CM-GAN: Image Inpainting with Cascaded Modulation GAN and Object-Aware TrainingHaitian Zheng, Zhe Lin, Jingwan Lu et al.
Recent image inpainting methods have made great progress but often struggle to generate plausible image structures when dealing with large holes in complex images. This is partially due to the lack of effective network structures that can capture both the long-range dependency and high-level semantics of an image. We propose cascaded modulation GAN (CM-GAN), a new network design consisting of an encoder with Fourier convolution blocks that extract multi-scale feature representations from the input image with holes and a dual-stream decoder with a novel cascaded global-spatial modulation block at each scale level. In each decoder block, global modulation is first applied to perform coarse and semantic-aware structure synthesis, followed by spatial modulation to further adjust the feature map in a spatially adaptive fashion. In addition, we design an object-aware training scheme to prevent the network from hallucinating new objects inside holes, fulfilling the needs of object removal tasks in real-world scenarios. Extensive experiments are conducted to show that our method significantly outperforms existing methods in both quantitative and qualitative evaluation. Please refer to the project page: \url{https://github.com/htzheng/CM-GAN-Inpainting}.
21.5CVNov 21, 2022
SceneComposer: Any-Level Semantic Image SynthesisYu Zeng, Zhe Lin, Jianming Zhang et al.
We propose a new framework for conditional image synthesis from semantic layouts of any precision levels, ranging from pure text to a 2D semantic canvas with precise shapes. More specifically, the input layout consists of one or more semantic regions with free-form text descriptions and adjustable precision levels, which can be set based on the desired controllability. The framework naturally reduces to text-to-image (T2I) at the lowest level with no shape information, and it becomes segmentation-to-image (S2I) at the highest level. By supporting the levels in-between, our framework is flexible in assisting users of different drawing expertise and at different stages of their creative workflow. We introduce several novel techniques to address the challenges coming with this new setup, including a pipeline for collecting training data; a precision-encoded mask pyramid and a text feature map representation to jointly encode precision level, semantics, and composition information; and a multi-scale guided diffusion model to synthesize images. To evaluate the proposed method, we collect a test dataset containing user-drawn layouts with diverse scenes and styles. Experimental results show that the proposed method can generate high-quality images following the layout at given precision, and compares favorably against existing methods. Project page \url{https://zengxianyu.github.io/scenec/}
16.3CVJul 12, 2022
Controllable Shadow Generation Using Pixel Height MapsYichen Sheng, Yifan Liu, Jianming Zhang et al.
Shadows are essential for realistic image compositing. Physics-based shadow rendering methods require 3D geometries, which are not always available. Deep learning-based shadow synthesis methods learn a mapping from the light information to an object's shadow without explicitly modeling the shadow geometry. Still, they lack control and are prone to visual artifacts. We introduce pixel heigh, a novel geometry representation that encodes the correlations between objects, ground, and camera pose. The pixel height can be calculated from 3D geometries, manually annotated on 2D images, and can also be predicted from a single-view RGB image by a supervised approach. It can be used to calculate hard shadows in a 2D image based on the projective geometry, providing precise control of the shadows' direction and shape. Furthermore, we propose a data-driven soft shadow generator to apply softness to a hard shadow based on a softness input parameter. Qualitative and quantitative evaluations demonstrate that the proposed pixel height significantly improves the quality of the shadow generation while allowing for controllability.
BokehMe: When Neural Rendering Meets Classical RenderingJuewen Peng, Zhiguo Cao, Xianrui Luo et al.
We propose BokehMe, a hybrid bokeh rendering framework that marries a neural renderer with a classical physically motivated renderer. Given a single image and a potentially imperfect disparity map, BokehMe generates high-resolution photo-realistic bokeh effects with adjustable blur size, focal plane, and aperture shape. To this end, we analyze the errors from the classical scattering-based method and derive a formulation to calculate an error map. Based on this formulation, we implement the classical renderer by a scattering-based method and propose a two-stage neural renderer to fix the erroneous areas from the classical renderer. The neural renderer employs a dynamic multi-scale scheme to efficiently handle arbitrary blur sizes, and it is trained to handle imperfect disparity input. Experiments show that our method compares favorably against previous methods on both synthetic image data and real image data with predicted disparity. A user study is further conducted to validate the advantage of our method.
14.1CVFeb 28, 2023
PixHt-Lab: Pixel Height Based Light Effect Generation for Image CompositingYichen Sheng, Jianming Zhang, Julien Philip et al. · pku
Lighting effects such as shadows or reflections are key in making synthetic images realistic and visually appealing. To generate such effects, traditional computer graphics uses a physically-based renderer along with 3D geometry. To compensate for the lack of geometry in 2D Image compositing, recent deep learning-based approaches introduced a pixel height representation to generate soft shadows and reflections. However, the lack of geometry limits the quality of the generated soft shadows and constrain reflections to pure specular ones. We introduce PixHt-Lab, a system leveraging an explicit mapping from pixel height representation to 3D space. Using this mapping, PixHt-Lab reconstructs both the cutout and background geometry and renders realistic, diverse, lighting effects for image compositing. Given a surface with physically-based materials, we can render reflections with varying glossiness. To generate more realistic soft shadows, we further propose to use 3D-aware buffer channels to guide a neural renderer. Both quantitative and qualitative evaluations demonstrate that PixHt-Lab significantly improves soft shadow generation.
20.1CVDec 2, 2022
ObjectStitch: Generative Object CompositingYizhi Song, Zhifei Zhang, Zhe Lin et al.
Object compositing based on 2D images is a challenging problem since it typically involves multiple processing stages such as color harmonization, geometry correction and shadow generation to generate realistic results. Furthermore, annotating training data pairs for compositing requires substantial manual effort from professionals, and is hardly scalable. Thus, with the recent advances in generative models, in this work, we propose a self-supervised framework for object compositing by leveraging the power of conditional diffusion models. Our framework can hollistically address the object compositing task in a unified model, transforming the viewpoint, geometry, color and shadow of the generated object while requiring no manual labeling. To preserve the input object's characteristics, we introduce a content adaptor that helps to maintain categorical semantics and object appearance. A data augmentation method is further adopted to improve the fidelity of the generator. Our method outperforms relevant baselines in both realism and faithfulness of the synthesized result images in a user study on various real-world images.
5.7CVMar 15, 2022
Interactive Portrait HarmonizationJeya Maria Jose Valanarasu, He Zhang, Jianming Zhang et al.
