Zhuang Li

CV
h-index12
13papers
587citations
Novelty39%
AI Score42

13 Papers

7.3CVJul 18, 2022Code
Real-time End-to-End Video Text Spotter with Contrastive Representation Learning

Wejia Wu, Zhuang Li, Jiahong Li et al.

Video text spotting(VTS) is the task that requires simultaneously detecting, tracking and recognizing text in the video. Existing video text spotting methods typically develop sophisticated pipelines and multiple models, which is not friend for real-time applications. Here we propose a real-time end-to-end video text spotter with Contrastive Representation learning (CoText). Our contributions are three-fold: 1) CoText simultaneously address the three tasks (e.g., text detection, tracking, recognition) in a real-time end-to-end trainable framework. 2) With contrastive learning, CoText models long-range dependencies and learning temporal information across multiple frames. 3) A simple, lightweight architecture is designed for effective and accurate performance, including GPU-parallel detection post-processing, CTC-based recognition head with Masked RoI. Extensive experiments show the superiority of our method. Especially, CoText achieves an video text spotting IDF1 of 72.0% at 41.0 FPS on ICDAR2015video, with 10.5% and 32.0 FPS improvement the previous best method. The code can be found at github.com/weijiawu/CoText.

10.4CVApr 10, 2023
ICDAR 2023 Video Text Reading Competition for Dense and Small Text

Weijia Wu, Yuzhong Zhao, Zhuang Li et al.

Recently, video text detection, tracking, and recognition in natural scenes are becoming very popular in the computer vision community. However, most existing algorithms and benchmarks focus on common text cases (e.g., normal size, density) and single scenarios, while ignoring extreme video text challenges, i.e., dense and small text in various scenarios. In this competition report, we establish a video text reading benchmark, DSText, which focuses on dense and small text reading challenges in the video with various scenarios. Compared with the previous datasets, the proposed dataset mainly include three new challenges: 1) Dense video texts, a new challenge for video text spotter. 2) High-proportioned small texts. 3) Various new scenarios, e.g., Game, sports, etc. The proposed DSText includes 100 video clips from 12 open scenarios, supporting two tasks (i.e., video text tracking (Task 1) and end-to-end video text spotting (Task 2)). During the competition period (opened on 15th February 2023 and closed on 20th March 2023), a total of 24 teams participated in the three proposed tasks with around 30 valid submissions, respectively. In this article, we describe detailed statistical information of the dataset, tasks, evaluation protocols and the results summaries of the ICDAR 2023 on DSText competition. Moreover, we hope the benchmark will promise video text research in the community.

2.6CVSep 28, 2022Code
Strong Instance Segmentation Pipeline for MMSports Challenge

Bo Yan, Fengliang Qi, Zhuang Li et al.

The goal of ACM MMSports2022 DeepSportRadar Instance Segmentation Challenge is to tackle the segmentation of individual humans including players, coaches and referees on a basketball court. And the main characteristics of this challenge are there is a high level of occlusions between players and the amount of data is quite limited. In order to address these problems, we designed a strong instance segmentation pipeline. Firstly, we employed a proper data augmentation strategy for this task mainly including photometric distortion transform and copy-paste strategy, which can generate more image instances with a wider distribution. Secondly, we employed a strong segmentation model, Hybrid Task Cascade based detector on the Swin-Base based CBNetV2 backbone, and we add MaskIoU head to HTCMaskHead that can simply and effectively improve the performance of instance segmentation. Finally, the SWA training strategy was applied to improve the performance further. Experimental results demonstrate the proposed pipeline can achieve a competitive result on the DeepSportRadar challenge, with 0.768AP@0.50:0.95 on the challenge set. Source code is available at https://github.com/YJingyu/Instanc_Segmentation_Pro.

20.1CVNov 24, 2023Code
Paragraph-to-Image Generation with Information-Enriched Diffusion Model

Weijia Wu, Zhuang Li, Yefei He et al.

