Junyi Chen

CV
h-index7
9papers
390citations
Novelty51%
AI Score45

9 Papers

30.9IRSep 19, 2024Code
HLLM: Enhancing Sequential Recommendations via Hierarchical Large Language Models for Item and User Modeling

Junyi Chen, Lu Chi, Bingyue Peng et al.

Large Language Models (LLMs) have achieved remarkable success in various fields, prompting several studies to explore their potential in recommendation systems. However, these attempts have so far resulted in only modest improvements over traditional recommendation models. Moreover, three critical questions remain under-explored: firstly, the real value of LLMs' pre-trained weights, often considered to encapsulate world knowledge; secondly, the necessity of fine-tuning for recommendation tasks; lastly, whether LLMs can exhibit the same scalability benefits in recommendation systems as they do in other domains. In this paper, we propose a novel Hierarchical Large Language Model (HLLM) architecture designed to enhance sequential recommendation systems. Our approach employs a two-tier model: the first Item LLM extracts rich content features from the detailed text description of the item, while the second User LLM utilizes these features to predict users' future interests based on their interaction history. Extensive experiments demonstrate that our method effectively leverages the pre-trained capabilities of open-source LLMs, and further fine-tuning leads to significant performance boosts. Additionally, HLLM achieves excellent scalability, with the largest configuration utilizing 7B parameters for both item feature extraction and user interest modeling. Moreover, HLLM offers excellent training and serving efficiency, making it practical in real-world applications. Evaluations on two large-scale datasets, PixelRec and Amazon Reviews, show that HLLM achieves state-of-the-art results, outperforming traditional ID-based models by a wide margin. In online A/B testing, HLLM showcases notable gains, validating its practical impact in real-world recommendation scenarios. Codes are available at https://github.com/bytedance/HLLM.

3.7CVNov 29, 2022Code
PiggyBack: Pretrained Visual Question Answering Environment for Backing up Non-deep Learning Professionals

Zhihao Zhang, Siwen Luo, Junyi Chen et al.

We propose a PiggyBack, a Visual Question Answering platform that allows users to apply the state-of-the-art visual-language pretrained models easily. The PiggyBack supports the full stack of visual question answering tasks, specifically data processing, model fine-tuning, and result visualisation. We integrate visual-language models, pretrained by HuggingFace, an open-source API platform of deep learning technologies; however, it cannot be runnable without programming skills or deep learning understanding. Hence, our PiggyBack supports an easy-to-use browser-based user interface with several deep learning visual language pretrained models for general users and domain experts. The PiggyBack includes the following benefits: Free availability under the MIT License, Portability due to web-based and thus runs on almost any platform, A comprehensive data creation and processing technique, and ease of use on deep learning-based visual language pretrained models. The demo video is available on YouTube and can be found at https://youtu.be/iz44RZ1lF4s.

1.2SYJun 12, 2023
Evolving Testing Scenario Generation Method and Intelligence Evaluation Framework for Automated Vehicles

Yining Ma, Wei Jiang, Lingtong Zhang et al.

Interaction between the background vehicles (BVs) and automated vehicles (AVs) in scenario-based testing plays a critical role in evaluating the intelligence of the AVs. Current testing scenarios typically employ predefined or scripted BVs, which inadequately reflect the complexity of human-like social behaviors in real-world driving scenarios, and also lack a systematic metric for evaluating the comprehensive intelligence of AVs. Therefore, this paper proposes an evolving scenario generation method that utilizes deep reinforcement learning (DRL) to create human-like BVs for testing and intelligence evaluation of AVs. Firstly, a class of driver models with human-like competitive, cooperative, and mutual driving motivations is designed. Then, utilizing an improved "level-k" training procedure, the three distinct driver models acquire game-based interactive driving policies. And these models are assigned to BVs for generating evolving scenarios in which all BVs can interact continuously and evolve diverse contents. Next, a framework including safety, driving efficiency, and interaction utility are presented to evaluate and quantify the intelligence performance of 3 systems under test (SUTs), indicating the effectiveness of the evolving scenario for intelligence testing. Finally, the complexity and fidelity of the proposed evolving testing scenario are validated. The results demonstrate that the proposed evolving scenario exhibits the highest level of complexity compared to other baseline scenarios and has more than 85% similarity to naturalistic driving data. This highlights the potential of the proposed method to facilitate the development and evaluation of high-level AVs in a realistic and challenging environment.