Current image harmonization methods consider the entire background as the guidance for harmonization. However, this may limit the capability for user to choose any specific object/person in the background to guide the harmonization. To enable flexible interaction between user and harmonization, we introduce interactive harmonization, a new setting where the harmonization is performed with respect to a selected \emph{region} in the reference image instead of the entire background. A new flexible framework that allows users to pick certain regions of the background image and use it to guide the harmonization is proposed. Inspired by professional portrait harmonization users, we also introduce a new luminance matching loss to optimally match the color/luminance conditions between the composite foreground and select reference region. This framework provides more control to the image harmonization pipeline achieving visually pleasing portrait edits. Furthermore, we also introduce a new dataset carefully curated for validating portrait harmonization. Extensive experiments on both synthetic and real-world datasets show that the proposed approach is efficient and robust compared to previous harmonization baselines, especially for portraits. Project Webpage at \href{https://jeya-maria-jose.github.io/IPH-web/}{https://jeya-maria-jose.github.io/IPH-web/}
MPIB: An MPI-Based Bokeh Rendering Framework for Realistic Partial Occlusion EffectsJuewen Peng, Jianming Zhang, Xianrui Luo et al.
Partial occlusion effects are a phenomenon that blurry objects near a camera are semi-transparent, resulting in partial appearance of occluded background. However, it is challenging for existing bokeh rendering methods to simulate realistic partial occlusion effects due to the missing information of the occluded area in an all-in-focus image. Inspired by the learnable 3D scene representation, Multiplane Image (MPI), we attempt to address the partial occlusion by introducing a novel MPI-based high-resolution bokeh rendering framework, termed MPIB. To this end, we first present an analysis on how to apply the MPI representation to bokeh rendering. Based on this analysis, we propose an MPI representation module combined with a background inpainting module to implement high-resolution scene representation. This representation can then be reused to render various bokeh effects according to the controlling parameters. To train and test our model, we also design a ray-tracing-based bokeh generator for data generation. Extensive experiments on synthesized and real-world images validate the effectiveness and flexibility of this framework.
3.7CVDec 13, 2022
Structure-Guided Image Completion with Image-level and Object-level Semantic DiscriminatorsHaitian Zheng, Zhe Lin, Jingwan Lu et al.
Structure-guided image completion aims to inpaint a local region of an image according to an input guidance map from users. While such a task enables many practical applications for interactive editing, existing methods often struggle to hallucinate realistic object instances in complex natural scenes. Such a limitation is partially due to the lack of semantic-level constraints inside the hole region as well as the lack of a mechanism to enforce realistic object generation. In this work, we propose a learning paradigm that consists of semantic discriminators and object-level discriminators for improving the generation of complex semantics and objects. Specifically, the semantic discriminators leverage pretrained visual features to improve the realism of the generated visual concepts. Moreover, the object-level discriminators take aligned instances as inputs to enforce the realism of individual objects. Our proposed scheme significantly improves the generation quality and achieves state-of-the-art results on various tasks, including segmentation-guided completion, edge-guided manipulation and panoptically-guided manipulation on Places2 datasets. Furthermore, our trained model is flexible and can support multiple editing use cases, such as object insertion, replacement, removal and standard inpainting. In particular, our trained model combined with a novel automatic image completion pipeline achieves state-of-the-art results on the standard inpainting task.
18.2CVSep 6, 2024
Thinking Outside the BBox: Unconstrained Generative Object CompositingGemma Canet Tarrés, Zhe Lin, Zhifei Zhang et al.
Compositing an object into an image involves multiple non-trivial sub-tasks such as object placement and scaling, color/lighting harmonization, viewpoint/geometry adjustment, and shadow/reflection generation. Recent generative image compositing methods leverage diffusion models to handle multiple sub-tasks at once. However, existing models face limitations due to their reliance on masking the original object during training, which constrains their generation to the input mask. Furthermore, obtaining an accurate input mask specifying the location and scale of the object in a new image can be highly challenging. To overcome such limitations, we define a novel problem of unconstrained generative object compositing, i.e., the generation is not bounded by the mask, and train a diffusion-based model on a synthesized paired dataset. Our first-of-its-kind model is able to generate object effects such as shadows and reflections that go beyond the mask, enhancing image realism. Additionally, if an empty mask is provided, our model automatically places the object in diverse natural locations and scales, accelerating the compositing workflow. Our model outperforms existing object placement and compositing models in various quality metrics and user studies.
5.7CVAug 17, 2022
Text-to-Image Generation via Implicit Visual Guidance and HypernetworkXin Yuan, Zhe Lin, Jason Kuen et al.
We develop an approach for text-to-image generation that embraces additional retrieval images, driven by a combination of implicit visual guidance loss and generative objectives. Unlike most existing text-to-image generation methods which merely take the text as input, our method dynamically feeds cross-modal search results into a unified training stage, hence improving the quality, controllability and diversity of generation results. We propose a novel hypernetwork modulated visual-text encoding scheme to predict the weight update of the encoding layer, enabling effective transfer from visual information (e.g. layout, content) into the corresponding latent domain. Experimental results show that our model guided with additional retrieval visual data outperforms existing GAN-based models. On COCO dataset, we achieve better FID of $9.13$ with up to $3.5 \times$ fewer generator parameters, compared with the state-of-the-art method.
4.8CVJul 12, 2022
Dynamic Gradient Reactivation for Backward Compatible Person Re-identificationXiao Pan, Hao Luo, Weihua Chen et al.
We study the backward compatible problem for person re-identification (Re-ID), which aims to constrain the features of an updated new model to be comparable with the existing features from the old model in galleries. Most of the existing works adopt distillation-based methods, which focus on pushing new features to imitate the distribution of the old ones. However, the distillation-based methods are intrinsically sub-optimal since it forces the new feature space to imitate the inferior old feature space. To address this issue, we propose the Ranking-based Backward Compatible Learning (RBCL), which directly optimizes the ranking metric between new features and old features. Different from previous methods, RBCL only pushes the new features to find best-ranking positions in the old feature space instead of strictly alignment, and is in line with the ultimate goal of backward retrieval. However, the sharp sigmoid function used to make the ranking metric differentiable also incurs the gradient vanish issue, therefore stems the ranking refinement during the later period of training. To address this issue, we propose the Dynamic Gradient Reactivation (DGR), which can reactivate the suppressed gradients by adding dynamic computed constant during forward step. To further help targeting the best-ranking positions, we include the Neighbor Context Agents (NCAs) to approximate the entire old feature space during training. Unlike previous works which only test on the in-domain settings, we make the first attempt to introduce the cross-domain settings (including both supervised and unsupervised), which are more meaningful and difficult. The experimental results on all five settings show that the proposed RBCL outperforms previous state-of-the-art methods by large margins under all settings.
Lasagna: Layered Score Distillation for Disentangled Object RelightingDina Bashkirova, Arijit Ray, Rupayan Mallick et al.
