Fast and Controllable Post-training Sparsity: Learning Optimal Sparsity Allocation with Global Constraint in MinutesRuihao Gong, Yang Yong, Zining Wang et al.
Neural network sparsity has attracted many research interests due to its similarity to biological schemes and high energy efficiency. However, existing methods depend on long-time training or fine-tuning, which prevents large-scale applications. Recently, some works focusing on post-training sparsity (PTS) have emerged. They get rid of the high training cost but usually suffer from distinct accuracy degradation due to neglect of the reasonable sparsity rate at each layer. Previous methods for finding sparsity rates mainly focus on the training-aware scenario, which usually fails to converge stably under the PTS setting with limited data and much less training cost. In this paper, we propose a fast and controllable post-training sparsity (FCPTS) framework. By incorporating a differentiable bridge function and a controllable optimization objective, our method allows for rapid and accurate sparsity allocation learning in minutes, with the added assurance of convergence to a predetermined global sparsity rate. Equipped with these techniques, we can surpass the state-of-the-art methods by a large margin, e.g., over 30\% improvement for ResNet-50 on ImageNet under the sparsity rate of 80\%. Our plug-and-play code and supplementary materials are open-sourced at https://github.com/ModelTC/FCPTS.
7.1ROFeb 18, 2024
Ain't Misbehavin' -- Using LLMs to Generate Expressive Robot Behavior in Conversations with the Tabletop Robot HaruZining Wang, Paul Reisert, Eric Nichols et al.
Social robots aim to establish long-term bonds with humans through engaging conversation. However, traditional conversational approaches, reliant on scripted interactions, often fall short in maintaining engaging conversations. This paper addresses this limitation by integrating large language models (LLMs) into social robots to achieve more dynamic and expressive conversations. We introduce a fully-automated conversation system that leverages LLMs to generate robot responses with expressive behaviors, congruent with the robot's personality. We incorporate robot behavior with two modalities: 1) a text-to-speech (TTS) engine capable of various delivery styles, and 2) a library of physical actions for the robot. We develop a custom, state-of-the-art emotion recognition model to dynamically select the robot's tone of voice and utilize emojis from LLM output as cues for generating robot actions. A demo of our system is available here. To illuminate design and implementation issues, we conduct a pilot study where volunteers chat with a social robot using our proposed system, and we analyze their feedback, conducting a rigorous error analysis of chat transcripts. Feedback was overwhelmingly positive, with participants commenting on the robot's empathy, helpfulness, naturalness, and entertainment. Most negative feedback was due to automatic speech recognition (ASR) errors which had limited impact on conversations. However, we observed a small class of errors, such as the LLM repeating itself or hallucinating fictitious information and human responses, that have the potential to derail conversations, raising important issues for LLM application.
InstructOCR: Instruction Boosting Scene Text SpottingChen Duan, Qianyi Jiang, Pei Fu et al.
In the field of scene text spotting, previous OCR methods primarily relied on image encoders and pre-trained text information, but they often overlooked the advantages of incorporating human language instructions. To address this gap, we propose InstructOCR, an innovative instruction-based scene text spotting model that leverages human language instructions to enhance the understanding of text within images. Our framework employs both text and image encoders during training and inference, along with instructions meticulously designed based on text attributes. This approach enables the model to interpret text more accurately and flexibly. Extensive experiments demonstrate the effectiveness of our model and we achieve state-of-the-art results on widely used benchmarks. Furthermore, the proposed framework can be seamlessly applied to scene text VQA tasks. By leveraging instruction strategies during pre-training, the performance on downstream VQA tasks can be significantly improved, with a 2.6% increase on the TextVQA dataset and a 2.1% increase on the ST-VQA dataset. These experimental results provide insights into the benefits of incorporating human language instructions for OCR-related tasks.
WikiGap: Promoting Epistemic Equity by Surfacing Knowledge Gaps Between English Wikipedia and other Language EditionsZining Wang, Yuxuan Zhang, Dongwook Yoon et al.
With more than 11 times as many pageviews as the next largest edition, English Wikipedia dominates global knowledge access relative to other language editions. Readers are prone to assuming English Wikipedia as a superset of all language editions, leading many to prefer it even when their primary language is not English. Other language editions, however, comprise complementary facts rooted in their respective cultures and media environments, which are marginalized in English Wikipedia. While Wikipedia's user interface enables switching between language editions through its Interlanguage Link (ILL) system, it does not reveal to readers that other language editions contain valuable, complementary information. We present WikiGap, a system that surfaces complementary facts sourced from other Wikipedias within the English Wikipedia interface. Specifically, by combining a recent multilingual information-gap discovery method with a user-centered design, WikiGap enables access to complementary information from French, Russian, and Chinese Wikipedia. In a mixed-methods study (n=21), WikiGap significantly improved fact-finding accuracy, reduced task time, and received a 32-point higher usability score relative to Wikipedia's current ILL-based navigation system. Participants reported increased awareness of the availability of complementary information in non-English editions and reconsidered the completeness of English Wikipedia. WikiGap thus paves the way for improved epistemic equity across language editions.
15.5CVFeb 23, 2025
Multimodal Large Language Models for Text-rich Image Understanding: A Comprehensive ReviewPei Fu, Tongkun Guan, Zining Wang et al.
