Jiaqi Chen

AI
h-index22
6papers
1,747citations
Novelty48%
AI Score46

6 Papers

56.5AIMay 17, 2022Code
Unbiased Math Word Problems Benchmark for Mitigating Solving Bias

Zhicheng Yang, Jinghui Qin, Jiaqi Chen et al.

In this paper, we revisit the solving bias when evaluating models on current Math Word Problem (MWP) benchmarks. However, current solvers exist solving bias which consists of data bias and learning bias due to biased dataset and improper training strategy. Our experiments verify MWP solvers are easy to be biased by the biased training datasets which do not cover diverse questions for each problem narrative of all MWPs, thus a solver can only learn shallow heuristics rather than deep semantics for understanding problems. Besides, an MWP can be naturally solved by multiple equivalent equations while current datasets take only one of the equivalent equations as ground truth, forcing the model to match the labeled ground truth and ignoring other equivalent equations. Here, we first introduce a novel MWP dataset named UnbiasedMWP which is constructed by varying the grounded expressions in our collected data and annotating them with corresponding multiple new questions manually. Then, to further mitigate learning bias, we propose a Dynamic Target Selection (DTS) Strategy to dynamically select more suitable target expressions according to the longest prefix match between the current model output and candidate equivalent equations which are obtained by applying commutative law during training. The results show that our UnbiasedMWP has significantly fewer biases than its original data and other datasets, posing a promising benchmark for fairly evaluating the solvers' reasoning skills rather than matching nearest neighbors. And the solvers trained with our DTS achieve higher accuracies on multiple MWP benchmarks. The source code is available at https://github.com/yangzhch6/UnbiasedMWP.

28.6ROJul 8, 2024
Affordances-Oriented Planning using Foundation Models for Continuous Vision-Language Navigation

Jiaqi Chen, Bingqian Lin, Xinmin Liu et al.

LLM-based agents have demonstrated impressive zero-shot performance in vision-language navigation (VLN) task. However, existing LLM-based methods often focus only on solving high-level task planning by selecting nodes in predefined navigation graphs for movements, overlooking low-level control in navigation scenarios. To bridge this gap, we propose AO-Planner, a novel Affordances-Oriented Planner for continuous VLN task. Our AO-Planner integrates various foundation models to achieve affordances-oriented low-level motion planning and high-level decision-making, both performed in a zero-shot setting. Specifically, we employ a Visual Affordances Prompting (VAP) approach, where the visible ground is segmented by SAM to provide navigational affordances, based on which the LLM selects potential candidate waypoints and plans low-level paths towards selected waypoints. We further propose a high-level PathAgent which marks planned paths into the image input and reasons the most probable path by comprehending all environmental information. Finally, we convert the selected path into 3D coordinates using camera intrinsic parameters and depth information, avoiding challenging 3D predictions for LLMs. Experiments on the challenging R2R-CE and RxR-CE datasets show that AO-Planner achieves state-of-the-art zero-shot performance (8.8% improvement on SPL). Our method can also serve as a data annotator to obtain pseudo-labels, distilling its waypoint prediction ability into a learning-based predictor. This new predictor does not require any waypoint data from the simulator and achieves 47% SR competing with supervised methods. We establish an effective connection between LLM and 3D world, presenting novel prospects for employing foundation models in low-level motion control.

28.5AIAug 1, 2025Code
Cognitive Kernel-Pro: A Framework for Deep Research Agents and Agent Foundation Models Training

Tianqing Fang, Zhisong Zhang, Xiaoyang Wang et al. · tencent-ai

General AI Agents are increasingly recognized as foundational frameworks for the next generation of artificial intelligence, enabling complex reasoning, web interaction, coding, and autonomous research capabilities. However, current agent systems are either closed-source or heavily reliant on a variety of paid APIs and proprietary tools, limiting accessibility and reproducibility for the research community. In this work, we present \textbf{Cognitive Kernel-Pro}, a fully open-source and (to the maximum extent) free multi-module agent framework designed to democratize the development and evaluation of advanced AI agents. Within Cognitive Kernel-Pro, we systematically investigate the curation of high-quality training data for Agent Foundation Models, focusing on the construction of queries, trajectories, and verifiable answers across four key domains: web, file, code, and general reasoning. Furthermore, we explore novel strategies for agent test-time reflection and voting to enhance agent robustness and performance. We evaluate Cognitive Kernel-Pro on GAIA, achieving state-of-the-art results among open-source and free agents. Notably, our 8B-parameter open-source model surpasses previous leading systems such as WebDancer and WebSailor, establishing a new performance standard for accessible, high-capability AI agents. Code is available at https://github.com/Tencent/CognitiveKernel-Pro

59.9AIMay 30, 2021Code
GeoQA: A Geometric Question Answering Benchmark Towards Multimodal Numerical Reasoning

Jiaqi Chen, Jianheng Tang, Jinghui Qin et al.