Professional artists, photographers, and other visual content creators use object relighting to establish their photo's desired effect. Unfortunately, manual tools that allow relighting have a steep learning curve and are difficult to master. Although generative editing methods now enable some forms of image editing, relighting is still beyond today's capabilities; existing methods struggle to keep other aspects of the image -- colors, shapes, and textures -- consistent after the edit. We propose Lasagna, a method that enables intuitive text-guided relighting control. Lasagna learns a lighting prior by using score distillation sampling to distill the prior of a diffusion model, which has been finetuned on synthetic relighting data. To train Lasagna, we curate a new synthetic dataset ReLiT, which contains 3D object assets re-lit from multiple light source locations. Despite training on synthetic images, quantitative results show that Lasagna relights real-world images while preserving other aspects of the input image, outperforming state-of-the-art text-guided image editing methods. Lasagna enables realistic and controlled results on natural images and digital art pieces and is preferred by humans over other methods in over 91% of cases. Finally, we demonstrate the versatility of our learning objective by extending it to allow colorization, another form of image editing.
6.5CVJul 26, 2024
Floating No More: Object-Ground Reconstruction from a Single ImageYunze Man, Yichen Sheng, Jianming Zhang et al.
Recent advancements in 3D object reconstruction from single images have primarily focused on improving the accuracy of object shapes. Yet, these techniques often fail to accurately capture the inter-relation between the object, ground, and camera. As a result, the reconstructed objects often appear floating or tilted when placed on flat surfaces. This limitation significantly affects 3D-aware image editing applications like shadow rendering and object pose manipulation. To address this issue, we introduce ORG (Object Reconstruction with Ground), a novel task aimed at reconstructing 3D object geometry in conjunction with the ground surface. Our method uses two compact pixel-level representations to depict the relationship between camera, object, and ground. Experiments show that the proposed ORG model can effectively reconstruct object-ground geometry on unseen data, significantly enhancing the quality of shadow generation and pose manipulation compared to conventional single-image 3D reconstruction techniques.
Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and ReconstructionYuanhao Cai, He Zhang, Kai Zhang et al.
Existing feedforward image-to-3D methods mainly rely on 2D multi-view diffusion models that cannot guarantee 3D consistency. These methods easily collapse when changing the prompt view direction and mainly handle object-centric cases. In this paper, we propose a novel single-stage 3D diffusion model, DiffusionGS, for object generation and scene reconstruction from a single view. DiffusionGS directly outputs 3D Gaussian point clouds at each timestep to enforce view consistency and allow the model to generate robustly given prompt views of any directions, beyond object-centric inputs. Plus, to improve the capability and generality of DiffusionGS, we scale up 3D training data by developing a scene-object mixed training strategy. Experiments show that DiffusionGS yields improvements of 2.20 dB/23.25 and 1.34 dB/19.16 in PSNR/FID for objects and scenes than the state-of-the-art methods, without depth estimator. Plus, our method enjoys over 5$\times$ faster speed ($\sim$6s on an A100 GPU). Our Project page at https://caiyuanhao1998.github.io/project/DiffusionGS/ shows the video and interactive results. The code and models are publicly available at https://github.com/caiyuanhao1998/Open-DiffusionGS
UniHuman: A Unified Model for Editing Human Images in the WildNannan Li, Qing Liu, Krishna Kumar Singh et al.
Human image editing includes tasks like changing a person's pose, their clothing, or editing the image according to a text prompt. However, prior work often tackles these tasks separately, overlooking the benefit of mutual reinforcement from learning them jointly. In this paper, we propose UniHuman, a unified model that addresses multiple facets of human image editing in real-world settings. To enhance the model's generation quality and generalization capacity, we leverage guidance from human visual encoders and introduce a lightweight pose-warping module that can exploit different pose representations, accommodating unseen textures and patterns. Furthermore, to bridge the disparity between existing human editing benchmarks with real-world data, we curated 400K high-quality human image-text pairs for training and collected 2K human images for out-of-domain testing, both encompassing diverse clothing styles, backgrounds, and age groups. Experiments on both in-domain and out-of-domain test sets demonstrate that UniHuman outperforms task-specific models by a significant margin. In user studies, UniHuman is preferred by the users in an average of 77% of cases. Our project is available at https://github.com/NannanLi999/UniHuman.
Detecting Human Artifacts from Text-to-Image ModelsKaihong Wang, Lingzhi Zhang, Jianming Zhang
Despite recent advancements, text-to-image generation models often produce images containing artifacts, especially in human figures. These artifacts appear as poorly generated human bodies, including distorted, missing, or extra body parts, leading to visual inconsistencies with typical human anatomy and greatly impairing overall fidelity. In this study, we address this challenge by curating Human Artifact Dataset (HAD), a diverse dataset specifically designed to localize human artifacts. HAD comprises over 37,000 images generated by several popular text-to-image models, annotated for human artifact localization. Using this dataset, we train the Human Artifact Detection Models (HADM), which can identify different artifacts across multiple generative domains and demonstrate strong generalization, even on images from unseen generators. Additionally, to further improve generators' perception of human structural coherence, we use the predictions from our HADM as feedback for diffusion model finetuning. Our experiments confirm a reduction in human artifacts in the resulting model. Furthermore, we showcase a novel application of our HADM in an iterative inpainting framework to correct human artifacts in arbitrary images directly, demonstrating its utility in improving image quality. Our dataset and detection models are available at: https://github.com/wangkaihong/HADM.
Black-Box Diagnosis and Calibration on GAN Intra-Mode Collapse: A Pilot StudyZhenyu Wu, Zhaowen Wang, Ye Yuan et al.
Generative adversarial networks (GANs) nowadays are capable of producing images of incredible realism. One concern raised is whether the state-of-the-art GAN's learned distribution still suffers from mode collapse, and what to do if so. Existing diversity tests of samples from GANs are usually conducted qualitatively on a small scale, and/or depends on the access to original training data as well as the trained model parameters. This paper explores to diagnose GAN intra-mode collapse and calibrate that, in a novel black-box setting: no access to training data, nor the trained model parameters, is assumed. The new setting is practically demanded, yet rarely explored and significantly more challenging. As a first stab, we devise a set of statistical tools based on sampling, that can visualize, quantify, and rectify intra-mode collapse. We demonstrate the effectiveness of our proposed diagnosis and calibration techniques, via extensive simulations and experiments, on unconditional GAN image generation (e.g., face and vehicle). Our study reveals that the intra-mode collapse is still a prevailing problem in state-of-the-art GANs and the mode collapse is diagnosable and calibratable in black-box settings. Our codes are available at: https://github.com/VITA-Group/BlackBoxGANCollapse.
