BiBench: Benchmarking and Analyzing Network BinarizationHaotong Qin, Mingyuan Zhang, Yifu Ding et al.
Network binarization emerges as one of the most promising compression approaches offering extraordinary computation and memory savings by minimizing the bit-width. However, recent research has shown that applying existing binarization algorithms to diverse tasks, architectures, and hardware in realistic scenarios is still not straightforward. Common challenges of binarization, such as accuracy degradation and efficiency limitation, suggest that its attributes are not fully understood. To close this gap, we present BiBench, a rigorously designed benchmark with in-depth analysis for network binarization. We first carefully scrutinize the requirements of binarization in the actual production and define evaluation tracks and metrics for a comprehensive and fair investigation. Then, we evaluate and analyze a series of milestone binarization algorithms that function at the operator level and with extensive influence. Our benchmark reveals that 1) the binarized operator has a crucial impact on the performance and deployability of binarized networks; 2) the accuracy of binarization varies significantly across different learning tasks and neural architectures; 3) binarization has demonstrated promising efficiency potential on edge devices despite the limited hardware support. The results and analysis also lead to a promising paradigm for accurate and efficient binarization. We believe that BiBench will contribute to the broader adoption of binarization and serve as a foundation for future research. The code for our BiBench is released https://github.com/htqin/BiBench .
SMPLer-X: Scaling Up Expressive Human Pose and Shape EstimationZhongang Cai, Wanqi Yin, Ailing Zeng et al.
Expressive human pose and shape estimation (EHPS) unifies body, hands, and face motion capture with numerous applications. Despite encouraging progress, current state-of-the-art methods still depend largely on a confined set of training datasets. In this work, we investigate scaling up EHPS towards the first generalist foundation model (dubbed SMPLer-X), with up to ViT-Huge as the backbone and training with up to 4.5M instances from diverse data sources. With big data and the large model, SMPLer-X exhibits strong performance across diverse test benchmarks and excellent transferability to even unseen environments. 1) For the data scaling, we perform a systematic investigation on 32 EHPS datasets, including a wide range of scenarios that a model trained on any single dataset cannot handle. More importantly, capitalizing on insights obtained from the extensive benchmarking process, we optimize our training scheme and select datasets that lead to a significant leap in EHPS capabilities. 2) For the model scaling, we take advantage of vision transformers to study the scaling law of model sizes in EHPS. Moreover, our finetuning strategy turn SMPLer-X into specialist models, allowing them to achieve further performance boosts. Notably, our foundation model SMPLer-X consistently delivers state-of-the-art results on seven benchmarks such as AGORA (107.2 mm NMVE), UBody (57.4 mm PVE), EgoBody (63.6 mm PVE), and EHF (62.3 mm PVE without finetuning). Homepage: https://caizhongang.github.io/projects/SMPLer-X/
31.6CVApr 28, 2022
HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and ModelingZhongang Cai, Daxuan Ren, Ailing Zeng et al.
4D human sensing and modeling are fundamental tasks in vision and graphics with numerous applications. With the advances of new sensors and algorithms, there is an increasing demand for more versatile datasets. In this work, we contribute HuMMan, a large-scale multi-modal 4D human dataset with 1000 human subjects, 400k sequences and 60M frames. HuMMan has several appealing properties: 1) multi-modal data and annotations including color images, point clouds, keypoints, SMPL parameters, and textured meshes; 2) popular mobile device is included in the sensor suite; 3) a set of 500 actions, designed to cover fundamental movements; 4) multiple tasks such as action recognition, pose estimation, parametric human recovery, and textured mesh reconstruction are supported and evaluated. Extensive experiments on HuMMan voice the need for further study on challenges such as fine-grained action recognition, dynamic human mesh reconstruction, point cloud-based parametric human recovery, and cross-device domain gaps.
MotionDiffuse: Text-Driven Human Motion Generation with Diffusion ModelMingyuan Zhang, Zhongang Cai, Liang Pan et al.
Human motion modeling is important for many modern graphics applications, which typically require professional skills. In order to remove the skill barriers for laymen, recent motion generation methods can directly generate human motions conditioned on natural languages. However, it remains challenging to achieve diverse and fine-grained motion generation with various text inputs. To address this problem, we propose MotionDiffuse, the first diffusion model-based text-driven motion generation framework, which demonstrates several desired properties over existing methods. 1) Probabilistic Mapping. Instead of a deterministic language-motion mapping, MotionDiffuse generates motions through a series of denoising steps in which variations are injected. 2) Realistic Synthesis. MotionDiffuse excels at modeling complicated data distribution and generating vivid motion sequences. 3) Multi-Level Manipulation. MotionDiffuse responds to fine-grained instructions on body parts, and arbitrary-length motion synthesis with time-varied text prompts. Our experiments show MotionDiffuse outperforms existing SoTA methods by convincing margins on text-driven motion generation and action-conditioned motion generation. A qualitative analysis further demonstrates MotionDiffuse's controllability for comprehensive motion generation. Homepage: https://mingyuan-zhang.github.io/projects/MotionDiffuse.html
BiBERT: Accurate Fully Binarized BERTHaotong Qin, Yifu Ding, Mingyuan Zhang et al.
