Yu Wang

h-index36
2papers
5,084citations

2 Papers

39.7CLMay 5, 2025Code
RM-R1: Reward Modeling as Reasoning

Xiusi Chen, Gaotang Li, Ziqi Wang et al.

Reward modeling is essential for aligning large language models with human preferences through reinforcement learning from human feedback. To provide accurate reward signals, a reward model (RM) should stimulate deep thinking and conduct interpretable reasoning before assigning a score or a judgment. Inspired by recent advances of long chain-of-thought on reasoning-intensive tasks, we hypothesize and validate that integrating reasoning capabilities into reward modeling significantly enhances RMs interpretability and performance. To this end, we introduce a new class of generative reward models - Reasoning Reward Models (ReasRMs) - which formulate reward modeling as a reasoning task. We propose a reasoning-oriented training pipeline and train a family of ReasRMs, RM-R1. RM-R1 features a chain-of-rubrics (CoR) mechanism - self-generating sample-level chat rubrics or math/code solutions, and evaluating candidate responses against them. The training of RM-R1 consists of two key stages: (1) distillation of high-quality reasoning chains and (2) reinforcement learning with verifiable rewards. Empirically, our models achieve state-of-the-art performance across three reward model benchmarks on average, outperforming much larger open-weight models (e.g., INF-ORM-Llama3.1-70B) and proprietary ones (e.g., GPT-4o) by up to 4.9%. Beyond final performance, we perform thorough empirical analyses to understand the key ingredients of successful ReasRM training. To facilitate future research, we release six REASRM models along with code and data at https://github.com/RM-R1-UIUC/RM-R1.

18.2CLMar 11, 2025Code
Gradient-guided Attention Map Editing: Towards Efficient Contextual Hallucination Mitigation

Yu Wang, Kamalika Das, Xiang Gao et al.

In tasks like summarization and open-book question answering (QA), Large Language Models (LLMs) often encounter "contextual hallucination", where they produce irrelevant or incorrect responses despite having access to accurate source information. This typically occurs because these models tend to prioritize self-generated content over the input context, causing them to disregard pertinent details. To address this challenge, we introduce a novel method called "Guided Attention Map Editing" (GAME), which dynamically adjusts attention maps to improve contextual relevance. During inference, GAME employs a trained classifier to identify attention maps prone to inducing hallucinations and executes targeted interventions. These interventions, guided by gradient-informed "edit directions'', strategically redistribute attention weights across various heads to effectively reduce hallucination. Comprehensive evaluations on challenging summarization and open-book QA tasks show that GAME consistently reduces hallucinations across a variety of open-source models. Specifically, GAME reduces hallucinations by 10% in the XSum summarization task while achieving a 7X speed-up in computational efficiency compared to the state-of-the-art baselines.