Jun He

CV
h-index25
18papers
851citations
Novelty48%
AI Score35

18 Papers

10.8MMJun 9, 2022
Deep Neural Network for Blind Visual Quality Assessment of 4K Content

Wei Lu, Wei Sun, Xiongkuo Min et al.

The 4K content can deliver a more immersive visual experience to consumers due to the huge improvement of spatial resolution. However, existing blind image quality assessment (BIQA) methods are not suitable for the original and upscaled 4K contents due to the expanded resolution and specific distortions. In this paper, we propose a deep learning-based BIQA model for 4K content, which on one hand can recognize true and pseudo 4K content and on the other hand can evaluate their perceptual visual quality. Considering the characteristic that high spatial resolution can represent more abundant high-frequency information, we first propose a Grey-level Co-occurrence Matrix (GLCM) based texture complexity measure to select three representative image patches from a 4K image, which can reduce the computational complexity and is proven to be very effective for the overall quality prediction through experiments. Then we extract different kinds of visual features from the intermediate layers of the convolutional neural network (CNN) and integrate them into the quality-aware feature representation. Finally, two multilayer perception (MLP) networks are utilized to map the quality-aware features into the class probability and the quality score for each patch respectively. The overall quality index is obtained through the average pooling of patch results. The proposed model is trained through the multi-task learning manner and we introduce an uncertainty principle to balance the losses of the classification and regression tasks. The experimental results show that the proposed model outperforms all compared BIQA metrics on four 4K content quality assessment databases.

32.9CVMar 20, 2023Code
EmoTalk: Speech-Driven Emotional Disentanglement for 3D Face Animation

Ziqiao Peng, Haoyu Wu, Zhenbo Song et al.

Speech-driven 3D face animation aims to generate realistic facial expressions that match the speech content and emotion. However, existing methods often neglect emotional facial expressions or fail to disentangle them from speech content. To address this issue, this paper proposes an end-to-end neural network to disentangle different emotions in speech so as to generate rich 3D facial expressions. Specifically, we introduce the emotion disentangling encoder (EDE) to disentangle the emotion and content in the speech by cross-reconstructed speech signals with different emotion labels. Then an emotion-guided feature fusion decoder is employed to generate a 3D talking face with enhanced emotion. The decoder is driven by the disentangled identity, emotional, and content embeddings so as to generate controllable personal and emotional styles. Finally, considering the scarcity of the 3D emotional talking face data, we resort to the supervision of facial blendshapes, which enables the reconstruction of plausible 3D faces from 2D emotional data, and contribute a large-scale 3D emotional talking face dataset (3D-ETF) to train the network. Our experiments and user studies demonstrate that our approach outperforms state-of-the-art methods and exhibits more diverse facial movements. We recommend watching the supplementary video: https://ziqiaopeng.github.io/emotalk

25.2CVJun 19, 2023Code
SelfTalk: A Self-Supervised Commutative Training Diagram to Comprehend 3D Talking Faces

Ziqiao Peng, Yihao Luo, Yue Shi et al.

Speech-driven 3D face animation technique, extending its applications to various multimedia fields. Previous research has generated promising realistic lip movements and facial expressions from audio signals. However, traditional regression models solely driven by data face several essential problems, such as difficulties in accessing precise labels and domain gaps between different modalities, leading to unsatisfactory results lacking precision and coherence. To enhance the visual accuracy of generated lip movement while reducing the dependence on labeled data, we propose a novel framework SelfTalk, by involving self-supervision in a cross-modals network system to learn 3D talking faces. The framework constructs a network system consisting of three modules: facial animator, speech recognizer, and lip-reading interpreter. The core of SelfTalk is a commutative training diagram that facilitates compatible features exchange among audio, text, and lip shape, enabling our models to learn the intricate connection between these factors. The proposed framework leverages the knowledge learned from the lip-reading interpreter to generate more plausible lip shapes. Extensive experiments and user studies demonstrate that our proposed approach achieves state-of-the-art performance both qualitatively and quantitatively. We recommend watching the supplementary video.

27.8CVNov 29, 2023Code
SyncTalk: The Devil is in the Synchronization for Talking Head Synthesis

Ziqiao Peng, Wentao Hu, Yue Shi et al.