The large pre-trained BERT has achieved remarkable performance on Natural Language Processing (NLP) tasks but is also computation and memory expensive. As one of the powerful compression approaches, binarization extremely reduces the computation and memory consumption by utilizing 1-bit parameters and bitwise operations. Unfortunately, the full binarization of BERT (i.e., 1-bit weight, embedding, and activation) usually suffer a significant performance drop, and there is rare study addressing this problem. In this paper, with the theoretical justification and empirical analysis, we identify that the severe performance drop can be mainly attributed to the information degradation and optimization direction mismatch respectively in the forward and backward propagation, and propose BiBERT, an accurate fully binarized BERT, to eliminate the performance bottlenecks. Specifically, BiBERT introduces an efficient Bi-Attention structure for maximizing representation information statistically and a Direction-Matching Distillation (DMD) scheme to optimize the full binarized BERT accurately. Extensive experiments show that BiBERT outperforms both the straightforward baseline and existing state-of-the-art quantized BERTs with ultra-low bit activations by convincing margins on the NLP benchmark. As the first fully binarized BERT, our method yields impressive 56.3 times and 31.2 times saving on FLOPs and model size, demonstrating the vast advantages and potential of the fully binarized BERT model in real-world resource-constrained scenarios.
ReMoDiffuse: Retrieval-Augmented Motion Diffusion ModelMingyuan Zhang, Xinying Guo, Liang Pan et al.
3D human motion generation is crucial for creative industry. Recent advances rely on generative models with domain knowledge for text-driven motion generation, leading to substantial progress in capturing common motions. However, the performance on more diverse motions remains unsatisfactory. In this work, we propose ReMoDiffuse, a diffusion-model-based motion generation framework that integrates a retrieval mechanism to refine the denoising process. ReMoDiffuse enhances the generalizability and diversity of text-driven motion generation with three key designs: 1) Hybrid Retrieval finds appropriate references from the database in terms of both semantic and kinematic similarities. 2) Semantic-Modulated Transformer selectively absorbs retrieval knowledge, adapting to the difference between retrieved samples and the target motion sequence. 3) Condition Mixture better utilizes the retrieval database during inference, overcoming the scale sensitivity in classifier-free guidance. Extensive experiments demonstrate that ReMoDiffuse outperforms state-of-the-art methods by balancing both text-motion consistency and motion quality, especially for more diverse motion generation.
9.1CVAug 28, 2023
PointHPS: Cascaded 3D Human Pose and Shape Estimation from Point CloudsZhongang Cai, Liang Pan, Chen Wei et al.
Human pose and shape estimation (HPS) has attracted increasing attention in recent years. While most existing studies focus on HPS from 2D images or videos with inherent depth ambiguity, there are surging need to investigate HPS from 3D point clouds as depth sensors have been frequently employed in commercial devices. However, real-world sensory 3D points are usually noisy and incomplete, and also human bodies could have different poses of high diversity. To tackle these challenges, we propose a principled framework, PointHPS, for accurate 3D HPS from point clouds captured in real-world settings, which iteratively refines point features through a cascaded architecture. Specifically, each stage of PointHPS performs a series of downsampling and upsampling operations to extract and collate both local and global cues, which are further enhanced by two novel modules: 1) Cross-stage Feature Fusion (CFF) for multi-scale feature propagation that allows information to flow effectively through the stages, and 2) Intermediate Feature Enhancement (IFE) for body-aware feature aggregation that improves feature quality after each stage. To facilitate a comprehensive study under various scenarios, we conduct our experiments on two large-scale benchmarks, comprising i) a dataset that features diverse subjects and actions captured by real commercial sensors in a laboratory environment, and ii) controlled synthetic data generated with realistic considerations such as clothed humans in crowded outdoor scenes. Extensive experiments demonstrate that PointHPS, with its powerful point feature extraction and processing scheme, outperforms State-of-the-Art methods by significant margins across the board. Homepage: https://caizhongang.github.io/projects/PointHPS/.
AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D AvatarsFangzhou Hong, Mingyuan Zhang, Liang Pan et al.
3D avatar creation plays a crucial role in the digital age. However, the whole production process is prohibitively time-consuming and labor-intensive. To democratize this technology to a larger audience, we propose AvatarCLIP, a zero-shot text-driven framework for 3D avatar generation and animation. Unlike professional software that requires expert knowledge, AvatarCLIP empowers layman users to customize a 3D avatar with the desired shape and texture, and drive the avatar with the described motions using solely natural languages. Our key insight is to take advantage of the powerful vision-language model CLIP for supervising neural human generation, in terms of 3D geometry, texture and animation. Specifically, driven by natural language descriptions, we initialize 3D human geometry generation with a shape VAE network. Based on the generated 3D human shapes, a volume rendering model is utilized to further facilitate geometry sculpting and texture generation. Moreover, by leveraging the priors learned in the motion VAE, a CLIP-guided reference-based motion synthesis method is proposed for the animation of the generated 3D avatar. Extensive qualitative and quantitative experiments validate the effectiveness and generalizability of AvatarCLIP on a wide range of avatars. Remarkably, AvatarCLIP can generate unseen 3D avatars with novel animations, achieving superior zero-shot capability.
