Wanqing Li

CV
h-index57
53papers
4,918citations
Novelty46%
AI Score36

53 Papers

2.6CVSep 21, 2022Code
FT-HID: A Large Scale RGB-D Dataset for First and Third Person Human Interaction Analysis

Zihui Guo, Yonghong Hou, Pichao Wang et al.

Analysis of human interaction is one important research topic of human motion analysis. It has been studied either using first person vision (FPV) or third person vision (TPV). However, the joint learning of both types of vision has so far attracted little attention. One of the reasons is the lack of suitable datasets that cover both FPV and TPV. In addition, existing benchmark datasets of either FPV or TPV have several limitations, including the limited number of samples, participant subjects, interaction categories, and modalities. In this work, we contribute a large-scale human interaction dataset, namely, FT-HID dataset. FT-HID contains pair-aligned samples of first person and third person visions. The dataset was collected from 109 distinct subjects and has more than 90K samples for three modalities. The dataset has been validated by using several existing action recognition methods. In addition, we introduce a novel multi-view interaction mechanism for skeleton sequences, and a joint learning multi-stream framework for first person and third person visions. Both methods yield promising results on the FT-HID dataset. It is expected that the introduction of this vision-aligned large-scale dataset will promote the development of both FPV and TPV, and their joint learning techniques for human action analysis. The dataset and code are available at \href{https://github.com/ENDLICHERE/FT-HID}{here}.

14.9CVOct 6, 2022
Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognition

Zhimin Gao, Peitao Wang, Pei Lv et al.

Despite great progress achieved by transformer in various vision tasks, it is still underexplored for skeleton-based action recognition with only a few attempts. Besides, these methods directly calculate the pair-wise global self-attention equally for all the joints in both the spatial and temporal dimensions, undervaluing the effect of discriminative local joints and the short-range temporal dynamics. In this work, we propose a novel Focal and Global Spatial-Temporal Transformer network (FG-STFormer), that is equipped with two key components: (1) FG-SFormer: focal joints and global parts coupling spatial transformer. It forces the network to focus on modelling correlations for both the learned discriminative spatial joints and human body parts respectively. The selective focal joints eliminate the negative effect of non-informative ones during accumulating the correlations. Meanwhile, the interactions between the focal joints and body parts are incorporated to enhance the spatial dependencies via mutual cross-attention. (2) FG-TFormer: focal and global temporal transformer. Dilated temporal convolution is integrated into the global self-attention mechanism to explicitly capture the local temporal motion patterns of joints or body parts, which is found to be vital important to make temporal transformer work. Extensive experimental results on three benchmarks, namely NTU-60, NTU-120 and NW-UCLA, show our FG-STFormer surpasses all existing transformer-based methods, and compares favourably with state-of-the art GCN-based methods.

19.3CVAug 6, 2022
Contrastive Positive Mining for Unsupervised 3D Action Representation Learning

Haoyuan Zhang, Yonghong Hou, Wenjing Zhang et al.

Recent contrastive based 3D action representation learning has made great progress. However, the strict positive/negative constraint is yet to be relaxed and the use of non-self positive is yet to be explored. In this paper, a Contrastive Positive Mining (CPM) framework is proposed for unsupervised skeleton 3D action representation learning. The CPM identifies non-self positives in a contextual queue to boost learning. Specifically, the siamese encoders are adopted and trained to match the similarity distributions of the augmented instances in reference to all instances in the contextual queue. By identifying the non-self positive instances in the queue, a positive-enhanced learning strategy is proposed to leverage the knowledge of mined positives to boost the robustness of the learned latent space against intra-class and inter-class diversity. Experimental results have shown that the proposed CPM is effective and outperforms the existing state-of-the-art unsupervised methods on the challenging NTU and PKU-MMD datasets.

3.7CVAug 18, 2024
Joint Temporal Pooling for Improving Skeleton-based Action Recognition

Shanaka Ramesh Gunasekara, Wanqing Li, Jack Yang et al.

In skeleton-based human action recognition, temporal pooling is a critical step for capturing spatiotemporal relationship of joint dynamics. Conventional pooling methods overlook the preservation of motion information and treat each frame equally. However, in an action sequence, only a few segments of frames carry discriminative information related to the action. This paper presents a novel Joint Motion Adaptive Temporal Pooling (JMAP) method for improving skeleton-based action recognition. Two variants of JMAP, frame-wise pooling and joint-wise pooling, are introduced. The efficacy of JMAP has been validated through experiments on the popular NTU RGB+D 120 and PKU-MMD datasets.

1.4CVJun 17, 2022
Learning Using Privileged Information for Zero-Shot Action Recognition

Zhiyi Gao, Yonghong Hou, Wanqing Li et al.

Zero-Shot Action Recognition (ZSAR) aims to recognize video actions that have never been seen during training. Most existing methods assume a shared semantic space between seen and unseen actions and intend to directly learn a mapping from a visual space to the semantic space. This approach has been challenged by the semantic gap between the visual space and semantic space. This paper presents a novel method that uses object semantics as privileged information to narrow the semantic gap and, hence, effectively, assist the learning. In particular, a simple hallucination network is proposed to implicitly extract object semantics during testing without explicitly extracting objects and a cross-attention module is developed to augment visual feature with the object semantics. Experiments on the Olympic Sports, HMDB51 and UCF101 datasets have shown that the proposed method outperforms the state-of-the-art methods by a large margin.

8.7CVAug 21, 2024Code
Interpretable Long-term Action Quality Assessment

Xu Dong, Xinran Liu, Wanqing Li et al.

Long-term Action Quality Assessment (AQA) evaluates the execution of activities in videos. However, the length presents challenges in fine-grained interpretability, with current AQA methods typically producing a single score by averaging clip features, lacking detailed semantic meanings of individual clips. Long-term videos pose additional difficulty due to the complexity and diversity of actions, exacerbating interpretability challenges. While query-based transformer networks offer promising long-term modeling capabilities, their interpretability in AQA remains unsatisfactory due to a phenomenon we term Temporal Skipping, where the model skips self-attention layers to prevent output degradation. To address this, we propose an attention loss function and a query initialization method to enhance performance and interpretability. Additionally, we introduce a weight-score regression module designed to approximate the scoring patterns observed in human judgments and replace conventional single-score regression, improving the rationality of interpretability. Our approach achieves state-of-the-art results on three real-world, long-term AQA benchmarks. Our code is available at: https://github.com/dx199771/Interpretability-AQA

2.8CVSep 16, 2023
Sub-action Prototype Learning for Point-level Weakly-supervised Temporal Action Localization

Yueyang Li, Yonghong Hou, Wanqing Li

Point-level weakly-supervised temporal action localization (PWTAL) aims to localize actions with only a single timestamp annotation for each action instance. Existing methods tend to mine dense pseudo labels to alleviate the label sparsity, but overlook the potential sub-action temporal structures, resulting in inferior performance. To tackle this problem, we propose a novel sub-action prototype learning framework (SPL-Loc) which comprises Sub-action Prototype Clustering (SPC) and Ordered Prototype Alignment (OPA). SPC adaptively extracts representative sub-action prototypes which are capable to perceive the temporal scale and spatial content variation of action instances. OPA selects relevant prototypes to provide completeness clue for pseudo label generation by applying a temporal alignment loss. As a result, pseudo labels are derived from alignment results to improve action boundary prediction. Extensive experiments on three popular benchmarks demonstrate that the proposed SPL-Loc significantly outperforms existing SOTA PWTAL methods.