The recent emergence of Multi-modal Large Language Models (MLLMs) has introduced a new dimension to the Text-rich Image Understanding (TIU) field, with models demonstrating impressive and inspiring performance. However, their rapid evolution and widespread adoption have made it increasingly challenging to keep up with the latest advancements. To address this, we present a systematic and comprehensive survey to facilitate further research on TIU MLLMs. Initially, we outline the timeline, architecture, and pipeline of nearly all TIU MLLMs. Then, we review the performance of selected models on mainstream benchmarks. Finally, we explore promising directions, challenges, and limitations within the field.
3.2HCFeb 20
Games That Teach, Chats That Convince: Comparing Interactive and Static Formats for Persuasive LearningSeyed Hossein Alavi, Zining Wang, Shruthi Chockkalingam et al.
Interactive systems such as chatbots and games are increasingly used to persuade and educate on sustainability-related topics, yet it remains unclear how different delivery formats shape learning and persuasive outcomes when content is held constant. Grounding on identical arguments and factual content across conditions, we present a controlled user study comparing three modes of information delivery: static essays, conversational chatbots, and narrative text-based games. Across subjective measures, the chatbot condition consistently outperformed the other modes and increased perceived importance of the topic. However, perceived learning did not reliably align with objective outcomes: participants in the text-based game condition reported learning less than those reading essays, yet achieved higher scores on a delayed (24-hour) knowledge quiz. Additional exploratory analyses further suggest that common engagement proxies, such as verbosity and interaction length, are more closely related to subjective experience than to actual learning. These findings highlight a dissociation between how persuasive experiences feel and what participants retain, and point to important design trade-offs between interactivity, realism, and learning in persuasive systems and serious games.
11.6CVDec 18, 2020
Labels Are Not Perfect: Inferring Spatial Uncertainty in Object DetectionDi Feng, Zining Wang, Yiyang Zhou et al.
The availability of many real-world driving datasets is a key reason behind the recent progress of object detection algorithms in autonomous driving. However, there exist ambiguity or even failures in object labels due to error-prone annotation process or sensor observation noise. Current public object detection datasets only provide deterministic object labels without considering their inherent uncertainty, as does the common training process or evaluation metrics for object detectors. As a result, an in-depth evaluation among different object detection methods remains challenging, and the training process of object detectors is sub-optimal, especially in probabilistic object detection. In this work, we infer the uncertainty in bounding box labels from LiDAR point clouds based on a generative model, and define a new representation of the probabilistic bounding box through a spatial uncertainty distribution. Comprehensive experiments show that the proposed model reflects complex environmental noises in LiDAR perception and the label quality. Furthermore, we propose Jaccard IoU (JIoU) as a new evaluation metric that extends IoU by incorporating label uncertainty. We conduct an in-depth comparison among several LiDAR-based object detectors using the JIoU metric. Finally, we incorporate the proposed label uncertainty in a loss function to train a probabilistic object detector and to improve its detection accuracy. We verify our proposed methods on two public datasets (KITTI, Waymo), as well as on simulation data. Code is released at https://bit.ly/2W534yo.
9.6CVJun 22, 2020
Towards Better Performance and More Explainable Uncertainty for 3D Object Detection of Autonomous VehiclesHujie Pan, Zining Wang, Wei Zhan et al.
In this paper, we propose a novel form of the loss function to increase the performance of LiDAR-based 3d object detection and obtain more explainable and convincing uncertainty for the prediction. The loss function was designed using corner transformation and uncertainty modeling. With the new loss function, the performance of our method on the val split of KITTI dataset shows up to a 15% increase in terms of Average Precision (AP) comparing with the baseline using simple L1 Loss. In the study of the characteristics of predicted uncertainties, we find that generally more accurate prediction of the bounding box is usually accompanied by lower uncertainty. The distribution of corner uncertainties agrees on the distribution of the point cloud in the bounding box, which means the corner with denser observed points has lower uncertainty. Moreover, our method also learns the constraint from the cuboid geometry of the bounding box in uncertainty prediction. Finally, we propose an efficient Bayesian updating method to recover the uncertainty for the original parameters of the bounding boxes which can help to provide probabilistic results for the planning module.
10.6CVMar 7, 2020
Inferring Spatial Uncertainty in Object DetectionZining Wang, Di Feng, Yiyang Zhou et al.
The availability of real-world datasets is the prerequisite for developing object detection methods for autonomous driving. While ambiguity exists in object labels due to error-prone annotation process or sensor observation noises, current object detection datasets only provide deterministic annotations without considering their uncertainty. This precludes an in-depth evaluation among different object detection methods, especially for those that explicitly model predictive probability. In this work, we propose a generative model to estimate bounding box label uncertainties from LiDAR point clouds, and define a new representation of the probabilistic bounding box through spatial distribution. Comprehensive experiments show that the proposed model represents uncertainties commonly seen in driving scenarios. Based on the spatial distribution, we further propose an extension of IoU, called the Jaccard IoU (JIoU), as a new evaluation metric that incorporates label uncertainty. Experiments on the KITTI and the Waymo Open Datasets show that JIoU is superior to IoU when evaluating probabilistic object detectors.