Xiang Long

h-index23
2papers
2,284citations

2 Papers

17.5CVApr 13Code
NTIRE 2026 The 3rd Restore Any Image Model (RAIM) Challenge: AI Flash Portrait (Track 3)

Ya-nan Guan, Shaonan Zhang, Hang Guo et al.

In this paper, we present a comprehensive overview of the NTIRE 2026 3rd Restore Any Image Model (RAIM) challenge, with a specific focus on Track 3: AI Flash Portrait. Despite significant advancements in deep learning for image restoration, existing models still encounter substantial challenges in real-world low-light portrait scenarios. Specifically, they struggle to achieve an optimal balance among noise suppression, detail preservation, and faithful illumination and color reproduction. To bridge this gap, this challenge aims to establish a novel benchmark for real-world low-light portrait restoration. We comprehensively evaluate the proposed algorithms utilizing a hybrid evaluation system that integrates objective quantitative metrics with rigorous subjective assessment protocols. For this competition, we provide a dataset containing 800 groups of real-captured low-light portrait data. Each group consists of a 1K-resolution low-light input image, a 1K ground truth (GT), and a 1K person mask. This challenge has garnered widespread attention from both academia and industry, attracting over 100 participating teams and receiving more than 3,000 valid submissions. This report details the motivation behind the challenge, the dataset construction process, the evaluation metrics, and the various phases of the competition. The released dataset and baseline code for this track are publicly available from the same \href{https://github.com/zsn1434/AI_Flash-BaseLine/tree/main}{GitHub repository}, and the official challenge webpage is hosted on \href{https://www.codabench.org/competitions/12885/}{CodaBench}.

15.3CVMar 29, 2022
Dressing in the Wild by Watching Dance Videos

Xin Dong, Fuwei Zhao, Zhenyu Xie et al.

While significant progress has been made in garment transfer, one of the most applicable directions of human-centric image generation, existing works overlook the in-the-wild imagery, presenting severe garment-person misalignment as well as noticeable degradation in fine texture details. This paper, therefore, attends to virtual try-on in real-world scenes and brings essential improvements in authenticity and naturalness especially for loose garment (e.g., skirts, formal dresses), challenging poses (e.g., cross arms, bent legs), and cluttered backgrounds. Specifically, we find that the pixel flow excels at handling loose garments whereas the vertex flow is preferred for hard poses, and by combining their advantages we propose a novel generative network called wFlow that can effectively push up garment transfer to in-the-wild context. Moreover, former approaches require paired images for training. Instead, we cut down the laboriousness by working on a newly constructed large-scale video dataset named Dance50k with self-supervised cross-frame training and an online cycle optimization. The proposed Dance50k can boost real-world virtual dressing by covering a wide variety of garments under dancing poses. Extensive experiments demonstrate the superiority of our wFlow in generating realistic garment transfer results for in-the-wild images without resorting to expensive paired datasets.