4.7CVNov 13, 2021Code
A Central Difference Graph Convolutional Operator for Skeleton-Based Action Recognition

Shuangyan Miao, Yonghong Hou, Zhimin Gao et al.

This paper proposes a new graph convolutional operator called central difference graph convolution (CDGC) for skeleton based action recognition. It is not only able to aggregate node information like a vanilla graph convolutional operation but also gradient information. Without introducing any additional parameters, CDGC can replace vanilla graph convolution in any existing Graph Convolutional Networks (GCNs). In addition, an accelerated version of the CDGC is developed which greatly improves the speed of training. Experiments on two popular large-scale datasets NTU RGB+D 60 & 120 have demonstrated the efficacy of the proposed CDGC. Code is available at https://github.com/iesymiao/CD-GCN.

33.3CVMar 13, 2018Code
Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNN

Shuai Li, Wanqing Li, Chris Cook et al.

Recurrent neural networks (RNNs) have been widely used for processing sequential data. However, RNNs are commonly difficult to train due to the well-known gradient vanishing and exploding problems and hard to learn long-term patterns. Long short-term memory (LSTM) and gated recurrent unit (GRU) were developed to address these problems, but the use of hyperbolic tangent and the sigmoid action functions results in gradient decay over layers. Consequently, construction of an efficiently trainable deep network is challenging. In addition, all the neurons in an RNN layer are entangled together and their behaviour is hard to interpret. To address these problems, a new type of RNN, referred to as independently recurrent neural network (IndRNN), is proposed in this paper, where neurons in the same layer are independent of each other and they are connected across layers. We have shown that an IndRNN can be easily regulated to prevent the gradient exploding and vanishing problems while allowing the network to learn long-term dependencies. Moreover, an IndRNN can work with non-saturated activation functions such as relu (rectified linear unit) and be still trained robustly. Multiple IndRNNs can be stacked to construct a network that is deeper than the existing RNNs. Experimental results have shown that the proposed IndRNN is able to process very long sequences (over 5000 time steps), can be used to construct very deep networks (21 layers used in the experiment) and still be trained robustly. Better performances have been achieved on various tasks by using IndRNNs compared with the traditional RNN and LSTM. The code is available at https://github.com/Sunnydreamrain/IndRNN_Theano_Lasagne.

30.3CVMay 20, 2024Code
MTVQA: Benchmarking Multilingual Text-Centric Visual Question Answering

Jingqun Tang, Qi Liu, Yongjie Ye et al.

Text-Centric Visual Question Answering (TEC-VQA) in its proper format not only facilitates human-machine interaction in text-centric visual environments but also serves as a de facto gold proxy to evaluate AI models in the domain of text-centric scene understanding. Nonetheless, most existing TEC-VQA benchmarks have focused on high-resource languages like English and Chinese. Despite pioneering works to expand multilingual QA pairs in non-text-centric VQA datasets through translation engines, the translation-based protocol encounters a substantial "visual-textual misalignment" problem when applied to TEC-VQA. Specifically, it prioritizes the text in question-answer pairs while disregarding the visual text present in images. Moreover, it fails to address complexities related to nuanced meaning, contextual distortion, language bias, and question-type diversity. In this work, we tackle multilingual TEC-VQA by introducing MTVQA, the first benchmark featuring high-quality human expert annotations across 9 diverse languages, consisting of 6,778 question-answer pairs across 2,116 images. Further, by comprehensively evaluating numerous state-of-the-art Multimodal Large Language Models~(MLLMs), including Qwen2-VL, GPT-4o, GPT-4V, Claude3, and Gemini, on the MTVQA benchmark, it is evident that there is still a large room for performance improvement (Qwen2-VL scoring 30.9 versus 79.7 for human performance), underscoring the value of MTVQA. Additionally, we supply multilingual training data within the MTVQA dataset, demonstrating that straightforward fine-tuning with this data can substantially enhance multilingual TEC-VQA performance. We aspire that MTVQA will offer the research community fresh insights and stimulate further exploration in multilingual visual text comprehension. The project homepage is available at https://bytedance.github.io/MTVQA/.

10.2CVMay 29, 2025Code
Spatio-Temporal Joint Density Driven Learning for Skeleton-Based Action Recognition

Shanaka Ramesh Gunasekara, Wanqing Li, Philip Ogunbona et al.

Traditional approaches in unsupervised or self supervised learning for skeleton-based action classification have concentrated predominantly on the dynamic aspects of skeletal sequences. Yet, the intricate interaction between the moving and static elements of the skeleton presents a rarely tapped discriminative potential for action classification. This paper introduces a novel measurement, referred to as spatial-temporal joint density (STJD), to quantify such interaction. Tracking the evolution of this density throughout an action can effectively identify a subset of discriminative moving and/or static joints termed "prime joints" to steer self-supervised learning. A new contrastive learning strategy named STJD-CL is proposed to align the representation of a skeleton sequence with that of its prime joints while simultaneously contrasting the representations of prime and nonprime joints. In addition, a method called STJD-MP is developed by integrating it with a reconstruction-based framework for more effective learning. Experimental evaluations on the NTU RGB+D 60, NTU RGB+D 120, and PKUMMD datasets in various downstream tasks demonstrate that the proposed STJD-CL and STJD-MP improved performance, particularly by 3.5 and 3.6 percentage points over the state-of-the-art contrastive methods on the NTU RGB+D 120 dataset using X-sub and X-set evaluations, respectively.

23.7CLMar 23, 2024
RAAMove: A Corpus for Analyzing Moves in Research Article Abstracts

Hongzheng Li, Ruojin Wang, Ge Shi et al.

