Jiayu Yang

CV
h-index14
13papers
866citations
Novelty54%
AI Score38

13 Papers

11.7CVMay 8, 2022Code
Non-parametric Depth Distribution Modelling based Depth Inference for Multi-view Stereo

Jiayu Yang, Jose M. Alvarez, Miaomiao Liu

Recent cost volume pyramid based deep neural networks have unlocked the potential of efficiently leveraging high-resolution images for depth inference from multi-view stereo. In general, those approaches assume that the depth of each pixel follows a unimodal distribution. Boundary pixels usually follow a multi-modal distribution as they represent different depths; Therefore, the assumption results in an erroneous depth prediction at the coarser level of the cost volume pyramid and can not be corrected in the refinement levels leading to wrong depth predictions. In contrast, we propose constructing the cost volume by non-parametric depth distribution modeling to handle pixels with unimodal and multi-modal distributions. Our approach outputs multiple depth hypotheses at the coarser level to avoid errors in the early stage. As we perform local search around these multiple hypotheses in subsequent levels, our approach does not maintain the rigid depth spatial ordering and, therefore, we introduce a sparse cost aggregation network to derive information within each volume. We evaluate our approach extensively on two benchmark datasets: DTU and Tanks & Temples. Our experimental results show that our model outperforms existing methods by a large margin and achieves superior performance on boundary regions. Code is available at https://github.com/NVlabs/NP-CVP-MVSNet

26.8CVOct 16, 2023Code
ConsistNet: Enforcing 3D Consistency for Multi-view Images Diffusion

Jiayu Yang, Ziang Cheng, Yunfei Duan et al.

Given a single image of a 3D object, this paper proposes a novel method (named ConsistNet) that is able to generate multiple images of the same object, as if seen they are captured from different viewpoints, while the 3D (multi-view) consistencies among those multiple generated images are effectively exploited. Central to our method is a multi-view consistency block which enables information exchange across multiple single-view diffusion processes based on the underlying multi-view geometry principles. ConsistNet is an extension to the standard latent diffusion model, and consists of two sub-modules: (a) a view aggregation module that unprojects multi-view features into global 3D volumes and infer consistency, and (b) a ray aggregation module that samples and aggregate 3D consistent features back to each view to enforce consistency. Our approach departs from previous methods in multi-view image generation, in that it can be easily dropped-in pre-trained LDMs without requiring explicit pixel correspondences or depth prediction. Experiments show that our method effectively learns 3D consistency over a frozen Zero123 backbone and can generate 16 surrounding views of the object within 40 seconds on a single A100 GPU. Our code will be made available on https://github.com/JiayuYANG/ConsistNet

8.4CVJul 9, 2023
Parametric Depth Based Feature Representation Learning for Object Detection and Segmentation in Bird's Eye View

Jiayu Yang, Enze Xie, Miaomiao Liu et al.

Recent vision-only perception models for autonomous driving achieved promising results by encoding multi-view image features into Bird's-Eye-View (BEV) space. A critical step and the main bottleneck of these methods is transforming image features into the BEV coordinate frame. This paper focuses on leveraging geometry information, such as depth, to model such feature transformation. Existing works rely on non-parametric depth distribution modeling leading to significant memory consumption, or ignore the geometry information to address this problem. In contrast, we propose to use parametric depth distribution modeling for feature transformation. We first lift the 2D image features to the 3D space defined for the ego vehicle via a predicted parametric depth distribution for each pixel in each view. Then, we aggregate the 3D feature volume based on the 3D space occupancy derived from depth to the BEV frame. Finally, we use the transformed features for downstream tasks such as object detection and semantic segmentation. Existing semantic segmentation methods do also suffer from an hallucination problem as they do not take visibility information into account. This hallucination can be particularly problematic for subsequent modules such as control and planning. To mitigate the issue, our method provides depth uncertainty and reliable visibility-aware estimations. We further leverage our parametric depth modeling to present a novel visibility-aware evaluation metric that, when taken into account, can mitigate the hallucination problem. Extensive experiments on object detection and semantic segmentation on the nuScenes datasets demonstrate that our method outperforms existing methods on both tasks.

