Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion PriorsGuocheng Qian, Jinjie Mai, Abdullah Hamdi et al.
We present Magic123, a two-stage coarse-to-fine approach for high-quality, textured 3D meshes generation from a single unposed image in the wild using both2D and 3D priors. In the first stage, we optimize a neural radiance field to produce a coarse geometry. In the second stage, we adopt a memory-efficient differentiable mesh representation to yield a high-resolution mesh with a visually appealing texture. In both stages, the 3D content is learned through reference view supervision and novel views guided by a combination of 2D and 3D diffusion priors. We introduce a single trade-off parameter between the 2D and 3D priors to control exploration (more imaginative) and exploitation (more precise) of the generated geometry. Additionally, we employ textual inversion and monocular depth regularization to encourage consistent appearances across views and to prevent degenerate solutions, respectively. Magic123 demonstrates a significant improvement over previous image-to-3D techniques, as validated through extensive experiments on synthetic benchmarks and diverse real-world images. Our code, models, and generated 3D assets are available at https://github.com/guochengqian/Magic123.
Improving GAN Training via Feature Space ShrinkageHaozhe Liu, Wentian Zhang, Bing Li et al. · tencent-ai
Due to the outstanding capability for data generation, Generative Adversarial Networks (GANs) have attracted considerable attention in unsupervised learning. However, training GANs is difficult, since the training distribution is dynamic for the discriminator, leading to unstable image representation. In this paper, we address the problem of training GANs from a novel perspective, \emph{i.e.,} robust image classification. Motivated by studies on robust image representation, we propose a simple yet effective module, namely AdaptiveMix, for GANs, which shrinks the regions of training data in the image representation space of the discriminator. Considering it is intractable to directly bound feature space, we propose to construct hard samples and narrow down the feature distance between hard and easy samples. The hard samples are constructed by mixing a pair of training images. We evaluate the effectiveness of our AdaptiveMix with widely-used and state-of-the-art GAN architectures. The evaluation results demonstrate that our AdaptiveMix can facilitate the training of GANs and effectively improve the image quality of generated samples. We also show that our AdaptiveMix can be further applied to image classification and Out-Of-Distribution (OOD) detection tasks, by equipping it with state-of-the-art methods. Extensive experiments on seven publicly available datasets show that our method effectively boosts the performance of baselines. The code is publicly available at https://github.com/WentianZhang-ML/AdaptiveMix.
Disentangling Object Motion and Occlusion for Unsupervised Multi-frame Monocular DepthZiyue Feng, Liang Yang, Longlong Jing et al.
Conventional self-supervised monocular depth prediction methods are based on a static environment assumption, which leads to accuracy degradation in dynamic scenes due to the mismatch and occlusion problems introduced by object motions. Existing dynamic-object-focused methods only partially solved the mismatch problem at the training loss level. In this paper, we accordingly propose a novel multi-frame monocular depth prediction method to solve these problems at both the prediction and supervision loss levels. Our method, called DynamicDepth, is a new framework trained via a self-supervised cycle consistent learning scheme. A Dynamic Object Motion Disentanglement (DOMD) module is proposed to disentangle object motions to solve the mismatch problem. Moreover, novel occlusion-aware Cost Volume and Re-projection Loss are designed to alleviate the occlusion effects of object motions. Extensive analyses and experiments on the Cityscapes and KITTI datasets show that our method significantly outperforms the state-of-the-art monocular depth prediction methods, especially in the areas of dynamic objects. Code is available at https://github.com/AutoAILab/DynamicDepth
Learning to Identify Critical States for Reinforcement Learning from VideosHaozhe Liu, Mingchen Zhuge, Bing Li et al.
Recent work on deep reinforcement learning (DRL) has pointed out that algorithmic information about good policies can be extracted from offline data which lack explicit information about executed actions. For example, videos of humans or robots may convey a lot of implicit information about rewarding action sequences, but a DRL machine that wants to profit from watching such videos must first learn by itself to identify and recognize relevant states/actions/rewards. Without relying on ground-truth annotations, our new method called Deep State Identifier learns to predict returns from episodes encoded as videos. Then it uses a kind of mask-based sensitivity analysis to extract/identify important critical states. Extensive experiments showcase our method's potential for understanding and improving agent behavior. The source code and the generated datasets are available at https://github.com/AI-Initiative-KAUST/VideoRLCS.