Move structures have been studied in English for Specific Purposes (ESP) and English for Academic Purposes (EAP) for decades. However, there are few move annotation corpora for Research Article (RA) abstracts. In this paper, we introduce RAAMove, a comprehensive multi-domain corpus dedicated to the annotation of move structures in RA abstracts. The primary objective of RAAMove is to facilitate move analysis and automatic move identification. This paper provides a thorough discussion of the corpus construction process, including the scheme, data collection, annotation guidelines, and annotation procedures. The corpus is constructed through two stages: initially, expert annotators manually annotate high-quality data; subsequently, based on the human-annotated data, a BERT-based model is employed for automatic annotation with the help of experts' modification. The result is a large-scale and high-quality corpus comprising 33,988 annotated instances. We also conduct preliminary move identification experiments using the BERT-based model to verify the effectiveness of the proposed corpus and model. The annotated corpus is available for academic research purposes and can serve as essential resources for move analysis, English language teaching and writing, as well as move/discourse-related tasks in Natural Language Processing (NLP).

2.0CVJan 25, 2024
Unsupervised Spatial-Temporal Feature Enrichment and Fidelity Preservation Network for Skeleton based Action Recognition

Chuankun Li, Shuai Li, Yanbo Gao et al.

Unsupervised skeleton based action recognition has achieved remarkable progress recently. Existing unsupervised learning methods suffer from severe overfitting problem, and thus small networks are used, significantly reducing the representation capability. To address this problem, the overfitting mechanism behind the unsupervised learning for skeleton based action recognition is first investigated. It is observed that the skeleton is already a relatively high-level and low-dimension feature, but not in the same manifold as the features for action recognition. Simply applying the existing unsupervised learning method may tend to produce features that discriminate the different samples instead of action classes, resulting in the overfitting problem. To solve this problem, this paper presents an Unsupervised spatial-temporal Feature Enrichment and Fidelity Preservation framework (U-FEFP) to generate rich distributed features that contain all the information of the skeleton sequence. A spatial-temporal feature transformation subnetwork is developed using spatial-temporal graph convolutional network and graph convolutional gate recurrent unit network as the basic feature extraction network. The unsupervised Bootstrap Your Own Latent based learning is used to generate rich distributed features and the unsupervised pretext task based learning is used to preserve the information of the skeleton sequence. The two unsupervised learning ways are collaborated as U-FEFP to produce robust and discriminative representations. Experimental results on three widely used benchmarks, namely NTU-RGB+D-60, NTU-RGB+D-120 and PKU-MMD dataset, demonstrate that the proposed U-FEFP achieves the best performance compared with the state-of-the-art unsupervised learning methods. t-SNE illustrations further validate that U-FEFP can learn more discriminative features for unsupervised skeleton based action recognition.

9.4CVDec 1, 2021
Multi-View Stereo with Transformer

Jie Zhu, Bo Peng, Wanqing Li et al.

This paper proposes a network, referred to as MVSTR, for Multi-View Stereo (MVS). It is built upon Transformer and is capable of extracting dense features with global context and 3D consistency, which are crucial to achieving reliable matching for MVS. Specifically, to tackle the problem of the limited receptive field of existing CNN-based MVS methods, a global-context Transformer module is first proposed to explore intra-view global context. In addition, to further enable dense features to be 3D-consistent, a 3D-geometry Transformer module is built with a well-designed cross-view attention mechanism to facilitate inter-view information interaction. Experimental results show that the proposed MVSTR achieves the best overall performance on the DTU dataset and strong generalization on the Tanks & Temples benchmark dataset.

1.4CVOct 29, 2021
Novel View Synthesis from a Single Image via Unsupervised learning

Bingzheng Liu, Jianjun Lei, Bo Peng et al.

View synthesis aims to generate novel views from one or more given source views. Although existing methods have achieved promising performance, they usually require paired views of different poses to learn a pixel transformation. This paper proposes an unsupervised network to learn such a pixel transformation from a single source viewpoint. In particular, the network consists of a token transformation module (TTM) that facilities the transformation of the features extracted from a source viewpoint image into an intrinsic representation with respect to a pre-defined reference pose and a view generation module (VGM) that synthesizes an arbitrary view from the representation. The learned transformation allows us to synthesize a novel view from any single source viewpoint image of unknown pose. Experiments on the widely used view synthesis datasets have demonstrated that the proposed network is able to produce comparable results to the state-of-the-art methods despite the fact that learning is unsupervised and only a single source viewpoint image is required for generating a novel view. The code will be available soon.

0.5CLSep 27, 2021
Context-guided Triple Matching for Multiple Choice Question Answering

Xun Yao, Junlong Ma, Xinrong Hu et al.

The task of multiple choice question answering (MCQA) refers to identifying a suitable answer from multiple candidates, by estimating the matching score among the triple of the passage, question and answer. Despite the general research interest in this regard, existing methods decouple the process into several pair-wise or dual matching steps, that limited the ability of assessing cases with multiple evidence sentences. To alleviate this issue, this paper introduces a novel Context-guided Triple Matching algorithm, which is achieved by integrating a Triple Matching (TM) module and a Contrastive Regularization (CR). The former is designed to enumerate one component from the triple as the background context, and estimate its semantic matching with the other two. Additionally, the contrastive term is further proposed to capture the dissimilarity between the correct answer and distractive ones. We validate the proposed algorithm on several benchmarking MCQA datasets, which exhibits competitive performances against state-of-the-arts.

1.4CVApr 25, 2021
Regression on Deep Visual Features using Artificial Neural Networks (ANNs) to Predict Hydraulic Blockage at Culverts

Umair Iqbal, Johan Barthelemy, Wanqing Li et al.

Cross drainage hydraulic structures (i.e., culverts, bridges) in urban landscapes are prone to getting blocked by transported debris which often results in causing the flash floods. In context of Australia, Wollongong City Council (WCC) blockage conduit policy is the only formal guideline to consider blockage in design process. However, many argue that this policy is based on the post floods visual inspections and hence can not be considered accurate representation of hydraulic blockage. As a result of this on-going debate, visual blockage and hydraulic blockage are considered two distinct terms with no established quantifiable relation among both. This paper attempts to relate both terms by proposing the use of deep visual features for prediction of hydraulic blockage at a given culvert. An end-to-end machine learning pipeline is propounded which takes an image of culvert as input, extract visual features using deep learning models, pre-process the visual features and feed into regression model to predict the corresponding hydraulic blockage. Dataset (i.e., Hydrology-Lab Dataset (HD), Visual Hydrology-Lab Dataset (VHD)) used in this research was collected from in-lab experiments carried out using scaled physical models of culverts where multiple blockage scenarios were replicated at scale. Performance of regression models was assessed using standard evaluation metrics. Furthermore, performance of overall machine learning pipeline was assessed in terms of processing times for relative comparison of models and hardware requirement analysis. From the results ANN used with MobileNet extracted visual features achieved the best regression performance with $R^{2}$ score of 0.7855. Positive value of $R^{2}$ score indicated the presence of correlation between visual features and hydraulic blockage and suggested that both can be interrelated with each other.

1.4CVApr 21, 2021
Automating Visual Blockage Classification of Culverts with Deep Learning

Umair Iqbal, Johan Barthelemy, Wanqing Li et al.

