Zhang Zhang

CV
h-index28
15papers
2,339citations
Novelty44%
AI Score45

15 Papers

6.8CVAug 31, 2023Code
Illumination Distillation Framework for Nighttime Person Re-Identification and A New Benchmark

Andong Lu, Zhang Zhang, Yan Huang et al.

Nighttime person Re-ID (person re-identification in the nighttime) is a very important and challenging task for visual surveillance but it has not been thoroughly investigated. Under the low illumination condition, the performance of person Re-ID methods usually sharply deteriorates. To address the low illumination challenge in nighttime person Re-ID, this paper proposes an Illumination Distillation Framework (IDF), which utilizes illumination enhancement and illumination distillation schemes to promote the learning of Re-ID models. Specifically, IDF consists of a master branch, an illumination enhancement branch, and an illumination distillation module. The master branch is used to extract the features from a nighttime image. The illumination enhancement branch first estimates an enhanced image from the nighttime image using a nonlinear curve mapping method and then extracts the enhanced features. However, nighttime and enhanced features usually contain data noise due to unstable lighting conditions and enhancement failures. To fully exploit the complementary benefits of nighttime and enhanced features while suppressing data noise, we propose an illumination distillation module. In particular, the illumination distillation module fuses the features from two branches through a bottleneck fusion model and then uses the fused features to guide the learning of both branches in a distillation manner. In addition, we build a real-world nighttime person Re-ID dataset, named Night600, which contains 600 identities captured from different viewpoints and nighttime illumination conditions under complex outdoor environments. Experimental results demonstrate that our IDF can achieve state-of-the-art performance on two nighttime person Re-ID datasets (i.e., Night600 and Knight ). We will release our code and dataset at https://github.com/Alexadlu/IDF.

10.4CVSep 18, 2023Code
Multi-Semantic Fusion Model for Generalized Zero-Shot Skeleton-Based Action Recognition

Ming-Zhe Li, Zhen Jia, Zhang Zhang et al.

Generalized zero-shot skeleton-based action recognition (GZSSAR) is a new challenging problem in computer vision community, which requires models to recognize actions without any training samples. Previous studies only utilize the action labels of verb phrases as the semantic prototypes for learning the mapping from skeleton-based actions to a shared semantic space. However, the limited semantic information of action labels restricts the generalization ability of skeleton features for recognizing unseen actions. In order to solve this dilemma, we propose a multi-semantic fusion (MSF) model for improving the performance of GZSSAR, where two kinds of class-level textual descriptions (i.e., action descriptions and motion descriptions), are collected as auxiliary semantic information to enhance the learning efficacy of generalizable skeleton features. Specially, a pre-trained language encoder takes the action descriptions, motion descriptions and original class labels as inputs to obtain rich semantic features for each action class, while a skeleton encoder is implemented to extract skeleton features. Then, a variational autoencoder (VAE) based generative module is performed to learn a cross-modal alignment between skeleton and semantic features. Finally, a classification module is built to recognize the action categories of input samples, where a seen-unseen classification gate is adopted to predict whether the sample comes from seen action classes or not in GZSSAR. The superior performance in comparisons with previous models validates the effectiveness of the proposed MSF model on GZSSAR.

18.2CVJun 17, 2025Code
Patho-R1: A Multimodal Reinforcement Learning-Based Pathology Expert Reasoner

Wenchuan Zhang, Penghao Zhang, Jingru Guo et al.