5.9CVMar 6, 2023
Butterfly: Multiple Reference Frames Feature Propagation Mechanism for Neural Video Compression

Feng Wang, Haihang Ruan, Fei Xiong et al.

Using more reference frames can significantly improve the compression efficiency in neural video compression. However, in low-latency scenarios, most existing neural video compression frameworks usually use the previous one frame as reference. Or a few frameworks which use the previous multiple frames as reference only adopt a simple multi-reference frames propagation mechanism. In this paper, we present a more reasonable multi-reference frames propagation mechanism for neural video compression, called butterfly multi-reference frame propagation mechanism (Butterfly), which allows a more effective feature fusion of multi-reference frames. By this, we can generate more accurate temporal context conditional prior for Contextual Coding Module. Besides, when the number of decoded frames does not meet the required number of reference frames, we duplicate the nearest reference frame to achieve the requirement, which is better than duplicating the furthest one. Experiment results show that our method can significantly outperform the previous state-of-the-art (SOTA), and our neural codec can achieve -7.6% bitrate save on HEVC Class D dataset when compares with our base single-reference frame model with the same compression configuration.

11.6CVSep 8, 2023
Stereo Matching in Time: 100+ FPS Video Stereo Matching for Extended Reality

Ziang Cheng, Jiayu Yang, Hongdong Li

Real-time Stereo Matching is a cornerstone algorithm for many Extended Reality (XR) applications, such as indoor 3D understanding, video pass-through, and mixed-reality games. Despite significant advancements in deep stereo methods, achieving real-time depth inference with high accuracy on a low-power device remains a major challenge. One of the major difficulties is the lack of high-quality indoor video stereo training datasets captured by head-mounted VR/AR glasses. To address this issue, we introduce a novel video stereo synthetic dataset that comprises photorealistic renderings of various indoor scenes and realistic camera motion captured by a 6-DoF moving VR/AR head-mounted display (HMD). This facilitates the evaluation of existing approaches and promotes further research on indoor augmented reality scenarios. Our newly proposed dataset enables us to develop a novel framework for continuous video-rate stereo matching. As another contribution, our dataset enables us to proposed a new video-based stereo matching approach tailored for XR applications, which achieves real-time inference at an impressive 134fps on a standard desktop computer, or 30fps on a battery-powered HMD. Our key insight is that disparity and contextual information are highly correlated and redundant between consecutive stereo frames. By unrolling an iterative cost aggregation in time (i.e. in the temporal dimension), we are able to distribute and reuse the aggregated features over time. This approach leads to a substantial reduction in computation without sacrificing accuracy. We conducted extensive evaluations and comparisons and demonstrated that our method achieves superior performance compared to the current state-of-the-art, making it a strong contender for real-time stereo matching in VR/AR applications.

20.1IVApr 21, 2021Code
NTIRE 2021 Challenge on Quality Enhancement of Compressed Video: Methods and Results

Ren Yang, Radu Timofte, Jing Liu et al.

This paper reviews the first NTIRE challenge on quality enhancement of compressed video, with a focus on the proposed methods and results. In this challenge, the new Large-scale Diverse Video (LDV) dataset is employed. The challenge has three tracks. Tracks 1 and 2 aim at enhancing the videos compressed by HEVC at a fixed QP, while Track 3 is designed for enhancing the videos compressed by x265 at a fixed bit-rate. Besides, the quality enhancement of Tracks 1 and 3 targets at improving the fidelity (PSNR), and Track 2 targets at enhancing the perceptual quality. The three tracks totally attract 482 registrations. In the test phase, 12 teams, 8 teams and 11 teams submitted the final results of Tracks 1, 2 and 3, respectively. The proposed methods and solutions gauge the state-of-the-art of video quality enhancement. The homepage of the challenge: https://github.com/RenYang-home/NTIRE21_VEnh

15.1CVApr 7, 2021Code
Self-supervised Learning of Depth Inference for Multi-view Stereo