2.0LGSep 5, 2023
On the Minimax Regret in Online Ranking with Top-k FeedbackMingyuan Zhang, Ambuj Tewari
In online ranking, a learning algorithm sequentially ranks a set of items and receives feedback on its ranking in the form of relevance scores. Since obtaining relevance scores typically involves human annotation, it is of great interest to consider a partial feedback setting where feedback is restricted to the top-$k$ items in the rankings. Chaudhuri and Tewari [2017] developed a framework to analyze online ranking algorithms with top $k$ feedback. A key element in their work was the use of techniques from partial monitoring. In this paper, we further investigate online ranking with top $k$ feedback and solve some open problems posed by Chaudhuri and Tewari [2017]. We provide a full characterization of minimax regret rates with the top $k$ feedback model for all $k$ and for the following ranking performance measures: Pairwise Loss, Discounted Cumulative Gain, and Precision@n. In addition, we give an efficient algorithm that achieves the minimax regret rate for Precision@n.
SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape EstimationWanqi Yin, Zhongang Cai, Ruisi Wang et al.
Expressive human pose and shape estimation (EHPS) unifies body, hands, and face motion capture with numerous applications. Despite encouraging progress, current state-of-the-art methods focus on training innovative architectural designs on confined datasets. In this work, we investigate the impact of scaling up EHPS towards a family of generalist foundation models. 1) For data scaling, we perform a systematic investigation on 40 EHPS datasets, encompassing a wide range of scenarios that a model trained on any single dataset cannot handle. More importantly, capitalizing on insights obtained from the extensive benchmarking process, we optimize our training scheme and select datasets that lead to a significant leap in EHPS capabilities. Ultimately, we achieve diminishing returns at 10M training instances from diverse data sources. 2) For model scaling, we take advantage of vision transformers (up to ViT-Huge as the backbone) to study the scaling law of model sizes in EHPS. To exclude the influence of algorithmic design, we base our experiments on two minimalist architectures: SMPLer-X, which consists of an intermediate step for hand and face localization, and SMPLest-X, an even simpler version that reduces the network to its bare essentials and highlights significant advances in the capture of articulated hands. With big data and the large model, the foundation models exhibit strong performance across diverse test benchmarks and excellent transferability to even unseen environments. Moreover, our finetuning strategy turns the generalist into specialist models, allowing them to achieve further performance boosts. Notably, our foundation models consistently deliver state-of-the-art results on seven benchmarks such as AGORA, UBody, EgoBody, and our proposed SynHand dataset for comprehensive hand evaluation. (Code is available at: https://github.com/wqyin/SMPLest-X).
10.5CVJul 8, 2024
CrowdMoGen: Zero-Shot Text-Driven Collective Motion GenerationYukang Cao, Xinying Guo, Mingyuan Zhang et al.
While recent advances in text-to-motion generation have shown promising results, they typically assume all individuals are grouped as a single unit. Scaling these methods to handle larger crowds and ensuring that individuals respond appropriately to specific events remains a significant challenge. This is primarily due to the complexities of scene planning, which involves organizing groups, planning their activities, and coordinating interactions, and controllable motion generation. In this paper, we present CrowdMoGen, the first zero-shot framework for collective motion generation, which effectively groups individuals and generates event-aligned motion sequences from text prompts. 1) Being limited by the available datasets for training an effective scene planning module in a supervised manner, we instead propose a crowd scene planner that leverages pre-trained large language models (LLMs) to organize individuals into distinct groups. While LLMs offer high-level guidance for group divisions, they lack the low-level understanding of human motion. To address this, we further propose integrating an SMPL-based joint prior to generate context-appropriate activities, which consists of both joint trajectories and textual descriptions. 2) Secondly, to incorporate the assigned activities into the generative network, we introduce a collective motion generator that integrates the activities into a transformer-based network in a joint-wise manner, maintaining the spatial constraints during the multi-step denoising process. Extensive experiments demonstrate that CrowdMoGen significantly outperforms previous approaches, delivering realistic, event-driven motion sequences that are spatially coherent. As the first framework of collective motion generation, CrowdMoGen has the potential to advance applications in urban simulation, crowd planning, and other large-scale interactive environments.
BinaryDM: Accurate Weight Binarization for Efficient Diffusion ModelsXingyu Zheng, Xianglong Liu, Haotong Qin et al.