Achieving high synchronization in the synthesis of realistic, speech-driven talking head videos presents a significant challenge. Traditional Generative Adversarial Networks (GAN) struggle to maintain consistent facial identity, while Neural Radiance Fields (NeRF) methods, although they can address this issue, often produce mismatched lip movements, inadequate facial expressions, and unstable head poses. A lifelike talking head requires synchronized coordination of subject identity, lip movements, facial expressions, and head poses. The absence of these synchronizations is a fundamental flaw, leading to unrealistic and artificial outcomes. To address the critical issue of synchronization, identified as the "devil" in creating realistic talking heads, we introduce SyncTalk. This NeRF-based method effectively maintains subject identity, enhancing synchronization and realism in talking head synthesis. SyncTalk employs a Face-Sync Controller to align lip movements with speech and innovatively uses a 3D facial blendshape model to capture accurate facial expressions. Our Head-Sync Stabilizer optimizes head poses, achieving more natural head movements. The Portrait-Sync Generator restores hair details and blends the generated head with the torso for a seamless visual experience. Extensive experiments and user studies demonstrate that SyncTalk outperforms state-of-the-art methods in synchronization and realism. We recommend watching the supplementary video: https://ziqiaopeng.github.io/synctalk

4.3CLMar 25, 2023
Backdoor Attacks with Input-unique Triggers in NLP

Xukun Zhou, Jiwei Li, Tianwei Zhang et al.

Backdoor attack aims at inducing neural models to make incorrect predictions for poison data while keeping predictions on the clean dataset unchanged, which creates a considerable threat to current natural language processing (NLP) systems. Existing backdoor attacking systems face two severe issues:firstly, most backdoor triggers follow a uniform and usually input-independent pattern, e.g., insertion of specific trigger words, synonym replacement. This significantly hinders the stealthiness of the attacking model, leading the trained backdoor model being easily identified as malicious by model probes. Secondly, trigger-inserted poisoned sentences are usually disfluent, ungrammatical, or even change the semantic meaning from the original sentence, making them being easily filtered in the pre-processing stage. To resolve these two issues, in this paper, we propose an input-unique backdoor attack(NURA), where we generate backdoor triggers unique to inputs. IDBA generates context-related triggers by continuing writing the input with a language model like GPT2. The generated sentence is used as the backdoor trigger. This strategy not only creates input-unique backdoor triggers, but also preserves the semantics of the original input, simultaneously resolving the two issues above. Experimental results show that the IDBA attack is effective for attack and difficult to defend: it achieves high attack success rate across all the widely applied benchmarks, while is immune to existing defending methods. In addition, it is able to generate fluent, grammatical, and diverse backdoor inputs, which can hardly be recognized through human inspection.

6.5CVApr 20, 2022
Reconstruction-Aware Prior Distillation for Semi-supervised Point Cloud Completion

Zhaoxin Fan, Yulin He, Zhicheng Wang et al.

Real-world sensors often produce incomplete, irregular, and noisy point clouds, making point cloud completion increasingly important. However, most existing completion methods rely on large paired datasets for training, which is labor-intensive. This paper proposes RaPD, a novel semi-supervised point cloud completion method that reduces the need for paired datasets. RaPD utilizes a two-stage training scheme, where a deep semantic prior is learned in stage 1 from unpaired complete and incomplete point clouds, and a semi-supervised prior distillation process is introduced in stage 2 to train a completion network using only a small number of paired samples. Additionally, a self-supervised completion module is introduced to improve performance using unpaired incomplete point clouds. Experiments on multiple datasets show that RaPD outperforms previous methods in both homologous and heterologous scenarios.

2.6CVSep 17, 2022
Human Pose Driven Object Effects Recommendation

Zhaoxin Fan, Fengxin Li, Hongyan Liu et al.

In this paper, we research the new topic of object effects recommendation in micro-video platforms, which is a challenging but important task for many practical applications such as advertisement insertion. To avoid the problem of introducing background bias caused by directly learning video content from image frames, we propose to utilize the meaningful body language hidden in 3D human pose for recommendation. To this end, in this work, a novel human pose driven object effects recommendation network termed PoseRec is introduced. PoseRec leverages the advantages of 3D human pose detection and learns information from multi-frame 3D human pose for video-item registration, resulting in high quality object effects recommendation performance. Moreover, to solve the inherent ambiguity and sparsity issues that exist in object effects recommendation, we further propose a novel item-aware implicit prototype learning module and a novel pose-aware transductive hard-negative mining module to better learn pose-item relationships. What's more, to benchmark methods for the new research topic, we build a new dataset for object effects recommendation named Pose-OBE. Extensive experiments on Pose-OBE demonstrate that our method can achieve superior performance than strong baselines.