Blockage of culverts by transported debris materials is reported as main contributor in originating urban flash floods. Conventional modelling approaches had no success in addressing the problem largely because of unavailability of peak floods hydraulic data and highly non-linear behaviour of debris at culvert. This article explores a new dimension to investigate the issue by proposing the use of Intelligent Video Analytic (IVA) algorithms for extracting blockage related information. Potential of using existing Convolutional Neural Network (CNN) algorithms (i.e., DarkNet53, DenseNet121, InceptionResNetV2, InceptionV3, MobileNet, ResNet50, VGG16, EfficientNetB3, NASNet) is investigated over a custom collected blockage dataset (i.e., Images of Culvert Openings and Blockage (ICOB)) to predict the blockage in a given image. Models were evaluated based on their performance on test dataset (i.e., accuracy, loss, precision, recall, F1-score, Jaccard-Index), Floating Point Operations Per Second (FLOPs) and response times to process a single test instance. From the results, NASNet was reported most efficient in classifying the blockage with the accuracy of 85\%; however, EfficientNetB3 was recommended for the hardware implementation because of its improved response time with accuracy comparable to NASNet (i.e., 83\%). False Negative (FN) instances, False Positive (FP) instances and CNN layers activation suggested that background noise and oversimplified labelling criteria were two contributing factors in degraded performance of existing CNN algorithms.

1.2GEO-PHMar 6, 2021
Prediction of Hydraulic Blockage at Cross Drainage Structures using Regression Analysis

Umair Iqbal, Johan Barthelemy, Pascal Perez et al.

Hydraulic blockage of cross-drainage structures such as culverts is considered one of main contributor in triggering urban flash floods. However, due to lack of during floods data and highly non-linear nature of debris interaction, conventional modelling for hydraulic blockage is not possible. This paper proposes to use machine learning regression analysis for the prediction of hydraulic blockage. Relevant data has been collected by performing a scaled in-lab study and replicating different blockage scenarios. From the regression analysis, Artificial Neural Network (ANN) was reported best in hydraulic blockage prediction with $R^2$ of 0.89. With deployment of hydraulic sensors in smart cities, and availability of Big Data, regression analysis may prove helpful in addressing the blockage detection problem which is difficult to counter using conventional experimental and hydrological approaches.

9.4CVJan 22, 2021
A Two-stream Neural Network for Pose-based Hand Gesture Recognition

Chuankun Li, Shuai Li, Yanbo Gao et al.

Pose based hand gesture recognition has been widely studied in the recent years. Compared with full body action recognition, hand gesture involves joints that are more spatially closely distributed with stronger collaboration. This nature requires a different approach from action recognition to capturing the complex spatial features. Many gesture categories, such as "Grab" and "Pinch", have very similar motion or temporal patterns posing a challenge on temporal processing. To address these challenges, this paper proposes a two-stream neural network with one stream being a self-attention based graph convolutional network (SAGCN) extracting the short-term temporal information and hierarchical spatial information, and the other being a residual-connection enhanced bidirectional Independently Recurrent Neural Network (RBi-IndRNN) for extracting long-term temporal information. The self-attention based graph convolutional network has a dynamic self-attention mechanism to adaptively exploit the relationships of all hand joints in addition to the fixed topology and local feature extraction in the GCN. On the other hand, the residual-connection enhanced Bi-IndRNN extends an IndRNN with the capability of bidirectional processing for temporal modelling. The two streams are fused together for recognition. The Dynamic Hand Gesture dataset and First-Person Hand Action dataset are used to validate its effectiveness, and our method achieves state-of-the-art performance.

20.2CVJan 5, 2021
Trear: Transformer-based RGB-D Egocentric Action Recognition

Xiangyu Li, Yonghong Hou, Pichao Wang et al.

In this paper, we propose a \textbf{Tr}ansformer-based RGB-D \textbf{e}gocentric \textbf{a}ction \textbf{r}ecognition framework, called Trear. It consists of two modules, inter-frame attention encoder and mutual-attentional fusion block. Instead of using optical flow or recurrent units, we adopt self-attention mechanism to model the temporal structure of the data from different modalities. Input frames are cropped randomly to mitigate the effect of the data redundancy. Features from each modality are interacted through the proposed fusion block and combined through a simple yet effective fusion operation to produce a joint RGB-D representation. Empirical experiments on two large egocentric RGB-D datasets, THU-READ and FPHA, and one small dataset, WCVS, have shown that the proposed method outperforms the state-of-the-art results by a large margin.

4.7CVDec 8, 2020
Transformer Guided Geometry Model for Flow-Based Unsupervised Visual Odometry

Xiangyu Li, Yonghong Hou, Pichao Wang et al.

Existing unsupervised visual odometry (VO) methods either match pairwise images or integrate the temporal information using recurrent neural networks over a long sequence of images. They are either not accurate, time-consuming in training or error accumulative. In this paper, we propose a method consisting of two camera pose estimators that deal with the information from pairwise images and a short sequence of images respectively. For image sequences, a Transformer-like structure is adopted to build a geometry model over a local temporal window, referred to as Transformer-based Auxiliary Pose Estimator (TAPE). Meanwhile, a Flow-to-Flow Pose Estimator (F2FPE) is proposed to exploit the relationship between pairwise images. The two estimators are constrained through a simple yet effective consistency loss in training. Empirical evaluation has shown that the proposed method outperforms the state-of-the-art unsupervised learning-based methods by a large margin and performs comparably to supervised and traditional ones on the KITTI and Malaga dataset.

2.3CVNov 1, 2020
A Framework of Combining Short-Term Spatial/Frequency Feature Extraction and Long-Term IndRNN for Activity Recognition

Beidi Zhao, Shuai Li, Yanbo Gao et al.

Smartphone sensors based human activity recognition is attracting increasing interests nowadays with the popularization of smartphones. With the high sampling rates of smartphone sensors, it is a highly long-range temporal recognition problem, especially with the large intra-class distances such as the smartphones carried at different locations such as in the bag or on the body, and the small inter-class distances such as taking train or subway. To address this problem, we propose a new framework of combining short-term spatial/frequency feature extraction and a long-term Independently Recurrent Neural Network (IndRNN) for activity recognition. Considering the periodic characteristics of the sensor data, short-term temporal features are first extracted in the spatial and frequency domains. Then the IndRNN, which is able to capture long-term patterns, is used to further obtain the long-term features for classification. In view of the large differences when the smartphone is carried at different locations, a group based location recognition is first developed to pinpoint the location of the smartphone. The Sussex-Huawei Locomotion (SHL) dataset from the SHL Challenge is used for evaluation. An earlier version of the proposed method has won the second place award in the SHL Challenge 2020 (the first place if not considering multiple models fusion approach). The proposed method is further improved in this paper and achieves 80.72$\%$ accuracy, better than the existing methods using a single model.

