11.5SDJun 9, 2023
Low-rank Adaptation Method for Wav2vec2-based Fake Audio DetectionChenglong Wang, Jiangyan Yi, Xiaohui Zhang et al.
Self-supervised speech models are a rapidly developing research topic in fake audio detection. Many pre-trained models can serve as feature extractors, learning richer and higher-level speech features. However,when fine-tuning pre-trained models, there is often a challenge of excessively long training times and high memory consumption, and complete fine-tuning is also very expensive. To alleviate this problem, we apply low-rank adaptation(LoRA) to the wav2vec2 model, freezing the pre-trained model weights and injecting a trainable rank-decomposition matrix into each layer of the transformer architecture, greatly reducing the number of trainable parameters for downstream tasks. Compared with fine-tuning with Adam on the wav2vec2 model containing 317M training parameters, LoRA achieved similar performance by reducing the number of trainable parameters by 198 times.
8.4SDJun 8, 2023
Adaptive Fake Audio Detection with Low-Rank Model SqueezingXiaohui Zhang, Jiangyan Yi, Jianhua Tao et al.
The rapid advancement of spoofing algorithms necessitates the development of robust detection methods capable of accurately identifying emerging fake audio. Traditional approaches, such as finetuning on new datasets containing these novel spoofing algorithms, are computationally intensive and pose a risk of impairing the acquired knowledge of known fake audio types. To address these challenges, this paper proposes an innovative approach that mitigates the limitations associated with finetuning. We introduce the concept of training low-rank adaptation matrices tailored specifically to the newly emerging fake audio types. During the inference stage, these adaptation matrices are combined with the existing model to generate the final prediction output. Extensive experimentation is conducted to evaluate the efficacy of the proposed method. The results demonstrate that our approach effectively preserves the prediction accuracy of the existing model for known fake audio types. Furthermore, our approach offers several advantages, including reduced storage memory requirements and lower equal error rates compared to conventional finetuning methods, particularly on specific spoofing algorithms.
To Fold or Not to Fold: Graph Regularized Tensor Train for Visual Data CompletionLe Xu, Lei Cheng, Ngai Wong et al.
Tensor train (TT) representation has achieved tremendous success in visual data completion tasks, especially when it is combined with tensor folding. However, folding an image or video tensor breaks the original data structure, leading to local information loss as nearby pixels may be assigned into different dimensions and become far away from each other. In this paper, to fully preserve the local information of the original visual data, we explore not folding the data tensor, and at the same time adopt graph information to regularize local similarity between nearby entries. To overcome the high computational complexity introduced by the graph-based regularization in the TT completion problem, we propose to break the original problem into multiple sub-problems with respect to each TT core fiber, instead of each TT core as in traditional methods. Furthermore, to avoid heavy parameter tuning, a sparsity promoting probabilistic model is built based on the generalized inverse Gaussian (GIG) prior, and an inference algorithm is derived under the mean-field approximation. Experiments on both synthetic data and real-world visual data show the superiority of the proposed methods.
GaussianDWM: 3D Gaussian Driving World Model for Unified Scene Understanding and Multi-Modal GenerationTianchen Deng, Xuefeng Chen, Yi Chen et al.
Driving World Models (DWMs) have been developing rapidly with the advances of generative models. However, existing DWMs lack 3D scene understanding capabilities and can only generate content conditioned on input data, without the ability to interpret or reason about the driving environment. Moreover, current approaches represent 3D spatial information with point cloud or BEV features do not accurately align textual information with the underlying 3D scene. To address these limitations, we propose a novel unified DWM framework based on 3D Gaussian scene representation, which enables both 3D scene understanding and multi-modal scene generation, while also enabling contextual enrichment for understanding and generation tasks. Our approach directly aligns textual information with the 3D scene by embedding rich linguistic features into each Gaussian primitive, thereby achieving early modality alignment. In addition, we design a novel task-aware language-guided sampling strategy that removes redundant 3D Gaussians and injects accurate and compact 3D tokens into LLM. Furthermore, we design a dual-condition multi-modal generation model, where the information captured by our vision-language model is leveraged as a high-level language condition in combination with a low-level image condition, jointly guiding the multi-modal generation process. We conduct comprehensive studies on the nuScenes, and NuInteract datasets to validate the effectiveness of our framework. Our method achieves state-of-the-art performance. We will release the code publicly on GitHub https://github.com/dtc111111/GaussianDWM.
Radio Map Estimation via Latent Domain Plug-and-Play DenoisingLe Xu, Lei Cheng, Junting Chen et al.
Radio map estimation (RME), also known as spectrum cartography, aims to reconstruct the strength of radio interference across different domains (e.g., space and frequency) from sparsely sampled measurements. To tackle this typical inverse problem, state-of-the-art RME methods rely on handcrafted or data-driven structural information of radio maps. However, the former often struggles to model complex radio frequency (RF) environments and the latter requires excessive training -- making it hard to quickly adapt to in situ sensing tasks. This work presents a spatio-spectral RME approach based on plug-and-play (PnP) denoising, a technique from computational imaging. The idea is to leverage the observation that the denoising operations of signals like natural images and radio maps are similar -- despite the nontrivial differences of the signals themselves. Hence, sophisticated denoisers designed for or learned from natural images can be directly employed to assist RME, avoiding using radio map data for training. Unlike conventional PnP methods that operate directly in the data domain, the proposed method exploits the underlying physical structure of radio maps and proposes an ADMM algorithm that denoises in a latent domain. This design significantly improves computational efficiency and enhances noise robustness. Theoretical aspects, e.g., recoverability of the complete radio map and convergence of the ADMM algorithm are analyzed. Synthetic and real data experiments are conducted to demonstrate the effectiveness of our approach.
31.7SDFeb 17, 2022
ADD 2022: the First Audio Deep Synthesis Detection ChallengeJiangyan Yi, Ruibo Fu, Jianhua Tao et al.
Audio deepfake detection is an emerging topic, which was included in the ASVspoof 2021. However, the recent shared tasks have not covered many real-life and challenging scenarios. The first Audio Deep synthesis Detection challenge (ADD) was motivated to fill in the gap. The ADD 2022 includes three tracks: low-quality fake audio detection (LF), partially fake audio detection (PF) and audio fake game (FG). The LF track focuses on dealing with bona fide and fully fake utterances with various real-world noises etc. The PF track aims to distinguish the partially fake audio from the real. The FG track is a rivalry game, which includes two tasks: an audio generation task and an audio fake detection task. In this paper, we describe the datasets, evaluation metrics, and protocols. We also report major findings that reflect the recent advances in audio deepfake detection tasks.