2.6CVNov 30, 2022Code
FuRPE: Learning Full-body Reconstruction from Part Experts

Zhaoxin Fan, Yuqing Pan, Hao Xu et al.

In the field of full-body reconstruction, the scarcity of annotated data often impedes the efficacy of prevailing methods. To address this issue, we introduce FuRPE, a novel framework that employs part-experts and an ingenious pseudo ground-truth selection scheme to derive high-quality pseudo labels. These labels, central to our approach, equip our network with the capability to efficiently learn from the available data. Integral to FuRPE is a unique exponential moving average training strategy and expert-derived feature distillation strategy. These novel elements of FuRPE not only serve to further refine the model but also to reduce potential biases that may arise from inaccuracies in pseudo labels, thereby optimizing the network's training process and enhancing the robustness of the model. We apply FuRPE to train both two-stage and fully convolutional single-stage full-body reconstruction networks. Our exhaustive experiments on numerous benchmark datasets illustrate a substantial performance boost over existing methods, underscoring FuRPE's potential to reshape the state-of-the-art in full-body reconstruction.

4.8CVJul 12, 2022
Domain Gap Estimation for Source Free Unsupervised Domain Adaptation with Many Classifiers

Ziyang Zong, Jun He, Lei Zhang et al.

In theory, the success of unsupervised domain adaptation (UDA) largely relies on domain gap estimation. However, for source free UDA, the source domain data can not be accessed during adaptation, which poses great challenge of measuring the domain gap. In this paper, we propose to use many classifiers to learn the source domain decision boundaries, which provides a tighter upper bound of the domain gap, even if both of the domain data can not be simultaneously accessed. The source model is trained to push away each pair of classifiers whilst ensuring the correctness of the decision boundaries. In this sense, our many classifiers model separates the source different categories as far as possible which induces the maximum disagreement of many classifiers in the target domain, thus the transferable source domain knowledge is maximized. For adaptation, the source model is adapted to maximize the agreement among pairs of the classifiers. Thus the target features are pushed away from the decision boundaries. Experiments on several datasets of UDA show that our approach achieves state of the art performance among source free UDA approaches and can even compete to source available UDA methods.

5.6CVMar 30, 2021Code
Revisiting Local Descriptor for Improved Few-Shot Classification

Jun He, Richang Hong, Xueliang Liu et al.

Few-shot classification studies the problem of quickly adapting a deep learner to understanding novel classes based on few support images. In this context, recent research efforts have been aimed at designing more and more complex classifiers that measure similarities between query and support images, but left the importance of feature embeddings seldom explored. We show that the reliance on sophisticated classifiers is not necessary, and a simple classifier applied directly to improved feature embeddings can instead outperform most of the leading methods in the literature. To this end, we present a new method named \textbf{DCAP} for few-shot classification, in which we investigate how one can improve the quality of embeddings by leveraging \textbf{D}ense \textbf{C}lassification and \textbf{A}ttentive \textbf{P}ooling. Specifically, we propose to train a learner on base classes with abundant samples to solve dense classification problem first and then meta-train the learner on a bunch of randomly sampled few-shot tasks to adapt it to few-shot scenario or the test time scenario. During meta-training, we suggest to pool feature maps by applying attentive pooling instead of the widely used global average pooling (GAP) to prepare embeddings for few-shot classification. Attentive pooling learns to reweight local descriptors, explaining what the learner is looking for as evidence for decision making. Experiments on two benchmark datasets show the proposed method to be superior in multiple few-shot settings while being simpler and more explainable. Code is available at: \url{https://github.com/Ukeyboard/dcap/}.

7.1LGJan 24, 2025
SwiftPrune: Hessian-Free Weight Pruning for Large Language Models

Yuhan Kang, Yang Shi, Mei We et al.

Post-training pruning, as one of the key techniques for compressing large language models, plays a vital role in lightweight model deployment and model sparsity. However, current mainstream pruning methods dependent on the Hessian matrix face significant limitations in both pruning speed and practical effectiveness due to the computationally intensive nature of second-order derivative calculations. This paper presents SwiftPrune, a novel Hessian-free weight pruning method that achieves hardware-efficient model compression through two key innovations: 1) SwiftPrune eliminates the need for computationally intensive Hessian matrix calculations by introducing a contribution-based weight metric, which evaluates the importance of weights without relying on second-order derivatives. 2) we employ the Exponentially Weighted Moving Average (EWMA) technique to bypass weight sorting, enabling the selection of weights that contribute most to LLM accuracy and further reducing time complexity. Our approach is extended to support structured sparsity pruning, facilitating efficient execution on modern hardware accelerators. We validate the SwiftPrune on three LLMs (namely LLaMA2, LLaMA3, and Pythia), demonstrating that it significantly enhances compression performance. The experimental findings reveal that SwiftPrune completes the pruning process within seconds, achieving an average speedup of 12.29x (up to 56.02x) over existing SOTA approaches.