Mask Guided Matting via Progressive Refinement NetworkQihang Yu, Jianming Zhang, He Zhang et al.
We propose Mask Guided (MG) Matting, a robust matting framework that takes a general coarse mask as guidance. MG Matting leverages a network (PRN) design which encourages the matting model to provide self-guidance to progressively refine the uncertain regions through the decoding process. A series of guidance mask perturbation operations are also introduced in the training to further enhance its robustness to external guidance. We show that PRN can generalize to unseen types of guidance masks such as trimap and low-quality alpha matte, making it suitable for various application pipelines. In addition, we revisit the foreground color prediction problem for matting and propose a surprisingly simple improvement to address the dataset issue. Evaluation on real and synthetic benchmarks shows that MG Matting achieves state-of-the-art performance using various types of guidance inputs. Code and models are available at https://github.com/yucornetto/MGMatting.
Shape Adaptor: A Learnable Resizing ModuleShikun Liu, Zhe Lin, Yilin Wang et al.
We present a novel resizing module for neural networks: shape adaptor, a drop-in enhancement built on top of traditional resizing layers, such as pooling, bilinear sampling, and strided convolution. Whilst traditional resizing layers have fixed and deterministic reshaping factors, our module allows for a learnable reshaping factor. Our implementation enables shape adaptors to be trained end-to-end without any additional supervision, through which network architectures can be optimised for each individual task, in a fully automated way. We performed experiments across seven image classification datasets, and results show that by simply using a set of our shape adaptors instead of the original resizing layers, performance increases consistently over human-designed networks, across all datasets. Additionally, we show the effectiveness of shape adaptors on two other applications: network compression and transfer learning. The source code is available at: https://github.com/lorenmt/shape-adaptor.
Scaling Object Detection by Transferring Classification WeightsJason Kuen, Federico Perazzi, Zhe Lin et al.
Large scale object detection datasets are constantly increasing their size in terms of the number of classes and annotations count. Yet, the number of object-level categories annotated in detection datasets is an order of magnitude smaller than image-level classification labels. State-of-the art object detection models are trained in a supervised fashion and this limits the number of object classes they can detect. In this paper, we propose a novel weight transfer network (WTN) to effectively and efficiently transfer knowledge from classification network's weights to detection network's weights to allow detection of novel classes without box supervision. We first introduce input and feature normalization schemes to curb the under-fitting during training of a vanilla WTN. We then propose autoencoder-WTN (AE-WTN) which uses reconstruction loss to preserve classification network's information over all classes in the target latent space to ensure generalization to novel classes. Compared to vanilla WTN, AE-WTN obtains absolute performance gains of 6% on two Open Images evaluation sets with 500 seen and 57 novel classes respectively, and 25% on a Visual Genome evaluation set with 200 novel classes. The code is available at https://github.com/xternalz/AE-WTN.
Towards High-Resolution Salient Object DetectionYi Zeng, Pingping Zhang, Jianming Zhang et al.
Deep neural network based methods have made a significant breakthrough in salient object detection. However, they are typically limited to input images with low resolutions ($400\times400$ pixels or less). Little effort has been made to train deep neural networks to directly handle salient object detection in very high-resolution images. This paper pushes forward high-resolution saliency detection, and contributes a new dataset, named High-Resolution Salient Object Detection (HRSOD). To our best knowledge, HRSOD is the first high-resolution saliency detection dataset to date. As another contribution, we also propose a novel approach, which incorporates both global semantic information and local high-resolution details, to address this challenging task. More specifically, our approach consists of a Global Semantic Network (GSN), a Local Refinement Network (LRN) and a Global-Local Fusion Network (GLFN). GSN extracts the global semantic information based on down-sampled entire image. Guided by the results of GSN, LRN focuses on some local regions and progressively produces high-resolution predictions. GLFN is further proposed to enforce spatial consistency and boost performance. Experiments illustrate that our method outperforms existing state-of-the-art methods on high-resolution saliency datasets by a large margin, and achieves comparable or even better performance than them on widely-used saliency benchmarks. The HRSOD dataset is available at https://github.com/yi94code/HRSOD.
29.4CVMar 15, 2024
IMPRINT: Generative Object Compositing by Learning Identity-Preserving RepresentationYizhi Song, Zhifei Zhang, Zhe Lin et al.
Generative object compositing emerges as a promising new avenue for compositional image editing. However, the requirement of object identity preservation poses a significant challenge, limiting practical usage of most existing methods. In response, this paper introduces IMPRINT, a novel diffusion-based generative model trained with a two-stage learning framework that decouples learning of identity preservation from that of compositing. The first stage is targeted for context-agnostic, identity-preserving pretraining of the object encoder, enabling the encoder to learn an embedding that is both view-invariant and conducive to enhanced detail preservation. The subsequent stage leverages this representation to learn seamless harmonization of the object composited to the background. In addition, IMPRINT incorporates a shape-guidance mechanism offering user-directed control over the compositing process. Extensive experiments demonstrate that IMPRINT significantly outperforms existing methods and various baselines on identity preservation and composition quality.
33.5CVDec 10, 2024
UniReal: Universal Image Generation and Editing via Learning Real-world DynamicsXi Chen, Zhifei Zhang, He Zhang et al.
We introduce UniReal, a unified framework designed to address various image generation and editing tasks. Existing solutions often vary by tasks, yet share fundamental principles: preserving consistency between inputs and outputs while capturing visual variations. Inspired by recent video generation models that effectively balance consistency and variation across frames, we propose a unifying approach that treats image-level tasks as discontinuous video generation. Specifically, we treat varying numbers of input and output images as frames, enabling seamless support for tasks such as image generation, editing, customization, composition, etc. Although designed for image-level tasks, we leverage videos as a scalable source for universal supervision. UniReal learns world dynamics from large-scale videos, demonstrating advanced capability in handling shadows, reflections, pose variation, and object interaction, while also exhibiting emergent capability for novel applications.
14.5CVDec 8, 2023
SmartMask: Context Aware High-Fidelity Mask Generation for Fine-grained Object Insertion and Layout ControlJaskirat Singh, Jianming Zhang, Qing Liu et al.