With the advancement of diffusion models (DMs) and the substantially increased computational requirements, quantization emerges as a practical solution to obtain compact and efficient low-bit DMs. However, the highly discrete representation leads to severe accuracy degradation, hindering the quantization of diffusion models to ultra-low bit-widths. This paper proposes a novel weight binarization approach for DMs, namely BinaryDM, pushing binarized DMs to be accurate and efficient by improving the representation and optimization. From the representation perspective, we present an Evolvable-Basis Binarizer (EBB) to enable a smooth evolution of DMs from full-precision to accurately binarized. EBB enhances information representation in the initial stage through the flexible combination of multiple binary bases and applies regularization to evolve into efficient single-basis binarization. The evolution only occurs in the head and tail of the DM architecture to retain the stability of training. From the optimization perspective, a Low-rank Representation Mimicking (LRM) is applied to assist the optimization of binarized DMs. The LRM mimics the representations of full-precision DMs in low-rank space, alleviating the direction ambiguity of the optimization process caused by fine-grained alignment. Comprehensive experiments demonstrate that BinaryDM achieves significant accuracy and efficiency gains compared to SOTA quantization methods of DMs under ultra-low bit-widths. With 1-bit weight and 4-bit activation (W1A4), BinaryDM achieves as low as 7.74 FID and saves the performance from collapse (baseline FID 10.87). As the first binarization method for diffusion models, W1A4 BinaryDM achieves impressive 15.2x OPs and 29.2x model size savings, showcasing its substantial potential for edge deployment. The code is available at https://github.com/Xingyu-Zheng/BinaryDM.
3.1MLJul 5, 2024
Machine Learning for Complex Systems with Abnormal Pattern by Exception Maximization Outlier Detection MethodZhikun Zhang, Yiting Duan, Xiangjun Wang et al.
This paper proposes a novel fast online methodology for outlier detection called the exception maximization outlier detection method(EMODM), which employs probabilistic models and statistical algorithms to detect abnormal patterns from the outputs of complex systems. The EMODM is based on a two-state Gaussian mixture model and demonstrates strong performance in probability anomaly detection working on real-time raw data rather than using special prior distribution information. We confirm this using the synthetic data from two numerical cases. For the real-world data, we have detected the short circuit pattern of the circuit system using EMODM by the current and voltage output of a three-phase inverter. The EMODM also found an abnormal period due to COVID-19 in the insured unemployment data of 53 regions in the United States from 2000 to 2024. The application of EMODM to these two real-life datasets demonstrated the effectiveness and accuracy of our algorithm.
Efficient Attention: Attention with Linear ComplexitiesZhuoran Shen, Mingyuan Zhang, Haiyu Zhao et al.
Dot-product attention has wide applications in computer vision and natural language processing. However, its memory and computational costs grow quadratically with the input size. Such growth prohibits its application on high-resolution inputs. To remedy this drawback, this paper proposes a novel efficient attention mechanism equivalent to dot-product attention but with substantially less memory and computational costs. Its resource efficiency allows more widespread and flexible integration of attention modules into a network, which leads to better accuracies. Empirical evaluations demonstrated the effectiveness of its advantages. Efficient attention modules brought significant performance boosts to object detectors and instance segmenters on MS-COCO 2017. Further, the resource efficiency democratizes attention to complex models, where high costs prohibit the use of dot-product attention. As an exemplar, a model with efficient attention achieved state-of-the-art accuracies for stereo depth estimation on the Scene Flow dataset. Code is available at https://github.com/cmsflash/efficient-attention.
FineMoGen: Fine-Grained Spatio-Temporal Motion Generation and EditingMingyuan Zhang, Huirong Li, Zhongang Cai et al.
Text-driven motion generation has achieved substantial progress with the emergence of diffusion models. However, existing methods still struggle to generate complex motion sequences that correspond to fine-grained descriptions, depicting detailed and accurate spatio-temporal actions. This lack of fine controllability limits the usage of motion generation to a larger audience. To tackle these challenges, we present FineMoGen, a diffusion-based motion generation and editing framework that can synthesize fine-grained motions, with spatial-temporal composition to the user instructions. Specifically, FineMoGen builds upon diffusion model with a novel transformer architecture dubbed Spatio-Temporal Mixture Attention (SAMI). SAMI optimizes the generation of the global attention template from two perspectives: 1) explicitly modeling the constraints of spatio-temporal composition; and 2) utilizing sparsely-activated mixture-of-experts to adaptively extract fine-grained features. To facilitate a large-scale study on this new fine-grained motion generation task, we contribute the HuMMan-MoGen dataset, which consists of 2,968 videos and 102,336 fine-grained spatio-temporal descriptions. Extensive experiments validate that FineMoGen exhibits superior motion generation quality over state-of-the-art methods. Notably, FineMoGen further enables zero-shot motion editing capabilities with the aid of modern large language models (LLM), which faithfully manipulates motion sequences with fine-grained instructions. Project Page: https://mingyuan-zhang.github.io/projects/FineMoGen.html
28.0CVApr 1, 2024
Large Motion Model for Unified Multi-Modal Motion GenerationMingyuan Zhang, Daisheng Jin, Chenyang Gu et al.