2.7NEJan 1, 2022
Distributed Evolution Strategies Using TPUs for Meta-Learning

Alex Sheng, Derek He

Meta-learning traditionally relies on backpropagation through entire tasks to iteratively improve a model's learning dynamics. However, this approach is computationally intractable when scaled to complex tasks. We propose a distributed evolutionary meta-learning strategy using Tensor Processing Units (TPUs) that is highly parallel and scalable to arbitrarily long tasks with no increase in memory cost. Using a Prototypical Network trained with evolution strategies on the Omniglot dataset, we achieved an accuracy of 98.4% on a 5-shot classification problem. Our algorithm used as much as 40 times less memory than automatic differentiation to compute the gradient, with the resulting model achieving accuracy within 1.3% of a backpropagation-trained equivalent (99.6%). We observed better classification accuracy as high as 99.1% with larger population configurations. We further experimentally validate the stability and performance of ES-ProtoNet across a variety of training conditions (varying population size, model size, number of workers, shot, way, ES hyperparameters, etc.). Our contributions are twofold: we provide the first assessment of evolutionary meta-learning in a supervised setting, and create a general framework for distributed evolution strategies on TPUs.

21.8LGDec 16, 2021
BGL: GPU-Efficient GNN Training by Optimizing Graph Data I/O and Preprocessing

Tianfeng Liu, Yangrui Chen, Dan Li et al.

Graph neural networks (GNNs) have extended the success of deep neural networks (DNNs) to non-Euclidean graph data, achieving ground-breaking performance on various tasks such as node classification and graph property prediction. Nonetheless, existing systems are inefficient to train large graphs with billions of nodes and edges with GPUs. The main bottlenecks are the process of preparing data for GPUs - subgraph sampling and feature retrieving. This paper proposes BGL, a distributed GNN training system designed to address the bottlenecks with a few key ideas. First, we propose a dynamic cache engine to minimize feature retrieving traffic. By a co-design of caching policy and the order of sampling, we find a sweet spot of low overhead and high cache hit ratio. Second, we improve the graph partition algorithm to reduce cross-partition communication during subgraph sampling. Finally, careful resource isolation reduces contention between different data preprocessing stages. Extensive experiments on various GNN models and large graph datasets show that BGL significantly outperforms existing GNN training systems by 20.68x on average.

11.1CVNov 20, 2021
ACR-Pose: Adversarial Canonical Representation Reconstruction Network for Category Level 6D Object Pose Estimation

Zhaoxin Fan, Zhengbo Song, Jian Xu et al.

Recently, category-level 6D object pose estimation has achieved significant improvements with the development of reconstructing canonical 3D representations. However, the reconstruction quality of existing methods is still far from excellent. In this paper, we propose a novel Adversarial Canonical Representation Reconstruction Network named ACR-Pose. ACR-Pose consists of a Reconstructor and a Discriminator. The Reconstructor is primarily composed of two novel sub-modules: Pose-Irrelevant Module (PIM) and Relational Reconstruction Module (RRM). PIM tends to learn canonical-related features to make the Reconstructor insensitive to rotation and translation, while RRM explores essential relational information between different input modalities to generate high-quality features. Subsequently, a Discriminator is employed to guide the Reconstructor to generate realistic canonical representations. The Reconstructor and the Discriminator learn to optimize through adversarial training. Experimental results on the prevalent NOCS-CAMERA and NOCS-REAL datasets demonstrate that our method achieves state-of-the-art performance.

16.2CVMay 29, 2021
Deep Learning on Monocular Object Pose Detection and Tracking: A Comprehensive Overview

Zhaoxin Fan, Yazhi Zhu, Yulin He et al.

Object pose detection and tracking has recently attracted increasing attention due to its wide applications in many areas, such as autonomous driving, robotics, and augmented reality. Among methods for object pose detection and tracking, deep learning is the most promising one that has shown better performance than others. However, survey study about the latest development of deep learning-based methods is lacking. Therefore, this study presents a comprehensive review of recent progress in object pose detection and tracking that belongs to the deep learning technical route. To achieve a more thorough introduction, the scope of this study is limited to methods taking monocular RGB/RGBD data as input and covering three kinds of major tasks: instance-level monocular object pose detection, category-level monocular object pose detection, and monocular object pose tracking. In our work, metrics, datasets, and methods of both detection and tracking are presented in detail. Comparative results of current state-of-the-art methods on several publicly available datasets are also presented, together with insightful observations and inspiring future research directions.