4.2CVOct 29, 2020
SAR-NAS: Skeleton-based Action Recognition via Neural Architecture Searching

Haoyuan Zhang, Yonghong Hou, Pichao Wang et al.

This paper presents a study of automatic design of neural network architectures for skeleton-based action recognition. Specifically, we encode a skeleton-based action instance into a tensor and carefully define a set of operations to build two types of network cells: normal cells and reduction cells. The recently developed DARTS (Differentiable Architecture Search) is adopted to search for an effective network architecture that is built upon the two types of cells. All operations are 2D based in order to reduce the overall computation and search space. Experiments on the challenging NTU RGB+D and Kinectics datasets have verified that most of the networks developed to date for skeleton-based action recognition are likely not compact and efficient. The proposed method provides an approach to search for such a compact network that is able to achieve comparative or even better performance than the state-of-the-art methods.

2.3CVMay 26, 2020
Unsupervised Domain Expansion from Multiple Sources

Jing Zhang, Wanqing Li, Lu sheng et al.

Given an existing system learned from previous source domains, it is desirable to adapt the system to new domains without accessing and forgetting all the previous domains in some applications. This problem is known as domain expansion. Unlike traditional domain adaptation in which the target domain is the domain defined by new data, in domain expansion the target domain is formed jointly by the source domains and the new domain (hence, domain expansion) and the label function to be learned must work for the expanded domain. Specifically, this paper presents a method for unsupervised multi-source domain expansion (UMSDE) where only the pre-learned models of the source domains and unlabelled new domain data are available. We propose to use the predicted class probability of the unlabelled data in the new domain produced by different source models to jointly mitigate the biases among domains, exploit the discriminative information in the new domain, and preserve the performance in the source domains. Experimental results on the VLCS, ImageCLEF_DA and PACS datasets have verified the effectiveness of the proposed method.

0.2CLMar 4, 2020
Evaluating Low-Resource Machine Translation between Chinese and Vietnamese with Back-Translation

Hongzheng Li, Heyan Huang

Back translation (BT) has been widely used and become one of standard techniques for data augmentation in Neural Machine Translation (NMT), BT has proven to be helpful for improving the performance of translation effectively, especially for low-resource scenarios. While most works related to BT mainly focus on European languages, few of them study languages in other areas around the world. In this paper, we investigate the impacts of BT on Asia language translations between the extremely low-resource Chinese and Vietnamese language pair. We evaluate and compare the effects of different sizes of synthetic data on both NMT and Statistical Machine Translation (SMT) models for Chinese to Vietnamese and Vietnamese to Chinese, with character-based and word-based settings. Some conclusions from previous works are partially confirmed and we also draw some other interesting findings and conclusions, which are beneficial to understand BT further.

12.7CVOct 11, 2019Code
Deep Independently Recurrent Neural Network (IndRNN)

Shuai Li, Wanqing Li, Chris Cook et al.

Recurrent neural networks (RNNs) are known to be difficult to train due to the gradient vanishing and exploding problems and thus difficult to learn long-term patterns and construct deep networks. To address these problems, this paper proposes a new type of RNNs with the recurrent connection formulated as Hadamard product, referred to as independently recurrent neural network (IndRNN), where neurons in the same layer are independent of each other and connected across layers. Due to the better behaved gradient backpropagation, IndRNN with regulated recurrent weights effectively addresses the gradient vanishing and exploding problems and thus long-term dependencies can be learned. Moreover, an IndRNN can work with non-saturated activation functions such as ReLU (rectified linear unit) and be still trained robustly. Different deeper IndRNN architectures, including the basic stacked IndRNN, residual IndRNN and densely connected IndRNN, have been investigated, all of which can be much deeper than the existing RNNs. Furthermore, IndRNN reduces the computation at each time step and can be over 10 times faster than the commonly used Long short-term memory (LSTM). Experimental results have shown that the proposed IndRNN is able to process very long sequences and construct very deep networks. Better performance has been achieved on various tasks with IndRNNs compared with the traditional RNN, LSTM and the popular Transformer.

1.2DCJul 4, 2019
Security modeling and efficient computation offloading for service workflow in mobile edge computing

Binbin Huang, Zhongjin Lia, Peng Tang et al.

It is a big challenge for resource-limited mobile devices (MDs) to execute various complex and energy-consumed mobile applications. Fortunately, as a novel computing paradigm, edge computing (MEC) can provide abundant computing resources to execute all or parts of the tasks of MDs and thereby can greatly reduce the energy of MD and improve the QoS of applications. However, offloading workflow tasks to the MEC servers are liable to external security threats (e.g., snooping, alteration). In this paper, we propose a security and energy efficient computation offloading (SEECO) strategy for service workflows in MEC environment, the goal of which is to optimize the energy consumption under the risk probability and deadline constraints. First, we build a security overhead model to measure the execution time of security services. Then, we formulate the computation offloading problem by incorporating the security, energy consumption and execution time of workflow application. Finally, based on the genetic algorithm (GA), the corresponding coding strategies of SEECO are devised by considering tasks execution order and location and security services selection. Extensive experiments with the variety of workflow parameters demonstrate that SEECO strategy can achieve the security and energy efficiency for the mobile applications.

7.8CVApr 16, 2018
A Fusion Framework for Camouflaged Moving Foreground Detection in the Wavelet Domain

Shuai Li, Dinei Florencio, Wanqing Li et al.

Detecting camouflaged moving foreground objects has been known to be difficult due to the similarity between the foreground objects and the background. Conventional methods cannot distinguish the foreground from background due to the small differences between them and thus suffer from under-detection of the camouflaged foreground objects. In this paper, we present a fusion framework to address this problem in the wavelet domain. We first show that the small differences in the image domain can be highlighted in certain wavelet bands. Then the likelihood of each wavelet coefficient being foreground is estimated by formulating foreground and background models for each wavelet band. The proposed framework effectively aggregates the likelihoods from different wavelet bands based on the characteristics of the wavelet transform. Experimental results demonstrated that the proposed method significantly outperformed existing methods in detecting camouflaged foreground objects. Specifically, the average F-measure for the proposed algorithm was 0.87, compared to 0.71 to 0.8 for the other state-of-the-art methods.

34.3CVMar 25, 2018
Importance Weighted Adversarial Nets for Partial Domain Adaptation

Jing Zhang, Zewei Ding, Wanqing Li et al.