Human motion generation, a cornerstone technique in animation and video production, has widespread applications in various tasks like text-to-motion and music-to-dance. Previous works focus on developing specialist models tailored for each task without scalability. In this work, we present Large Motion Model (LMM), a motion-centric, multi-modal framework that unifies mainstream motion generation tasks into a generalist model. A unified motion model is appealing since it can leverage a wide range of motion data to achieve broad generalization beyond a single task. However, it is also challenging due to the heterogeneous nature of substantially different motion data and tasks. LMM tackles these challenges from three principled aspects: 1) Data: We consolidate datasets with different modalities, formats and tasks into a comprehensive yet unified motion generation dataset, MotionVerse, comprising 10 tasks, 16 datasets, a total of 320k sequences, and 100 million frames. 2) Architecture: We design an articulated attention mechanism ArtAttention that incorporates body part-aware modeling into Diffusion Transformer backbone. 3) Pre-Training: We propose a novel pre-training strategy for LMM, which employs variable frame rates and masking forms, to better exploit knowledge from diverse training data. Extensive experiments demonstrate that our generalist LMM achieves competitive performance across various standard motion generation tasks over state-of-the-art specialist models. Notably, LMM exhibits strong generalization capabilities and emerging properties across many unseen tasks. Additionally, our ablation studies reveal valuable insights about training and scaling up large motion models for future research.
21.8CVDec 7, 2023
Digital Life Project: Autonomous 3D Characters with Social IntelligenceZhongang Cai, Jianping Jiang, Zhongfei Qing et al.
In this work, we present Digital Life Project, a framework utilizing language as the universal medium to build autonomous 3D characters, who are capable of engaging in social interactions and expressing with articulated body motions, thereby simulating life in a digital environment. Our framework comprises two primary components: 1) SocioMind: a meticulously crafted digital brain that models personalities with systematic few-shot exemplars, incorporates a reflection process based on psychology principles, and emulates autonomy by initiating dialogue topics; 2) MoMat-MoGen: a text-driven motion synthesis paradigm for controlling the character's digital body. It integrates motion matching, a proven industry technique to ensure motion quality, with cutting-edge advancements in motion generation for diversity. Extensive experiments demonstrate that each module achieves state-of-the-art performance in its respective domain. Collectively, they enable virtual characters to initiate and sustain dialogues autonomously, while evolving their socio-psychological states. Concurrently, these characters can perform contextually relevant bodily movements. Additionally, a motion captioning module further allows the virtual character to recognize and appropriately respond to human players' actions. Homepage: https://digital-life-project.com/
16.4CVDec 28, 2023
InsActor: Instruction-driven Physics-based CharactersJiawei Ren, Mingyuan Zhang, Cunjun Yu et al.
Generating animation of physics-based characters with intuitive control has long been a desirable task with numerous applications. However, generating physically simulated animations that reflect high-level human instructions remains a difficult problem due to the complexity of physical environments and the richness of human language. In this paper, we present InsActor, a principled generative framework that leverages recent advancements in diffusion-based human motion models to produce instruction-driven animations of physics-based characters. Our framework empowers InsActor to capture complex relationships between high-level human instructions and character motions by employing diffusion policies for flexibly conditioned motion planning. To overcome invalid states and infeasible state transitions in planned motions, InsActor discovers low-level skills and maps plans to latent skill sequences in a compact latent space. Extensive experiments demonstrate that InsActor achieves state-of-the-art results on various tasks, including instruction-driven motion generation and instruction-driven waypoint heading. Notably, the ability of InsActor to generate physically simulated animations using high-level human instructions makes it a valuable tool, particularly in executing long-horizon tasks with a rich set of instructions.
11.8CVDec 11, 2025
MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular VideosKehong Gong, Zhengyu Wen, Weixia He et al.
Motion capture now underpins content creation far beyond digital humans, yet most existing pipelines remain species- or template-specific. We formalize this gap as Category-Agnostic Motion Capture (CAMoCap): given a monocular video and an arbitrary rigged 3D asset as a prompt, the goal is to reconstruct a rotation-based animation such as BVH that directly drives the specific asset. We present MoCapAnything, a reference-guided, factorized framework that first predicts 3D joint trajectories and then recovers asset-specific rotations via constraint-aware inverse kinematics. The system contains three learnable modules and a lightweight IK stage: (1) a Reference Prompt Encoder that extracts per-joint queries from the asset's skeleton, mesh, and rendered images; (2) a Video Feature Extractor that computes dense visual descriptors and reconstructs a coarse 4D deforming mesh to bridge the gap between video and joint space; and (3) a Unified Motion Decoder that fuses these cues to produce temporally coherent trajectories. We also curate Truebones Zoo with 1038 motion clips, each providing a standardized skeleton-mesh-render triad. Experiments on both in-domain benchmarks and in-the-wild videos show that MoCapAnything delivers high-quality skeletal animations and exhibits meaningful cross-species retargeting across heterogeneous rigs, enabling scalable, prompt-driven 3D motion capture for arbitrary assets. Project page: https://animotionlab.github.io/MoCapAnything/
6.2CVDec 11, 2025
SWiT-4D: Sliding-Window Transformer for Lossless and Parameter-Free Temporal 4D GenerationKehong Gong, Zhengyu Wen, Mingxi Xu et al.
