FuseGen: PLM Fusion for Data-generation based Zero-shot LearningTianyuan Zou, Yang Liu, Peng Li et al.
Data generation-based zero-shot learning, although effective in training Small Task-specific Models (STMs) via synthetic datasets generated by Pre-trained Language Models (PLMs), is often limited by the low quality of such synthetic datasets. Previous solutions have primarily focused on single PLM settings, where synthetic datasets are typically restricted to specific sub-spaces and often deviate from real-world distributions, leading to severe distribution bias. To mitigate such bias, we propose FuseGen, a novel data generation-based zero-shot learning framework that introduces a new criteria for subset selection from synthetic datasets via utilizing multiple PLMs and trained STMs. The chosen subset provides in-context feedback to each PLM, enhancing dataset quality through iterative data generation. Trained STMs are then used for sample re-weighting as well, further improving data quality. Extensive experiments across diverse tasks demonstrate that FuseGen substantially outperforms existing methods, highly effective in boosting STM performance in a PLM-agnostic way. Code is provided in https://github.com/LindaLydia/FuseGen.
StableToolBench: Towards Stable Large-Scale Benchmarking on Tool Learning of Large Language ModelsZhicheng Guo, Sijie Cheng, Hao Wang et al. · tsinghua
Large Language Models (LLMs) have witnessed remarkable advancements in recent years, prompting the exploration of tool learning, which integrates LLMs with external tools to address diverse real-world challenges. Assessing the capability of LLMs to utilise tools necessitates large-scale and stable benchmarks. However, previous works relied on either hand-crafted online tools with limited scale, or large-scale real online APIs suffering from instability of API status. To address this problem, we introduce StableToolBench, a benchmark evolving from ToolBench, proposing a virtual API server and stable evaluation system. The virtual API server contains a caching system and API simulators which are complementary to alleviate the change in API status. Meanwhile, the stable evaluation system designs solvable pass and win rates using GPT-4 as the automatic evaluator to eliminate the randomness during evaluation. Experimental results demonstrate the stability of StableToolBench, and further discuss the effectiveness of API simulators, the caching system, and the evaluator system.
DEEM: Dynamic Experienced Expert Modeling for Stance DetectionXiaolong Wang, Yile Wang, Sijie Cheng et al. · tsinghua
Recent work has made a preliminary attempt to use large language models (LLMs) to solve the stance detection task, showing promising results. However, considering that stance detection usually requires detailed background knowledge, the vanilla reasoning method may neglect the domain knowledge to make a professional and accurate analysis. Thus, there is still room for improvement of LLMs reasoning, especially in leveraging the generation capability of LLMs to simulate specific experts (i.e., multi-agents) to detect the stance. In this paper, different from existing multi-agent works that require detailed descriptions and use fixed experts, we propose a Dynamic Experienced Expert Modeling (DEEM) method which can leverage the generated experienced experts and let LLMs reason in a semi-parametric way, making the experts more generalizable and reliable. Experimental results demonstrate that DEEM consistently achieves the best results on three standard benchmarks, outperforms methods with self-consistency reasoning, and reduces the bias of LLMs.
Advancing Language Multi-Agent Learning with Credit Re-Assignment for Interactive Environment GeneralizationZhitao He, Zijun Liu, Peng Li et al. · tsinghua
LLM-based agents have made significant advancements in interactive environments, such as mobile operations and web browsing, and other domains beyond computer using. Current multi-agent systems universally excel in performance, compared to single agents, but struggle with generalization across environments due to predefined roles and inadequate strategies for generalizing language agents. The challenge of achieving both strong performance and good generalization has hindered the progress of multi-agent systems for interactive environments. To address these issues, we propose CollabUIAgents, a multi-agent reinforcement learning framework with a novel multi-agent credit re-assignment (CR) strategy, assigning process rewards with LLMs rather than environment-specific rewards and learning with synthesized preference data, in order to foster generalizable, collaborative behaviors among the role-free agents' policies. Empirical results show that our framework improves both performance and cross-environment generalizability of multi-agent systems. Moreover, our 7B-parameter system achieves results on par with or exceed strong closed-source models, and the LLM that guides the CR. We also provide insights in using granular CR rewards effectively for environment generalization, and accommodating trained LLMs in multi-agent systems.