24.8AIApr 19, 2023
LLM as A Robotic Brain: Unifying Egocentric Memory and ControlJinjie Mai, Jun Chen, Bing Li et al.
Embodied AI focuses on the study and development of intelligent systems that possess a physical or virtual embodiment (i.e. robots) and are able to dynamically interact with their environment. Memory and control are the two essential parts of an embodied system and usually require separate frameworks to model each of them. In this paper, we propose a novel and generalizable framework called LLM-Brain: using Large-scale Language Model as a robotic brain to unify egocentric memory and control. The LLM-Brain framework integrates multiple multimodal language models for robotic tasks, utilizing a zero-shot learning approach. All components within LLM-Brain communicate using natural language in closed-loop multi-round dialogues that encompass perception, planning, control, and memory. The core of the system is an embodied LLM to maintain egocentric memory and control the robot. We demonstrate LLM-Brain by examining two downstream tasks: active exploration and embodied question answering. The active exploration tasks require the robot to extensively explore an unknown environment within a limited number of actions. Meanwhile, the embodied question answering tasks necessitate that the robot answers questions based on observations acquired during prior explorations.
Dynamically Masked Discriminator for Generative Adversarial NetworksWentian Zhang, Haozhe Liu, Bing Li et al. · tencent-ai
Training Generative Adversarial Networks (GANs) remains a challenging problem. The discriminator trains the generator by learning the distribution of real/generated data. However, the distribution of generated data changes throughout the training process, which is difficult for the discriminator to learn. In this paper, we propose a novel method for GANs from the viewpoint of online continual learning. We observe that the discriminator model, trained on historically generated data, often slows down its adaptation to the changes in the new arrival generated data, which accordingly decreases the quality of generated results. By treating the generated data in training as a stream, we propose to detect whether the discriminator slows down the learning of new knowledge in generated data. Therefore, we can explicitly enforce the discriminator to learn new knowledge fast. Particularly, we propose a new discriminator, which automatically detects its retardation and then dynamically masks its features, such that the discriminator can adaptively learn the temporally-vary distribution of generated data. Experimental results show our method outperforms the state-of-the-art approaches.
15.3CVAug 20, 2024Code
TrackNeRF: Bundle Adjusting NeRF from Sparse and Noisy Views via Feature TracksJinjie Mai, Wenxuan Zhu, Sara Rojas et al.
Neural radiance fields (NeRFs) generally require many images with accurate poses for accurate novel view synthesis, which does not reflect realistic setups where views can be sparse and poses can be noisy. Previous solutions for learning NeRFs with sparse views and noisy poses only consider local geometry consistency with pairs of views. Closely following \textit{bundle adjustment} in Structure-from-Motion (SfM), we introduce TrackNeRF for more globally consistent geometry reconstruction and more accurate pose optimization. TrackNeRF introduces \textit{feature tracks}, \ie connected pixel trajectories across \textit{all} visible views that correspond to the \textit{same} 3D points. By enforcing reprojection consistency among feature tracks, TrackNeRF encourages holistic 3D consistency explicitly. Through extensive experiments, TrackNeRF sets a new benchmark in noisy and sparse view reconstruction. In particular, TrackNeRF shows significant improvements over the state-of-the-art BARF and SPARF by $\sim8$ and $\sim1$ in terms of PSNR on DTU under various sparse and noisy view setups. The code is available at \href{https://tracknerf.github.io/}.
4.8CVMar 23, 2022
Learning Scene Flow in 3D Point Clouds with Noisy Pseudo LabelsBing Li, Cheng Zheng, Guohao Li et al.
