Chao Yu

AI
h-index6
7papers
268citations
Novelty65%
AI Score44

7 Papers

6.6LGOct 7, 2023
Accelerate Multi-Agent Reinforcement Learning in Zero-Sum Games with Subgame Curriculum Learning

Jiayu Chen, Zelai Xu, Yunfei Li et al. · bytedance

Learning Nash equilibrium (NE) in complex zero-sum games with multi-agent reinforcement learning (MARL) can be extremely computationally expensive. Curriculum learning is an effective way to accelerate learning, but an under-explored dimension for generating a curriculum is the difficulty-to-learn of the subgames -- games induced by starting from a specific state. In this work, we present a novel subgame curriculum learning framework for zero-sum games. It adopts an adaptive initial state distribution by resetting agents to some previously visited states where they can quickly learn to improve performance. Building upon this framework, we derive a subgame selection metric that approximates the squared distance to NE values and further adopt a particle-based state sampler for subgame generation. Integrating these techniques leads to our new algorithm, Subgame Automatic Curriculum Learning (SACL), which is a realization of the subgame curriculum learning framework. SACL can be combined with any MARL algorithm such as MAPPO. Experiments in the particle-world environment and Google Research Football environment show SACL produces much stronger policies than baselines. In the challenging hide-and-seek quadrant environment, SACL produces all four emergent stages and uses only half the samples of MAPPO with self-play. The project website is at https://sites.google.com/view/sacl-rl.

37.2AIOct 29, 2023
Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game

Zelai Xu, Chao Yu, Fei Fang et al.

Agents built with large language models (LLMs) have shown great potential across a wide range of domains. However, in complex decision-making tasks, pure LLM-based agents tend to exhibit intrinsic bias in their choice of actions, which is inherited from the model's training data and results in suboptimal performance. To develop strategic language agents, i.e., agents that generate flexible language actions and possess strong decision-making abilities, we propose a novel framework that powers LLM-based agents with reinforcement learning (RL). We consider Werewolf, a popular social deduction game, as a challenging testbed that emphasizes versatile communication and strategic gameplay. To mitigate the intrinsic bias in language actions, our agents use an LLM to perform deductive reasoning and generate a diverse set of action candidates. Then an RL policy trained to optimize the decision-making ability chooses an action from the candidates to play in the game. Extensive experiments show that our agents overcome the intrinsic bias and outperform existing LLM-based agents in the Werewolf game. We also conduct human-agent experiments and find that our agents achieve human-level performance and demonstrate strong strategic play.

3.6RONov 1, 2023
Active Neural Topological Mapping for Multi-Agent Exploration

Xinyi Yang, Yuxiang Yang, Chao Yu et al.

This paper investigates the multi-agent cooperative exploration problem, which requires multiple agents to explore an unseen environment via sensory signals in a limited time. A popular approach to exploration tasks is to combine active mapping with planning. Metric maps capture the details of the spatial representation, but are with high communication traffic and may vary significantly between scenarios, resulting in inferior generalization. Topological maps are a promising alternative as they consist only of nodes and edges with abstract but essential information and are less influenced by the scene structures. However, most existing topology-based exploration tasks utilize classical methods for planning, which are time-consuming and sub-optimal due to their handcrafted design. Deep reinforcement learning (DRL) has shown great potential for learning (near) optimal policies through fast end-to-end inference. In this paper, we propose Multi-Agent Neural Topological Mapping (MANTM) to improve exploration efficiency and generalization for multi-agent exploration tasks. MANTM mainly comprises a Topological Mapper and a novel RL-based Hierarchical Topological Planner (HTP). The Topological Mapper employs a visual encoder and distance-based heuristics to construct a graph containing main nodes and their corresponding ghost nodes. The HTP leverages graph neural networks to capture correlations between agents and graph nodes in a coarse-to-fine manner for effective global goal selection. Extensive experiments conducted in a physically-realistic simulator, Habitat, demonstrate that MANTM reduces the steps by at least 26.40% over planning-based baselines and by at least 7.63% over RL-based competitors in unseen scenarios.

18.8AIOct 17, 2025Code
MARS: Reinforcing Multi-Agent Reasoning of LLMs through Self-Play in Strategic Games

Huining Yuan, Zelai Xu, Zheyue Tan et al.