The field of generative image inpainting and object insertion has made significant progress with the recent advent of latent diffusion models. Utilizing a precise object mask can greatly enhance these applications. However, due to the challenges users encounter in creating high-fidelity masks, there is a tendency for these methods to rely on more coarse masks (e.g., bounding box) for these applications. This results in limited control and compromised background content preservation. To overcome these limitations, we introduce SmartMask, which allows any novice user to create detailed masks for precise object insertion. Combined with a ControlNet-Inpaint model, our experiments demonstrate that SmartMask achieves superior object insertion quality, preserving the background content more effectively than previous methods. Notably, unlike prior works the proposed approach can also be used even without user-mask guidance, which allows it to perform mask-free object insertion at diverse positions and scales. Furthermore, we find that when used iteratively with a novel instruction-tuning based planning model, SmartMask can be used to design detailed layouts from scratch. As compared with user-scribble based layout design, we observe that SmartMask allows for better quality outputs with layout-to-image generation methods. Project page is available at https://smartmask-gen.github.io
20.2CVNov 23, 2024
FINECAPTION: Compositional Image Captioning Focusing on Wherever You Want at Any GranularityHang Hua, Qing Liu, Lingzhi Zhang et al.
The advent of large Vision-Language Models (VLMs) has significantly advanced multimodal tasks, enabling more sophisticated and accurate reasoning across various applications, including image and video captioning, visual question answering, and cross-modal retrieval. Despite their superior capabilities, VLMs struggle with fine-grained image regional composition information perception. Specifically, they have difficulty accurately aligning the segmentation masks with the corresponding semantics and precisely describing the compositional aspects of the referred regions. However, compositionality - the ability to understand and generate novel combinations of known visual and textual components - is critical for facilitating coherent reasoning and understanding across modalities by VLMs. To address this issue, we propose FINECAPTION, a novel VLM that can recognize arbitrary masks as referential inputs and process high-resolution images for compositional image captioning at different granularity levels. To support this endeavor, we introduce COMPOSITIONCAP, a new dataset for multi-grained region compositional image captioning, which introduces the task of compositional attribute-aware regional image captioning. Empirical results demonstrate the effectiveness of our proposed model compared to other state-of-the-art VLMs. Additionally, we analyze the capabilities of current VLMs in recognizing various visual prompts for compositional region image captioning, highlighting areas for improvement in VLM design and training.
21.8CVNov 26, 2024
Generative Image Layer Decomposition with Visual EffectsJinrui Yang, Qing Liu, Yijun Li et al.
Recent advancements in large generative models, particularly diffusion-based methods, have significantly enhanced the capabilities of image editing. However, achieving precise control over image composition tasks remains a challenge. Layered representations, which allow for independent editing of image components, are essential for user-driven content creation, yet existing approaches often struggle to decompose image into plausible layers with accurately retained transparent visual effects such as shadows and reflections. We propose $\textbf{LayerDecomp}$, a generative framework for image layer decomposition which outputs photorealistic clean backgrounds and high-quality transparent foregrounds with faithfully preserved visual effects. To enable effective training, we first introduce a dataset preparation pipeline that automatically scales up simulated multi-layer data with synthesized visual effects. To further enhance real-world applicability, we supplement this simulated dataset with camera-captured images containing natural visual effects. Additionally, we propose a consistency loss which enforces the model to learn accurate representations for the transparent foreground layer when ground-truth annotations are not available. Our method achieves superior quality in layer decomposition, outperforming existing approaches in object removal and spatial editing tasks across several benchmarks and multiple user studies, unlocking various creative possibilities for layer-wise image editing. The project page is https://rayjryang.github.io/LayerDecomp.
18.2CVApr 8, 2024
SwapAnything: Enabling Arbitrary Object Swapping in Personalized Visual EditingJing Gu, Nanxuan Zhao, Wei Xiong et al.
Effective editing of personal content holds a pivotal role in enabling individuals to express their creativity, weaving captivating narratives within their visual stories, and elevate the overall quality and impact of their visual content. Therefore, in this work, we introduce SwapAnything, a novel framework that can swap any objects in an image with personalized concepts given by the reference, while keeping the context unchanged. Compared with existing methods for personalized subject swapping, SwapAnything has three unique advantages: (1) precise control of arbitrary objects and parts rather than the main subject, (2) more faithful preservation of context pixels, (3) better adaptation of the personalized concept to the image. First, we propose targeted variable swapping to apply region control over latent feature maps and swap masked variables for faithful context preservation and initial semantic concept swapping. Then, we introduce appearance adaptation, to seamlessly adapt the semantic concept into the original image in terms of target location, shape, style, and content during the image generation process. Extensive results on both human and automatic evaluation demonstrate significant improvements of our approach over baseline methods on personalized swapping. Furthermore, SwapAnything shows its precise and faithful swapping abilities across single object, multiple objects, partial object, and cross-domain swapping tasks. SwapAnything also achieves great performance on text-based swapping and tasks beyond swapping such as object insertion.
17.3CVDec 5, 2024
LayerFusion: Harmonized Multi-Layer Text-to-Image Generation with Generative PriorsYusuf Dalva, Yijun Li, Qing Liu et al.
Large-scale diffusion models have achieved remarkable success in generating high-quality images from textual descriptions, gaining popularity across various applications. However, the generation of layered content, such as transparent images with foreground and background layers, remains an under-explored area. Layered content generation is crucial for creative workflows in fields like graphic design, animation, and digital art, where layer-based approaches are fundamental for flexible editing and composition. In this paper, we propose a novel image generation pipeline based on Latent Diffusion Models (LDMs) that generates images with two layers: a foreground layer (RGBA) with transparency information and a background layer (RGB). Unlike existing methods that generate these layers sequentially, our approach introduces a harmonized generation mechanism that enables dynamic interactions between the layers for more coherent outputs. We demonstrate the effectiveness of our method through extensive qualitative and quantitative experiments, showing significant improvements in visual coherence, image quality, and layer consistency compared to baseline methods.
8.7CVNov 30, 2024
Refine-by-Align: Reference-Guided Artifacts Refinement through Semantic AlignmentYizhi Song, Liu He, Zhifei Zhang et al.
Personalized image generation has emerged from the recent advancements in generative models. However, these generated personalized images often suffer from localized artifacts such as incorrect logos, reducing fidelity and fine-grained identity details of the generated results. Furthermore, there is little prior work tackling this problem. To help improve these identity details in the personalized image generation, we introduce a new task: reference-guided artifacts refinement. We present Refine-by-Align, a first-of-its-kind model that employs a diffusion-based framework to address this challenge. Our model consists of two stages: Alignment Stage and Refinement Stage, which share weights of a unified neural network model. Given a generated image, a masked artifact region, and a reference image, the alignment stage identifies and extracts the corresponding regional features in the reference, which are then used by the refinement stage to fix the artifacts. Our model-agnostic pipeline requires no test-time tuning or optimization. It automatically enhances image fidelity and reference identity in the generated image, generalizing well to existing models on various tasks including but not limited to customization, generative compositing, view synthesis, and virtual try-on. Extensive experiments and comparisons demonstrate that our pipeline greatly pushes the boundary of fine details in the image synthesis models.
16.8CVJun 11, 2024
Object-level Scene DeocclusionZhengzhe Liu, Qing Liu, Chirui Chang et al.