Despite significant progress in 4D content generation, the conversion of monocular videos into high-quality animated 3D assets with explicit 4D meshes remains considerably challenging. The scarcity of large-scale, naturally captured 4D mesh datasets further limits the ability to train generalizable video-to-4D models from scratch in a purely data-driven manner. Meanwhile, advances in image-to-3D generation, supported by extensive datasets, offer powerful prior models that can be leveraged. To better utilize these priors while minimizing reliance on 4D supervision, we introduce SWiT-4D, a Sliding-Window Transformer for lossless, parameter-free temporal 4D mesh generation. SWiT-4D integrates seamlessly with any Diffusion Transformer (DiT)-based image-to-3D generator, adding spatial-temporal modeling across video frames while preserving the original single-image forward process, enabling 4D mesh reconstruction from videos of arbitrary length. To recover global translation, we further introduce an optimization-based trajectory module tailored for static-camera monocular videos. SWiT-4D demonstrates strong data efficiency: with only a single short (<10s) video for fine-tuning, it achieves high-fidelity geometry and stable temporal consistency, indicating practical deployability under extremely limited 4D supervision. Comprehensive experiments on both in-domain zoo-test sets and challenging out-of-domain benchmarks (C4D, Objaverse, and in-the-wild videos) show that SWiT-4D consistently outperforms existing baselines in temporal smoothness. Project page: https://animotionlab.github.io/SWIT4D/
10.3IVOct 22, 2024
PtychoFormer: A Transformer-based Model for Ptychographic Phase RetrievalRyuma Nakahata, Shehtab Zaman, Mingyuan Zhang et al.
Ptychography is a computational method of microscopy that recovers high-resolution transmission images of samples from a series of diffraction patterns. While conventional phase retrieval algorithms can iteratively recover the images, they require oversampled diffraction patterns, incur significant computational costs, and struggle to recover the absolute phase of the sample's transmission function. Deep learning algorithms for ptychography are a promising approach to resolving the limitations of iterative algorithms. We present PtychoFormer, a hierarchical transformer-based model for data-driven single-shot ptychographic phase retrieval. PtychoFormer processes subsets of diffraction patterns, generating local inferences that are seamlessly stitched together to produce a high-quality reconstruction. Our model exhibits tolerance to sparsely scanned diffraction patterns and achieves up to 3600 times faster imaging speed than the extended ptychographic iterative engine (ePIE). We also propose the extended-PtychoFormer (ePF), a hybrid approach that combines the benefits of PtychoFormer with the ePIE. ePF minimizes global phase shifts and significantly enhances reconstruction quality, achieving state-of-the-art phase retrieval in ptychography.
Multiclass Learning from Noisy Labels for Non-decomposable Performance MeasuresMingyuan Zhang, Shivani Agarwal
There has been much interest in recent years in learning good classifiers from data with noisy labels. Most work on learning from noisy labels has focused on standard loss-based performance measures. However, many machine learning problems require using non-decomposable performance measures which cannot be expressed as the expectation or sum of a loss on individual examples; these include for example the H-mean, Q-mean and G-mean in class imbalance settings, and the Micro $F_1$ in information retrieval. In this paper, we design algorithms to learn from noisy labels for two broad classes of multiclass non-decomposable performance measures, namely, monotonic convex and ratio-of-linear, which encompass all the above examples. Our work builds on the Frank-Wolfe and Bisection based methods of Narasimhan et al. (2015). In both cases, we develop noise-corrected versions of the algorithms under the widely studied family of class-conditional noise models. We provide regret (excess risk) bounds for our algorithms, establishing that even though they are trained on noisy data, they are Bayes consistent in the sense that their performance converges to the optimal performance w.r.t. the clean (non-noisy) distribution. Our experiments demonstrate the effectiveness of our algorithms in handling label noise.
4.0SDMay 29, 2025
Semantics-Aware Human Motion Generation from Audio InstructionsZi-An Wang, Shihao Zou, Shiyao Yu et al.
Recent advances in interactive technologies have highlighted the prominence of audio signals for semantic encoding. This paper explores a new task, where audio signals are used as conditioning inputs to generate motions that align with the semantics of the audio. Unlike text-based interactions, audio provides a more natural and intuitive communication method. However, existing methods typically focus on matching motions with music or speech rhythms, which often results in a weak connection between the semantics of the audio and generated motions. We propose an end-to-end framework using a masked generative transformer, enhanced by a memory-retrieval attention module to handle sparse and lengthy audio inputs. Additionally, we enrich existing datasets by converting descriptions into conversational style and generating corresponding audio with varied speaker identities. Experiments demonstrate the effectiveness and efficiency of the proposed framework, demonstrating that audio instructions can convey semantics similar to text while providing more practical and user-friendly interactions.
2.0CVJan 16, 2024
Multi-scale 2D Temporal Map Diffusion Models for Natural Language Video LocalizationChongzhi Zhang, Mingyuan Zhang, Zhiyang Teng et al.