Text-to-image (T2I) models have recently experienced rapid development, achieving astonishing performance in terms of fidelity and textual alignment capabilities. However, given a long paragraph (up to 512 words), these generation models still struggle to achieve strong alignment and are unable to generate images depicting complex scenes. In this paper, we introduce an information-enriched diffusion model for paragraph-to-image generation task, termed ParaDiffusion, which delves into the transference of the extensive semantic comprehension capabilities of large language models to the task of image generation. At its core is using a large language model (e.g., Llama V2) to encode long-form text, followed by fine-tuning with LORA to alignthe text-image feature spaces in the generation task. To facilitate the training of long-text semantic alignment, we also curated a high-quality paragraph-image pair dataset, namely ParaImage. This dataset contains a small amount of high-quality, meticulously annotated data, and a large-scale synthetic dataset with long text descriptions being generated using a vision-language model. Experiments demonstrate that ParaDiffusion outperforms state-of-the-art models (SD XL, DeepFloyd IF) on ViLG-300 and ParaPrompts, achieving up to 15% and 45% human voting rate improvements for visual appeal and text faithfulness, respectively. The code and dataset will be released to foster community research on long-text alignment.

4.8CVJun 24, 2022
The Second Place Solution for The 4th Large-scale Video Object Segmentation Challenge--Track 3: Referring Video Object Segmentation

Leilei Cao, Zhuang Li, Bo Yan et al.

The referring video object segmentation task (RVOS) aims to segment object instances in a given video referred by a language expression in all video frames. Due to the requirement of understanding cross-modal semantics within individual instances, this task is more challenging than the traditional semi-supervised video object segmentation where the ground truth object masks in the first frame are given. With the great achievement of Transformer in object detection and object segmentation, RVOS has been made remarkable progress where ReferFormer achieved the state-of-the-art performance. In this work, based on the strong baseline framework--ReferFormer, we propose several tricks to boost further, including cyclical learning rates, semi-supervised approach, and test-time augmentation inference. The improved ReferFormer ranks 2nd place on CVPR2022 Referring Youtube-VOS Challenge.

1.4CVJun 28, 2022
The Third Place Solution for CVPR2022 AVA Accessibility Vision and Autonomy Challenge

Bo Yan, Leilei Cao, Zhuang Li et al.

The goal of AVA challenge is to provide vision-based benchmarks and methods relevant to accessibility. In this paper, we introduce the technical details of our submission to the CVPR2022 AVA Challenge. Firstly, we conducted some experiments to help employ proper model and data augmentation strategy for this task. Secondly, an effective training strategy was applied to improve the performance. Thirdly, we integrated the results from two different segmentation frameworks to improve the performance further. Experimental results demonstrate that our approach can achieve a competitive result on the AVA test set. Finally, our approach achieves 63.008\%AP@0.50:0.95 on the test set of CVPR2022 AVA Challenge.

6.7CLJun 18, 2025Code
DiscoSG: Towards Discourse-Level Text Scene Graph Parsing through Iterative Graph Refinement

Shaoqing Lin, Chong Teng, Fei Li et al.

Vision-Language Models (VLMs) generate discourse-level, multi-sentence visual descriptions, challenging text scene graph parsers built for single-sentence caption-to-graph mapping. Current approaches typically merge sentence-level parsing outputs for discourse input, often missing phenomena like cross-sentence coreference, resulting in fragmented graphs and degraded downstream VLM task performance. We introduce a new task, Discourse-level text Scene Graph parsing (DiscoSG), and release DiscoSG-DS, a dataset of 400 expert-annotated and 8,430 synthesised multi-sentence caption-graph pairs. Each caption averages 9 sentences, and each graph contains at least 3 times more triples than those in existing datasets. Fine-tuning GPT-4o on DiscoSG-DS yields over 40% higher SPICE metric than the best sentence-merging baseline. However, its high inference cost and licensing restrict open-source use. Smaller fine-tuned open-source models (e.g., Flan-T5) perform well on simpler graphs yet degrade on denser, more complex graphs. To bridge this gap, we introduce DiscoSG-Refiner, a lightweight open-source parser that drafts a seed graph and iteratively refines it with a novel learned graph-editing model, achieving 30% higher SPICE than the baseline while delivering 86 times faster inference than GPT-4o. It generalises from simple to dense graphs, thereby consistently improving downstream VLM tasks, including discourse-level caption evaluation and hallucination detection, outperforming alternative open-source parsers. Code and data are available at https://github.com/ShaoqLin/DiscoSG .