Automatic math problem solving has recently attracted increasing attention as a long-standing AI benchmark. In this paper, we focus on solving geometric problems, which requires a comprehensive understanding of textual descriptions, visual diagrams, and theorem knowledge. However, the existing methods were highly dependent on handcraft rules and were merely evaluated on small-scale datasets. Therefore, we propose a Geometric Question Answering dataset GeoQA, containing 4,998 geometric problems with corresponding annotated programs, which illustrate the solving process of the given problems. Compared with another publicly available dataset GeoS, GeoQA is 25 times larger, in which the program annotations can provide a practical testbed for future research on explicit and explainable numerical reasoning. Moreover, we introduce a Neural Geometric Solver (NGS) to address geometric problems by comprehensively parsing multimodal information and generating interpretable programs. We further add multiple self-supervised auxiliary tasks on NGS to enhance cross-modal semantic representation. Extensive experiments on GeoQA validate the effectiveness of our proposed NGS and auxiliary tasks. However, the results are still significantly lower than human performance, which leaves large room for future research. Our benchmark and code are released at https://github.com/chen-judge/GeoQA .

11.1CVMar 23, 2020Code
Efficient Crowd Counting via Structured Knowledge Transfer

Lingbo Liu, Jiaqi Chen, Hefeng Wu et al.

Crowd counting is an application-oriented task and its inference efficiency is crucial for real-world applications. However, most previous works relied on heavy backbone networks and required prohibitive run-time consumption, which would seriously restrict their deployment scopes and cause poor scalability. To liberate these crowd counting models, we propose a novel Structured Knowledge Transfer (SKT) framework, which fully exploits the structured knowledge of a well-trained teacher network to generate a lightweight but still highly effective student network. Specifically, it is integrated with two complementary transfer modules, including an Intra-Layer Pattern Transfer which sequentially distills the knowledge embedded in layer-wise features of the teacher network to guide feature learning of the student network and an Inter-Layer Relation Transfer which densely distills the cross-layer correlation knowledge of the teacher to regularize the student's feature evolutio Consequently, our student network can derive the layer-wise and cross-layer knowledge from the teacher network to learn compact yet effective features. Extensive evaluations on three benchmarks well demonstrate the effectiveness of our SKT for extensive crowd counting models. In particular, only using around $6\%$ of the parameters and computation cost of original models, our distilled VGG-based models obtain at least 6.5$\times$ speed-up on an Nvidia 1080 GPU and even achieve state-of-the-art performance. Our code and models are available at {\url{https://github.com/HCPLab-SYSU/SKT}}.

16.3CVDec 8, 2020Code
Cross-Modal Collaborative Representation Learning and a Large-Scale RGBT Benchmark for Crowd Counting

Lingbo Liu, Jiaqi Chen, Hefeng Wu et al.

Crowd counting is a fundamental yet challenging task, which desires rich information to generate pixel-wise crowd density maps. However, most previous methods only used the limited information of RGB images and cannot well discover potential pedestrians in unconstrained scenarios. In this work, we find that incorporating optical and thermal information can greatly help to recognize pedestrians. To promote future researches in this field, we introduce a large-scale RGBT Crowd Counting (RGBT-CC) benchmark, which contains 2,030 pairs of RGB-thermal images with 138,389 annotated people. Furthermore, to facilitate the multimodal crowd counting, we propose a cross-modal collaborative representation learning framework, which consists of multiple modality-specific branches, a modality-shared branch, and an Information Aggregation-Distribution Module (IADM) to capture the complementary information of different modalities fully. Specifically, our IADM incorporates two collaborative information transfers to dynamically enhance the modality-shared and modality-specific representations with a dual information propagation mechanism. Extensive experiments conducted on the RGBT-CC benchmark demonstrate the effectiveness of our framework for RGBT crowd counting. Moreover, the proposed approach is universal for multimodal crowd counting and is also capable to achieve superior performance on the ShanghaiTechRGBD dataset. Finally, our source code and benchmark are released at {\url{http://lingboliu.com/RGBT_Crowd_Counting.html}}.