Jiayu Yang, Jose M. Alvarez, Miaomiao Liu

Recent supervised multi-view depth estimation networks have achieved promising results. Similar to all supervised approaches, these networks require ground-truth data during training. However, collecting a large amount of multi-view depth data is very challenging. Here, we propose a self-supervised learning framework for multi-view stereo that exploit pseudo labels from the input data. We start by learning to estimate depth maps as initial pseudo labels under an unsupervised learning framework relying on image reconstruction loss as supervision. We then refine the initial pseudo labels using a carefully designed pipeline leveraging depth information inferred from higher resolution images and neighboring views. We use these high-quality pseudo labels as the supervision signal to train the network and improve, iteratively, its performance by self-training. Extensive experiments on the DTU dataset show that our proposed self-supervised learning framework outperforms existing unsupervised multi-view stereo networks by a large margin and performs on par compared to the supervised counterpart. Code is available at https://github.com/JiayuYANG/Self-supervised-CVP-MVSNet.

28.7CVDec 18, 2019Code
Cost Volume Pyramid Based Depth Inference for Multi-View Stereo

Jiayu Yang, Wei Mao, Jose M. Alvarez et al.

We propose a cost volume-based neural network for depth inference from multi-view images. We demonstrate that building a cost volume pyramid in a coarse-to-fine manner instead of constructing a cost volume at a fixed resolution leads to a compact, lightweight network and allows us inferring high resolution depth maps to achieve better reconstruction results. To this end, we first build a cost volume based on uniform sampling of fronto-parallel planes across the entire depth range at the coarsest resolution of an image. Then, given current depth estimate, we construct new cost volumes iteratively on the pixelwise depth residual to perform depth map refinement. While sharing similar insight with Point-MVSNet as predicting and refining depth iteratively, we show that working on cost volume pyramid can lead to a more compact, yet efficient network structure compared with the Point-MVSNet on 3D points. We further provide detailed analyses of the relation between (residual) depth sampling and image resolution, which serves as a principle for building compact cost volume pyramid. Experimental results on benchmark datasets show that our model can perform 6x faster and has similar performance as state-of-the-art methods. Code is available at https://github.com/JiayuYANG/CVP-MVSNet

6.2CVMar 11, 2025
CDI3D: Cross-guided Dense-view Interpolation for 3D Reconstruction

Zhiyuan Wu, Xibin Song, Senbo Wang et al.

3D object reconstruction from single-view image is a fundamental task in computer vision with wide-ranging applications. Recent advancements in Large Reconstruction Models (LRMs) have shown great promise in leveraging multi-view images generated by 2D diffusion models to extract 3D content. However, challenges remain as 2D diffusion models often struggle to produce dense images with strong multi-view consistency, and LRMs tend to amplify these inconsistencies during the 3D reconstruction process. Addressing these issues is critical for achieving high-quality and efficient 3D reconstruction. In this paper, we present CDI3D, a feed-forward framework designed for efficient, high-quality image-to-3D generation with view interpolation. To tackle the aforementioned challenges, we propose to integrate 2D diffusion-based view interpolation into the LRM pipeline to enhance the quality and consistency of the generated mesh. Specifically, our approach introduces a Dense View Interpolation (DVI) module, which synthesizes interpolated images between main views generated by the 2D diffusion model, effectively densifying the input views with better multi-view consistency. We also design a tilt camera pose trajectory to capture views with different elevations and perspectives. Subsequently, we employ a tri-plane-based mesh reconstruction strategy to extract robust tokens from these interpolated and original views, enabling the generation of high-quality 3D meshes with superior texture and geometry. Extensive experiments demonstrate that our method significantly outperforms previous state-of-the-art approaches across various benchmarks, producing 3D content with enhanced texture fidelity and geometric accuracy.

3.6CVMar 30, 2025
Enhancing 3D Gaussian Splatting Compression via Spatial Condition-based Prediction

Jingui Ma, Yang Hu, Luyang Tang et al.