Recent advances in vision language models (VLMs) have enabled broad progress in the general medical field. However, pathology still remains a more challenging subdomain, with current pathology specific VLMs exhibiting limitations in both diagnostic accuracy and reasoning plausibility. Such shortcomings are largely attributable to the nature of current pathology datasets, which are primarily composed of image description pairs that lack the depth and structured diagnostic paradigms employed by real world pathologists. In this study, we leverage pathology textbooks and real world pathology experts to construct high-quality, reasoning-oriented datasets. Building on this, we introduce Patho-R1, a multimodal RL-based pathology Reasoner, trained through a three-stage pipeline: (1) continued pretraining on 3.5 million image-text pairs for knowledge infusion; (2) supervised fine-tuning on 500k high-quality Chain-of-Thought samples for reasoning incentivizing; (3) reinforcement learning using Group Relative Policy Optimization and Decoupled Clip and Dynamic sAmpling Policy Optimization strategies for multimodal reasoning quality refinement. To further assess the alignment quality of our dataset, we propose Patho-CLIP, trained on the same figure-caption corpus used for continued pretraining. Comprehensive experimental results demonstrate that both Patho-CLIP and Patho-R1 achieve robust performance across a wide range of pathology-related tasks, including zero-shot classification, cross-modal retrieval, Visual Question Answering, and Multiple Choice Question. Our project is available at the Patho-R1 repository: https://github.com/Wenchuan-Zhang/Patho-R1.

3.2ROJan 23, 2025Code
MCRL4OR: Multimodal Contrastive Representation Learning for Off-Road Environmental Perception

Yi Yang, Zhang Zhang, Liang Wang

Most studies on environmental perception for autonomous vehicles (AVs) focus on urban traffic environments, where the objects/stuff to be perceived are mainly from man-made scenes and scalable datasets with dense annotations can be used to train supervised learning models. By contrast, it is hard to densely annotate a large-scale off-road driving dataset manually due to the inherently unstructured nature of off-road environments. In this paper, we propose a Multimodal Contrastive Representation Learning approach for Off-Road environmental perception, namely MCRL4OR. This approach aims to jointly learn three encoders for processing visual images, locomotion states, and control actions by aligning the locomotion states with the fused features of visual images and control actions within a contrastive learning framework. The causation behind this alignment strategy is that the inertial locomotion state is the result of taking a certain control action under the current landform/terrain condition perceived by visual sensors. In experiments, we pre-train the MCRL4OR with a large-scale off-road driving dataset and adopt the learned multimodal representations for various downstream perception tasks in off-road driving scenarios. The superior performance in downstream tasks demonstrates the advantages of the pre-trained multimodal representations. The codes can be found in \url{https://github.com/1uciusy/MCRL4OR}.

26.0CVJun 29, 2021Code
Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition

Yi-Fan Song, Zhang Zhang, Caifeng Shan et al.

One essential problem in skeleton-based action recognition is how to extract discriminative features over all skeleton joints. However, the complexity of the recent State-Of-The-Art (SOTA) models for this task tends to be exceedingly sophisticated and over-parameterized. The low efficiency in model training and inference has increased the validation costs of model architectures in large-scale datasets. To address the above issue, recent advanced separable convolutional layers are embedded into an early fused Multiple Input Branches (MIB) network, constructing an efficient Graph Convolutional Network (GCN) baseline for skeleton-based action recognition. In addition, based on such the baseline, we design a compound scaling strategy to expand the model's width and depth synchronously, and eventually obtain a family of efficient GCN baselines with high accuracies and small amounts of trainable parameters, termed EfficientGCN-Bx, where "x" denotes the scaling coefficient. On two large-scale datasets, i.e., NTU RGB+D 60 and 120, the proposed EfficientGCN-B4 baseline outperforms other SOTA methods, e.g., achieving 91.7% accuracy on the cross-subject benchmark of NTU 60 dataset, while being 3.15x smaller and 3.21x faster than MS-G3D, which is one of the best SOTA methods. The source code in PyTorch version and the pretrained models are available at https://github.com/yfsong0709/EfficientGCNv1.

10.8DCNov 4, 2024
Minder: Faulty Machine Detection for Large-scale Distributed Model Training

Yangtao Deng, Xiang Shi, Zhuo Jiang et al.

Large-scale distributed model training requires simultaneous training on up to thousands of machines. Faulty machine detection is critical when an unexpected fault occurs in a machine. From our experience, a training task can encounter two faults per day on average, possibly leading to a halt for hours. To address the drawbacks of the time-consuming and labor-intensive manual scrutiny, we propose Minder, an automatic faulty machine detector for distributed training tasks. The key idea of Minder is to automatically and efficiently detect faulty distinctive monitoring metric patterns, which could last for a period before the entire training task comes to a halt. Minder has been deployed in our production environment for over one year, monitoring daily distributed training tasks where each involves up to thousands of machines. In our real-world fault detection scenarios, Minder can accurately and efficiently react to faults within 3.6 seconds on average, with a precision of 0.904 and F1-score of 0.893.

