3.3LGAug 7, 2022
A Game-Theoretic Perspective of Generalization in Reinforcement LearningChang Yang, Ruiyu Wang, Xinrun Wang et al.
Generalization in reinforcement learning (RL) is of importance for real deployment of RL algorithms. Various schemes are proposed to address the generalization issues, including transfer learning, multi-task learning and meta learning, as well as the robust and adversarial reinforcement learning. However, there is not a unified formulation of the various schemes, as well as the comprehensive comparisons of methods across different schemes. In this work, we propose a game-theoretic framework for the generalization in reinforcement learning, named GiRL, where an RL agent is trained against an adversary over a set of tasks, where the adversary can manipulate the distributions over tasks within a given threshold. With different configurations, GiRL can reduce the various schemes mentioned above. To solve GiRL, we adapt the widely-used method in game theory, policy space response oracle (PSRO) with the following three important modifications: i) we use model-agnostic meta learning (MAML) as the best-response oracle, ii) we propose a modified projected replicated dynamics, i.e., R-PRD, which ensures the computed meta-strategy of the adversary fall in the threshold, and iii) we also propose a protocol for the few-shot learning of the multiple strategies during testing. Extensive experiments on MuJoCo environments demonstrate that our proposed methods can outperform existing baselines, e.g., MAML.
4.6LGJul 8, 2024
Balanced Edge Pruning for Graph Anomaly Detection with Noisy LabelsZhu Wang, Junnan Dong, Shuang Zhou et al.
Graph anomaly detection (GAD) is widely applied in many areas, such as financial fraud detection and social spammer detection. Anomalous nodes in the graph not only impact their own communities but also create a ripple effect on neighbors throughout the graph structure. Detecting anomalous nodes in complex graphs has been a challenging task. While existing GAD methods assume all labels are correct, real-world scenarios often involve inaccurate annotations. These noisy labels can severely degrade GAD performance because, with anomalies representing a minority class, even a small number of mislabeled instances can disproportionately interfere with detection models. Cutting edges to mitigate the negative effects of noisy labels is a good option; however, it has both positive and negative influences and also presents an issue of weak supervision. To perform effective GAD with noisy labels, we propose REinforced Graph Anomaly Detector (REGAD) by pruning the edges of candidate nodes potentially with mistaken labels. Moreover, we design the performance feedback based on strategically crafted confident labels to guide the cutting process, ensuring optimal results. Specifically, REGAD contains two novel components. (i) A tailored policy network, which involves two-step actions to remove negative effect propagation step by step. (ii) A policy-in-the-loop mechanism to identify suitable edge removal strategies that control the propagation of noise on the graph and estimate the updated structure to obtain reliable pseudo labels iteratively. Experiments on three real-world datasets demonstrate that REGAD outperforms all baselines under different noisy ratios.
16.3CLJan 20, 2025
Each Graph is a New Language: Graph Learning with LLMsHuachi Zhou, Jiahe Du, Chuang Zhou et al.
Recent efforts leverage Large Language Models (LLMs) for modeling text-attributed graph structures in node classification tasks. These approaches describe graph structures for LLMs to understand or aggregate LLM-generated textual attribute embeddings through graph structure. However, these approaches face two main limitations in modeling graph structures with LLMs. (i) Graph descriptions become verbose in describing high-order graph structure. (ii) Textual attributes alone do not contain adequate graph structure information. It is challenging to model graph structure concisely and adequately with LLMs. LLMs lack built-in mechanisms to model graph structures directly. They also struggle with complex long-range dependencies between high-order nodes and target nodes. Inspired by the observation that LLMs pre-trained on one language can achieve exceptional performance on another with minimal additional training, we propose \textbf{G}raph-\textbf{D}efined \textbf{L}anguage for \textbf{L}arge \textbf{L}anguage \textbf{M}odel (GDL4LLM). This novel framework enables LLMs to transfer their powerful language understanding capabilities to graph-structured data. GDL4LLM translates graphs into a graph language corpus instead of graph descriptions and pre-trains LLMs on this corpus to adequately understand graph structures. During fine-tuning, this corpus describes the structural information of target nodes concisely with only a few tokens. By treating graphs as a new language, GDL4LLM enables LLMs to model graph structures adequately and concisely for node classification tasks. Extensive experiments on three real-world datasets demonstrate that GDL4LLM outperforms description-based and textual attribute embeddings-based baselines by efficiently modeling different orders of graph structure with LLMs.
Nondeterministic Polynomial-time Problem Challenge: An Ever-Scaling Reasoning Benchmark for LLMsChang Yang, Ruiyu Wang, Junzhe Jiang et al.
Reasoning is the fundamental capability of large language models (LLMs). Due to the rapid progress of LLMs, there are two main issues of current benchmarks: i) these benchmarks can be crushed in a short time (less than 1 year), and ii) these benchmarks may be easily hacked. To handle these issues, we propose the ever-scalingness for building the benchmarks which are uncrushable, unhackable, auto-verifiable and general. This paper presents Nondeterministic Polynomial-time Problem Challenge (NPPC), an ever-scaling reasoning benchmark for LLMs. Specifically, the NPPC has three main modules: i) npgym, which provides a unified interface of 25 well-known NP-complete problems and can generate any number of instances with any levels of complexities, ii) npsolver: which provides a unified interface to evaluate the problem instances with both online and offline models via APIs and local deployments, respectively, and iii) npeval: which provides the comprehensive and ready-to-use tools to analyze the performances of LLMs over different problems, the number of tokens, the aha moments, the reasoning errors and the solution errors. Extensive experiments over widely-used LLMs demonstrate: i) NPPC can successfully decrease the performances of advanced LLMs' performances to below 10%, demonstrating that NPPC is uncrushable, ii) DeepSeek-R1, Claude-3.7-Sonnet, and o1/o3-mini are the most powerful LLMs, where DeepSeek-R1 outperforms Claude-3.7-Sonnet and o1/o3-mini in most NP-complete problems considered, and iii) the numbers of tokens, aha moments in the advanced LLMs, e.g., Claude-3.7-Sonnet and DeepSeek-R1, are observed first to increase and then decrease when the problem instances become more and more difficult. We believe that NPPC is the first ever-scaling reasoning benchmark, serving as the uncrushable and unhackable testbed for LLMs toward artificial general intelligence (AGI).
5.8AIApr 17, 2024
Self-adaptive PSRO: Towards an Automatic Population-based Game SolverPengdeng Li, Shuxin Li, Chang Yang et al.
Policy-Space Response Oracles (PSRO) as a general algorithmic framework has achieved state-of-the-art performance in learning equilibrium policies of two-player zero-sum games. However, the hand-crafted hyperparameter value selection in most of the existing works requires extensive domain knowledge, forming the main barrier to applying PSRO to different games. In this work, we make the first attempt to investigate the possibility of self-adaptively determining the optimal hyperparameter values in the PSRO framework. Our contributions are three-fold: (1) Using several hyperparameters, we propose a parametric PSRO that unifies the gradient descent ascent (GDA) and different PSRO variants. (2) We propose the self-adaptive PSRO (SPSRO) by casting the hyperparameter value selection of the parametric PSRO as a hyperparameter optimization (HPO) problem where our objective is to learn an HPO policy that can self-adaptively determine the optimal hyperparameter values during the running of the parametric PSRO. (3) To overcome the poor performance of online HPO methods, we propose a novel offline HPO approach to optimize the HPO policy based on the Transformer architecture. Experiments on various two-player zero-sum games demonstrate the superiority of SPSRO over different baselines.