Recently, 3D Gaussian Spatting (3DGS) has gained widespread attention in Novel View Synthesis (NVS) due to the remarkable real-time rendering performance. However, the substantial cost of storage and transmission of vanilla 3DGS hinders its further application (hundreds of megabytes or even gigabytes for a single scene). Motivated by the achievements of prediction in video compression, we introduce the prediction technique into the anchor-based Gaussian representation to effectively reduce the bit rate. Specifically, we propose a spatial condition-based prediction module to utilize the grid-captured scene information for prediction, with a residual compensation strategy designed to learn the missing fine-grained information. Besides, to further compress the residual, we propose an instance-aware hyper prior, developing a structure-aware and instance-aware entropy model. Extensive experiments demonstrate the effectiveness of our prediction-based compression framework and each technical component. Even compared with SOTA compression method, our framework still achieves a bit rate savings of 24.42 percent. Code is to be released!

14.6ROJun 25
PhysReflect-VLA: Physical Feasibility and Self-Reflective Regulation for Reliable Vision-Language-Action Policies

Jiayu Yang, Tao Yang, Weijun Li et al.

Long-horizon robotic manipulation is highly sensitive to physically infeasible transitions, contact-induced disturbances, and the lack of effective self-correction during execution. Although Vision-Language-Action (VLA) models provide strong task grounding through multimodal learning, they typically generate actions in a feed-forward manner without explicitly checking physical feasibility or diagnosing execution errors online. We present PhysReflect-VLA, a plug-and-play execution-time reliability framework that augments VLA policies with physical feasibility evaluation and structured self-reflection in a closed-loop control pipeline. A Feasibility Operator evaluates whether candidate actions induce dynamically consistent state transitions; an Action Explanation Operator verifies transition coherence; and an LLM-based Reflection Module analyzes state discrepancies to generate corrective guidance for subsequent actions. A two-stage training procedure stabilizes feasibility modeling and integrates reflection into the control loop. Experiments on multi-stage, contact-rich real-world manipulation tasks show consistent improvements in stage-wise stability and overall task success compared with representative VLA baselines with an average gain of 5.4\%. Ablation results further indicate that feasibility checking and reflection-based correction both contribute to improved execution robustness. These results highlight the importance of embedding physical consistency checks and online self-reflection for reliable long-horizon robotic manipulation.

8.4CVJan 6, 2025Code
DoubleDiffusion: Combining Heat Diffusion with Denoising Diffusion for Texture Generation on 3D Meshes

Xuyang Wang, Ziang Cheng, Zhenyu Li et al.

This paper addresses the problem of generating textures for 3D mesh assets. Existing approaches often rely on image diffusion models to generate multi-view image observations, which are then transformed onto the mesh surface to produce a single texture. However, due to the gap between multi-view images and 3D space, such process is susceptible to arange of issues such as geometric inconsistencies, visibility occlusion, and baking artifacts. To overcome this problem, we propose a novel approach that directly generates texture on 3D meshes. Our approach leverages heat dissipation diffusion, which serves as an efficient operator that propagates features on the geometric surface of a mesh, while remaining insensitive to the specific layout of the wireframe. By integrating this technique into a generative diffusion pipeline, we significantly improve the efficiency of texture generation compared to existing texture generation methods. We term our approach DoubleDiffusion, as it combines heat dissipation diffusion with denoising diffusion to enable native generative learning on 3D mesh surfaces.

1.4CVMar 26, 2021
Super-Resolving Compressed Video in Coding Chain

Dewang Hou, Yang Zhao, Yuyao Ye et al.

Scaling and lossy coding are widely used in video transmission and storage. Previous methods for enhancing the resolution of such videos often ignore the inherent interference between resolution loss and compression artifacts, which compromises perceptual video quality. To address this problem, we present a mixed-resolution coding framework, which cooperates with a reference-based DCNN. In this novel coding chain, the reference-based DCNN learns the direct mapping from low-resolution (LR) compressed video to their high-resolution (HR) clean version at the decoder side. We further improve reconstruction quality by devising an efficient deformable alignment module with receptive field block to handle various motion distances and introducing a disentangled loss that helps networks distinguish the artifact patterns from texture. Extensive experiments demonstrate the effectiveness of proposed innovations by comparing with state-of-the-art single image, video and reference-based restoration methods.