13.1CVMay 7, 2025
Occupancy World Model for Robots

Zhang Zhang, Qiang Zhang, Wei Cui et al.

Understanding and forecasting the scene evolutions deeply affect the exploration and decision of embodied agents. While traditional methods simulate scene evolutions through trajectory prediction of potential instances, current works use the occupancy world model as a generative framework for describing fine-grained overall scene dynamics. However, existing methods cluster on the outdoor structured road scenes, while ignoring the exploration of forecasting 3D occupancy scene evolutions for robots in indoor scenes. In this work, we explore a new framework for learning the scene evolutions of observed fine-grained occupancy and propose an occupancy world model based on the combined spatio-temporal receptive field and guided autoregressive transformer to forecast the scene evolutions, called RoboOccWorld. We propose the Conditional Causal State Attention (CCSA), which utilizes camera poses of next state as conditions to guide the autoregressive transformer to adapt and understand the indoor robotics scenarios. In order to effectively exploit the spatio-temporal cues from historical observations, Hybrid Spatio-Temporal Aggregation (HSTA) is proposed to obtain the combined spatio-temporal receptive field based on multi-scale spatio-temporal windows. In addition, we restructure the OccWorld-ScanNet benchmark based on local annotations to facilitate the evaluation of the indoor 3D occupancy scene evolution prediction task. Experimental results demonstrate that our RoboOccWorld outperforms state-of-the-art methods in indoor 3D occupancy scene evolution prediction task. The code will be released soon.

6.2CVAug 2, 2025
RoadMamba: A Dual Branch Visual State Space Model for Road Surface Classification

Tianze Wang, Zhang Zhang, Chao Yue et al.

Acquiring the road surface conditions in advance based on visual technologies provides effective information for the planning and control system of autonomous vehicles, thus improving the safety and driving comfort of the vehicles. Recently, the Mamba architecture based on state-space models has shown remarkable performance in visual processing tasks, benefiting from the efficient global receptive field. However, existing Mamba architectures struggle to achieve state-of-the-art visual road surface classification due to their lack of effective extraction of the local texture of the road surface. In this paper, we explore for the first time the potential of visual Mamba architectures for road surface classification task and propose a method that effectively combines local and global perception, called RoadMamba. Specifically, we utilize the Dual State Space Model (DualSSM) to effectively extract the global semantics and local texture of the road surface and decode and fuse the dual features through the Dual Attention Fusion (DAF). In addition, we propose a dual auxiliary loss to explicitly constrain dual branches, preventing the network from relying only on global semantic information from the deep large receptive field and ignoring the local texture. The proposed RoadMamba achieves the state-of-the-art performance in experiments on a large-scale road surface classification dataset containing 1 million samples.

24.9CVOct 20, 2020
Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognition

Yi-Fan Song, Zhang Zhang, Caifeng Shan et al.

One essential problem in skeleton-based action recognition is how to extract discriminative features over all skeleton joints. However, the complexity of the State-Of-The-Art (SOTA) models of this task tends to be exceedingly sophisticated and over-parameterized, where the low efficiency in model training and inference has obstructed the development in the field, especially for large-scale action datasets. In this work, we propose an efficient but strong baseline based on Graph Convolutional Network (GCN), where three main improvements are aggregated, i.e., early fused Multiple Input Branches (MIB), Residual GCN (ResGCN) with bottleneck structure and Part-wise Attention (PartAtt) block. Firstly, an MIB is designed to enrich informative skeleton features and remain compact representations at an early fusion stage. Then, inspired by the success of the ResNet architecture in Convolutional Neural Network (CNN), a ResGCN module is introduced in GCN to alleviate computational costs and reduce learning difficulties in model training while maintain the model accuracy. Finally, a PartAtt block is proposed to discover the most essential body parts over a whole action sequence and obtain more explainable representations for different skeleton action sequences. Extensive experiments on two large-scale datasets, i.e., NTU RGB+D 60 and 120, validate that the proposed baseline slightly outperforms other SOTA models and meanwhile requires much fewer parameters during training and inference procedures, e.g., at most 34 times less than DGNN, which is one of the best SOTA methods.