Natural Language Video Localization (NLVL), grounding phrases from natural language descriptions to corresponding video segments, is a complex yet critical task in video understanding. Despite ongoing advancements, many existing solutions lack the capability to globally capture temporal dynamics of the video data. In this study, we present a novel approach to NLVL that aims to address this issue. Our method involves the direct generation of a global 2D temporal map via a conditional denoising diffusion process, based on the input video and language query. The main challenges are the inherent sparsity and discontinuity of a 2D temporal map in devising the diffusion decoder. To address these challenges, we introduce a multi-scale technique and develop an innovative diffusion decoder. Our approach effectively encapsulates the interaction between the query and video data across various time scales. Experiments on the Charades and DiDeMo datasets underscore the potency of our design.
Balanced MSE for Imbalanced Visual RegressionJiawei Ren, Mingyuan Zhang, Cunjun Yu et al.
Data imbalance exists ubiquitously in real-world visual regressions, e.g., age estimation and pose estimation, hurting the model's generalizability and fairness. Thus, imbalanced regression gains increasing research attention recently. Compared to imbalanced classification, imbalanced regression focuses on continuous labels, which can be boundless and high-dimensional and hence more challenging. In this work, we identify that the widely used Mean Square Error (MSE) loss function can be ineffective in imbalanced regression. We revisit MSE from a statistical view and propose a novel loss function, Balanced MSE, to accommodate the imbalanced training label distribution. We further design multiple implementations of Balanced MSE to tackle different real-world scenarios, particularly including the one that requires no prior knowledge about the training label distribution. Moreover, to the best of our knowledge, Balanced MSE is the first general solution to high-dimensional imbalanced regression. Extensive experiments on both synthetic and three real-world benchmarks demonstrate the effectiveness of Balanced MSE.
20.4CVOct 14, 2021
Playing for 3D Human RecoveryZhongang Cai, Mingyuan Zhang, Jiawei Ren et al.
Image- and video-based 3D human recovery (i.e., pose and shape estimation) have achieved substantial progress. However, due to the prohibitive cost of motion capture, existing datasets are often limited in scale and diversity. In this work, we obtain massive human sequences by playing the video game with automatically annotated 3D ground truths. Specifically, we contribute GTA-Human, a large-scale 3D human dataset generated with the GTA-V game engine, featuring a highly diverse set of subjects, actions, and scenarios. More importantly, we study the use of game-playing data and obtain five major insights. First, game-playing data is surprisingly effective. A simple frame-based baseline trained on GTA-Human outperforms more sophisticated methods by a large margin. For video-based methods, GTA-Human is even on par with the in-domain training set. Second, we discover that synthetic data provides critical complements to the real data that is typically collected indoor. Our investigation into domain gap provides explanations for our data mixture strategies that are simple yet useful. Third, the scale of the dataset matters. The performance boost is closely related to the additional data available. A systematic study reveals the model sensitivity to data density from multiple key aspects. Fourth, the effectiveness of GTA-Human is also attributed to the rich collection of strong supervision labels (SMPL parameters), which are otherwise expensive to acquire in real datasets. Fifth, the benefits of synthetic data extend to larger models such as deeper convolutional neural networks (CNNs) and Transformers, for which a significant impact is also observed. We hope our work could pave the way for scaling up 3D human recovery to the real world. Homepage: https://caizhongang.github.io/projects/GTA-Human/
Delving Deep into the Generalization of Vision Transformers under Distribution ShiftsChongzhi Zhang, Mingyuan Zhang, Shanghang Zhang et al.
Vision Transformers (ViTs) have achieved impressive performance on various vision tasks, yet their generalization under distribution shifts (DS) is rarely understood. In this work, we comprehensively study the out-of-distribution (OOD) generalization of ViTs. For systematic investigation, we first present a taxonomy of DS. We then perform extensive evaluations of ViT variants under different DS and compare their generalization with Convolutional Neural Network (CNN) models. Important observations are obtained: 1) ViTs learn weaker biases on backgrounds and textures, while they are equipped with stronger inductive biases towards shapes and structures, which is more consistent with human cognitive traits. Therefore, ViTs generalize better than CNNs under DS. With the same or less amount of parameters, ViTs are ahead of corresponding CNNs by more than 5% in top-1 accuracy under most types of DS. 2) As the model scale increases, ViTs strengthen these biases and thus gradually narrow the in-distribution and OOD performance gap. To further improve the generalization of ViTs, we design the Generalization-Enhanced ViTs (GE-ViTs) from the perspectives of adversarial learning, information theory, and self-supervised learning. By comprehensively investigating these GE-ViTs and comparing with their corresponding CNN models, we observe: 1) For the enhanced model, larger ViTs still benefit more for the OOD generalization. 2) GE-ViTs are more sensitive to the hyper-parameters than their corresponding CNN models. We design a smoother learning strategy to achieve a stable training process and obtain performance improvements on OOD data by 4% from vanilla ViTs. We hope our comprehensive study could shed light on the design of more generalizable learning architectures.