This paper proposes an importance weighted adversarial nets-based method for unsupervised domain adaptation, specific for partial domain adaptation where the target domain has less number of classes compared to the source domain. Previous domain adaptation methods generally assume the identical label spaces, such that reducing the distribution divergence leads to feasible knowledge transfer. However, such an assumption is no longer valid in a more realistic scenario that requires adaptation from a larger and more diverse source domain to a smaller target domain with less number of classes. This paper extends the adversarial nets-based domain adaptation and proposes a novel adversarial nets-based partial domain adaptation method to identify the source samples that are potentially from the outlier classes and, at the same time, reduce the shift of shared classes between domains.

4.6CVMar 25, 2018
Unsupervised Domain Adaptation: A Multi-task Learning-based Method

Jing Zhang, Wanqing Li, Philip Ogunbona

This paper presents a novel multi-task learning-based method for unsupervised domain adaptation. Specifically, the source and target domain classifiers are jointly learned by considering the geometry of target domain and the divergence between the source and target domains based on the concept of multi-task learning. Two novel algorithms are proposed upon the method using Regularized Least Squares and Support Vector Machines respectively. Experiments on both synthetic and real world cross domain recognition tasks have shown that the proposed methods outperform several state-of-the-art domain adaptation methods.

8.3CVMar 17, 2018
Depth Pooling Based Large-scale 3D Action Recognition with Convolutional Neural Networks

Pichao Wang, Wanqing Li, Zhimin Gao et al.

This paper proposes three simple, compact yet effective representations of depth sequences, referred to respectively as Dynamic Depth Images (DDI), Dynamic Depth Normal Images (DDNI) and Dynamic Depth Motion Normal Images (DDMNI), for both isolated and continuous action recognition. These dynamic images are constructed from a segmented sequence of depth maps using hierarchical bidirectional rank pooling to effectively capture the spatial-temporal information. Specifically, DDI exploits the dynamics of postures over time and DDNI and DDMNI exploit the 3D structural information captured by depth maps. Upon the proposed representations, a ConvNet based method is developed for action recognition. The image-based representations enable us to fine-tune the existing Convolutional Neural Network (ConvNet) models trained on image data without training a large number of parameters from scratch. The proposed method achieved the state-of-art results on three large datasets, namely, the Large-scale Continuous Gesture Recognition Dataset (means Jaccard index 0.4109), the Large-scale Isolated Gesture Recognition Dataset (59.21%), and the NTU RGB+D Dataset (87.08% cross-subject and 84.22% cross-view) even though only the depth modality was used.

13.6CVDec 5, 2017
Cooperative Training of Deep Aggregation Networks for RGB-D Action Recognition

Pichao Wang, Wanqing Li, Jun Wan et al.

A novel deep neural network training paradigm that exploits the conjoint information in multiple heterogeneous sources is proposed. Specifically, in a RGB-D based action recognition task, it cooperatively trains a single convolutional neural network (named c-ConvNet) on both RGB visual features and depth features, and deeply aggregates the two kinds of features for action recognition. Differently from the conventional ConvNet that learns the deep separable features for homogeneous modality-based classification with only one softmax loss function, the c-ConvNet enhances the discriminative power of the deeply learned features and weakens the undesired modality discrepancy by jointly optimizing a ranking loss and a softmax loss for both homogeneous and heterogeneous modalities. The ranking loss consists of intra-modality and cross-modality triplet losses, and it reduces both the intra-modality and cross-modality feature variations. Furthermore, the correlations between RGB and depth data are embedded in the c-ConvNet, and can be retrieved by either of the modalities and contribute to the recognition in the case even only one of the modalities is available. The proposed method was extensively evaluated on two large RGB-D action recognition datasets, ChaLearn LAP IsoGD and NTU RGB+D datasets, and one small dataset, SYSU 3D HOI, and achieved state-of-the-art results.

18.9CVOct 31, 2017
RGB-D-based Human Motion Recognition with Deep Learning: A Survey

Pichao Wang, Wanqing Li, Philip Ogunbona et al.

Human motion recognition is one of the most important branches of human-centered research activities. In recent years, motion recognition based on RGB-D data has attracted much attention. Along with the development in artificial intelligence, deep learning techniques have gained remarkable success in computer vision. In particular, convolutional neural networks (CNN) have achieved great success for image-based tasks, and recurrent neural networks (RNN) are renowned for sequence-based problems. Specifically, deep learning methods based on the CNN and RNN architectures have been adopted for motion recognition using RGB-D data. In this paper, a detailed overview of recent advances in RGB-D-based motion recognition is presented. The reviewed methods are broadly categorized into four groups, depending on the modality adopted for recognition: RGB-based, depth-based, skeleton-based and RGB+D-based. As a survey focused on the application of deep learning to RGB-D-based motion recognition, we explicitly discuss the advantages and limitations of existing techniques. Particularly, we highlighted the methods of encoding spatial-temporal-structural information inherent in video sequence, and discuss potential directions for future research.

9.7CVJul 11, 2017
Foreground Detection in Camouflaged Scenes

Shuai Li, Dinei Florencio, Yaqin Zhao et al.

Foreground detection has been widely studied for decades due to its importance in many practical applications. Most of the existing methods assume foreground and background show visually distinct characteristics and thus the foreground can be detected once a good background model is obtained. However, there are many situations where this is not the case. Of particular interest in video surveillance is the camouflage case. For example, an active attacker camouflages by intentionally wearing clothes that are visually similar to the background. In such cases, even given a decent background model, it is not trivial to detect foreground objects. This paper proposes a texture guided weighted voting (TGWV) method which can efficiently detect foreground objects in camouflaged scenes. The proposed method employs the stationary wavelet transform to decompose the image into frequency bands. We show that the small and hardly noticeable differences between foreground and background in the image domain can be effectively captured in certain wavelet frequency bands. To make the final foreground decision, a weighted voting scheme is developed based on intensity and texture of all the wavelet bands with weights carefully designed. Experimental results demonstrate that the proposed method achieves superior performance compared to the current state-of-the-art results.

13.2CVJul 6, 2017
Skeleton-based Action Recognition Using LSTM and CNN

Chuankun Li, Pichao Wang, Shuang Wang et al.

Recent methods based on 3D skeleton data have achieved outstanding performance due to its conciseness, robustness, and view-independent representation. With the development of deep learning, Convolutional Neural Networks (CNN) and Long Short Term Memory (LSTM)-based learning methods have achieved promising performance for action recognition. However, for CNN-based methods, it is inevitable to loss temporal information when a sequence is encoded into images. In order to capture as much spatial-temporal information as possible, LSTM and CNN are adopted to conduct effective recognition with later score fusion. In addition, experimental results show that the score fusion between CNN and LSTM performs better than that between LSTM and LSTM for the same feature. Our method achieved state-of-the-art results on NTU RGB+D datasets for 3D human action analysis. The proposed method achieved 87.40% in terms of accuracy and ranked $1^{st}$ place in Large Scale 3D Human Activity Analysis Challenge in Depth Videos.