14.3CVAug 9, 2020Code
Richly Activated Graph Convolutional Network for Robust Skeleton-based Action Recognition

Yi-Fan Song, Zhang Zhang, Caifeng Shan et al.

Current methods for skeleton-based human action recognition usually work with complete skeletons. However, in real scenarios, it is inevitable to capture incomplete or noisy skeletons, which could significantly deteriorate the performance of current methods when some informative joints are occluded or disturbed. To improve the robustness of action recognition models, a multi-stream graph convolutional network (GCN) is proposed to explore sufficient discriminative features spreading over all skeleton joints, so that the distributed redundant representation reduces the sensitivity of the action models to non-standard skeletons. Concretely, the backbone GCN is extended by a series of ordered streams which is responsible for learning discriminative features from the joints less activated by preceding streams. Here, the activation degrees of skeleton joints of each GCN stream are measured by the class activation maps (CAM), and only the information from the unactivated joints will be passed to the next stream, by which rich features over all active joints are obtained. Thus, the proposed method is termed richly activated GCN (RA-GCN). Compared to the state-of-the-art (SOTA) methods, the RA-GCN achieves comparable performance on the standard NTU RGB+D 60 and 120 datasets. More crucially, on the synthetic occlusion and jittering datasets, the performance deterioration due to the occluded and disturbed joints can be significantly alleviated by utilizing the proposed RA-GCN.

16.6CVJul 15, 2019
Slow Feature Analysis for Human Action Recognition

Zhang Zhang, Dacheng Tao

Slow Feature Analysis (SFA) extracts slowly varying features from a quickly varying input signal. It has been successfully applied to modeling the visual receptive fields of the cortical neurons. Sufficient experimental results in neuroscience suggest that the temporal slowness principle is a general learning principle in visual perception. In this paper, we introduce the SFA framework to the problem of human action recognition by incorporating the discriminative information with SFA learning and considering the spatial relationship of body parts. In particular, we consider four kinds of SFA learning strategies, including the original unsupervised SFA (U-SFA), the supervised SFA (S-SFA), the discriminative SFA (D-SFA), and the spatial discriminative SFA (SD-SFA), to extract slow feature functions from a large amount of training cuboids which are obtained by random sampling in motion boundaries. Afterward, to represent action sequences, the squared first order temporal derivatives are accumulated over all transformed cuboids into one feature vector, which is termed the Accumulated Squared Derivative (ASD) feature. The ASD feature encodes the statistical distribution of slow features in an action sequence. Finally, a linear support vector machine (SVM) is trained to classify actions represented by ASD features. We conduct extensive experiments, including two sets of control experiments, two sets of large scale experiments on the KTH and Weizmann databases, and two sets of experiments on the CASIA and UT-interaction databases, to demonstrate the effectiveness of SFA for human action recognition.

0.9CVMar 6, 2019
Large-Scale Pedestrian Retrieval Competition

Da Li, Zhang Zhang

The Large-Scale Pedestrian Retrieval Competition (LSPRC) mainly focuses on person retrieval which is an important end application in intelligent vision system of surveillance. Person retrieval aims at searching the interested target with specific visual attributes or images. The low image quality, various camera viewpoints, large pose variations and occlusions in real scenes make it a challenge problem. By providing large-scale surveillance data in real scene and standard evaluation methods that are closer to real application, the competition aims to improve the robust of related algorithms and further meet the complicated situations in real application. LSPRC includes two kinds of tasks, i.e., Attribute based Pedestrian Retrieval (PR-A) and Re-IDentification (ReID) based Pedestrian Retrieval (PR-ID). The normal evaluation index, i.e., mean Average Precision (mAP), is used to measure the performances of the two tasks under various scale, pose and occlusion. While the method of system evaluation is introduced to evaluate the person retrieval system in which the related algorithms of the two tasks are integrated into a large-scale video parsing platform (named ISEE) combing with algorithm of pedestrian detection.