Developing Large Language Models (LLMs) to cooperate and compete effectively within multi-agent systems is a critical step towards more advanced intelligence. While reinforcement learning (RL) has proven effective for enhancing reasoning in single-agent tasks, its extension to multi-turn, multi-agent scenarios remains underexplored due to the challenges of long-horizon credit assignment and agent-specific advantage estimation. To address these challenges, we introduce MARS, an end-to-end RL framework that incentivizes Multi-Agent Reasoning of LLMs through Self-play in both cooperative and competitive games. MARS features a turn-level advantage estimator that aligns learning signals with each interaction for credit assignment, and an agent-specific advantage normalization to stabilize multi-agent training. By learning with self-play across cooperative and competitive games, the MARS agent trained from Qwen3-4B develops strong strategic abilities that generalize to held-out games with up to 28.7% performance improvements. More importantly, the capability acquired through self-play generalizes beyond games, yielding consistent performance gains of multi-agent systems in reasoning benchmarks. When integrated into leading multi-agent systems, our MARS agent achieves significant performance gains of 10.0% on AIME and 12.5% on GPQA-Diamond. These results establish end-to-end RL training with self-play in strategic games as a powerful approach for developing generalizable multi-agent reasoning capabilities in LLMs. Our code and models are publicly available at https://github.com/thu-nics/MARS.

12.5LGJan 4, 2024Code
Policy-regularized Offline Multi-objective Reinforcement Learning

Qian Lin, Chao Yu, Zongkai Liu et al.

In this paper, we aim to utilize only offline trajectory data to train a policy for multi-objective RL. We extend the offline policy-regularized method, a widely-adopted approach for single-objective offline RL problems, into the multi-objective setting in order to achieve the above goal. However, such methods face a new challenge in offline MORL settings, namely the preference-inconsistent demonstration problem. We propose two solutions to this problem: 1) filtering out preference-inconsistent demonstrations via approximating behavior preferences, and 2) adopting regularization techniques with high policy expressiveness. Moreover, we integrate the preference-conditioned scalarized update method into policy-regularized offline RL, in order to simultaneously learn a set of policies using a single policy network, thus reducing the computational cost induced by the training of a large number of individual policies for various preferences. Finally, we introduce Regularization Weight Adaptation to dynamically determine appropriate regularization weights for arbitrary target preferences during deployment. Empirical results on various multi-objective datasets demonstrate the capability of our approach in solving offline MORL problems.

3.8LGDec 19, 2023
A Dual Curriculum Learning Framework for Multi-UAV Pursuit-Evasion in Diverse Environments

Jiayu Chen, Guosheng Li, Chao Yu et al.

This paper addresses multi-UAV pursuit-evasion, where a group of drones cooperates to capture a fast evader in a confined environment with obstacles. Existing heuristic algorithms, which simplify the pursuit-evasion problem, often lack expressive coordination strategies and struggle to capture the evader in extreme scenarios, such as when the evader moves at high speeds. In contrast, reinforcement learning (RL) has been applied to this problem and has the potential to obtain highly cooperative capture strategies. However, RL-based methods face challenges in training for complex 3-dimensional scenarios with diverse task settings due to the vast exploration space. The dynamics constraints of drones further restrict the ability of reinforcement learning to acquire high-performance capture strategies. In this work, we introduce a dual curriculum learning framework, named DualCL, which addresses multi-UAV pursuit-evasion in diverse environments and demonstrates zero-shot transfer ability to unseen scenarios. DualCL comprises two main components: the Intrinsic Parameter Curriculum Proposer, which progressively suggests intrinsic parameters from easy to hard to improve the capture capability of drones, and the External Environment Generator, tasked with exploring unresolved scenarios and generating appropriate training distributions of external environment parameters. The simulation experimental results show that DualCL significantly outperforms baseline methods, achieving over 90% capture rate and reducing the capture timestep by at least 27.5% in the training scenarios. Additionally, it exhibits the best zero-shot generalization ability in unseen environments. Moreover, we demonstrate the transferability of our pursuit strategy from simulation to real-world environments. Further details can be found on the project website at https://sites.google.com/view/dualcl.

25.8AIDec 23, 2023Code
LLM-Powered Hierarchical Language Agent for Real-time Human-AI Coordination

Jijia Liu, Chao Yu, Jiaxuan Gao et al.

AI agents powered by Large Language Models (LLMs) have made significant advances, enabling them to assist humans in diverse complex tasks and leading to a revolution in human-AI coordination. LLM-powered agents typically require invoking LLM APIs and employing artificially designed complex prompts, which results in high inference latency. While this paradigm works well in scenarios with minimal interactive demands, such as code generation, it is unsuitable for highly interactive and real-time applications, such as gaming. Traditional gaming AI often employs small models or reactive policies, enabling fast inference but offering limited task completion and interaction abilities. In this work, we consider Overcooked as our testbed where players could communicate with natural language and cooperate to serve orders. We propose a Hierarchical Language Agent (HLA) for human-AI coordination that provides both strong reasoning abilities while keeping real-time execution. In particular, HLA adopts a hierarchical framework and comprises three modules: a proficient LLM, referred to as Slow Mind, for intention reasoning and language interaction, a lightweight LLM, referred to as Fast Mind, for generating macro actions, and a reactive policy, referred to as Executor, for transforming macro actions into atomic actions. Human studies show that HLA outperforms other baseline agents, including slow-mind-only agents and fast-mind-only agents, with stronger cooperation abilities, faster responses, and more consistent language communications.