Deoccluding the hidden portions of objects in a scene is a formidable task, particularly when addressing real-world scenes. In this paper, we present a new self-supervised PArallel visible-to-COmplete diffusion framework, named PACO, a foundation model for object-level scene deocclusion. Leveraging the rich prior of pre-trained models, we first design the parallel variational autoencoder, which produces a full-view feature map that simultaneously encodes multiple complete objects, and the visible-to-complete latent generator, which learns to implicitly predict the full-view feature map from partial-view feature map and text prompts extracted from the incomplete objects in the input image. To train PACO, we create a large-scale dataset with 500k samples to enable self-supervised learning, avoiding tedious annotations of the amodal masks and occluded regions. At inference, we devise a layer-wise deocclusion strategy to improve efficiency while maintaining the deocclusion quality. Extensive experiments on COCOA and various real-world scenes demonstrate the superior capability of PACO for scene deocclusion, surpassing the state of the arts by a large margin. Our method can also be extended to cross-domain scenes and novel categories that are not covered by the training set. Further, we demonstrate the deocclusion applicability of PACO in single-view 3D scene reconstruction and object recomposition.
19.8CVMar 14, 2024
Holo-Relighting: Controllable Volumetric Portrait Relighting from a Single ImageYiqun Mei, Yu Zeng, He Zhang et al.
At the core of portrait photography is the search for ideal lighting and viewpoint. The process often requires advanced knowledge in photography and an elaborate studio setup. In this work, we propose Holo-Relighting, a volumetric relighting method that is capable of synthesizing novel viewpoints, and novel lighting from a single image. Holo-Relighting leverages the pretrained 3D GAN (EG3D) to reconstruct geometry and appearance from an input portrait as a set of 3D-aware features. We design a relighting module conditioned on a given lighting to process these features, and predict a relit 3D representation in the form of a tri-plane, which can render to an arbitrary viewpoint through volume rendering. Besides viewpoint and lighting control, Holo-Relighting also takes the head pose as a condition to enable head-pose-dependent lighting effects. With these novel designs, Holo-Relighting can generate complex non-Lambertian lighting effects (e.g., specular highlights and cast shadows) without using any explicit physical lighting priors. We train Holo-Relighting with data captured with a light stage, and propose two data-rendering techniques to improve the data quality for training the volumetric relighting system. Through quantitative and qualitative experiments, we demonstrate Holo-Relighting can achieve state-of-the-arts relighting quality with better photorealism, 3D consistency and controllability.
23.0CVMay 29, 2023
Photoswap: Personalized Subject Swapping in ImagesJing Gu, Yilin Wang, Nanxuan Zhao et al.
In an era where images and visual content dominate our digital landscape, the ability to manipulate and personalize these images has become a necessity. Envision seamlessly substituting a tabby cat lounging on a sunlit window sill in a photograph with your own playful puppy, all while preserving the original charm and composition of the image. We present Photoswap, a novel approach that enables this immersive image editing experience through personalized subject swapping in existing images. Photoswap first learns the visual concept of the subject from reference images and then swaps it into the target image using pre-trained diffusion models in a training-free manner. We establish that a well-conceptualized visual subject can be seamlessly transferred to any image with appropriate self-attention and cross-attention manipulation, maintaining the pose of the swapped subject and the overall coherence of the image. Comprehensive experiments underscore the efficacy and controllability of Photoswap in personalized subject swapping. Furthermore, Photoswap significantly outperforms baseline methods in human ratings across subject swapping, background preservation, and overall quality, revealing its vast application potential, from entertainment to professional editing.
Lite Vision Transformer with Enhanced Self-AttentionChenglin Yang, Yilin Wang, Jianming Zhang et al.
Despite the impressive representation capacity of vision transformer models, current light-weight vision transformer models still suffer from inconsistent and incorrect dense predictions at local regions. We suspect that the power of their self-attention mechanism is limited in shallower and thinner networks. We propose Lite Vision Transformer (LVT), a novel light-weight transformer network with two enhanced self-attention mechanisms to improve the model performances for mobile deployment. For the low-level features, we introduce Convolutional Self-Attention (CSA). Unlike previous approaches of merging convolution and self-attention, CSA introduces local self-attention into the convolution within a kernel of size 3x3 to enrich low-level features in the first stage of LVT. For the high-level features, we propose Recursive Atrous Self-Attention (RASA), which utilizes the multi-scale context when calculating the similarity map and a recursive mechanism to increase the representation capability with marginal extra parameter cost. The superiority of LVT is demonstrated on ImageNet recognition, ADE20K semantic segmentation, and COCO panoptic segmentation. The code is made publicly available.
16.2CVJul 15, 2021
Single-image Full-body Human RelightingManuel Lagunas, Xin Sun, Jimei Yang et al.
We present a single-image data-driven method to automatically relight images with full-body humans in them. Our framework is based on a realistic scene decomposition leveraging precomputed radiance transfer (PRT) and spherical harmonics (SH) lighting. In contrast to previous work, we lift the assumptions on Lambertian materials and explicitly model diffuse and specular reflectance in our data. Moreover, we introduce an additional light-dependent residual term that accounts for errors in the PRT-based image reconstruction. We propose a new deep learning architecture, tailored to the decomposition performed in PRT, that is trained using a combination of L1, logarithmic, and rendering losses. Our model outperforms the state of the art for full-body human relighting both with synthetic images and photographs.
29.1CVApr 26, 2021
Multimodal Contrastive Training for Visual Representation LearningXin Yuan, Zhe Lin, Jason Kuen et al.
We develop an approach to learning visual representations that embraces multimodal data, driven by a combination of intra- and inter-modal similarity preservation objectives. Unlike existing visual pre-training methods, which solve a proxy prediction task in a single domain, our method exploits intrinsic data properties within each modality and semantic information from cross-modal correlation simultaneously, hence improving the quality of learned visual representations. By including multimodal training in a unified framework with different types of contrastive losses, our method can learn more powerful and generic visual features. We first train our model on COCO and evaluate the learned visual representations on various downstream tasks including image classification, object detection, and instance segmentation. For example, the visual representations pre-trained on COCO by our method achieve state-of-the-art top-1 validation accuracy of $55.3\%$ on ImageNet classification, under the common transfer protocol. We also evaluate our method on the large-scale Stock images dataset and show its effectiveness on multi-label image tagging, and cross-modal retrieval tasks.
7.2CVDec 14, 2020
Semantic Layout Manipulation with High-Resolution Sparse AttentionHaitian Zheng, Zhe Lin, Jingwan Lu et al.