2.4CVJun 16, 2017
A Fully Trainable Network with RNN-based Pooling

Shuai Li, Wanqing Li, Chris Cook et al.

Pooling is an important component in convolutional neural networks (CNNs) for aggregating features and reducing computational burden. Compared with other components such as convolutional layers and fully connected layers which are completely learned from data, the pooling component is still handcrafted such as max pooling and average pooling. This paper proposes a learnable pooling function using recurrent neural networks (RNN) so that the pooling can be fully adapted to data and other components of the network, leading to an improved performance. Such a network with learnable pooling function is referred to as a fully trainable network (FTN). Experimental results have demonstrated that the proposed RNN-based pooling can well approximate the existing pooling functions and improve the performance of the network. Especially for small networks, the proposed FTN can improve the performance by seven percentage points in terms of error rate on the CIFAR-10 dataset compared with the traditional CNN.

22.3CVMay 16, 2017
Joint Geometrical and Statistical Alignment for Visual Domain Adaptation

Jing Zhang, Wanqing Li, Philip Ogunbona

This paper presents a novel unsupervised domain adaptation method for cross-domain visual recognition. We propose a unified framework that reduces the shift between domains both statistically and geometrically, referred to as Joint Geometrical and Statistical Alignment (JGSA). Specifically, we learn two coupled projections that project the source domain and target domain data into low dimensional subspaces where the geometrical shift and distribution shift are reduced simultaneously. The objective function can be solved efficiently in a closed form. Extensive experiments have verified that the proposed method significantly outperforms several state-of-the-art domain adaptation methods on a synthetic dataset and three different real world cross-domain visual recognition tasks.

10.0CVMay 11, 2017
Recent Advances in Transfer Learning for Cross-Dataset Visual Recognition: A Problem-Oriented Perspective

Jing Zhang, Wanqing Li, Philip Ogunbona et al.

This paper takes a problem-oriented perspective and presents a comprehensive review of transfer learning methods, both shallow and deep, for cross-dataset visual recognition. Specifically, it categorises the cross-dataset recognition into seventeen problems based on a set of carefully chosen data and label attributes. Such a problem-oriented taxonomy has allowed us to examine how different transfer learning approaches tackle each problem and how well each problem has been researched to date. The comprehensive problem-oriented review of the advances in transfer learning with respect to the problem has not only revealed the challenges in transfer learning for visual recognition, but also the problems (e.g. eight of the seventeen problems) that have been scarcely studied. This survey not only presents an up-to-date technical review for researchers, but also a systematic approach and a reference for a machine learning practitioner to categorise a real problem and to look up for a possible solution accordingly.

11.4CVMay 2, 2017
Investigation of Different Skeleton Features for CNN-based 3D Action Recognition

Zewei Ding, Pichao Wang, Philip O. Ogunbona et al.

Deep learning techniques are being used in skeleton based action recognition tasks and outstanding performance has been reported. Compared with RNN based methods which tend to overemphasize temporal information, CNN-based approaches can jointly capture spatio-temporal information from texture color images encoded from skeleton sequences. There are several skeleton-based features that have proven effective in RNN-based and handcrafted-feature-based methods. However, it remains unknown whether they are suitable for CNN-based approaches. This paper proposes to encode five spatial skeleton features into images with different encoding methods. In addition, the performance implication of different joints used for feature extraction is studied. The proposed method achieved state-of-the-art performance on NTU RGB+D dataset for 3D human action analysis. An accuracy of 75.32\% was achieved in Large Scale 3D Human Activity Analysis Challenge in Depth Videos.

14.0CVFeb 28, 2017
Scene Flow to Action Map: A New Representation for RGB-D based Action Recognition with Convolutional Neural Networks

Pichao Wang, Wanqing Li, Zhimin Gao et al.

Scene flow describes the motion of 3D objects in real world and potentially could be the basis of a good feature for 3D action recognition. However, its use for action recognition, especially in the context of convolutional neural networks (ConvNets), has not been previously studied. In this paper, we propose the extraction and use of scene flow for action recognition from RGB-D data. Previous works have considered the depth and RGB modalities as separate channels and extract features for later fusion. We take a different approach and consider the modalities as one entity, thus allowing feature extraction for action recognition at the beginning. Two key questions about the use of scene flow for action recognition are addressed: how to organize the scene flow vectors and how to represent the long term dynamics of videos based on scene flow. In order to calculate the scene flow correctly on the available datasets, we propose an effective self-calibration method to align the RGB and depth data spatially without knowledge of the camera parameters. Based on the scene flow vectors, we propose a new representation, namely, Scene Flow to Action Map (SFAM), that describes several long term spatio-temporal dynamics for action recognition. We adopt a channel transform kernel to transform the scene flow vectors to an optimal color space analogous to RGB. This transformation takes better advantage of the trained ConvNets models over ImageNet. Experimental results indicate that this new representation can surpass the performance of state-of-the-art methods on two large public datasets.

5.0CVJan 7, 2017
Large-scale Isolated Gesture Recognition Using Convolutional Neural Networks

Pichao Wang, Wanqing Li, Song Liu et al.

This paper proposes three simple, compact yet effective representations of depth sequences, referred to respectively as Dynamic Depth Images (DDI), Dynamic Depth Normal Images (DDNI) and Dynamic Depth Motion Normal Images (DDMNI). These dynamic images are constructed from a sequence of depth maps using bidirectional rank pooling to effectively capture the spatial-temporal information. Such image-based representations enable us to fine-tune the existing ConvNets models trained on image data for classification of depth sequences, without introducing large parameters to learn. Upon the proposed representations, a convolutional Neural networks (ConvNets) based method is developed for gesture recognition and evaluated on the Large-scale Isolated Gesture Recognition at the ChaLearn Looking at People (LAP) challenge 2016. The method achieved 55.57\% classification accuracy and ranked $2^{nd}$ place in this challenge but was very close to the best performance even though we only used depth data.

15.1CVDec 30, 2016
Action Recognition Based on Joint Trajectory Maps with Convolutional Neural Networks

Pichao Wang, Wanqing Li, Chuankun Li et al.

Convolutional Neural Networks (ConvNets) have recently shown promising performance in many computer vision tasks, especially image-based recognition. How to effectively apply ConvNets to sequence-based data is still an open problem. This paper proposes an effective yet simple method to represent spatio-temporal information carried in $3D$ skeleton sequences into three $2D$ images by encoding the joint trajectories and their dynamics into color distribution in the images, referred to as Joint Trajectory Maps (JTM), and adopts ConvNets to learn the discriminative features for human action recognition. Such an image-based representation enables us to fine-tune existing ConvNets models for the classification of skeleton sequences without training the networks afresh. The three JTMs are generated in three orthogonal planes and provide complimentary information to each other. The final recognition is further improved through multiply score fusion of the three JTMs. The proposed method was evaluated on four public benchmark datasets, the large NTU RGB+D Dataset, MSRC-12 Kinect Gesture Dataset (MSRC-12), G3D Dataset and UTD Multimodal Human Action Dataset (UTD-MHAD) and achieved the state-of-the-art results.