17.3CVSep 10, 2024
GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstruction

Junyi Chen, Weicai Ye, Yifan Wang et al.

3D Gaussian Splatting (3DGS) has shown promising performance in novel view synthesis. Previous methods adapt it to obtaining surfaces of either individual 3D objects or within limited scenes. In this paper, we make the first attempt to tackle the challenging task of large-scale scene surface reconstruction. This task is particularly difficult due to the high GPU memory consumption, different levels of details for geometric representation, and noticeable inconsistencies in appearance. To this end, we propose GigaGS, the first work for high-quality surface reconstruction for large-scale scenes using 3DGS. GigaGS first applies a partitioning strategy based on the mutual visibility of spatial regions, which effectively grouping cameras for parallel processing. To enhance the quality of the surface, we also propose novel multi-view photometric and geometric consistency constraints based on Level-of-Detail representation. In doing so, our method can reconstruct detailed surface structures. Comprehensive experiments are conducted on various datasets. The consistent improvement demonstrates the superiority of GigaGS.

27.9CVJun 1, 2025
DeepVerse: 4D Autoregressive Video Generation as a World Model

Junyi Chen, Haoyi Zhu, Xianglong He et al.

World models serve as essential building blocks toward Artificial General Intelligence (AGI), enabling intelligent agents to predict future states and plan actions by simulating complex physical interactions. However, existing interactive models primarily predict visual observations, thereby neglecting crucial hidden states like geometric structures and spatial coherence. This leads to rapid error accumulation and temporal inconsistency. To address these limitations, we introduce DeepVerse, a novel 4D interactive world model explicitly incorporating geometric predictions from previous timesteps into current predictions conditioned on actions. Experiments demonstrate that by incorporating explicit geometric constraints, DeepVerse captures richer spatio-temporal relationships and underlying physical dynamics. This capability significantly reduces drift and enhances temporal consistency, enabling the model to reliably generate extended future sequences and achieve substantial improvements in prediction accuracy, visual realism, and scene rationality. Furthermore, our method provides an effective solution for geometry-aware memory retrieval, effectively preserving long-term spatial consistency. We validate the effectiveness of DeepVerse across diverse scenarios, establishing its capacity for high-fidelity, long-horizon predictions grounded in geometry-aware dynamics.

47.1CVJul 17, 2025
$π^3$: Permutation-Equivariant Visual Geometry Learning

Yifan Wang, Jianjun Zhou, Haoyi Zhu et al.

We introduce $π^3$, a feed-forward neural network that offers a novel approach to visual geometry reconstruction, breaking the reliance on a conventional fixed reference view. Previous methods often anchor their reconstructions to a designated viewpoint, an inductive bias that can lead to instability and failures if the reference is suboptimal. In contrast, $π^3$ employs a fully permutation-equivariant architecture to predict affine-invariant camera poses and scale-invariant local point maps without any reference frames. This design not only makes our model inherently robust to input ordering, but also leads to higher accuracy and performance. These advantages enable our simple and bias-free approach to achieve state-of-the-art performance on a wide range of tasks, including camera pose estimation, monocular/video depth estimation, and dense point map reconstruction. Code and models are publicly available.

7.6CVOct 24, 2024
Where Am I and What Will I See: An Auto-Regressive Model for Spatial Localization and View Prediction

Junyi Chen, Di Huang, Weicai Ye et al.