28.2CLMay 27, 2023Code
FACTUAL: A Benchmark for Faithful and Consistent Textual Scene Graph Parsing

Zhuang Li, Yuyang Chai, Terry Yue Zhuo et al.

Textual scene graph parsing has become increasingly important in various vision-language applications, including image caption evaluation and image retrieval. However, existing scene graph parsers that convert image captions into scene graphs often suffer from two types of errors. First, the generated scene graphs fail to capture the true semantics of the captions or the corresponding images, resulting in a lack of faithfulness. Second, the generated scene graphs have high inconsistency, with the same semantics represented by different annotations. To address these challenges, we propose a novel dataset, which involves re-annotating the captions in Visual Genome (VG) using a new intermediate representation called FACTUAL-MR. FACTUAL-MR can be directly converted into faithful and consistent scene graph annotations. Our experimental results clearly demonstrate that the parser trained on our dataset outperforms existing approaches in terms of faithfulness and consistency. This improvement leads to a significant performance boost in both image caption evaluation and zero-shot image retrieval tasks. Furthermore, we introduce a novel metric for measuring scene graph similarity, which, when combined with the improved scene graph parser, achieves state-of-the-art (SOTA) results on multiple benchmark datasets for the aforementioned tasks. The code and dataset are available at https://github.com/zhuang-li/FACTUAL .

19.5CVMay 5, 2023Code
A Large Cross-Modal Video Retrieval Dataset with Reading Comprehension

Weijia Wu, Yuzhong Zhao, Zhuang Li et al.

Most existing cross-modal language-to-video retrieval (VR) research focuses on single-modal input from video, i.e., visual representation, while the text is omnipresent in human environments and frequently critical to understand video. To study how to retrieve video with both modal inputs, i.e., visual and text semantic representations, we first introduce a large-scale and cross-modal Video Retrieval dataset with text reading comprehension, TextVR, which contains 42.2k sentence queries for 10.5k videos of 8 scenario domains, i.e., Street View (indoor), Street View (outdoor), Games, Sports, Driving, Activity, TV Show, and Cooking. The proposed TextVR requires one unified cross-modal model to recognize and comprehend texts, relate them to the visual context, and decide what text semantic information is vital for the video retrieval task. Besides, we present a detailed analysis of TextVR compared to the existing datasets and design a novel multimodal video retrieval baseline for the text-based video retrieval task. The dataset analysis and extensive experiments show that our TextVR benchmark provides many new technical challenges and insights from previous datasets for the video-and-language community. The project website and GitHub repo can be found at https://sites.google.com/view/loveucvpr23/guest-track and https://github.com/callsys/TextVR, respectively.

7.6CVMay 5, 2023Code
FlowText: Synthesizing Realistic Scene Text Video with Optical Flow Estimation

Yuzhong Zhao, Weijia Wu, Zhuang Li et al.

Current video text spotting methods can achieve preferable performance, powered with sufficient labeled training data. However, labeling data manually is time-consuming and labor-intensive. To overcome this, using low-cost synthetic data is a promising alternative. This paper introduces a novel video text synthesis technique called FlowText, which utilizes optical flow estimation to synthesize a large amount of text video data at a low cost for training robust video text spotters. Unlike existing methods that focus on image-level synthesis, FlowText concentrates on synthesizing temporal information of text instances across consecutive frames using optical flow. This temporal information is crucial for accurately tracking and spotting text in video sequences, including text movement, distortion, appearance, disappearance, shelter, and blur. Experiments show that combining general detectors like TransDETR with the proposed FlowText produces remarkable results on various datasets, such as ICDAR2015video and ICDAR2013video. Code is available at https://github.com/callsys/FlowText.