We tackle the problem of semantic image layout manipulation, which aims to manipulate an input image by editing its semantic label map. A core problem of this task is how to transfer visual details from the input images to the new semantic layout while making the resulting image visually realistic. Recent work on learning cross-domain correspondence has shown promising results for global layout transfer with dense attention-based warping. However, this method tends to lose texture details due to the resolution limitation and the lack of smoothness constraint of correspondence. To adapt this paradigm for the layout manipulation task, we propose a high-resolution sparse attention module that effectively transfers visual details to new layouts at a resolution up to 512x512. To further improve visual quality, we introduce a novel generator architecture consisting of a semantic encoder and a two-stage decoder for coarse-to-fine synthesis. Experiments on the ADE20k and Places365 datasets demonstrate that our proposed approach achieves substantial improvements over the existing inpainting and layout manipulation methods.
Meticulous Object SegmentationChenglin Yang, Yilin Wang, Jianming Zhang et al.
Compared with common image segmentation tasks targeted at low-resolution images, higher resolution detailed image segmentation receives much less attention. In this paper, we propose and study a task named Meticulous Object Segmentation (MOS), which is focused on segmenting well-defined foreground objects with elaborate shapes in high resolution images (e.g. 2k - 4k). To this end, we propose the MeticulousNet which leverages a dedicated decoder to capture the object boundary details. Specifically, we design a Hierarchical Point-wise Refining (HierPR) block to better delineate object boundaries, and reformulate the decoding process as a recursive coarse to fine refinement of the object mask. To evaluate segmentation quality near object boundaries, we propose the Meticulosity Quality (MQ) score considering both the mask coverage and boundary precision. In addition, we collect a MOS benchmark dataset including 600 high quality images with complex objects. We provide comprehensive empirical evidence showing that MeticulousNet can reveal pixel-accurate segmentation boundaries and is superior to state-of-the-art methods for high resolution object segmentation tasks.
22.1CVSep 11, 2020
Attribute-conditioned Layout GAN for Automatic Graphic DesignJianan Li, Jimei Yang, Jianming Zhang et al.
Modeling layout is an important first step for graphic design. Recently, methods for generating graphic layouts have progressed, particularly with Generative Adversarial Networks (GANs). However, the problem of specifying the locations and sizes of design elements usually involves constraints with respect to element attributes, such as area, aspect ratio and reading-order. Automating attribute conditional graphic layouts remains a complex and unsolved problem. In this paper, we introduce Attribute-conditioned Layout GAN to incorporate the attributes of design elements for graphic layout generation by forcing both the generator and the discriminator to meet attribute conditions. Due to the complexity of graphic designs, we further propose an element dropout method to make the discriminator look at partial lists of elements and learn their local patterns. In addition, we introduce various loss designs following different design principles for layout optimization. We demonstrate that the proposed method can synthesize graphic layouts conditioned on different element attributes. It can also adjust well-designed layouts to new sizes while retaining elements' original reading-orders. The effectiveness of our method is validated through a user study.
Open-Edit: Open-Domain Image Manipulation with Open-Vocabulary InstructionsXihui Liu, Zhe Lin, Jianming Zhang et al.
We propose a novel algorithm, named Open-Edit, which is the first attempt on open-domain image manipulation with open-vocabulary instructions. It is a challenging task considering the large variation of image domains and the lack of training supervision. Our approach takes advantage of the unified visual-semantic embedding space pretrained on a general image-caption dataset, and manipulates the embedded visual features by applying text-guided vector arithmetic on the image feature maps. A structure-preserving image decoder then generates the manipulated images from the manipulated feature maps. We further propose an on-the-fly sample-specific optimization approach with cycle-consistency constraints to regularize the manipulated images and force them to preserve details of the source images. Our approach shows promising results in manipulating open-vocabulary color, texture, and high-level attributes for various scenarios of open-domain images.
SSN: Soft Shadow Network for Image CompositingYichen Sheng, Jianming Zhang, Bedrich Benes
We introduce an interactive Soft Shadow Network (SSN) to generates controllable soft shadows for image compositing. SSN takes a 2D object mask as input and thus is agnostic to image types such as painting and vector art. An environment light map is used to control the shadow's characteristics, such as angle and softness. SSN employs an Ambient Occlusion Prediction module to predict an intermediate ambient occlusion map, which can be further refined by the user to provides geometric cues to modulate the shadow generation. To train our model, we design an efficient pipeline to produce diverse soft shadow training data using 3D object models. In addition, we propose an inverse shadow map representation to improve model training. We demonstrate that our model produces realistic soft shadows in real-time. Our user studies show that the generated shadows are often indistinguishable from shadows calculated by a physics-based renderer and users can easily use SSN through an interactive application to generate specific shadow effects in minutes.
15.7CVMar 13, 2020
Explainable Deep Classification Models for Domain GeneralizationAndrea Zunino, Sarah Adel Bargal, Riccardo Volpi et al.
Conventionally, AI models are thought to trade off explainability for lower accuracy. We develop a training strategy that not only leads to a more explainable AI system for object classification, but as a consequence, suffers no perceptible accuracy degradation. Explanations are defined as regions of visual evidence upon which a deep classification network makes a decision. This is represented in the form of a saliency map conveying how much each pixel contributed to the network's decision. Our training strategy enforces a periodic saliency-based feedback to encourage the model to focus on the image regions that directly correspond to the ground-truth object. We quantify explainability using an automated metric, and using human judgement. We propose explainability as a means for bridging the visual-semantic gap between different domains where model explanations are used as a means of disentagling domain specific information from otherwise relevant features. We demonstrate that this leads to improved generalization to new domains without hindering performance on the original domain.
4.9RONov 28, 2019
LeRoP: A Learning-Based Modular Robot Photography FrameworkHao Kang, Jianming Zhang, Haoxiang Li et al.
We introduce a novel framework for automatic capturing of human portraits. The framework allows the robot to follow a person to the desired location using a Person Re-identification model. When composing is activated, the robot attempts to adjust its position to form the view that can best match the given template image, and finally takes a photograph. A template image can be predicted dynamically using an off-the-shelf photo evaluation model by the framework, or selected manually from a pre-defined set by the user. The template matching-based view adjustment is driven by a deep reinforcement learning network. Our framework lies on top of the Robot Operating System (ROS). The framework is designed to be modular so that all the models can be flexibly replaced based on needs. We show our framework on a variety of examples. In particular, we tested it in three indoor scenes and used it to take 20 photos of each scene: ten for the pre-defined template, ten for the dynamically generated ones. The average number of adjustment was $11.20$ for pre-defined templates and $12.76$ for dynamically generated ones; the average time spent was $22.11$ and $24.10$ seconds respectively.