4.2CVOct 17, 2020
LID 2020: The Learning from Imperfect Data Challenge Results

Yunchao Wei, Shuai Zheng, Ming-Ming Cheng et al.

Learning from imperfect data becomes an issue in many industrial applications after the research community has made profound progress in supervised learning from perfectly annotated datasets. The purpose of the Learning from Imperfect Data (LID) workshop is to inspire and facilitate the research in developing novel approaches that would harness the imperfect data and improve the data-efficiency during training. A massive amount of user-generated data nowadays available on multiple internet services. How to leverage those and improve the machine learning models is a high impact problem. We organize the challenges in conjunction with the workshop. The goal of these challenges is to find the state-of-the-art approaches in the weakly supervised learning setting for object detection, semantic segmentation, and scene parsing. There are three tracks in the challenge, i.e., weakly supervised semantic segmentation (Track 1), weakly supervised scene parsing (Track 2), and weakly supervised object localization (Track 3). In Track 1, based on ILSVRC DET, we provide pixel-level annotations of 15K images from 200 categories for evaluation. In Track 2, we provide point-based annotations for the training set of ADE20K. In Track 3, based on ILSVRC CLS-LOC, we provide pixel-level annotations of 44,271 images for evaluation. Besides, we further introduce a new evaluation metric proposed by \cite{zhang2020rethinking}, i.e., IoU curve, to measure the quality of the generated object localization maps. This technical report summarizes the highlights from the challenge. The challenge submission server and the leaderboard will continue to open for the researchers who are interested in it. More details regarding the challenge and the benchmarks are available at https://lidchallenge.github.io

5.0CVJun 5, 2020
Real-time Human Activity Recognition Using Conditionally Parametrized Convolutions on Mobile and Wearable Devices

Xin Cheng, Lei Zhang, Yin Tang et al.

Recently, deep learning has represented an important research trend in human activity recognition (HAR). In particular, deep convolutional neural networks (CNNs) have achieved state-of-the-art performance on various HAR datasets. For deep learning, improvements in performance have to heavily rely on increasing model size or capacity to scale to larger and larger datasets, which inevitably leads to the increase of operations. A high number of operations in deep leaning increases computational cost and is not suitable for real-time HAR using mobile and wearable sensors. Though shallow learning techniques often are lightweight, they could not achieve good performance. Therefore, deep learning methods that can balance the trade-off between accuracy and computation cost is highly needed, which to our knowledge has seldom been researched. In this paper, we for the first time propose a computation efficient CNN using conditionally parametrized convolution for real-time HAR on mobile and wearable devices. We evaluate the proposed method on four public benchmark HAR datasets consisting of WISDM dataset, PAMAP2 dataset, UNIMIB-SHAR dataset, and OPPORTUNITY dataset, achieving state-of-the-art accuracy without compromising computation cost. Various ablation experiments are performed to show how such a network with large capacity is clearly preferable to baseline while requiring a similar amount of operations. The method can be used as a drop-in replacement for the existing deep HAR architectures and easily deployed onto mobile and wearable devices for real-time HAR applications.

2.3LGApr 17, 2020Code
Incorporating Multiple Cluster Centers for Multi-Label Learning

Senlin Shu, Fengmao Lv, Yan Yan et al.

Multi-label learning deals with the problem that each instance is associated with multiple labels simultaneously. Most of the existing approaches aim to improve the performance of multi-label learning by exploiting label correlations. Although the data augmentation technique is widely used in many machine learning tasks, it is still unclear whether data augmentation is helpful to multi-label learning. In this article, we propose to leverage the data augmentation technique to improve the performance of multi-label learning. Specifically, we first propose a novel data augmentation approach that performs clustering on the real examples and treats the cluster centers as virtual examples, and these virtual examples naturally embody the local label correlations and label importances. Then, motivated by the cluster assumption that examples in the same cluster should have the same label, we propose a novel regularization term to bridge the gap between the real examples and virtual examples, which can promote the local smoothness of the learning function. Extensive experimental results on a number of real-world multi-label datasets clearly demonstrate that our proposed approach outperforms the state-of-the-art counterparts.