21.4CVNov 8, 2016
Action Recognition Based on Joint Trajectory Maps Using Convolutional Neural Networks

Pichao Wang, Zhaoyang Li, Yonghong Hou et al.

Recently, Convolutional Neural Networks (ConvNets) have shown promising performances in many computer vision tasks, especially image-based recognition. How to effectively use ConvNets for video-based recognition is still an open problem. In this paper, we propose a compact, effective yet simple method to encode spatio-temporal information carried in $3D$ skeleton sequences into multiple $2D$ images, referred to as Joint Trajectory Maps (JTM), and ConvNets are adopted to exploit the discriminative features for real-time human action recognition. The proposed method has been evaluated on three public benchmarks, i.e., MSRC-12 Kinect gesture dataset (MSRC-12), G3D dataset and UTD multimodal human action dataset (UTD-MHAD) and achieved the state-of-the-art results.

4.6CVAug 22, 2016
Large-scale Continuous Gesture Recognition Using Convolutional Neural Networks

Pichao Wang, Wanqing Li, Song Liu et al.

This paper addresses the problem of continuous gesture recognition from sequences of depth maps using convolutional neutral networks (ConvNets). The proposed method first segments individual gestures from a depth sequence based on quantity of movement (QOM). For each segmented gesture, an Improved Depth Motion Map (IDMM), which converts the depth sequence into one image, is constructed and fed to a ConvNet for recognition. The IDMM effectively encodes both spatial and temporal information and allows the fine-tuning with existing ConvNet models for classification without introducing millions of parameters to learn. The proposed method is evaluated on the Large-scale Continuous Gesture Recognition of the ChaLearn Looking at People (LAP) challenge 2016. It achieved the performance of 0.2655 (Mean Jaccard Index) and ranked $3^{rd}$ place in this challenge.

3.8CVApr 1, 2016
Learning a Pose Lexicon for Semantic Action Recognition

Lijuan Zhou, Wanqing Li, Philip Ogunbona

This paper presents a novel method for learning a pose lexicon comprising semantic poses defined by textual instructions and their associated visual poses defined by visual features. The proposed method simultaneously takes two input streams, semantic poses and visual pose candidates, and statistically learns a mapping between them to construct the lexicon. With the learned lexicon, action recognition can be cast as the problem of finding the maximum translation probability of a sequence of semantic poses given a stream of visual pose candidates. Experiments evaluating pre-trained and zero-shot action recognition conducted on MSRC-12 gesture and WorkoutSu-10 exercise datasets were used to verify the efficacy of the proposed method.

1.2GRFeb 22, 2016
Creating Simplified 3D Models with High Quality Textures

Song Liu, Wanqing Li, Philip Ogunbona et al.

This paper presents an extension to the KinectFusion algorithm which allows creating simplified 3D models with high quality RGB textures. This is achieved through (i) creating model textures using images from an HD RGB camera that is calibrated with Kinect depth camera, (ii) using a modified scheme to update model textures in an asymmetrical colour volume that contains a higher number of voxels than that of the geometry volume, (iii) simplifying dense polygon mesh model using quadric-based mesh decimation algorithm, and (iv) creating and mapping 2D textures to every polygon in the output 3D model. The proposed method is implemented in real-time by means of GPU parallel processing. Visualization via ray casting of both geometry and colour volumes provides users with a real-time feedback of the currently scanned 3D model. Experimental results show that the proposed method is capable of keeping the model texture quality even for a heavily decimated model and that, when reconstructing small objects, photorealistic RGB textures can still be reconstructed.

3.0CVFeb 1, 2016
Combining ConvNets with Hand-Crafted Features for Action Recognition Based on an HMM-SVM Classifier

Pichao Wang, Zhaoyang Li, Yonghong Hou et al.

This paper proposes a new framework for RGB-D-based action recognition that takes advantages of hand-designed features from skeleton data and deeply learned features from depth maps, and exploits effectively both the local and global temporal information. Specifically, depth and skeleton data are firstly augmented for deep learning and making the recognition insensitive to view variance. Secondly, depth sequences are segmented using the hand-crafted features based on skeleton joints motion histogram to exploit the local temporal information. All training se gments are clustered using an Infinite Gaussian Mixture Model (IGMM) through Bayesian estimation and labelled for training Convolutional Neural Networks (ConvNets) on the depth maps. Thus, a depth sequence can be reliably encoded into a sequence of segment labels. Finally, the sequence of labels is fed into a joint Hidden Markov Model and Support Vector Machine (HMM-SVM) classifier to explore the global temporal information for final recognition.

18.1CVJan 21, 2016
RGB-D-based Action Recognition Datasets: A Survey

Jing Zhang, Wanqing Li, Philip O. Ogunbona et al.

Human action recognition from RGB-D (Red, Green, Blue and Depth) data has attracted increasing attention since the first work reported in 2010. Over this period, many benchmark datasets have been created to facilitate the development and evaluation of new algorithms. This raises the question of which dataset to select and how to use it in providing a fair and objective comparative evaluation against state-of-the-art methods. To address this issue, this paper provides a comprehensive review of the most commonly used action recognition related RGB-D video datasets, including 27 single-view datasets, 10 multi-view datasets, and 7 multi-person datasets. The detailed information and analysis of these datasets is a useful resource in guiding insightful selection of datasets for future research. In addition, the issues with current algorithm evaluation vis-á-vis limitations of the available datasets and evaluation protocols are also highlighted; resulting in a number of recommendations for collection of new datasets and use of evaluation protocols.

2.5CVNov 10, 2015
Online Action Recognition based on Incremental Learning of Weighted Covariance Descriptors

Chang Tang, Pichao Wang, Wanqing Li

Different from traditional action recognition based on video segments, online action recognition aims to recognize actions from unsegmented streams of data in a continuous manner. One way for online recognition is based on the evidence accumulation over time to make predictions from stream videos. This paper presents a fast yet effective method to recognize actions from stream of noisy skeleton data, and a novel weighted covariance descriptor is adopted to accumulate evidence. In particular, a fast incremental updating method for the weighted covariance descriptor is developed for accumulation of temporal information and online prediction. The weighted covariance descriptor takes the following principles into consideration: past frames have less contribution for recognition and recent and informative frames such as key frames contribute more to the recognition. The online recognition is achieved using a simple nearest neighbor search against a set of offline trained action models. Experimental results on MSC-12 Kinect Gesture dataset and our newly constructed online action recognition dataset have demonstrated the efficacy of the proposed method.