37.8CVMar 12, 2024Code
DragAnything: Motion Control for Anything using Entity Representation

Weijia Wu, Zhuang Li, Yuchao Gu et al.

We introduce DragAnything, which utilizes a entity representation to achieve motion control for any object in controllable video generation. Comparison to existing motion control methods, DragAnything offers several advantages. Firstly, trajectory-based is more userfriendly for interaction, when acquiring other guidance signals (e.g., masks, depth maps) is labor-intensive. Users only need to draw a line (trajectory) during interaction. Secondly, our entity representation serves as an open-domain embedding capable of representing any object, enabling the control of motion for diverse entities, including background. Lastly, our entity representation allows simultaneous and distinct motion control for multiple objects. Extensive experiments demonstrate that our DragAnything achieves state-of-the-art performance for FVD, FID, and User Study, particularly in terms of object motion control, where our method surpasses the previous methods (e.g., DragNUWA) by 26% in human voting.

4.7CVDec 30, 2021
Contrastive Learning of Semantic and Visual Representations for Text Tracking

Zhuang Li, Weijia Wu, Mike Zheng Shou et al.

Semantic representation is of great benefit to the video text tracking(VTT) task that requires simultaneously classifying, detecting, and tracking texts in the video. Most existing approaches tackle this task by appearance similarity in continuous frames, while ignoring the abundant semantic features. In this paper, we explore to robustly track video text with contrastive learning of semantic and visual representations. Correspondingly, we present an end-to-end video text tracker with Semantic and Visual Representations(SVRep), which detects and tracks texts by exploiting the visual and semantic relationships between different texts in a video sequence. Besides, with a light-weight architecture, SVRep achieves state-of-the-art performance while maintaining competitive inference speed. Specifically, with a backbone of ResNet-18, SVRep achieves an ${\rm ID_{F1}}$ of $\textbf{65.9\%}$, running at $\textbf{16.7}$ FPS, on the ICDAR2015(video) dataset with $\textbf{8.6\%}$ improvement than the previous state-of-the-art methods.

13.1CVDec 9, 2021Code
A Bilingual, OpenWorld Video Text Dataset and End-to-end Video Text Spotter with Transformer

Weijia Wu, Yuanqiang Cai, Debing Zhang et al.

Most existing video text spotting benchmarks focus on evaluating a single language and scenario with limited data. In this work, we introduce a large-scale, Bilingual, Open World Video text benchmark dataset(BOVText). There are four features for BOVText. Firstly, we provide 2,000+ videos with more than 1,750,000+ frames, 25 times larger than the existing largest dataset with incidental text in videos. Secondly, our dataset covers 30+ open categories with a wide selection of various scenarios, e.g., Life Vlog, Driving, Movie, etc. Thirdly, abundant text types annotation (i.e., title, caption or scene text) are provided for the different representational meanings in video. Fourthly, the BOVText provides bilingual text annotation to promote multiple cultures live and communication. Besides, we propose an end-to-end video text spotting framework with Transformer, termed TransVTSpotter, which solves the multi-orient text spotting in video with a simple, but efficient attention-based query-key mechanism. It applies object features from the previous frame as a tracking query for the current frame and introduces a rotation angle prediction to fit the multiorient text instance. On ICDAR2015(video), TransVTSpotter achieves the state-of-the-art performance with 44.1% MOTA, 9 fps. The dataset and code of TransVTSpotter can be found at github:com=weijiawu=BOVText and github:com=weijiawu=TransVTSpotter, respectively.