3.3CVDec 23, 2020
Towards Overcoming False Positives in Visual Relationship DetectionDaisheng Jin, Xiao Ma, Chongzhi Zhang et al.
In this paper, we investigate the cause of the high false positive rate in Visual Relationship Detection (VRD). We observe that during training, the relationship proposal distribution is highly imbalanced: most of the negative relationship proposals are easy to identify, e.g., the inaccurate object detection, which leads to the under-fitting of low-frequency difficult proposals. This paper presents Spatially-Aware Balanced negative pRoposal sAmpling (SABRA), a robust VRD framework that alleviates the influence of false positives. To effectively optimize the model under imbalanced distribution, SABRA adopts Balanced Negative Proposal Sampling (BNPS) strategy for mini-batch sampling. BNPS divides proposals into 5 well defined sub-classes and generates a balanced training distribution according to the inverse frequency. BNPS gives an easier optimization landscape and significantly reduces the number of false positives. To further resolve the low-frequency challenging false positive proposals with high spatial ambiguity, we improve the spatial modeling ability of SABRA on two aspects: a simple and efficient multi-head heterogeneous graph attention network (MH-GAT) that models the global spatial interactions of objects, and a spatial mask decoder that learns the local spatial configuration. SABRA outperforms SOTA methods by a large margin on two human-object interaction (HOI) datasets and one general VRD dataset.
BiPointNet: Binary Neural Network for Point CloudsHaotong Qin, Zhongang Cai, Mingyuan Zhang et al.
To alleviate the resource constraint for real-time point cloud applications that run on edge devices, in this paper we present BiPointNet, the first model binarization approach for efficient deep learning on point clouds. We discover that the immense performance drop of binarized models for point clouds mainly stems from two challenges: aggregation-induced feature homogenization that leads to a degradation of information entropy, and scale distortion that hinders optimization and invalidates scale-sensitive structures. With theoretical justifications and in-depth analysis, our BiPointNet introduces Entropy-Maximizing Aggregation (EMA) to modulate the distribution before aggregation for the maximum information entropy, and Layer-wise Scale Recovery (LSR) to efficiently restore feature representation capacity. Extensive experiments show that BiPointNet outperforms existing binarization methods by convincing margins, at the level even comparable with the full precision counterpart. We highlight that our techniques are generic, guaranteeing significant improvements on various fundamental tasks and mainstream backbones. Moreover, BiPointNet gives an impressive 14.7x speedup and 18.9x storage saving on real-world resource-constrained devices.
11.4MLSep 16, 2020
Convex Calibrated Surrogates for the Multi-Label F-MeasureMingyuan Zhang, Harish G. Ramaswamy, Shivani Agarwal
The F-measure is a widely used performance measure for multi-label classification, where multiple labels can be active in an instance simultaneously (e.g. in image tagging, multiple tags can be active in any image). In particular, the F-measure explicitly balances recall (fraction of active labels predicted to be active) and precision (fraction of labels predicted to be active that are actually so), both of which are important in evaluating the overall performance of a multi-label classifier. As with most discrete prediction problems, however, directly optimizing the F-measure is computationally hard. In this paper, we explore the question of designing convex surrogate losses that are calibrated for the F-measure -- specifically, that have the property that minimizing the surrogate loss yields (in the limit of sufficient data) a Bayes optimal multi-label classifier for the F-measure. We show that the F-measure for an $s$-label problem, when viewed as a $2^s \times 2^s$ loss matrix, has rank at most $s^2+1$, and apply a result of Ramaswamy et al. (2014) to design a family of convex calibrated surrogates for the F-measure. The resulting surrogate risk minimization algorithms can be viewed as decomposing the multi-label F-measure learning problem into $s^2+1$ binary class probability estimation problems. We also provide a quantitative regret transfer bound for our surrogates, which allows any regret guarantees for the binary problems to be transferred to regret guarantees for the overall F-measure problem, and discuss a connection with the algorithm of Dembczynski et al. (2013). Our experiments confirm our theoretical findings.
Foreseeing the Benefits of Incidental SupervisionHangfeng He, Mingyuan Zhang, Qiang Ning et al.
Real-world applications often require improved models by leveraging a range of cheap incidental supervision signals. These could include partial labels, noisy labels, knowledge-based constraints, and cross-domain or cross-task annotations -- all having statistical associations with gold annotations but not exactly the same. However, we currently lack a principled way to measure the benefits of these signals to a given target task, and the common practice of evaluating these benefits is through exhaustive experiments with various models and hyperparameters. This paper studies whether we can, in a single framework, quantify the benefits of various types of incidental signals for a given target task without going through combinatorial experiments. We propose a unified PAC-Bayesian motivated informativeness measure, PABI, that characterizes the uncertainty reduction provided by incidental supervision signals. We demonstrate PABI's effectiveness by quantifying the value added by various types of incidental signals to sequence tagging tasks. Experiments on named entity recognition (NER) and question answering (QA) show that PABI's predictions correlate well with learning performance, providing a promising way to determine, ahead of learning, which supervision signals would be beneficial.