Tame a Wild Camera: In-the-Wild Monocular Camera CalibrationShengjie Zhu, Abhinav Kumar, Masa Hu et al.
3D sensing for monocular in-the-wild images, e.g., depth estimation and 3D object detection, has become increasingly important. However, the unknown intrinsic parameter hinders their development and deployment. Previous methods for the monocular camera calibration rely on specific 3D objects or strong geometry prior, such as using a checkerboard or imposing a Manhattan World assumption. This work solves the problem from the other perspective by exploiting the monocular 3D prior. Our method is assumption-free and calibrates the complete $4$ Degree-of-Freedom (DoF) intrinsic parameters. First, we demonstrate intrinsic is solved from two well-studied monocular priors, i.e., monocular depthmap, and surface normal map. However, this solution imposes a low-bias and low-variance requirement for depth estimation. Alternatively, we introduce a novel monocular 3D prior, the incidence field, defined as the incidence rays between points in 3D space and pixels in the 2D imaging plane. The incidence field is a pixel-wise parametrization of the intrinsic invariant to image cropping and resizing. With the estimated incidence field, a robust RANSAC algorithm recovers intrinsic. We demonstrate the effectiveness of our method by showing superior performance on synthetic and zero-shot testing datasets. Beyond calibration, we demonstrate downstream applications in image manipulation detection & restoration, uncalibrated two-view pose estimation, and 3D sensing. Codes, models, and data will be held in https://github.com/ShngJZ/WildCamera.
SeaBird: Segmentation in Bird's View with Dice Loss Improves Monocular 3D Detection of Large ObjectsAbhinav Kumar, Yuliang Guo, Xinyu Huang et al.
Monocular 3D detectors achieve remarkable performance on cars and smaller objects. However, their performance drops on larger objects, leading to fatal accidents. Some attribute the failures to training data scarcity or their receptive field requirements of large objects. In this paper, we highlight this understudied problem of generalization to large objects. We find that modern frontal detectors struggle to generalize to large objects even on nearly balanced datasets. We argue that the cause of failure is the sensitivity of depth regression losses to noise of larger objects. To bridge this gap, we comprehensively investigate regression and dice losses, examining their robustness under varying error levels and object sizes. We mathematically prove that the dice loss leads to superior noise-robustness and model convergence for large objects compared to regression losses for a simplified case. Leveraging our theoretical insights, we propose SeaBird (Segmentation in Bird's View) as the first step towards generalizing to large objects. SeaBird effectively integrates BEV segmentation on foreground objects for 3D detection, with the segmentation head trained with the dice loss. SeaBird achieves SoTA results on the KITTI-360 leaderboard and improves existing detectors on the nuScenes leaderboard, particularly for large objects. Code and models at https://github.com/abhi1kumar/SeaBird