous navigation. Deep neural networks (DNNs) have been widely used to predict traversability during the last decade. The performance of DNNs is significantly boosted by exploiting a large amount of data. However, the diversity of data in different domains imposes significant gaps in the prediction performance. In this work, we make efforts to reduce the gaps by proposing a novel pseudo-trilateral adversarial model that adopts a coarse-to-fine alignment (CALI) to perform unsupervised domain adaptation (UDA). Our aim is to transfer the perception model with high data efficiency, eliminate the prohibitively expensive data labeling, and improve the generalization capability during the adaptation from easy-to-access source domains to various challenging target domains. Existing UDA methods usually adopt a bilateral zero-sum game structure. We prove that our CALI model -- a pseudo-trilateral game structure is advantageous over existing bilateral game structures. This proposed work bridges theoretical analyses and algorithm designs, leading to an efficient UDA model with easy and stable training. We further develop a variant of CALI -- Informed CALI (ICALI), which is inspired by the recent success of mixup data augmentation techniques and mixes informative regions based on the results of CALI. This mixture step provides an explicit bridging between the two domains and exposes underperforming classes more during training. We show the superiorities of our proposed models over multiple baselines in several challenging domain adaptation setups. To further validate the effectiveness of our proposed models, we then combine our perception model with a visual planner to build a navigation system and show the high reliability of our model in complex natural environments.

46.6CVApr 17, 2025Code
SkyReels-V2: Infinite-length Film Generative Model

Guibin Chen, Dixuan Lin, Jiangping Yang et al.

Recent advances in video generation have been driven by diffusion models and autoregressive frameworks, yet critical challenges persist in harmonizing prompt adherence, visual quality, motion dynamics, and duration: compromises in motion dynamics to enhance temporal visual quality, constrained video duration (5-10 seconds) to prioritize resolution, and inadequate shot-aware generation stemming from general-purpose MLLMs' inability to interpret cinematic grammar, such as shot composition, actor expressions, and camera motions. These intertwined limitations hinder realistic long-form synthesis and professional film-style generation. To address these limitations, we propose SkyReels-V2, an Infinite-length Film Generative Model, that synergizes Multi-modal Large Language Model (MLLM), Multi-stage Pretraining, Reinforcement Learning, and Diffusion Forcing Framework. Firstly, we design a comprehensive structural representation of video that combines the general descriptions by the Multi-modal LLM and the detailed shot language by sub-expert models. Aided with human annotation, we then train a unified Video Captioner, named SkyCaptioner-V1, to efficiently label the video data. Secondly, we establish progressive-resolution pretraining for the fundamental video generation, followed by a four-stage post-training enhancement: Initial concept-balanced Supervised Fine-Tuning (SFT) improves baseline quality; Motion-specific Reinforcement Learning (RL) training with human-annotated and synthetic distortion data addresses dynamic artifacts; Our diffusion forcing framework with non-decreasing noise schedules enables long-video synthesis in an efficient search space; Final high-quality SFT refines visual fidelity. All the code and models are available at https://github.com/SkyworkAI/SkyReels-V2.

17.8CVDec 9, 2024Code
Splatter-360: Generalizable 360$^{\circ}$ Gaussian Splatting for Wide-baseline Panoramic Images

Zheng Chen, Chenming Wu, Zhelun Shen et al.

Wide-baseline panoramic images are frequently used in applications like VR and simulations to minimize capturing labor costs and storage needs. However, synthesizing novel views from these panoramic images in real time remains a significant challenge, especially due to panoramic imagery's high resolution and inherent distortions. Although existing 3D Gaussian splatting (3DGS) methods can produce photo-realistic views under narrow baselines, they often overfit the training views when dealing with wide-baseline panoramic images due to the difficulty in learning precise geometry from sparse 360$^{\circ}$ views. This paper presents \textit{Splatter-360}, a novel end-to-end generalizable 3DGS framework designed to handle wide-baseline panoramic images. Unlike previous approaches, \textit{Splatter-360} performs multi-view matching directly in the spherical domain by constructing a spherical cost volume through a spherical sweep algorithm, enhancing the network's depth perception and geometry estimation. Additionally, we introduce a 3D-aware bi-projection encoder to mitigate the distortions inherent in panoramic images and integrate cross-view attention to improve feature interactions across multiple viewpoints. This enables robust 3D-aware feature representations and real-time rendering capabilities. Experimental results on the HM3D~\cite{hm3d} and Replica~\cite{replica} demonstrate that \textit{Splatter-360} significantly outperforms state-of-the-art NeRF and 3DGS methods (e.g., PanoGRF, MVSplat, DepthSplat, and HiSplat) in both synthesis quality and generalization performance for wide-baseline panoramic images. Code and trained models are available at \url{https://3d-aigc.github.io/Splatter-360/}.

7.6CVMar 22, 2024
Point-DETR3D: Leveraging Imagery Data with Spatial Point Prior for Weakly Semi-supervised 3D Object Detection

Hongzhi Gao, Zheng Chen, Zehui Chen et al.

Training high-accuracy 3D detectors necessitates massive labeled 3D annotations with 7 degree-of-freedom, which is laborious and time-consuming. Therefore, the form of point annotations is proposed to offer significant prospects for practical applications in 3D detection, which is not only more accessible and less expensive but also provides strong spatial information for object localization. In this paper, we empirically discover that it is non-trivial to merely adapt Point-DETR to its 3D form, encountering two main bottlenecks: 1) it fails to encode strong 3D prior into the model, and 2) it generates low-quality pseudo labels in distant regions due to the extreme sparsity of LiDAR points. To overcome these challenges, we introduce Point-DETR3D, a teacher-student framework for weakly semi-supervised 3D detection, designed to fully capitalize on point-wise supervision within a constrained instance-wise annotation budget.Different from Point-DETR which encodes 3D positional information solely through a point encoder, we propose an explicit positional query initialization strategy to enhance the positional prior. Considering the low quality of pseudo labels at distant regions produced by the teacher model, we enhance the detector's perception by incorporating dense imagery data through a novel Cross-Modal Deformable RoI Fusion (D-RoI).Moreover, an innovative point-guided self-supervised learning technique is proposed to allow for fully exploiting point priors, even in student models.Extensive experiments on representative nuScenes dataset demonstrate our Point-DETR3D obtains significant improvements compared to previous works. Notably, with only 5% of labeled data, Point-DETR3D achieves over 90% performance of its fully supervised counterpart.