We propose a novel scene flow method that captures 3D motions from point clouds without relying on ground-truth scene flow annotations. Due to the irregularity and sparsity of point clouds, it is expensive and time-consuming to acquire ground-truth scene flow annotations. Some state-of-the-art approaches train scene flow networks in a self-supervised learning manner via approximating pseudo scene flow labels from point clouds. However, these methods fail to achieve the performance level of fully supervised methods, due to the limitations of point cloud such as sparsity and lacking color information. To provide an alternative, we propose a novel approach that utilizes monocular RGB images and point clouds to generate pseudo scene flow labels for training scene flow networks. Our pseudo label generation module infers pseudo scene labels for point clouds by jointly leveraging rich appearance information in monocular images and geometric information of point clouds. To further reduce the negative effect of noisy pseudo labels on the training, we propose a noisy-label-aware training scheme by exploiting the geometric relations of points. Experiment results show that our method not only outperforms state-of-the-art self-supervised approaches, but also outperforms some supervised approaches that use accurate ground-truth flows.
11.0CVSep 25, 2023
Automatic Animation of Hair Blowing in Still Portrait PhotosWenpeng Xiao, Wentao Liu, Yitong Wang et al.
We propose a novel approach to animate human hair in a still portrait photo. Existing work has largely studied the animation of fluid elements such as water and fire. However, hair animation for a real image remains underexplored, which is a challenging problem, due to the high complexity of hair structure and dynamics. Considering the complexity of hair structure, we innovatively treat hair wisp extraction as an instance segmentation problem, where a hair wisp is referred to as an instance. With advanced instance segmentation networks, our method extracts meaningful and natural hair wisps. Furthermore, we propose a wisp-aware animation module that animates hair wisps with pleasing motions without noticeable artifacts. The extensive experiments show the superiority of our method. Our method provides the most pleasing and compelling viewing experience in the qualitative experiments and outperforms state-of-the-art still-image animation methods by a large margin in the quantitative evaluation. Project url: \url{https://nevergiveu.github.io/AutomaticHairBlowing/}
14.1CVApr 28, 2023
CVRecon: Rethinking 3D Geometric Feature Learning For Neural ReconstructionZiyue Feng, Liang Yang, Pengsheng Guo et al.
Recent advances in neural reconstruction using posed image sequences have made remarkable progress. However, due to the lack of depth information, existing volumetric-based techniques simply duplicate 2D image features of the object surface along the entire camera ray. We contend this duplication introduces noise in empty and occluded spaces, posing challenges for producing high-quality 3D geometry. Drawing inspiration from traditional multi-view stereo methods, we propose an end-to-end 3D neural reconstruction framework CVRecon, designed to exploit the rich geometric embedding in the cost volumes to facilitate 3D geometric feature learning. Furthermore, we present Ray-contextual Compensated Cost Volume (RCCV), a novel 3D geometric feature representation that encodes view-dependent information with improved integrity and robustness. Through comprehensive experiments, we demonstrate that our approach significantly improves the reconstruction quality in various metrics and recovers clear fine details of the 3D geometries. Our extensive ablation studies provide insights into the development of effective 3D geometric feature learning schemes. Project page: https://cvrecon.ziyue.cool/
AniGAN: Style-Guided Generative Adversarial Networks for Unsupervised Anime Face GenerationBing Li, Yuanlue Zhu, Yitong Wang et al.
In this paper, we propose a novel framework to translate a portrait photo-face into an anime appearance. Our aim is to synthesize anime-faces which are style-consistent with a given reference anime-face. However, unlike typical translation tasks, such anime-face translation is challenging due to complex variations of appearances among anime-faces. Existing methods often fail to transfer the styles of reference anime-faces, or introduce noticeable artifacts/distortions in the local shapes of their generated faces. We propose AniGAN, a novel GAN-based translator that synthesizes high-quality anime-faces. Specifically, a new generator architecture is proposed to simultaneously transfer color/texture styles and transform local facial shapes into anime-like counterparts based on the style of a reference anime-face, while preserving the global structure of the source photo-face. We propose a double-branch discriminator to learn both domain-specific distributions and domain-shared distributions, helping generate visually pleasing anime-faces and effectively mitigate artifacts. Extensive experiments on selfie2anime and a new face2anime dataset qualitatively and quantitatively demonstrate the superiority of our method over state-of-the-art methods. The new dataset is available at https://github.com/bing-li-ai/AniGAN .