0.9CVJun 5, 2019
Multi-way Encoding for RobustnessDonghyun Kim, Sarah Adel Bargal, Jianming Zhang et al.
Deep models are state-of-the-art for many computer vision tasks including image classification and object detection. However, it has been shown that deep models are vulnerable to adversarial examples. We highlight how one-hot encoding directly contributes to this vulnerability and propose breaking away from this widely-used, but highly-vulnerable mapping. We demonstrate that by leveraging a different output encoding, multi-way encoding, we decorrelate source and target models, making target models more secure. Our approach makes it more difficult for adversaries to find useful gradients for generating adversarial attacks. We present robustness for black-box and white-box attacks on four benchmark datasets: MNIST, CIFAR-10, CIFAR-100, and SVHN. The strength of our approach is also presented in the form of an attack for model watermarking, raising challenges in detecting stolen models.
15.2CVApr 3, 2019
M2KD: Multi-model and Multi-level Knowledge Distillation for Incremental LearningPeng Zhou, Long Mai, Jianming Zhang et al.
Incremental learning targets at achieving good performance on new categories without forgetting old ones. Knowledge distillation has been shown critical in preserving the performance on old classes. Conventional methods, however, sequentially distill knowledge only from the last model, leading to performance degradation on the old classes in later incremental learning steps. In this paper, we propose a multi-model and multi-level knowledge distillation strategy. Instead of sequentially distilling knowledge only from the last model, we directly leverage all previous model snapshots. In addition, we incorporate an auxiliary distillation to further preserve knowledge encoded at the intermediate feature levels. To make the model more memory efficient, we adapt mask based pruning to reconstruct all previous models with a small memory footprint. Experiments on standard incremental learning benchmarks show that our method preserves the knowledge on old classes better and improves the overall performance over standard distillation techniques.
11.1CVDec 2, 2018
Neural Rejuvenation: Improving Deep Network Training by Enhancing Computational Resource UtilizationSiyuan Qiao, Zhe Lin, Jianming Zhang et al.
In this paper, we study the problem of improving computational resource utilization of neural networks. Deep neural networks are usually over-parameterized for their tasks in order to achieve good performances, thus are likely to have underutilized computational resources. This observation motivates a lot of research topics, e.g. network pruning, architecture search, etc. As models with higher computational costs (e.g. more parameters or more computations) usually have better performances, we study the problem of improving the resource utilization of neural networks so that their potentials can be further realized. To this end, we propose a novel optimization method named Neural Rejuvenation. As its name suggests, our method detects dead neurons and computes resource utilization in real time, rejuvenates dead neurons by resource reallocation and reinitialization, and trains them with new training schemes. By simply replacing standard optimizers with Neural Rejuvenation, we are able to improve the performances of neural networks by a very large margin while using similar training efforts and maintaining their original resource usages.
1.7CVAug 18, 2018
Concept Mask: Large-Scale Segmentation from Semantic ConceptsYufei Wang, Zhe Lin, Xiaohui Shen et al.
Existing works on semantic segmentation typically consider a small number of labels, ranging from tens to a few hundreds. With a large number of labels, training and evaluation of such task become extremely challenging due to correlation between labels and lack of datasets with complete annotations. We formulate semantic segmentation as a problem of image segmentation given a semantic concept, and propose a novel system which can potentially handle an unlimited number of concepts, including objects, parts, stuff, and attributes. We achieve this using a weakly and semi-supervised framework leveraging multiple datasets with different levels of supervision. We first train a deep neural network on a 6M stock image dataset with only image-level labels to learn visual-semantic embedding on 18K concepts. Then, we refine and extend the embedding network to predict an attention map, using a curated dataset with bounding box annotations on 750 concepts. Finally, we train an attention-driven class agnostic segmentation network using an 80-category fully annotated dataset. We perform extensive experiments to validate that the proposed system performs competitively to the state of the art on fully supervised concepts, and is capable of producing accurate segmentations for weakly learned and unseen concepts.
Excitation Dropout: Encouraging Plasticity in Deep Neural NetworksAndrea Zunino, Sarah Adel Bargal, Pietro Morerio et al.
We propose a guided dropout regularizer for deep networks based on the evidence of a network prediction defined as the firing of neurons in specific paths. In this work, we utilize the evidence at each neuron to determine the probability of dropout, rather than dropping out neurons uniformly at random as in standard dropout. In essence, we dropout with higher probability those neurons which contribute more to decision making at training time. This approach penalizes high saliency neurons that are most relevant for model prediction, i.e. those having stronger evidence. By dropping such high-saliency neurons, the network is forced to learn alternative paths in order to maintain loss minimization, resulting in a plasticity-like behavior, a characteristic of human brains too. We demonstrate better generalization ability, an increased utilization of network neurons, and a higher resilience to network compression using several metrics over four image/video recognition benchmarks.
Excitation Backprop for RNNsSarah Adel Bargal, Andrea Zunino, Donghyun Kim et al.
Deep models are state-of-the-art for many vision tasks including video action recognition and video captioning. Models are trained to caption or classify activity in videos, but little is known about the evidence used to make such decisions. Grounding decisions made by deep networks has been studied in spatial visual content, giving more insight into model predictions for images. However, such studies are relatively lacking for models of spatiotemporal visual content - videos. In this work, we devise a formulation that simultaneously grounds evidence in space and time, in a single pass, using top-down saliency. We visualize the spatiotemporal cues that contribute to a deep model's classification/captioning output using the model's internal representation. Based on these spatiotemporal cues, we are able to localize segments within a video that correspond with a specific action, or phrase from a caption, without explicitly optimizing/training for these tasks.
6.1CVApr 30, 2017
Predicting Foreground Object Ambiguity and Efficiently Crowdsourcing the Segmentation(s)Danna Gurari, Kun He, Bo Xiong et al.
We propose the ambiguity problem for the foreground object segmentation task and motivate the importance of estimating and accounting for this ambiguity when designing vision systems. Specifically, we distinguish between images which lead multiple annotators to segment different foreground objects (ambiguous) versus minor inter-annotator differences of the same object. Taking images from eight widely used datasets, we crowdsource labeling the images as "ambiguous" or "not ambiguous" to segment in order to construct a new dataset we call STATIC. Using STATIC, we develop a system that automatically predicts which images are ambiguous. Experiments demonstrate the advantage of our prediction system over existing saliency-based methods on images from vision benchmarks and images taken by blind people who are trying to recognize objects in their environment. Finally, we introduce a crowdsourcing system to achieve cost savings for collecting the diversity of all valid "ground truth" foreground object segmentations by collecting extra segmentations only when ambiguity is expected. Experiments show our system eliminates up to 47% of human effort compared to existing crowdsourcing methods with no loss in capturing the diversity of ground truths.