Spatial intelligence is the ability of a machine to perceive, reason, and act in three dimensions within space and time. Recent advancements in large-scale auto-regressive models have demonstrated remarkable capabilities across various reasoning tasks. However, these models often struggle with fundamental aspects of spatial reasoning, particularly in answering questions like "Where am I?" and "What will I see?". While some attempts have been done, existing approaches typically treat them as separate tasks, failing to capture their interconnected nature. In this paper, we present Generative Spatial Transformer (GST), a novel auto-regressive framework that jointly addresses spatial localization and view prediction. Our model simultaneously estimates the camera pose from a single image and predicts the view from a new camera pose, effectively bridging the gap between spatial awareness and visual prediction. The proposed innovative camera tokenization method enables the model to learn the joint distribution of 2D projections and their corresponding spatial perspectives in an auto-regressive manner. This unified training paradigm demonstrates that joint optimization of pose estimation and novel view synthesis leads to improved performance in both tasks, for the first time, highlighting the inherent relationship between spatial awareness and visual prediction.

4.1LGAug 4, 2025
An Evolving Scenario Generation Method based on Dual-modal Driver Model Trained by Multi-Agent Reinforcement Learning

Xinzheng Wu, Junyi Chen, Shaolingfeng Ye et al.

In the autonomous driving testing methods based on evolving scenarios, the construction method of the driver model, which determines the driving maneuvers of background vehicles (BVs) in the scenario, plays a critical role in generating safety-critical scenarios. In particular, the cooperative adversarial driving characteristics between BVs can contribute to the efficient generation of safety-critical scenarios with high testing value. In this paper, a multi-agent reinforcement learning (MARL) method is used to train and generate a dual-modal driver model (Dual-DM) with non-adversarial and adversarial driving modalities. The model is then connected to a continuous simulated traffic environment to generate complex, diverse and strong interactive safety-critical scenarios through evolving scenario generation method. After that, the generated evolving scenarios are evaluated in terms of fidelity, test efficiency, complexity and diversity. Results show that without performance degradation in scenario fidelity (>85% similarity to real-world scenarios) and complexity (complexity metric: 0.45, +32.35% and +12.5% over two baselines), Dual-DM achieves a substantial enhancement in the efficiency of generating safety-critical scenarios (efficiency metric: 0.86, +195% over two baselines). Furthermore, statistical analysis and case studies demonstrate the diversity of safety-critical evolving scenarios generated by Dual-DM in terms of the adversarial interaction patterns. Therefore, Dual-DM can greatly improve the performance of the generation of safety-critical scenarios through evolving scenario generation method.

27.9CVMar 19, 2024
GVGEN: Text-to-3D Generation with Volumetric Representation

Xianglong He, Junyi Chen, Sida Peng et al.

In recent years, 3D Gaussian splatting has emerged as a powerful technique for 3D reconstruction and generation, known for its fast and high-quality rendering capabilities. To address these shortcomings, this paper introduces a novel diffusion-based framework, GVGEN, designed to efficiently generate 3D Gaussian representations from text input. We propose two innovative techniques:(1) Structured Volumetric Representation. We first arrange disorganized 3D Gaussian points as a structured form GaussianVolume. This transformation allows the capture of intricate texture details within a volume composed of a fixed number of Gaussians. To better optimize the representation of these details, we propose a unique pruning and densifying method named the Candidate Pool Strategy, enhancing detail fidelity through selective optimization. (2) Coarse-to-fine Generation Pipeline. To simplify the generation of GaussianVolume and empower the model to generate instances with detailed 3D geometry, we propose a coarse-to-fine pipeline. It initially constructs a basic geometric structure, followed by the prediction of complete Gaussian attributes. Our framework, GVGEN, demonstrates superior performance in qualitative and quantitative assessments compared to existing 3D generation methods. Simultaneously, it maintains a fast generation speed ($\sim$7 seconds), effectively striking a balance between quality and efficiency. Our project page is: https://gvgen.github.io/