24.0CVJun 12, 2024
Vivid-ZOO: Multi-View Video Generation with Diffusion ModelBing Li, Cheng Zheng, Wenxuan Zhu et al.
While diffusion models have shown impressive performance in 2D image/video generation, diffusion-based Text-to-Multi-view-Video (T2MVid) generation remains underexplored. The new challenges posed by T2MVid generation lie in the lack of massive captioned multi-view videos and the complexity of modeling such multi-dimensional distribution. To this end, we propose a novel diffusion-based pipeline that generates high-quality multi-view videos centered around a dynamic 3D object from text. Specifically, we factor the T2MVid problem into viewpoint-space and time components. Such factorization allows us to combine and reuse layers of advanced pre-trained multi-view image and 2D video diffusion models to ensure multi-view consistency as well as temporal coherence for the generated multi-view videos, largely reducing the training cost. We further introduce alignment modules to align the latent spaces of layers from the pre-trained multi-view and the 2D video diffusion models, addressing the reused layers' incompatibility that arises from the domain gap between 2D and multi-view data. In support of this and future research, we further contribute a captioned multi-view video dataset. Experimental results demonstrate that our method generates high-quality multi-view videos, exhibiting vivid motions, temporal coherence, and multi-view consistency, given a variety of text prompts.
33.8AIMay 26, 2023
Mindstorms in Natural Language-Based Societies of MindMingchen Zhuge, Haozhe Liu, Francesco Faccio et al.
Both Minsky's "society of mind" and Schmidhuber's "learning to think" inspire diverse societies of large multimodal neural networks (NNs) that solve problems by interviewing each other in a "mindstorm." Recent implementations of NN-based societies of minds consist of large language models (LLMs) and other NN-based experts communicating through a natural language interface. In doing so, they overcome the limitations of single LLMs, improving multimodal zero-shot reasoning. In these natural language-based societies of mind (NLSOMs), new agents -- all communicating through the same universal symbolic language -- are easily added in a modular fashion. To demonstrate the power of NLSOMs, we assemble and experiment with several of them (having up to 129 members), leveraging mindstorms in them to solve some practical AI tasks: visual question answering, image captioning, text-to-image synthesis, 3D generation, egocentric retrieval, embodied AI, and general language-based task solving. We view this as a starting point towards much larger NLSOMs with billions of agents-some of which may be humans. And with this emergence of great societies of heterogeneous minds, many new research questions have suddenly become paramount to the future of artificial intelligence. What should be the social structure of an NLSOM? What would be the (dis)advantages of having a monarchical rather than a democratic structure? How can principles of NN economies be used to maximize the total reward of a reinforcement learning NLSOM? In this work, we identify, discuss, and try to answer some of these questions.
SCTN: Sparse Convolution-Transformer Network for Scene Flow EstimationBing Li, Cheng Zheng, Silvio Giancola et al.
We propose a novel scene flow estimation approach to capture and infer 3D motions from point clouds. Estimating 3D motions for point clouds is challenging, since a point cloud is unordered and its density is significantly non-uniform. Such unstructured data poses difficulties in matching corresponding points between point clouds, leading to inaccurate flow estimation. We propose a novel architecture named Sparse Convolution-Transformer Network (SCTN) that equips the sparse convolution with the transformer. Specifically, by leveraging the sparse convolution, SCTN transfers irregular point cloud into locally consistent flow features for estimating continuous and consistent motions within an object/local object part. We further propose to explicitly learn point relations using a point transformer module, different from exiting methods. We show that the learned relation-based contextual information is rich and helpful for matching corresponding points, benefiting scene flow estimation. In addition, a novel loss function is proposed to adaptively encourage flow consistency according to feature similarity. Extensive experiments demonstrate that our proposed approach achieves a new state of the art in scene flow estimation. Our approach achieves an error of 0.038 and 0.037 (EPE3D) on FlyingThings3D and KITTI Scene Flow respectively, which significantly outperforms previous methods by large margins.