30.1CVOct 18, 2017
Learning Deep Context-aware Features over Body and Latent Parts for Person Re-identification

Dangwei Li, Xiaotang Chen, Zhang Zhang et al.

Person Re-identification (ReID) is to identify the same person across different cameras. It is a challenging task due to the large variations in person pose, occlusion, background clutter, etc How to extract powerful features is a fundamental problem in ReID and is still an open problem today. In this paper, we design a Multi-Scale Context-Aware Network (MSCAN) to learn powerful features over full body and body parts, which can well capture the local context knowledge by stacking multi-scale convolutions in each layer. Moreover, instead of using predefined rigid parts, we propose to learn and localize deformable pedestrian parts using Spatial Transformer Networks (STN) with novel spatial constraints. The learned body parts can release some difficulties, eg pose variations and background clutters, in part-based representation. Finally, we integrate the representation learning processes of full body and body parts into a unified framework for person ReID through multi-class person identification tasks. Extensive evaluations on current challenging large-scale person ReID datasets, including the image-based Market1501, CUHK03 and sequence-based MARS datasets, show that the proposed method achieves the state-of-the-art results.

9.9CVNov 17, 2016
Weakly-supervised Learning of Mid-level Features for Pedestrian Attribute Recognition and Localization

Kai Yu, Biao Leng, Zhang Zhang et al.

State-of-the-art methods treat pedestrian attribute recognition as a multi-label image classification problem. The location information of person attributes is usually eliminated or simply encoded in the rigid splitting of whole body in previous work. In this paper, we formulate the task in a weakly-supervised attribute localization framework. Based on GoogLeNet, firstly, a set of mid-level attribute features are discovered by novelly designed detection layers, where a max-pooling based weakly-supervised object detection technique is used to train these layers with only image-level labels without the need of bounding box annotations of pedestrian attributes. Secondly, attribute labels are predicted by regression of the detection response magnitudes. Finally, the locations and rough shapes of pedestrian attributes can be inferred by performing clustering on a fusion of activation maps of the detection layers, where the fusion weights are estimated as the correlation strengths between each attribute and its relevant mid-level features. Extensive experiments are performed on the two currently largest pedestrian attribute datasets, i.e. the PETA dataset and the RAP dataset. Results show that the proposed method has achieved competitive performance on attribute recognition, compared to other state-of-the-art methods. Moreover, the results of attribute localization are visualized to understand the characteristics of the proposed method.

19.0CVMar 23, 2016Code
A Richly Annotated Dataset for Pedestrian Attribute Recognition

Dangwei Li, Zhang Zhang, Xiaotang Chen et al.

In this paper, we aim to improve the dataset foundation for pedestrian attribute recognition in real surveillance scenarios. Recognition of human attributes, such as gender, and clothes types, has great prospects in real applications. However, the development of suitable benchmark datasets for attribute recognition remains lagged behind. Existing human attribute datasets are collected from various sources or an integration of pedestrian re-identification datasets. Such heterogeneous collection poses a big challenge on developing high quality fine-grained attribute recognition algorithms. Furthermore, human attribute recognition are generally severely affected by environmental or contextual factors, such as viewpoints, occlusions and body parts, while existing attribute datasets barely care about them. To tackle these problems, we build a Richly Annotated Pedestrian (RAP) dataset from real multi-camera surveillance scenarios with long term collection, where data samples are annotated with not only fine-grained human attributes but also environmental and contextual factors. RAP has in total 41,585 pedestrian samples, each of which is annotated with 72 attributes as well as viewpoints, occlusions, body parts information. To our knowledge, the RAP dataset is the largest pedestrian attribute dataset, which is expected to greatly promote the study of large-scale attribute recognition systems. Furthermore, we empirically analyze the effects of different environmental and contextual factors on pedestrian attribute recognition. Experimental results demonstrate that viewpoints, occlusions and body parts information could assist attribute recognition a lot in real applications.