Semi-Supervised Semantic Segmentation With Region RelevanceRui Chen, Tao Chen, Qiong Wang et al.
Semi-supervised semantic segmentation aims to learn from a small amount of labeled data and plenty of unlabeled ones for the segmentation task. The most common approach is to generate pseudo-labels for unlabeled images to augment the training data. However, the noisy pseudo-labels will lead to cumulative classification errors and aggravate the local inconsistency in prediction. This paper proposes a Region Relevance Network (RRN) to alleviate the problem mentioned above. Specifically, we first introduce a local pseudo-label filtering module that leverages discriminator networks to assess the accuracy of the pseudo-label at the region level. A local selection loss is proposed to mitigate the negative impact of wrong pseudo-labels in consistency regularization training. In addition, we propose a dynamic region-loss correction module, which takes the merit of network diversity to further rate the reliability of pseudo-labels and correct the convergence direction of the segmentation network with a dynamic region loss. Extensive experiments are conducted on PASCAL VOC 2012 and Cityscapes datasets with varying amounts of labeled data, demonstrating that our proposed approach achieves state-of-the-art performance compared to current counterparts.
SweetDreamer: Aligning Geometric Priors in 2D Diffusion for Consistent Text-to-3DWeiyu Li, Rui Chen, Xuelin Chen et al.
It is inherently ambiguous to lift 2D results from pre-trained diffusion models to a 3D world for text-to-3D generation. 2D diffusion models solely learn view-agnostic priors and thus lack 3D knowledge during the lifting, leading to the multi-view inconsistency problem. We find that this problem primarily stems from geometric inconsistency, and avoiding misplaced geometric structures substantially mitigates the problem in the final outputs. Therefore, we improve the consistency by aligning the 2D geometric priors in diffusion models with well-defined 3D shapes during the lifting, addressing the vast majority of the problem. This is achieved by fine-tuning the 2D diffusion model to be viewpoint-aware and to produce view-specific coordinate maps of canonically oriented 3D objects. In our process, only coarse 3D information is used for aligning. This "coarse" alignment not only resolves the multi-view inconsistency in geometries but also retains the ability in 2D diffusion models to generate detailed and diversified high-quality objects unseen in the 3D datasets. Furthermore, our aligned geometric priors (AGP) are generic and can be seamlessly integrated into various state-of-the-art pipelines, obtaining high generalizability in terms of unseen shapes and visual appearance while greatly alleviating the multi-view inconsistency problem. Our method represents a new state-of-the-art performance with an 85+% consistency rate by human evaluation, while many previous methods are around 30%. Our project page is https://sweetdreamer3d.github.io/
Close the Optical Sensing Domain Gap by Physics-Grounded Active Stereo Sensor SimulationXiaoshuai Zhang, Rui Chen, Ang Li et al.
In this paper, we focus on the simulation of active stereovision depth sensors, which are popular in both academic and industry communities. Inspired by the underlying mechanism of the sensors, we designed a fully physics-grounded simulation pipeline that includes material acquisition, ray-tracing-based infrared (IR) image rendering, IR noise simulation, and depth estimation. The pipeline is able to generate depth maps with material-dependent error patterns similar to a real depth sensor in real time. We conduct real experiments to show that perception algorithms and reinforcement learning policies trained in our simulation platform could transfer well to the real-world test cases without any fine-tuning. Furthermore, due to the high degree of realism of this simulation, our depth sensor simulator can be used as a convenient testbed to evaluate the algorithm performance in the real world, which will largely reduce the human effort in developing robotic algorithms. The entire pipeline has been integrated into the SAPIEN simulator and is open-sourced to promote the research of vision and robotics communities.
A Comprehensive Approach for UAV Small Object Detection with Simulation-based Transfer Learning and Adaptive FusionChen Rui, Guo Youwei, Zheng Huafei et al.
Precisely detection of Unmanned Aerial Vehicles(UAVs) plays a critical role in UAV defense systems. Deep learning is widely adopted for UAV object detection whereas researches on this topic are limited by the amount of dataset and small scale of UAV. To tackle these problems, a novel comprehensive approach that combines transfer learning based on simulation data and adaptive fusion is proposed. Firstly, the open-source plugin AirSim proposed by Microsoft is used to generate mass realistic simulation data. Secondly, transfer learning is applied to obtain a pre-trained YOLOv5 model on the simulated dataset and fine-tuned model on the real-world dataset. Finally, an adaptive fusion mechanism is proposed to further improve small object detection performance. Experiment results demonstrate the effectiveness of simulation-based transfer learning which leads to a 2.7% performance increase on UAV object detection. Furthermore, with transfer learning and adaptive fusion mechanism, 7.1% improvement is achieved compared to the original YOLO v5 model.
S4G: Amodal Single-view Single-Shot SE(3) Grasp Detection in Cluttered ScenesYuzhe Qin, Rui Chen, Hao Zhu et al.
Grasping is among the most fundamental and long-lasting problems in robotics study. This paper studies the problem of 6-DoF(degree of freedom) grasping by a parallel gripper in a cluttered scene captured using a commodity depth sensor from a single viewpoint. We address the problem in a learning-based framework. At the high level, we rely on a single-shot grasp proposal network, trained with synthetic data and tested in real-world scenarios. Our single-shot neural network architecture can predict amodal grasp proposal efficiently and effectively. Our training data synthesis pipeline can generate scenes of complex object configuration and leverage an innovative gripper contact model to create dense and high-quality grasp annotations. Experiments in synthetic and real environments have demonstrated that the proposed approach can outperform state-of-the-arts by a large margin.